[project1dev] Re: The tail end of milestone 1

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 18:11:05 -0700

... Yeah pretty much. :P

On Thu, May 21, 2009 at 5:18 PM, <figarus@xxxxxxxxx> wrote:

> So basically you want to make the game we are making? :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Matthew Freeland
> *Date*: Thu, 21 May 2009 17:08:15 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: The tail end of milestone 1
> ahh sorry for the delay. I really liked the idea of the different worlds in
> kingdom hearts. Kinda like how you want each chapter to be an independent
> story.. each of the worlds had it's own disney backround and had its own
> self-sufficient storyline. The gameplay itself was meh, but more so than
> anything else I loved their delivery methods. Plus the ability to reexplore
> places to find new stuff when new abilities were acquired was a great plus
> for me, I love the scavenging element.
>
> And there were tons of things to do separate from the story and lots of
> mini-games.
>
> On Thu, May 21, 2009 at 2:49 PM, <figarus@xxxxxxxxx> wrote:
>
>> I didn't like some of the translation changes in the gba version but other
>> than that it was cool.  There was the end dungeon w/ new weapons for
>> everyone and new espers... I think gilgamesh was one
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>
>> Date: Thu, 21 May 2009 14:35:43
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Re: The tail end of milestone 1
>>
>>
>> The ff6 on gba has a new dungeon at the end, and a few new espers and
>> spells.  It actually introduced new glitches too that people abused :P
>>
>> On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> > Alan, I think you know what would happen if I was ever left in control
>> of
>> > game difficulty. =P
>> >
>> > I think my crazy ideas and what I think is fun is probably best reserved
>> for
>> > bonus content or a hard difficulty
>> >
>> > Did anyone play the Final Fantasy 6 remake on gameboy?
>> >
>> > On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>
>> >> hmm... you guys talking like this makes me think our hardcore mode
>> might
>> >> actually be pretty rough haha
>> >> On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote:
>> >>>
>> >>> Kent, ff3(6) is way better w/ no espers, the only downside is, your
>> fav
>> >>> characters may end up sorta nerfed (cyan for instance, and locke)
>> >>>
>> >>> Sent via BlackBerry from T-Mobile
>> >>>
>> >>>________________________________
>> >>> From: Kent Petersen
>> >>> Date: Thu, 21 May 2009 13:42:24 -0700
>> >>> To: <project1dev@xxxxxxxxxxxxx>
>> >>> Subject: [project1dev] Re: The tail end of milestone 1
>> >>>
>> >>> 7 had a lot of great moments but in the grand scheme of things I like
>> the
>> >>> way FF2 (4j) and FF3 (6j) did things better. I also think that FF3
>> (6j)
>> >>> would have been the best if all characters did not come out the same
>> in the
>> >>> end. Eric and I talked about an esperless run in FF3 (6j). I have not
>> tried
>> >>> this but I bet it would be the perfect blend of game play for me.
>> >>>
>> >>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>>>
>> >>>> i liked 7 but i drew the line after that hehe
>> >>>>
>> >>>> maybe it was cause i thought Aeris was kinda hot :P
>> >>>>
>> >>>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> >>>> wrote:
>> >>>>>
>> >>>>> I feel the exact same way man. Square lost something for me in
>> between
>> >>>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a
>> game. It
>> >>>>> was just very new and very revolutionary and quite amazing for its
>> time.
>> >>>>>
>> >>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >>>>> wrote:
>> >>>>>>
>> >>>>>> yeah i agree w/ you eric and kent
>> >>>>>>
>> >>>>>> when i saw the gave advertised the disney rpg and the people with
>> >>>>>> keyswords really turned me off on it.
>> >>>>>>
>> >>>>>> That was a ways after the time when i had lost all faith in square
>> as
>> >>>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG
>> again hehe
>> >>>>>> :P
>> >>>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>> >>>>>>>
>> >>>>>>> Ya I'm not a huge disney guy but the game felt like going to
>> >>>>>>> disneyland as a kid.
>> >>>>>>> Sent via BlackBerry from T-Mobile
>> >>>>>>>
>> >>>>>>> -----Original Message-----
>> >>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>> >>>>>>>
>> >>>>>>> Date: Thu, 21 May 2009 12:47:46
>> >>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>> >>>>>>> Subject: [project1dev] Re: The tail end of milestone 1
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> The Disney thing turned me off at first too, but once you got past
>> >>>>>>> that you could see the gameplay really carried the entire
>> experience,
>> >>>>>>> start to finish.  Then it just became an enhancer.
>> >>>>>>>
>> >>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <
>> kentkmp@xxxxxxxxx>
>> >>>>>>> wrote:
>> >>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>> >>>>>>> > through the
>> >>>>>>> > game quite a few times but I was never able to log enough time
>> to
>> >>>>>>> > beat Alice
>> >>>>>>> > and Wonderland. To me, there was nothing extra special about the
>> >>>>>>> > game. It
>> >>>>>>> > was just another RPG with Disney characters
>> >>>>>>> >
>> >>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland
>> >>>>>>> > <mattthefiend@xxxxxxxxx>
>> >>>>>>> > wrote:
>> >>>>>>> >>
>> >>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the
>> >>>>>>> >> quick-time
>> >>>>>>> >> events. I would really like to make something like that.
>> >>>>>>> >> Especially one that
>> >>>>>>> >> is all encompassing of the RPG types and genres with plenty of
>> >>>>>>> >> homage to the
>> >>>>>>> >> old school SNES games, I think that is a nice delivery method.
>> If
>> >>>>>>> >> we could
>> >>>>>>> >> do something that it would be amazing.
>> >>>>>>> >>
>> >>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <
>> figarus@xxxxxxxxx>
>> >>>>>>> >> wrote:
>> >>>>>>> >>>
>> >>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats
>> >>>>>>> >>> what set
>> >>>>>>> >>> it apart from other games for me... definitely want to capture
>> >>>>>>> >>> that magic in
>> >>>>>>> >>> our game :)
>> >>>>>>> >>>
>> >>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono
>> >>>>>>> >>> <crysalim@xxxxxxxxx>
>> >>>>>>> >>> wrote:
>> >>>>>>> >>>>
>> >>>>>>> >>>> It was really innovative, each world was almost a game by
>> itself
>> >>>>>>> >>>> (introduced a new playing mechanic in each world or
>> something..
>> >>>>>>> >>>> and
>> >>>>>>> >>>> that would help you get through the world)
>> >>>>>>> >>>>
>> >>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe
>> >>>>>>> >>>> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> >>>> wrote:
>> >>>>>>> >>>> > Hey, how did kingdom hearts work?
>> >>>>>>> >>>> >
>> >>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono
>> >>>>>>> >>>> > <crysalim@xxxxxxxxx>
>> >>>>>>> >>>> > wrote:
>> >>>>>>> >>>> >>
>> >>>>>>> >>>> >> The way things are sounding, having a world system like
>> >>>>>>> >>>> >> Kingdom
>> >>>>>>> >>>> >> Hearts
>> >>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is
>> >>>>>>> >>>> >> suggesting.  I
>> >>>>>>> >>>> >> think the way they tackled the game was creating a very
>> >>>>>>> >>>> >> immersive
>> >>>>>>> >>>> >> overall story, and then figured out ways to tie in the
>> >>>>>>> >>>> >> individual
>> >>>>>>> >>>> >> worlds.
>> >>>>>>> >>>> >>
>> >>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background
>> of
>> >>>>>>> >>>> >> the
>> >>>>>>> >>>> >> canvas
>> >>>>>>> >>>> >> first, and then fill it in with the foreground pieces.
>> >>>>>>> >>>> >>  Background
>> >>>>>>> >>>> >> would be the linear overall story, and the foreground
>> would
>> >>>>>>> >>>> >> be the
>> >>>>>>> >>>> >> individual worlds (such as where the cave would go)
>> >>>>>>> >>>> >>
>> >>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>> >>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> > We can only have a monster dance party if someone has a
>> >>>>>>> >>>> >> > MAGICAL
>> >>>>>>> >>>> >> > ZOMBRERO
>> >>>>>>> >>>> >> > on
>> >>>>>>> >>>> >> > their costume.
>> >>>>>>> >>>> >> >
>> >>>>>>> >>>> >> > That is all.
>> >>>>>>> >>>> >> >
>> >>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes
>> >>>>>>> >>>> >> > <figarus@xxxxxxxxx>
>> >>>>>>> >>>> >> > wrote:
>> >>>>>>> >>>> >> >>
>> >>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i
>> >>>>>>> >>>> >> >> keep
>> >>>>>>> >>>> >> >> forgetting
>> >>>>>>> >>>> >> >> to
>> >>>>>>> >>>> >> >> check there but the wolf man idea reminded me
>> >>>>>>> >>>> >> >>
>> >>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe
>> >>>>>>> >>>> >> >> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> >>>> >> >> wrote:
>> >>>>>>> >>>> >> >>>
>> >>>>>>> >>>> >> >>> oh awesome eric
>> >>>>>>> >>>> >> >>>
>> >>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it
>> >>>>>>> >>>> >> >>> might be an
>> >>>>>>> >>>> >> >>> application for that machine learnin stuff!)
>> >>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes
>> >>>>>>> >>>> >> >>> <figarus@xxxxxxxxx>
>> >>>>>>> >>>> >> >>> wrote:
>> >>>>>>> >>>> >> >>>>
>> >>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with
>> >>>>>>> >>>> >> >>>> laid back
>> >>>>>>> >>>> >> >>>> pretty
>> >>>>>>> >>>> >> >>>> cool undead dudes.
>> >>>>>>> >>>> >> >>>>
>> >>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>> >>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>> >>>>>>> >>>> >> >>>>
>> >>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>> >>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>> wrote:
>> >>>>>>> >>>> >> >>>>>
>> >>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's
>> part
>> >>>>>>> >>>> >> >>>>> of this
>> >>>>>>> >>>> >> >>>>> party)
>> >>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>> >>>>>>> >>>> >> >>>>> lookin...
>> >>>>>>> >>>> >> >>>>>
>> >>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like
>> "oh
>> >>>>>>> >>>> >> >>>>> crap here
>> >>>>>>> >>>> >> >>>>> come
>> >>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and
>> >>>>>>> >>>> >> >>>>> start
>> >>>>>>> >>>> >> >>>>> grunting
>> >>>>>>> >>>> >> >>>>> hehe
>> >>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>> >>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>>> wrote:
>> >>>>>>> >>>> >> >>>>>>
>> >>>>>>> >>>> >> >>>>>> okies (:
>> >>>>>>> >>>> >> >>>>>>
>> >>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>> >>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>> wrote:
>> >>>>>>> >>>> >> >>>>>>>
>> >>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny
>> where
>> >>>>>>> >>>> >> >>>>>>> you
>> >>>>>>> >>>> >> >>>>>>> crash a
>> >>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work
>> that
>> >>>>>>> >>>> >> >>>>>>> in - why
>> >>>>>>> >>>> >> >>>>>>> not?
>> >>>>>>> >>>> >> >>>>>>>
>> >>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>> >>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>>> wrote:
>> >>>>>>> >>>> >> >>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>> yeah it kinda would (:
>> >>>>>>> >>>> >> >>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline
>> >>>>>>> >>>> >> >>>>>>>> now, does
>> >>>>>>> >>>> >> >>>>>>>> that
>> >>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>> >>>>>>> >>>> >> >>>>>>>> storyline
>> >>>>>>> >>>> >> >>>>>>>> so
>> >>>>>>> >>>> >> >>>>>>>> much?  (i'm
>> >>>>>>> >>>> >> >>>>>>>> assuming that they won't)
>> >>>>>>> >>>> >> >>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional
>> things
>> >>>>>>> >>>> >> >>>>>>>> like
>> >>>>>>> >>>> >> >>>>>>>> becoming
>> >>>>>>> >>>> >> >>>>>>>> a
>> >>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as
>> part
>> >>>>>>> >>>> >> >>>>>>>> of a
>> >>>>>>> >>>> >> >>>>>>>> sandboxed
>> >>>>>>> >>>> >> >>>>>>>> area -
>> >>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
>> >>>>>>> >>>> >> >>>>>>>> temporarily and
>> >>>>>>> >>>> >> >>>>>>>> are
>> >>>>>>> >>>> >> >>>>>>>> limited
>> >>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and
>> let
>> >>>>>>> >>>> >> >>>>>>>> out - er
>> >>>>>>> >>>> >> >>>>>>>> yeah, like
>> >>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf
>> for
>> >>>>>>> >>>> >> >>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>> rest of
>> >>>>>>> >>>> >> >>>>>>>> the game?
>> >>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>> >>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>>>> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow
>> become
>> >>>>>>> >>>> >> >>>>>>>>> a
>> >>>>>>> >>>> >> >>>>>>>>> were-creature
>> >>>>>>> >>>> >> >>>>>>>>> or undead as well
>> >>>>>>> >>>> >> >>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some
>> day
>> >>>>>>> >>>> >> >>>>>>>>> =P
>> >>>>>>> >>>> >> >>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>> >>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>>>>> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>> >>>>>>> >>>> >> >>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me
>> and
>> >>>>>>> >>>> >> >>>>>>>>>> kent
>> >>>>>>> >>>> >> >>>>>>>>>> were
>> >>>>>>> >>>> >> >>>>>>>>>> makin
>> >>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as
>> megaman.
>> >>>>>>> >>>> >> >>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>> >>>>>>> >>>> >> >>>>>>>>>> castlevania
>> >>>>>>> >>>> >> >>>>>>>>>> games
>> >>>>>>> >>>> >> >>>>>>>>>> hehe
>> >>>>>>> >>>> >> >>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was
>> eating
>> >>>>>>> >>>> >> >>>>>>>>>> his ice
>> >>>>>>> >>>> >> >>>>>>>>>> cream
>> >>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and
>> he
>> >>>>>>> >>>> >> >>>>>>>>>> got sad
>> >>>>>>> >>>> >> >>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>> yeah... hahah
>> >>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>> >>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont
>> mean
>> >>>>>>> >>>> >> >>>>>>>>>>> in the
>> >>>>>>> >>>> >> >>>>>>>>>>> olde
>> >>>>>>> >>>> >> >>>>>>>>>>> english way haha) but...
