[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:49:53 -0700

hey if you right click your file you should be able to diff it against whats
up on the server

maybe you can see anything sticking out that might be causing a problem?
(like 2 points being the exact same or something weird like that)

On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I'm gonna undo Chris's cavemap update. I have found that my problem goes
> away if I use a previous version.
>
>
> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> My game loads!  But on trying to enter the cave map; it now takes ~90
>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>>
>>
>>
>>
>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Damn same problem
>>>
>>>
>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Tortoise was telling me that everything was good. I just deleted the
>>>> whole folder and im re getting it now
>>>>
>>>>
>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> it could be a bad merge if you have local changes that aren't checked
>>>>> in maybe :/
>>>>>
>>>>>
>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> yeah let me know kent if re-downloading it solves it Kent
>>>>>>
>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> May be a tortoise bug as well. I'll probly redownload the whole game
>>>>>>> if no one has the same problem
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono <crysalim@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> I can't replicate it - I downloaded the entire distro to a new
>>>>>>>> folder
>>>>>>>> in case, and it works for me.. do you have any thoughts Alan?
>>>>>>>>
>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > maybe its just me. i get an inverse matrix error.
>>>>>>>> >
>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>>> >>
>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading change notes
>>>>>>>> :P
>>>>>>>> >>
>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >> > Do you mean it takes a long time to load?  Because it does that
>>>>>>>> for me
>>>>>>>> >> > too.  It does work on my system.  What happens when you load
>>>>>>>> it?
>>>>>>>> >> >
>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <
>>>>>>>> kentkmp@xxxxxxxxx>
>>>>>>>> >> > wrote:
>>>>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>>>>>> >> >>
>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>> >> >> wrote:
>>>>>>>> >> >>>
>>>>>>>> >> >>> I think trying to make the paths look more realistic might
>>>>>>>> not be
>>>>>>>> >> >>> possible, so making them more complex so players can't
>>>>>>>> predict them
>>>>>>>> >> >>> might be the way to go.
>>>>>>>> >> >>>
>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>> >> >>> > User:crysalim
>>>>>>>> >> >>> >
>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4 enemies
>>>>>>>> >> >>> >
>>>>>>>> >> >>> > <Files Changed>
>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>>>>> >> >>> >
>>>>>>>> >> >>> >
>>>>>>>> >> >>> >
>>>>>>>> >> >>>
>>>>>>>> >> >>
>>>>>>>> >> >>
>>>>>>>> >> >
>>>>>>>> >>
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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