... Yeah pretty much. :P On Thu, May 21, 2009 at 5:18 PM, <figarus@xxxxxxxxx> wrote: > So basically you want to make the game we are making? :) > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Matthew Freeland > *Date*: Thu, 21 May 2009 17:08:15 -0700 > > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: The tail end of milestone 1 > ahh sorry for the delay. I really liked the idea of the different worlds in > kingdom hearts. Kinda like how you want each chapter to be an independent > story.. each of the worlds had it's own disney backround and had its own > self-sufficient storyline. The gameplay itself was meh, but more so than > anything else I loved their delivery methods. Plus the ability to reexplore > places to find new stuff when new abilities were acquired was a great plus > for me, I love the scavenging element. > > And there were tons of things to do separate from the story and lots of > mini-games. > > On Thu, May 21, 2009 at 2:49 PM, <figarus@xxxxxxxxx> wrote: > >> I didn't like some of the translation changes in the gba version but other >> than that it was cool. There was the end dungeon w/ new weapons for >> everyone and new espers... I think gilgamesh was one >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> Date: Thu, 21 May 2009 14:35:43 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] Re: The tail end of milestone 1 >> >> >> The ff6 on gba has a new dungeon at the end, and a few new espers and >> spells. It actually introduced new glitches too that people abused :P >> >> On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> > Alan, I think you know what would happen if I was ever left in control >> of >> > game difficulty. =P >> > >> > I think my crazy ideas and what I think is fun is probably best reserved >> for >> > bonus content or a hard difficulty >> > >> > Did anyone play the Final Fantasy 6 remake on gameboy? >> > >> > On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> >> >> >> hmm... you guys talking like this makes me think our hardcore mode >> might >> >> actually be pretty rough haha >> >> On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote: >> >>> >> >>> Kent, ff3(6) is way better w/ no espers, the only downside is, your >> fav >> >>> characters may end up sorta nerfed (cyan for instance, and locke) >> >>> >> >>> Sent via BlackBerry from T-Mobile >> >>> >> >>>________________________________ >> >>> From: Kent Petersen >> >>> Date: Thu, 21 May 2009 13:42:24 -0700 >> >>> To: <project1dev@xxxxxxxxxxxxx> >> >>> Subject: [project1dev] Re: The tail end of milestone 1 >> >>> >> >>> 7 had a lot of great moments but in the grand scheme of things I like >> the >> >>> way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 >> (6j) >> >>> would have been the best if all characters did not come out the same >> in the >> >>> end. Eric and I talked about an esperless run in FF3 (6j). I have not >> tried >> >>> this but I bet it would be the perfect blend of game play for me. >> >>> >> >>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> >>>> >> >>>> i liked 7 but i drew the line after that hehe >> >>>> >> >>>> maybe it was cause i thought Aeris was kinda hot :P >> >>>> >> >>>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> >>>> wrote: >> >>>>> >> >>>>> I feel the exact same way man. Square lost something for me in >> between >> >>>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a >> game. It >> >>>>> was just very new and very revolutionary and quite amazing for its >> time. >> >>>>> >> >>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>>>> wrote: >> >>>>>> >> >>>>>> yeah i agree w/ you eric and kent >> >>>>>> >> >>>>>> when i saw the gave advertised the disney rpg and the people with >> >>>>>> keyswords really turned me off on it. >> >>>>>> >> >>>>>> That was a ways after the time when i had lost all faith in square >> as >> >>>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG >> again hehe >> >>>>>> :P >> >>>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote: >> >>>>>>> >> >>>>>>> Ya I'm not a huge disney guy but the game felt like going to >> >>>>>>> disneyland as a kid. >> >>>>>>> Sent via BlackBerry from T-Mobile >> >>>>>>> >> >>>>>>> -----Original Message----- >> >>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >>>>>>> >> >>>>>>> Date: Thu, 21 May 2009 12:47:46 >> >>>>>>> To: <project1dev@xxxxxxxxxxxxx> >> >>>>>>> Subject: [project1dev] Re: The tail end of milestone 1 >> >>>>>>> >> >>>>>>> >> >>>>>>> The Disney thing turned me off at first too, but once you got past >> >>>>>>> that you could see the gameplay really carried the entire >> experience, >> >>>>>>> start to finish. Then it just became an enhancer. >> >>>>>>> >> >>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen < >> kentkmp@xxxxxxxxx> >> >>>>>>> wrote: >> >>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play >> >>>>>>> > through the >> >>>>>>> > game quite a few times but I was never able to log enough time >> to >> >>>>>>> > beat Alice >> >>>>>>> > and Wonderland. To me, there was nothing extra special about the >> >>>>>>> > game. It >> >>>>>>> > was just another RPG with Disney characters >> >>>>>>> > >> >>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland >> >>>>>>> > <mattthefiend@xxxxxxxxx> >> >>>>>>> > wrote: >> >>>>>>> >> >> >>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the >> >>>>>>> >> quick-time >> >>>>>>> >> events. I would really like to make something like that. >> >>>>>>> >> Especially one that >> >>>>>>> >> is all encompassing of the RPG types and genres with plenty of >> >>>>>>> >> homage to the >> >>>>>>> >> old school SNES games, I think that is a nice delivery method. >> If >> >>>>>>> >> we could >> >>>>>>> >> do something that it would be amazing. >> >>>>>>> >> >> >>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes < >> figarus@xxxxxxxxx> >> >>>>>>> >> wrote: >> >>>>>>> >>> >> >>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats >> >>>>>>> >>> what set >> >>>>>>> >>> it apart from other games for me... definitely want to capture >> >>>>>>> >>> that magic in >> >>>>>>> >>> our game :) >> >>>>>>> >>> >> >>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono >> >>>>>>> >>> <crysalim@xxxxxxxxx> >> >>>>>>> >>> wrote: >> >>>>>>> >>>> >> >>>>>>> >>>> It was really innovative, each world was almost a game by >> itself >> >>>>>>> >>>> (introduced a new playing mechanic in each world or >> something.. >> >>>>>>> >>>> and >> >>>>>>> >>>> that would help you get through the world) >> >>>>>>> >>>> >> >>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe >> >>>>>>> >>>> <alan.wolfe@xxxxxxxxx> >> >>>>>>> >>>> wrote: >> >>>>>>> >>>> > Hey, how did kingdom hearts work? >> >>>>>>> >>>> > >> >>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono >> >>>>>>> >>>> > <crysalim@xxxxxxxxx> >> >>>>>>> >>>> > wrote: >> >>>>>>> >>>> >> >> >>>>>>> >>>> >> The way things are sounding, having a world system like >> >>>>>>> >>>> >> Kingdom >> >>>>>>> >>>> >> Hearts >> >>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is >> >>>>>>> >>>> >> suggesting. I >> >>>>>>> >>>> >> think the way they tackled the game was creating a very >> >>>>>>> >>>> >> immersive >> >>>>>>> >>>> >> overall story, and then figured out ways to tie in the >> >>>>>>> >>>> >> individual >> >>>>>>> >>>> >> worlds. >> >>>>>>> >>>> >> >> >>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background >> of >> >>>>>>> >>>> >> the >> >>>>>>> >>>> >> canvas >> >>>>>>> >>>> >> first, and then fill it in with the foreground pieces. >> >>>>>>> >>>> >> Background >> >>>>>>> >>>> >> would be the linear overall story, and the foreground >> would >> >>>>>>> >>>> >> be the >> >>>>>>> >>>> >> individual worlds (such as where the cave would go) >> >>>>>>> >>>> >> >> >>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >> >>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> > We can only have a monster dance party if someone has a >> >>>>>>> >>>> >> > MAGICAL >> >>>>>>> >>>> >> > ZOMBRERO >> >>>>>>> >>>> >> > on >> >>>>>>> >>>> >> > their costume. >> >>>>>>> >>>> >> > >> >>>>>>> >>>> >> > That is all. >> >>>>>>> >>>> >> > >> >>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes >> >>>>>>> >>>> >> > <figarus@xxxxxxxxx> >> >>>>>>> >>>> >> > wrote: >> >>>>>>> >>>> >> >> >> >>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i >> >>>>>>> >>>> >> >> keep >> >>>>>>> >>>> >> >> forgetting >> >>>>>>> >>>> >> >> to >> >>>>>>> >>>> >> >> check there but the wolf man idea reminded me >> >>>>>>> >>>> >> >> >> >>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe >> >>>>>>> >>>> >> >> <alan.wolfe@xxxxxxxxx> >> >>>>>>> >>>> >> >> wrote: >> >>>>>>> >>>> >> >>> >> >>>>>>> >>>> >> >>> oh awesome eric >> >>>>>>> >>>> >> >>> >> >>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it >> >>>>>>> >>>> >> >>> might be an >> >>>>>>> >>>> >> >>> application for that machine learnin stuff!) >> >>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes >> >>>>>>> >>>> >> >>> <figarus@xxxxxxxxx> >> >>>>>>> >>>> >> >>> wrote: >> >>>>>>> >>>> >> >>>> >> >>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with >> >>>>>>> >>>> >> >>>> laid back >> >>>>>>> >>>> >> >>>> pretty >> >>>>>>> >>>> >> >>>> cool undead dudes. >> >>>>>>> >>>> >> >>>> >> >>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info: >> >>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >> >>>>>>> >>>> >> >>>> >> >>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe >> >>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx> >> >>>>>>> >>>> >> >>>> wrote: >> >>>>>>> >>>> >> >>>>> >> >>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's >> part >> >>>>>>> >>>> >> >>>>> of this >> >>>>>>> >>>> >> >>>>> party) >> >>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is >> >>>>>>> >>>> >> >>>>> lookin... >> >>>>>>> >>>> >> >>>>> >> >>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like >> "oh >> >>>>>>> >>>> >> >>>>> crap here >> >>>>>>> >>>> >> >>>>> come >> >>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and >> >>>>>>> >>>> >> >>>>> start >> >>>>>>> >>>> >> >>>>> grunting >> >>>>>>> >>>> >> >>>>> hehe >> >>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe >> >>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx> >> >>>>>>> >>>> >> >>>>> wrote: >> >>>>>>> >>>> >> >>>>>> >> >>>>>>> >>>> >> >>>>>> okies (: >> >>>>>>> >>>> >> >>>>>> >> >>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes >> >>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx> >> >>>>>>> >>>> >> >>>>>> wrote: >> >>>>>>> >>>> >> >>>>>>> >> >>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny >> where >> >>>>>>> >>>> >> >>>>>>> you >> >>>>>>> >>>> >> >>>>>>> crash a >> >>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work >> that >> >>>>>>> >>>> >> >>>>>>> in - why >> >>>>>>> >>>> >> >>>>>>> not? >> >>>>>>> >>>> >> >>>>>>> >> >>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe >> >>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx> >> >>>>>>> >>>> >> >>>>>>> wrote: >> >>>>>>> >>>> >> >>>>>>>> >> >>>>>>> >>>> >> >>>>>>>> yeah it kinda would (: >> >>>>>>> >>>> >> >>>>>>>> >> >>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline >> >>>>>>> >>>> >> >>>>>>>> now, does >> >>>>>>> >>>> >> >>>>>>>> that >> >>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the >> >>>>>>> >>>> >> >>>>>>>> storyline >> >>>>>>> >>>> >> >>>>>>>> so >> >>>>>>> >>>> >> >>>>>>>> much? (i'm >> >>>>>>> >>>> >> >>>>>>>> assuming that they won't) >> >>>>>>> >>>> >> >>>>>>>> >> >>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional >> things >> >>>>>>> >>>> >> >>>>>>>> like >> >>>>>>> >>>> >> >>>>>>>> becoming >> >>>>>>> >>>> >> >>>>>>>> a >> >>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as >> part >> >>>>>>> >>>> >> >>>>>>>> of a >> >>>>>>> >>>> >> >>>>>>>> sandboxed >> >>>>>>> >>>> >> >>>>>>>> area - >> >>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf >> >>>>>>> >>>> >> >>>>>>>> temporarily and >> >>>>>>> >>>> >> >>>>>>>> are >> >>>>>>> >>>> >> >>>>>>>> limited >> >>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and >> let >> >>>>>>> >>>> >> >>>>>>>> out - er >> >>>>>>> >>>> >> >>>>>>>> yeah, like >> >>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf >> for >> >>>>>>> >>>> >> >>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>> rest of >> >>>>>>> >>>> >> >>>>>>>> the game? >> >>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >> >>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >> >>>>>>> >>>> >> >>>>>>>> wrote: >> >>>>>>> >>>> >> >>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow >> become >> >>>>>>> >>>> >> >>>>>>>>> a >> >>>>>>> >>>> >> >>>>>>>>> were-creature >> >>>>>>> >>>> >> >>>>>>>>> or undead as well >> >>>>>>> >>>> >> >>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some >> day >> >>>>>>> >>>> >> >>>>>>>>> =P >> >>>>>>> >>>> >> >>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >> >>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >> >>>>>>> >>>> >> >>>>>>>>> wrote: >> >>>>>>> >>>> >> >>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else... >> >>>>>>> >>>> >> >>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me >> and >> >>>>>>> >>>> >> >>>>>>>>>> kent >> >>>>>>> >>>> >> >>>>>>>>>> were >> >>>>>>> >>>> >> >>>>>>>>>> makin >> >>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as >> megaman. >> >>>>>>> >>>> >> >>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the >> >>>>>>> >>>> >> >>>>>>>>>> castlevania >> >>>>>>> >>>> >> >>>>>>>>>> games >> >>>>>>> >>>> >> >>>>>>>>>> hehe >> >>>>>>> >>>> >> >>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was >> eating >> >>>>>>> >>>> >> >>>>>>>>>> his ice >> >>>>>>> >>>> >> >>>>>>>>>> cream >> >>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and >> he >> >>>>>>> >>>> >> >>>>>>>>>> got sad >> >>>>>>> >>>> >> >>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>> yeah... hahah >> >>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >> >>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont >> mean >> >>>>>>> >>>> >> >>>>>>>>>>> in the >> >>>>>>> >>>> >> >>>>>>>>>>> olde >> >>>>>>> >>>> >> >>>>>>>>>>> english way haha) but... >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open >> world, >> >>>>>>> >>>> >> >>>>>>>>>>> i was >> >>>>>>> >>>> >> >>>>>>>>>>> thinking >> >>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster >> >>>>>>> >>>> >> >>>>>>>>>>> party w/ >> >>>>>>> >>>> >> >>>>>>>>>>> vampires >> >>>>>>> >>>> >> >>>>>>>>>>> and >> >>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that >> it'd >> >>>>>>> >>>> >> >>>>>>>>>>> be a >> >>>>>>> >>>> >> >>>>>>>>>>> chill >> >>>>>>> >>>> >> >>>>>>>>>>> palce >> >>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a >> >>>>>>> >>>> >> >>>>>>>>>>> paladin or >> >>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game >> >>>>>>> >>>> >> >>>>>>>>>>> (maybe you >> >>>>>>> >>>> >> >>>>>>>>>>> can >> >>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with >> someone >> >>>>>>> >>>> >> >>>>>>>>>>> undead >> >>>>>>> >>>> >> >>>>>>>>>>> in >> >>>>>>> >>>> >> >>>>>>>>>>> your party they >> >>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating >> ice >> >>>>>>> >>>> >> >>>>>>>>>>> cream >> >>>>>>> >>>> >> >>>>>>>>>>> there >> >>>>>>> >>>> >> >>>>>>>>>>> maybe lol >> >>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >> >>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >> >>>>>>> >>>> >> >>>>>>>>>>> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things >> >>>>>>> >>>> >> >>>>>>>>>>>> everywhere! >> >>>>>>> >>>> >> >>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent >> Petersen >> >>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird >> >>>>>>> >>>> >> >>>>>>>>>>>>> hidden mini >> >>>>>>> >>>> >> >>>>>>>>>>>>> bonuses? >> >>>>>>> >>>> >> >>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice >> >>>>>>> >>>> >> >>>>>>>>>>>>> cream! >> >>>>>>> >>>> >> >>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >> >>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (: >> >>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded >> sprites >> >>>>>>> >>>> >> >>>>>>>>>>>>>> for all >> >>>>>>> >>>> >> >>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>> art >> >>>>>>> >>>> >> >>>>>>>>>>>>>> or something? >> >>>>>>> >>>> >> >>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric >> drewes >> >>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> level where >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> you >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> get >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> music, etc. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> but >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick >> Klotz >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> Sherman >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> roxors in >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the >> sound >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> is all >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end >> of >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a >> picture, >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> move onto >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll >> take >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 2 or 3 >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is >> "done" >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> - it >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> etc) by >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :) >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end >> of >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be >> coming >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> in >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> have time >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!) >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> want to >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> amount of >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too >> much. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> there's no >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound, >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while >> i >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> code in >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone >> but >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> keeping >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us >> all >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> on the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> hammering >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> away. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games >> too >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while >> making >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> their >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable >> from >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> start >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete >> (note >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> that it >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> playable) >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> fixes and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Wolfe >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and wait >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd >> be >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> waiting >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and >> months >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> longer >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to >> break >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> up >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> it's >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so >> as >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> soon as >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it >> up >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> (: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Petersen >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large >> task. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> We will >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it >> will >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> fit >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> have >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, >> Matthew >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing >> to >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> work on >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> from the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, >> Alan >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Wolfe >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i >> will >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> do #4 if >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> want to!!). >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! >> (: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, >> Alan >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Wolfe >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave has >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow >> and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> gotten >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic >> level >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> editor) >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals >> of >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly >> this >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave is >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the >> world, >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric was >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity >> because >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we've >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this map >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the >> details >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of where >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that is a >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> wanting to >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner >> art >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the props >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization >> pass >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> for the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> reduce the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll >> run >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure >> I >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> don't >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance >> which >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> will >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really >> wants >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to get >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> are just >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are >> quick >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fixes and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come >> back >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but >> maybe >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> not) >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through >> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> rocks >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> still fall >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fighting still >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a >> QA >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> pass or >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> know >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the >> details >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes >> sense >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> from >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the end of >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week. >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> kicking ass >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! >> (: >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>>> >> >>>>>>> >>>> >> >>>>>>>> >> >>>>>>> >>>> >> >>>>>>> >> >>>>>>> >>>> >> >>>>>> >> >>>>>>> >>>> >> >>>>> >> >>>>>>> >>>> >> >>>> >> >>>>>>> >>>> >> >>> >> >>>>>>> >>>> >> >> >> >>>>>>> >>>> >> > >> >>>>>>> >>>> >> > >> >>>>>>> >>>> >> >> >>>>>>> >>>> > >> >>>>>>> >>>> > >> >>>>>>> >>>> >> >>>>>>> >>> >> >>>>>>> >> >> >>>>>>> > >> >>>>>>> > >> >>>>>>> >> >>>>>> >> >>>>> >> >>>> >> >>> >> >> >> > >> > >> >> >