[project1dev] Re: Project1 - SVN Update 142

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 17:47:06 -0700

Yeah, if you do a fix that makes it work without messing up your
system, feel free to upload it :)

On Tue, May 19, 2009 at 5:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
> I found the problem. Mob 5's path would make it try to walk in/through a
> barrel and another mob, while spawning inside a wall. I'm going to try and
> fix its path now.
>
>
>
>
> On Tue, May 19, 2009 at 7:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>> I removed Mob5 from the map and get 55-60fps again, however it still takes
>> almost 2 minutes to load the map.
>>
>>
>>
>>
>> On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> i think kent had to run out, and i dunno cause i havent been able to
>>> check it out yet (still at work) :P
>>>
>>> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>> wrote:
>>>>
>>>> I have not been able to figure it out yet either.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> I'm trying to see what's wrong in the script for mob 5 but I can't
>>>>> notice it, can you tell me?
>>>>>
>>>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> wrote:
>>>>> > found it. mob 5 is broken. dont have time to fix it though.
>>>>> >
>>>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> > wrote:
>>>>> >>
>>>>> >> I'm betting its just a typo on the cavemap. I'm looking but not
>>>>> >> finding
>>>>> >> anything
>>>>> >>
>>>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>>> >> wrote:
>>>>> >>>
>>>>> >>> Would definitely beneficial to find the root cause of the problem,
>>>>> >>> incase
>>>>> >>> something like this happens again.
>>>>> >>>
>>>>> >>>
>>>>> >>>
>>>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>> >>> wrote:
>>>>> >>>>
>>>>> >>>> hey if you right click your file you should be able to diff it
>>>>> >>>> against
>>>>> >>>> whats up on the server
>>>>> >>>>
>>>>> >>>> maybe you can see anything sticking out that might be causing a
>>>>> >>>> problem?
>>>>> >>>> (like 2 points being the exact same or something weird like that)
>>>>> >>>>
>>>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> >>>> wrote:
>>>>> >>>>>
>>>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my
>>>>> >>>>> problem
>>>>> >>>>> goes away if I use a previous version.
>>>>> >>>>>
>>>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz
>>>>> >>>>> <roracsenshi@xxxxxxxxx>
>>>>> >>>>> wrote:
>>>>> >>>>>>
>>>>> >>>>>> My game loads!  But on trying to enter the cave map; it now
>>>>> >>>>>> takes ~90
>>>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>>>>> >>>>>>
>>>>> >>>>>>
>>>>> >>>>>>
>>>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen
>>>>> >>>>>> <kentkmp@xxxxxxxxx>
>>>>> >>>>>> wrote:
>>>>> >>>>>>>
>>>>> >>>>>>> Damn same problem
>>>>> >>>>>>>
>>>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen
>>>>> >>>>>>> <kentkmp@xxxxxxxxx>
>>>>> >>>>>>> wrote:
>>>>> >>>>>>>>
>>>>> >>>>>>>> Tortoise was telling me that everything was good. I just
>>>>> >>>>>>>> deleted the
>>>>> >>>>>>>> whole folder and im re getting it now
>>>>> >>>>>>>>
>>>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe
>>>>> >>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>> >>>>>>>> wrote:
>>>>> >>>>>>>>>
>>>>> >>>>>>>>> it could be a bad merge if you have local changes that aren't
>>>>> >>>>>>>>> checked in maybe :/
>>>>> >>>>>>>>>
>>>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe
>>>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>> >>>>>>>>> wrote:
>>>>> >>>>>>>>>>
>>>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent
>>>>> >>>>>>>>>>
>>>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen
>>>>> >>>>>>>>>> <kentkmp@xxxxxxxxx>
>>>>> >>>>>>>>>> wrote:
>>>>> >>>>>>>>>>>
>>>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the
>>>>> >>>>>>>>>>> whole
>>>>> >>>>>>>>>>> game if no one has the same problem
>>>>> >>>>>>>>>>>
>>>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
>>>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>>>>> >>>>>>>>>>>>
>>>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to a
>>>>> >>>>>>>>>>>> new
>>>>> >>>>>>>>>>>> folder
>>>>> >>>>>>>>>>>> in case, and it works for me.. do you have any thoughts
>>>>> >>>>>>>>>>>> Alan?
>>>>> >>>>>>>>>>>>
>>>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
>>>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
>>>>> >>>>>>>>>>>> >
>>>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono
>>>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>>>>> >>>>>>>>>>>> >>
>>>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading
>>>>> >>>>>>>>>>>> >> change
>>>>> >>>>>>>>>>>> >> notes :P
>>>>> >>>>>>>>>>>> >>
>>>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono
>>>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>>>>> >>>>>>>>>>>> >> wrote:
>>>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load?  Because it
>>>>> >>>>>>>>>>>> >> > does
>>>>> >>>>>>>>>>>> >> > that for me
>>>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What happens when
>>>>> >>>>>>>>>>>> >> > you
>>>>> >>>>>>>>>>>> >> > load it?
>>>>> >>>>>>>>>>>> >> >
>>>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen
>>>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>>>>> >>>>>>>>>>>> >> > wrote:
>>>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>>> >>>>>>>>>>>> >> >>
>>>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono
>>>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>>>>> >>>>>>>>>>>> >> >> wrote:
>>>>> >>>>>>>>>>>> >> >>>
>>>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more
>>>>> >>>>>>>>>>>> >> >>> realistic
>>>>> >>>>>>>>>>>> >> >>> might not be
>>>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so players
>>>>> >>>>>>>>>>>> >> >>> can't
>>>>> >>>>>>>>>>>> >> >>> predict them
>>>>> >>>>>>>>>>>> >> >>> might be the way to go.
>>>>> >>>>>>>>>>>> >> >>>
>>>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>> >>>>>>>>>>>> >> >>> > User:crysalim
>>>>> >>>>>>>>>>>> >> >>> >
>>>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4
>>>>> >>>>>>>>>>>> >> >>> > enemies
>>>>> >>>>>>>>>>>> >> >>> >
>>>>> >>>>>>>>>>>> >> >>> > <Files Changed>
>>>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>> >>>>>>>>>>>> >> >>> >
>>>>> >>>>>>>>>>>> >> >>> >
>>>>> >>>>>>>>>>>> >> >>> >
>>>>> >>>>>>>>>>>> >> >>>
>>>>> >>>>>>>>>>>> >> >>
>>>>> >>>>>>>>>>>> >> >>
>>>>> >>>>>>>>>>>> >> >
>>>>> >>>>>>>>>>>> >>
>>>>> >>>>>>>>>>>> >
>>>>> >>>>>>>>>>>> >
>>>>> >>>>>>>>>>>>
>>>>> >>>>>>>>>>>
>>>>> >>>>>>>>>>
>>>>> >>>>>>>>>
>>>>> >>>>>>>>
>>>>> >>>>>>>
>>>>> >>>>>>
>>>>> >>>>>
>>>>> >>>>
>>>>> >>>
>>>>> >>
>>>>> >
>>>>> >
>>>>>
>>>>
>>>
>>
>
>

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