[project1dev] Re: Project1 - SVN Update 142

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 19:02:38 -0500

I'll check it out.


On Tue, May 19, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> awesome work (:
>
> i'll see if i can see what's up when i get home.
>
> ttyl man
> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> found it. mob 5 is broken. dont have time to fix it though.
>>
>>
>> On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I'm betting its just a typo on the cavemap. I'm looking but not finding
>>> anything
>>>
>>>
>>> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Would definitely beneficial to find the root cause of the problem,
>>>> incase something like this happens again.
>>>>
>>>>
>>>>
>>>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> hey if you right click your file you should be able to diff it against
>>>>> whats up on the server
>>>>>
>>>>> maybe you can see anything sticking out that might be causing a
>>>>> problem? (like 2 points being the exact same or something weird like that)
>>>>>
>>>>>   On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I'm gonna undo Chris's cavemap update. I have found that my problem
>>>>>> goes away if I use a previous version.
>>>>>>
>>>>>>
>>>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> My game loads!  But on trying to enter the cave map; it now takes ~90
>>>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Damn same problem
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Tortoise was telling me that everything was good. I just deleted
>>>>>>>>> the whole folder and im re getting it now
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> it could be a bad merge if you have local changes that aren't
>>>>>>>>>> checked in maybe :/
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent
>>>>>>>>>>>
>>>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <
>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the whole
>>>>>>>>>>>> game if no one has the same problem
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono <
>>>>>>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to a new
>>>>>>>>>>>>> folder
>>>>>>>>>>>>> in case, and it works for me.. do you have any thoughts Alan?
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen <
>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <
>>>>>>>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading change
>>>>>>>>>>>>> notes :P
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <
>>>>>>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>>>>>>> >> wrote:
>>>>>>>>>>>>> >> > Do you mean it takes a long time to load?  Because it does
>>>>>>>>>>>>> that for me
>>>>>>>>>>>>> >> > too.  It does work on my system.  What happens when you
>>>>>>>>>>>>> load it?
>>>>>>>>>>>>> >> >
>>>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <
>>>>>>>>>>>>> kentkmp@xxxxxxxxx>
>>>>>>>>>>>>> >> > wrote:
>>>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>>>>>>>>>>> >> >>
>>>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <
>>>>>>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>>>>>>> >> >> wrote:
>>>>>>>>>>>>> >> >>>
>>>>>>>>>>>>> >> >>> I think trying to make the paths look more realistic
>>>>>>>>>>>>> might not be
>>>>>>>>>>>>> >> >>> possible, so making them more complex so players can't
>>>>>>>>>>>>> predict them
>>>>>>>>>>>>> >> >>> might be the way to go.
>>>>>>>>>>>>> >> >>>
>>>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>>> >> >>> > User:crysalim
>>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4
>>>>>>>>>>>>> enemies
>>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>>> >> >>> > <Files Changed>
>>>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>>> >> >>>
>>>>>>>>>>>>> >> >>
>>>>>>>>>>>>> >> >>
>>>>>>>>>>>>> >> >
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >
>>>>>>>>>>>>> >
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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