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open
>> world,
>> >>>>>>> >>>> >> >>>>>>>>>>> i was
>> >>>>>>> >>>> >> >>>>>>>>>>> thinking
>> >>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster
>> >>>>>>> >>>> >> >>>>>>>>>>> party w/
>> >>>>>>> >>>> >> >>>>>>>>>>> vampires
>> >>>>>>> >>>> >> >>>>>>>>>>> and
>> >>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that
>> it'd
>> >>>>>>> >>>> >> >>>>>>>>>>> be a
>> >>>>>>> >>>> >> >>>>>>>>>>> chill
>> >>>>>>> >>>> >> >>>>>>>>>>> palce
>> >>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>> >>>>>>> >>>> >> >>>>>>>>>>> paladin or
>> >>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
>> >>>>>>> >>>> >> >>>>>>>>>>> (maybe you
>> >>>>>>> >>>> >> >>>>>>>>>>> can
>> >>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with
>> someone
>> >>>>>>> >>>> >> >>>>>>>>>>> undead
>> >>>>>>> >>>> >> >>>>>>>>>>> in
>> >>>>>>> >>>> >> >>>>>>>>>>> your party they
>> >>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating
>> ice
>> >>>>>>> >>>> >> >>>>>>>>>>> cream
>> >>>>>>> >>>> >> >>>>>>>>>>> there
>> >>>>>>> >>>> >> >>>>>>>>>>> maybe lol
>> >>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>> >>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>>>>>>> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>> >>>>>>> >>>> >> >>>>>>>>>>>> everywhere!
>> >>>>>>> >>>> >> >>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent
>> Petersen
>> >>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird
>> >>>>>>> >>>> >> >>>>>>>>>>>>> hidden mini
>> >>>>>>> >>>> >> >>>>>>>>>>>>> bonuses?
>> >>>>>>> >>>> >> >>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice
>> >>>>>>> >>>> >> >>>>>>>>>>>>> cream!
>> >>>>>>> >>>> >> >>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>> >>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded
>> sprites
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> for all
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> art
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> or something?
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric
>> drewes
>> >>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> level where
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> you
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> get
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> music, etc.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> but
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick
>> Klotz
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> Sherman
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> roxors in
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the
>> sound
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> is all
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end
>> of
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a
>> picture,
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> move onto
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll
>> take
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 2 or 3
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is
>> "done"
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> - it
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> etc) by
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end
>> of
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be
>> coming
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> in
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> have time
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> want to
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> amount of
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too
>> much.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> there's no
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while
>> i
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> code in
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone
>> but
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> keeping
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us
>> all
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> on the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> hammering
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> away.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games
>> too
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while
>> making
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> their
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable
>> from
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> start
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete
>> (note
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> that it
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> playable)
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> fixes and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Wolfe
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and wait
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd
>> be
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> waiting
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and
>> months
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> longer
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to
>> break
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> up
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> it's
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so
>> as
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> soon as
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it
>> up
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> (:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Petersen
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large
>> task.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> We will
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it
>> will
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> fit
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> have
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM,
>> Matthew
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing
>> to
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> work on
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> from the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM,
>> Alan
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Wolfe
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i
>> will
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> do #4 if
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> want to!!).
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls!
>> (:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM,
>> Alan
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Wolfe
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave has
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow
>> and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> gotten
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic
>> level
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> editor)
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals
>> of
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly
>> this
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave is
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the
>> world,
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric was
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity
>> because
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we've
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this map
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the
>> details
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of where
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that is a
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> wanting to
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner
>> art
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the props
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization
>> pass
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> for the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> reduce the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll
>> run
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure
>> I
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> don't
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance
>> which
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> will
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really
>> wants
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to get
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> are just
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are
>> quick
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fixes and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come
>> back
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but
>> maybe
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> not)
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through
>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> rocks
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> still fall
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fighting still
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a
>> QA
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> pass or
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> know
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the
>> details
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes
>> sense
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> from
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the end of
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> kicking ass
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team!
>> (:
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>>
>> >>>>>>> >>>> >> >>>>>>>
>> >>>>>>> >>>> >> >>>>>>
>> >>>>>>> >>>> >> >>>>>
>> >>>>>>> >>>> >> >>>>
>> >>>>>>> >>>> >> >>>
>> >>>>>>> >>>> >> >>
>> >>>>>>> >>>> >> >
>> >>>>>>> >>>> >> >
>> >>>>>>> >>>> >>
>> >>>>>>> >>>> >
>> >>>>>>> >>>> >
>> >>>>>>> >>>>
>> >>>>>>> >>>
>> >>>>>>> >>
>> >>>>>>> >
>> >>>>>>> >
>> >>>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>>
>

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