[project1dev] Re: Project1 - SVN Update 142

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:03:14 -0700

May be a tortoise bug as well. I'll probly redownload the whole game if no
one has the same problem

On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I can't replicate it - I downloaded the entire distro to a new folder
> in case, and it works for me.. do you have any thoughts Alan?
>
> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > maybe its just me. i get an inverse matrix error.
> >
> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> Also I changed 4 of the first 5 enemies, misleading change notes :P
> >>
> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >> wrote:
> >> > Do you mean it takes a long time to load?  Because it does that for me
> >> > too.  It does work on my system.  What happens when you load it?
> >> >
> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> >> > wrote:
> >> >> Have you tested it? It does not seem to work for me.
> >> >>
> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <crysalim@xxxxxxxxx
> >
> >> >> wrote:
> >> >>>
> >> >>> I think trying to make the paths look more realistic might not be
> >> >>> possible, so making them more complex so players can't predict them
> >> >>> might be the way to go.
> >> >>>
> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> >>> > User:crysalim
> >> >>> >
> >> >>> > Message: Changes to the paths of 3 of the first 4 enemies
> >> >>> >
> >> >>> > <Files Changed>
> >> >>> > U   Scripts/Maps/cavemap.lua
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>>
> >> >>
> >> >>
> >> >
> >>
> >
> >
>
>

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