I'll check it out. On Tue, May 19, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > awesome work (: > > i'll see if i can see what's up when i get home. > > ttyl man > On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> found it. mob 5 is broken. dont have time to fix it though. >> >> >> On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> I'm betting its just a typo on the cavemap. I'm looking but not finding >>> anything >>> >>> >>> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Would definitely beneficial to find the root cause of the problem, >>>> incase something like this happens again. >>>> >>>> >>>> >>>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> hey if you right click your file you should be able to diff it against >>>>> whats up on the server >>>>> >>>>> maybe you can see anything sticking out that might be causing a >>>>> problem? (like 2 points being the exact same or something weird like that) >>>>> >>>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> I'm gonna undo Chris's cavemap update. I have found that my problem >>>>>> goes away if I use a previous version. >>>>>> >>>>>> >>>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> My game loads! But on trying to enter the cave map; it now takes ~90 >>>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Damn same problem >>>>>>>> >>>>>>>> >>>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Tortoise was telling me that everything was good. I just deleted >>>>>>>>> the whole folder and im re getting it now >>>>>>>>> >>>>>>>>> >>>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> it could be a bad merge if you have local changes that aren't >>>>>>>>>> checked in maybe :/ >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent >>>>>>>>>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen < >>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the whole >>>>>>>>>>>> game if no one has the same problem >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono < >>>>>>>>>>>> crysalim@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to a new >>>>>>>>>>>>> folder >>>>>>>>>>>>> in case, and it works for me.. do you have any thoughts Alan? >>>>>>>>>>>>> >>>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen < >>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>> > maybe its just me. i get an inverse matrix error. >>>>>>>>>>>>> > >>>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono < >>>>>>>>>>>>> crysalim@xxxxxxxxx> wrote: >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading change >>>>>>>>>>>>> notes :P >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono < >>>>>>>>>>>>> crysalim@xxxxxxxxx> >>>>>>>>>>>>> >> wrote: >>>>>>>>>>>>> >> > Do you mean it takes a long time to load? Because it does >>>>>>>>>>>>> that for me >>>>>>>>>>>>> >> > too. It does work on my system. What happens when you >>>>>>>>>>>>> load it? >>>>>>>>>>>>> >> > >>>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen < >>>>>>>>>>>>> kentkmp@xxxxxxxxx> >>>>>>>>>>>>> >> > wrote: >>>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for me. >>>>>>>>>>>>> >> >> >>>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono < >>>>>>>>>>>>> crysalim@xxxxxxxxx> >>>>>>>>>>>>> >> >> wrote: >>>>>>>>>>>>> >> >>> >>>>>>>>>>>>> >> >>> I think trying to make the paths look more realistic >>>>>>>>>>>>> might not be >>>>>>>>>>>>> >> >>> possible, so making them more complex so players can't >>>>>>>>>>>>> predict them >>>>>>>>>>>>> >> >>> might be the way to go. >>>>>>>>>>>>> >> >>> >>>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User >>>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>>>>> >> >>> > User:crysalim >>>>>>>>>>>>> >> >>> > >>>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4 >>>>>>>>>>>>> enemies >>>>>>>>>>>>> >> >>> > >>>>>>>>>>>>> >> >>> > <Files Changed> >>>>>>>>>>>>> >> >>> > U Scripts/Maps/cavemap.lua >>>>>>>>>>>>> >> >>> > >>>>>>>>>>>>> >> >>> > >>>>>>>>>>>>> >> >>> > >>>>>>>>>>>>> >> >>> >>>>>>>>>>>>> >> >> >>>>>>>>>>>>> >> >> >>>>>>>>>>>>> >> > >>>>>>>>>>>>> >> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >