[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:10:28 -0700

yeah let me know kent if re-downloading it solves it Kent

On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> May be a tortoise bug as well. I'll probly redownload the whole game if no
> one has the same problem
>
>
> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> I can't replicate it - I downloaded the entire distro to a new folder
>> in case, and it works for me.. do you have any thoughts Alan?
>>
>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> > maybe its just me. i get an inverse matrix error.
>> >
>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> >>
>> >> Also I changed 4 of the first 5 enemies, misleading change notes :P
>> >>
>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> >> wrote:
>> >> > Do you mean it takes a long time to load?  Because it does that for
>> me
>> >> > too.  It does work on my system.  What happens when you load it?
>> >> >
>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> >> > wrote:
>> >> >> Have you tested it? It does not seem to work for me.
>> >> >>
>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <
>> crysalim@xxxxxxxxx>
>> >> >> wrote:
>> >> >>>
>> >> >>> I think trying to make the paths look more realistic might not be
>> >> >>> possible, so making them more complex so players can't predict them
>> >> >>> might be the way to go.
>> >> >>>
>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> >> >>> > User:crysalim
>> >> >>> >
>> >> >>> > Message: Changes to the paths of 3 of the first 4 enemies
>> >> >>> >
>> >> >>> > <Files Changed>
>> >> >>> > U   Scripts/Maps/cavemap.lua
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>>
>> >> >>
>> >> >>
>> >> >
>> >>
>> >
>> >
>>
>>
>

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