[project1dev] Re: Project1 - SVN Update 142

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 17:19:57 -0700

I'm trying to see what's wrong in the script for mob 5 but I can't
notice it, can you tell me?

On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> found it. mob 5 is broken. dont have time to fix it though.
>
> On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>> I'm betting its just a typo on the cavemap. I'm looking but not finding
>> anything
>>
>> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>>
>>> Would definitely beneficial to find the root cause of the problem, incase
>>> something like this happens again.
>>>
>>>
>>>
>>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>
>>>> hey if you right click your file you should be able to diff it against
>>>> whats up on the server
>>>>
>>>> maybe you can see anything sticking out that might be causing a problem?
>>>> (like 2 points being the exact same or something weird like that)
>>>>
>>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> I'm gonna undo Chris's cavemap update. I have found that my problem
>>>>> goes away if I use a previous version.
>>>>>
>>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>>> wrote:
>>>>>>
>>>>>> My game loads!  But on trying to enter the cave map; it now takes ~90
>>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>> wrote:
>>>>>>>
>>>>>>> Damn same problem
>>>>>>>
>>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Tortoise was telling me that everything was good. I just deleted the
>>>>>>>> whole folder and im re getting it now
>>>>>>>>
>>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> it could be a bad merge if you have local changes that aren't
>>>>>>>>> checked in maybe :/
>>>>>>>>>
>>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent
>>>>>>>>>>
>>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the whole
>>>>>>>>>>> game if no one has the same problem
>>>>>>>>>>>
>>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
>>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to a new
>>>>>>>>>>>> folder
>>>>>>>>>>>> in case, and it works for me.. do you have any thoughts Alan?
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
>>>>>>>>>>>> >
>>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono
>>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading change
>>>>>>>>>>>> >> notes :P
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono
>>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>>>>>>>>>>>> >> wrote:
>>>>>>>>>>>> >> > Do you mean it takes a long time to load?  Because it does
>>>>>>>>>>>> >> > that for me
>>>>>>>>>>>> >> > too.  It does work on my system.  What happens when you
>>>>>>>>>>>> >> > load it?
>>>>>>>>>>>> >> >
>>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen
>>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>>>>>>>>>>>> >> > wrote:
>>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>>>>>>>>>> >> >>
>>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono
>>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>>>>>>>>>>>> >> >> wrote:
>>>>>>>>>>>> >> >>>
>>>>>>>>>>>> >> >>> I think trying to make the paths look more realistic
>>>>>>>>>>>> >> >>> might not be
>>>>>>>>>>>> >> >>> possible, so making them more complex so players can't
>>>>>>>>>>>> >> >>> predict them
>>>>>>>>>>>> >> >>> might be the way to go.
>>>>>>>>>>>> >> >>>
>>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>> >> >>> > User:crysalim
>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4
>>>>>>>>>>>> >> >>> > enemies
>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>> >> >>> > <Files Changed>
>>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>> >> >>> >
>>>>>>>>>>>> >> >>>
>>>>>>>>>>>> >> >>
>>>>>>>>>>>> >> >>
>>>>>>>>>>>> >> >
>>>>>>>>>>>> >>
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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