[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 17:48:39 -0700

well z fighting makes things ugly but it doesnt hurt preformance

it's gotta be the collision detection slowing the game down but i cant think
of why it would in this case
On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Thanks Nick, that gave me an idea of what might be the problem.
>
> The mob clips the barrel slightly, so when the two models meet it
> might be rendering something incorrectly (like with the Z fighting
> issues)
>
> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
> > I removed Mob5 from the map and get 55-60fps again, however it still
> takes
> > almost 2 minutes to load the map.
> >
> >
> >
> >
> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> i think kent had to run out, and i dunno cause i havent been able to
> check
> >> it out yet (still at work) :P
> >>
> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
> wrote:
> >>>
> >>> I have not been able to figure it out yet either.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >>> wrote:
> >>>>
> >>>> I'm trying to see what's wrong in the script for mob 5 but I can't
> >>>> notice it, can you tell me?
> >>>>
> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> >>>> wrote:
> >>>> > found it. mob 5 is broken. dont have time to fix it though.
> >>>> >
> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> >>>> > wrote:
> >>>> >>
> >>>> >> I'm betting its just a typo on the cavemap. I'm looking but not
> >>>> >> finding
> >>>> >> anything
> >>>> >>
> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx
> >
> >>>> >> wrote:
> >>>> >>>
> >>>> >>> Would definitely beneficial to find the root cause of the problem,
> >>>> >>> incase
> >>>> >>> something like this happens again.
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >>>> >>> wrote:
> >>>> >>>>
> >>>> >>>> hey if you right click your file you should be able to diff it
> >>>> >>>> against
> >>>> >>>> whats up on the server
> >>>> >>>>
> >>>> >>>> maybe you can see anything sticking out that might be causing a
> >>>> >>>> problem?
> >>>> >>>> (like 2 points being the exact same or something weird like that)
> >>>> >>>>
> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <
> kentkmp@xxxxxxxxx>
> >>>> >>>> wrote:
> >>>> >>>>>
> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my
> >>>> >>>>> problem
> >>>> >>>>> goes away if I use a previous version.
> >>>> >>>>>
> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz
> >>>> >>>>> <roracsenshi@xxxxxxxxx>
> >>>> >>>>> wrote:
> >>>> >>>>>>
> >>>> >>>>>> My game loads!  But on trying to enter the cave map; it now
> takes
> >>>> >>>>>> ~90
> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
> >>>> >>>>>>
> >>>> >>>>>>
> >>>> >>>>>>
> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen
> >>>> >>>>>> <kentkmp@xxxxxxxxx>
> >>>> >>>>>> wrote:
> >>>> >>>>>>>
> >>>> >>>>>>> Damn same problem
> >>>> >>>>>>>
> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen
> >>>> >>>>>>> <kentkmp@xxxxxxxxx>
> >>>> >>>>>>> wrote:
> >>>> >>>>>>>>
> >>>> >>>>>>>> Tortoise was telling me that everything was good. I just
> >>>> >>>>>>>> deleted the
> >>>> >>>>>>>> whole folder and im re getting it now
> >>>> >>>>>>>>
> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe
> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx>
> >>>> >>>>>>>> wrote:
> >>>> >>>>>>>>>
> >>>> >>>>>>>>> it could be a bad merge if you have local changes that
> aren't
> >>>> >>>>>>>>> checked in maybe :/
> >>>> >>>>>>>>>
> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe
> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
> >>>> >>>>>>>>> wrote:
> >>>> >>>>>>>>>>
> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent
> >>>> >>>>>>>>>>
> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen
> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx>
> >>>> >>>>>>>>>> wrote:
> >>>> >>>>>>>>>>>
> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the
> >>>> >>>>>>>>>>> whole
> >>>> >>>>>>>>>>> game if no one has the same problem
> >>>> >>>>>>>>>>>
> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
> >>>> >>>>>>>>>>>>
> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to
> a
> >>>> >>>>>>>>>>>> new
> >>>> >>>>>>>>>>>> folder
> >>>> >>>>>>>>>>>> in case, and it works for me.. do you have any thoughts
> >>>> >>>>>>>>>>>> Alan?
> >>>> >>>>>>>>>>>>
> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
> >>>> >>>>>>>>>>>> >
> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono
> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
> >>>> >>>>>>>>>>>> >>
> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading
> >>>> >>>>>>>>>>>> >> change
> >>>> >>>>>>>>>>>> >> notes :P
> >>>> >>>>>>>>>>>> >>
> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono
> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
> >>>> >>>>>>>>>>>> >> wrote:
> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load?  Because
> it
> >>>> >>>>>>>>>>>> >> > does
> >>>> >>>>>>>>>>>> >> > that for me
> >>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What happens when
> >>>> >>>>>>>>>>>> >> > you
> >>>> >>>>>>>>>>>> >> > load it?
> >>>> >>>>>>>>>>>> >> >
> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen
> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
> >>>> >>>>>>>>>>>> >> > wrote:
> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for
> me.
> >>>> >>>>>>>>>>>> >> >>
> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono
> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
> >>>> >>>>>>>>>>>> >> >> wrote:
> >>>> >>>>>>>>>>>> >> >>>
> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more
> realistic
> >>>> >>>>>>>>>>>> >> >>> might not be
> >>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so players
> >>>> >>>>>>>>>>>> >> >>> can't
> >>>> >>>>>>>>>>>> >> >>> predict them
> >>>> >>>>>>>>>>>> >> >>> might be the way to go.
> >>>> >>>>>>>>>>>> >> >>>
> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >>>> >>>>>>>>>>>> >> >>> > User:crysalim
> >>>> >>>>>>>>>>>> >> >>> >
> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first
> 4
> >>>> >>>>>>>>>>>> >> >>> > enemies
> >>>> >>>>>>>>>>>> >> >>> >
> >>>> >>>>>>>>>>>> >> >>> > <Files Changed>
> >>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
> >>>> >>>>>>>>>>>> >> >>> >
> >>>> >>>>>>>>>>>> >> >>> >
> >>>> >>>>>>>>>>>> >> >>> >
> >>>> >>>>>>>>>>>> >> >>>
> >>>> >>>>>>>>>>>> >> >>
> >>>> >>>>>>>>>>>> >> >>
> >>>> >>>>>>>>>>>> >> >
> >>>> >>>>>>>>>>>> >>
> >>>> >>>>>>>>>>>> >
> >>>> >>>>>>>>>>>> >
> >>>> >>>>>>>>>>>>
> >>>> >>>>>>>>>>>
> >>>> >>>>>>>>>>
> >>>> >>>>>>>>>
> >>>> >>>>>>>>
> >>>> >>>>>>>
> >>>> >>>>>>
> >>>> >>>>>
> >>>> >>>>
> >>>> >>>
> >>>> >>
> >>>> >
> >>>> >
> >>>>
> >>>
> >>
> >
> >
>
>

Other related posts: