Oh and Eric wants to do #5, and i will do #4 if no one else wants to (but feel free if you want to!!). And i'll be doin #6 for sure. not sure how the rest of it falls! (: On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Everyone, > > This first milestone working on the cave has worked out a lot of issues > with workflow and gotten us a basic set of features (enemy pathing, AI and a > basic level editor) and preformance upgrades. > > These were some of the main goals of this first milestone so mission > accomplished! > > Since we don't know where exactly this cave is going to fit in with the > rest of the world, Eric was thinking it would be best (even for the sake of > sanity because we've been working on this area for so long) to forgo to > pollish phase of this map and leave it at about 90% finished until we do > know the details of where it's going in the world and can finish it up then, > and I agree that is a good idea. > > Here's the things he identified as wanting to finish up before we move on: > > #1) Put the new boss art in > #2) Animate the dog men > #3) Replace the stationary miner art > #4) Finish decorating the cave with the props we have (and any that anyone > is working on) > #5) Do a lighting pass > #6) I want to do an optimization pass for the models cause i think a few > models we can reduce the number of verts without losing any major visual > quality (and i'll run the simplified models by everyone before i check them > in to make sure I don't ugly things up too much). This should boost overall > performance which will let us place more objects while maintaining higher > frame rates. > > Anything else that anyone really wants to get in or does that sound ok to > everyone? > > There are some known issues that we are just going to leave for now (unless > they are quick fixes and anyone wants to tackle any!), that we'll deal with > when we come back to the cave later on: > > * the boss is too tall and clips through the bridge (might be fixed with > new art but maybe not) > * you can walk around and through the rocks that caved in > * theres places in the map you can still fall through the ground into > infinity > * there's a few places where z fighting still happens > * Others: we haven't gone through a QA pass or play tested it to find the > bugs we don't know about. > > Eric and I are finalizing the details of the 2nd milestone to make sure it > makes sense from both a creative and technical POV and the details will be > released by the end of the week. > > Great job everyone, we are really kicking ass and this is shaping up to be > a great team! (: