[project1dev] Re: The tail end of milestone 1

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 14:35:43 -0700

The ff6 on gba has a new dungeon at the end, and a few new espers and
spells.  It actually introduced new glitches too that people abused :P

On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> Alan, I think you know what would happen if I was ever left in control of
> game difficulty. =P
>
> I think my crazy ideas and what I think is fun is probably best reserved for
> bonus content or a hard difficulty
>
> Did anyone play the Final Fantasy 6 remake on gameboy?
>
> On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> hmm... you guys talking like this makes me think our hardcore mode might
>> actually be pretty rough haha
>> On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav
>>> characters may end up sorta nerfed (cyan for instance, and locke)
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ________________________________
>>> From: Kent Petersen
>>> Date: Thu, 21 May 2009 13:42:24 -0700
>>> To: <project1dev@xxxxxxxxxxxxx>
>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>
>>> 7 had a lot of great moments but in the grand scheme of things I like the
>>> way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j)
>>> would have been the best if all characters did not come out the same in the
>>> end. Eric and I talked about an esperless run in FF3 (6j). I have not tried
>>> this but I bet it would be the perfect blend of game play for me.
>>>
>>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>
>>>> i liked 7 but i drew the line after that hehe
>>>>
>>>> maybe it was cause i thought Aeris was kinda hot :P
>>>>
>>>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> I feel the exact same way man. Square lost something for me in between
>>>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a game. It
>>>>> was just very new and very revolutionary and quite amazing for its time.
>>>>>
>>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>> wrote:
>>>>>>
>>>>>> yeah i agree w/ you eric and kent
>>>>>>
>>>>>> when i saw the gave advertised the disney rpg and the people with
>>>>>> keyswords really turned me off on it.
>>>>>>
>>>>>> That was a ways after the time when i had lost all faith in square as
>>>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again 
>>>>>> hehe
>>>>>> :P
>>>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Ya I'm not a huge disney guy but the game felt like going to
>>>>>>> disneyland as a kid.
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>>>>>
>>>>>>> Date: Thu, 21 May 2009 12:47:46
>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>>>>>
>>>>>>>
>>>>>>> The Disney thing turned me off at first too, but once you got past
>>>>>>> that you could see the gameplay really carried the entire experience,
>>>>>>> start to finish.  Then it just became an enhancer.
>>>>>>>
>>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>>>>>>> > through the
>>>>>>> > game quite a few times but I was never able to log enough time to
>>>>>>> > beat Alice
>>>>>>> > and Wonderland. To me, there was nothing extra special about the
>>>>>>> > game. It
>>>>>>> > was just another RPG with Disney characters
>>>>>>> >
>>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland
>>>>>>> > <mattthefiend@xxxxxxxxx>
>>>>>>> > wrote:
>>>>>>> >>
>>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the
>>>>>>> >> quick-time
>>>>>>> >> events. I would really like to make something like that.
>>>>>>> >> Especially one that
>>>>>>> >> is all encompassing of the RPG types and genres with plenty of
>>>>>>> >> homage to the
>>>>>>> >> old school SNES games, I think that is a nice delivery method. If
>>>>>>> >> we could
>>>>>>> >> do something that it would be amazing.
>>>>>>> >>
>>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>> >> wrote:
>>>>>>> >>>
>>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats
>>>>>>> >>> what set
>>>>>>> >>> it apart from other games for me... definitely want to capture
>>>>>>> >>> that magic in
>>>>>>> >>> our game :)
>>>>>>> >>>
>>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono
>>>>>>> >>> <crysalim@xxxxxxxxx>
>>>>>>> >>> wrote:
>>>>>>> >>>>
>>>>>>> >>>> It was really innovative, each world was almost a game by itself
>>>>>>> >>>> (introduced a new playing mechanic in each world or something..
>>>>>>> >>>> and
>>>>>>> >>>> that would help you get through the world)
>>>>>>> >>>>
>>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe
>>>>>>> >>>> <alan.wolfe@xxxxxxxxx>
>>>>>>> >>>> wrote:
>>>>>>> >>>> > Hey, how did kingdom hearts work?
>>>>>>> >>>> >
>>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono
>>>>>>> >>>> > <crysalim@xxxxxxxxx>
>>>>>>> >>>> > wrote:
>>>>>>> >>>> >>
>>>>>>> >>>> >> The way things are sounding, having a world system like
>>>>>>> >>>> >> Kingdom
>>>>>>> >>>> >> Hearts
>>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is
>>>>>>> >>>> >> suggesting.  I
>>>>>>> >>>> >> think the way they tackled the game was creating a very
>>>>>>> >>>> >> immersive
>>>>>>> >>>> >> overall story, and then figured out ways to tie in the
>>>>>>> >>>> >> individual
>>>>>>> >>>> >> worlds.
>>>>>>> >>>> >>
>>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of
>>>>>>> >>>> >> the
>>>>>>> >>>> >> canvas
>>>>>>> >>>> >> first, and then fill it in with the foreground pieces.
>>>>>>> >>>> >>  Background
>>>>>>> >>>> >> would be the linear overall story, and the foreground would
>>>>>>> >>>> >> be the
>>>>>>> >>>> >> individual worlds (such as where the cave would go)
>>>>>>> >>>> >>
>>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>>>>>> >>>> >> > We can only have a monster dance party if someone has a
>>>>>>> >>>> >> > MAGICAL
>>>>>>> >>>> >> > ZOMBRERO
>>>>>>> >>>> >> > on
>>>>>>> >>>> >> > their costume.
>>>>>>> >>>> >> >
>>>>>>> >>>> >> > That is all.
>>>>>>> >>>> >> >
>>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes
>>>>>>> >>>> >> > <figarus@xxxxxxxxx>
>>>>>>> >>>> >> > wrote:
>>>>>>> >>>> >> >>
>>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i
>>>>>>> >>>> >> >> keep
>>>>>>> >>>> >> >> forgetting
>>>>>>> >>>> >> >> to
>>>>>>> >>>> >> >> check there but the wolf man idea reminded me
>>>>>>> >>>> >> >>
>>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe
>>>>>>> >>>> >> >> <alan.wolfe@xxxxxxxxx>
>>>>>>> >>>> >> >> wrote:
>>>>>>> >>>> >> >>>
>>>>>>> >>>> >> >>> oh awesome eric
>>>>>>> >>>> >> >>>
>>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it
>>>>>>> >>>> >> >>> might be an
>>>>>>> >>>> >> >>> application for that machine learnin stuff!)
>>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes
>>>>>>> >>>> >> >>> <figarus@xxxxxxxxx>
>>>>>>> >>>> >> >>> wrote:
>>>>>>> >>>> >> >>>>
>>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with
>>>>>>> >>>> >> >>>> laid back
>>>>>>> >>>> >> >>>> pretty
>>>>>>> >>>> >> >>>> cool undead dudes.
>>>>>>> >>>> >> >>>>
>>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>>>>>> >>>> >> >>>>
>>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>>>>>>> >>>> >> >>>> wrote:
>>>>>>> >>>> >> >>>>>
>>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part
>>>>>>> >>>> >> >>>>> of this
>>>>>>> >>>> >> >>>>> party)
>>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>>>>>>> >>>> >> >>>>> lookin...
>>>>>>> >>>> >> >>>>>
>>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh
>>>>>>> >>>> >> >>>>> crap here
>>>>>>> >>>> >> >>>>> come
>>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and
>>>>>>> >>>> >> >>>>> start
>>>>>>> >>>> >> >>>>> grunting
>>>>>>> >>>> >> >>>>> hehe
>>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>> >>>> >> >>>>> wrote:
>>>>>>> >>>> >> >>>>>>
>>>>>>> >>>> >> >>>>>> okies (:
>>>>>>> >>>> >> >>>>>>
>>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>>>>>>> >>>> >> >>>>>> wrote:
>>>>>>> >>>> >> >>>>>>>
>>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where
>>>>>>> >>>> >> >>>>>>> you
>>>>>>> >>>> >> >>>>>>> crash a
>>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that
>>>>>>> >>>> >> >>>>>>> in - why
>>>>>>> >>>> >> >>>>>>> not?
>>>>>>> >>>> >> >>>>>>>
>>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>> >>>> >> >>>>>>> wrote:
>>>>>>> >>>> >> >>>>>>>>
>>>>>>> >>>> >> >>>>>>>> yeah it kinda would (:
>>>>>>> >>>> >> >>>>>>>>
>>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline
>>>>>>> >>>> >> >>>>>>>> now, does
>>>>>>> >>>> >> >>>>>>>> that
>>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>>>>>>> >>>> >> >>>>>>>> storyline
>>>>>>> >>>> >> >>>>>>>> so
>>>>>>> >>>> >> >>>>>>>> much?  (i'm
>>>>>>> >>>> >> >>>>>>>> assuming that they won't)
>>>>>>> >>>> >> >>>>>>>>
>>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things
>>>>>>> >>>> >> >>>>>>>> like
>>>>>>> >>>> >> >>>>>>>> becoming
>>>>>>> >>>> >> >>>>>>>> a
>>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part
>>>>>>> >>>> >> >>>>>>>> of a
>>>>>>> >>>> >> >>>>>>>> sandboxed
>>>>>>> >>>> >> >>>>>>>> area -
>>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
>>>>>>> >>>> >> >>>>>>>> temporarily and
>>>>>>> >>>> >> >>>>>>>> are
>>>>>>> >>>> >> >>>>>>>> limited
>>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let
>>>>>>> >>>> >> >>>>>>>> out - er
>>>>>>> >>>> >> >>>>>>>> yeah, like
>>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for
>>>>>>> >>>> >> >>>>>>>> the
>>>>>>> >>>> >> >>>>>>>> rest of
>>>>>>> >>>> >> >>>>>>>> the game?
>>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>>>>>> >>>> >> >>>>>>>> wrote:
>>>>>>> >>>> >> >>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become
>>>>>>> >>>> >> >>>>>>>>> a
>>>>>>> >>>> >> >>>>>>>>> were-creature
>>>>>>> >>>> >> >>>>>>>>> or undead as well
>>>>>>> >>>> >> >>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day
>>>>>>> >>>> >> >>>>>>>>> =P
>>>>>>> >>>> >> >>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>> >>>> >> >>>>>>>>> wrote:
>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and
>>>>>>> >>>> >> >>>>>>>>>> kent
>>>>>>> >>>> >> >>>>>>>>>> were
>>>>>>> >>>> >> >>>>>>>>>> makin
>>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman.
>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>>>>>>> >>>> >> >>>>>>>>>> castlevania
>>>>>>> >>>> >> >>>>>>>>>> games
>>>>>>> >>>> >> >>>>>>>>>> hehe
>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating
>>>>>>> >>>> >> >>>>>>>>>> his ice
>>>>>>> >>>> >> >>>>>>>>>> cream
>>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he
>>>>>>> >>>> >> >>>>>>>>>> got sad
>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>> yeah... hahah
>>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean
>>>>>>> >>>> >> >>>>>>>>>>> in the
>>>>>>> >>>> >> >>>>>>>>>>> olde
>>>>>>> >>>> >> >>>>>>>>>>> english way haha) but...
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world,
>>>>>>> >>>> >> >>>>>>>>>>> i was
>>>>>>> >>>> >> >>>>>>>>>>> thinking
>>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster
>>>>>>> >>>> >> >>>>>>>>>>> party w/
>>>>>>> >>>> >> >>>>>>>>>>> vampires
>>>>>>> >>>> >> >>>>>>>>>>> and
>>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd
>>>>>>> >>>> >> >>>>>>>>>>> be a
>>>>>>> >>>> >> >>>>>>>>>>> chill
>>>>>>> >>>> >> >>>>>>>>>>> palce
>>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>>>>>>> >>>> >> >>>>>>>>>>> paladin or
>>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
>>>>>>> >>>> >> >>>>>>>>>>> (maybe you
>>>>>>> >>>> >> >>>>>>>>>>> can
>>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone
>>>>>>> >>>> >> >>>>>>>>>>> undead
>>>>>>> >>>> >> >>>>>>>>>>> in
>>>>>>> >>>> >> >>>>>>>>>>> your party they
>>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice
>>>>>>> >>>> >> >>>>>>>>>>> cream
>>>>>>> >>>> >> >>>>>>>>>>> there
>>>>>>> >>>> >> >>>>>>>>>>> maybe lol
>>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>>>>>> >>>> >> >>>>>>>>>>> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>>>>>>> >>>> >> >>>>>>>>>>>> everywhere!
>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird
>>>>>>> >>>> >> >>>>>>>>>>>>> hidden mini
>>>>>>> >>>> >> >>>>>>>>>>>>> bonuses?
>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice
>>>>>>> >>>> >> >>>>>>>>>>>>> cream!
>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites
>>>>>>> >>>> >> >>>>>>>>>>>>>> for all
>>>>>>> >>>> >> >>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>> art
>>>>>>> >>>> >> >>>>>>>>>>>>>> or something?
>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes
>>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini
>>>>>>> >>>> >> >>>>>>>>>>>>>>> level where
>>>>>>> >>>> >> >>>>>>>>>>>>>>> you
>>>>>>> >>>> >> >>>>>>>>>>>>>>> get
>>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit
>>>>>>> >>>> >> >>>>>>>>>>>>>>> music, etc.
>>>>>>> >>>> >> >>>>>>>>>>>>>>> but
>>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris
>>>>>>> >>>> >> >>>>>>>>>>>>>>>> Sherman
>>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> roxors in
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> is all
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture,
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> move onto
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 2 or 3
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done"
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> - it
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> etc) by
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> in
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> have time
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> want to
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> amount of
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> there's no
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> code in
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> keeping
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> on the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> hammering
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> away.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> their
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> start
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> that it
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> playable)
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> fixes and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Wolfe
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and wait
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> waiting
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> longer
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> up
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> it's
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> soon as
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> (:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Petersen
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> We will
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> fit
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> have
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> work on
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> from the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Wolfe
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> do #4 if
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> want to!!).
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Wolfe
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave has
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> gotten
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> editor)
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave is
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world,
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric was
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we've
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this map
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of where
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that is a
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> wanting to
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the props
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> for the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> reduce the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> don't
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> will
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to get
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> are just
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fixes and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> not)
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> rocks
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> still fall
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fighting still
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> pass or
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> know
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> from
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the end of
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> kicking ass
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>>
>>>>>>> >>>> >> >>>>>>>>
>>>>>>> >>>> >> >>>>>>>
>>>>>>> >>>> >> >>>>>>
>>>>>>> >>>> >> >>>>>
>>>>>>> >>>> >> >>>>
>>>>>>> >>>> >> >>>
>>>>>>> >>>> >> >>
>>>>>>> >>>> >> >
>>>>>>> >>>> >> >
>>>>>>> >>>> >>
>>>>>>> >>>> >
>>>>>>> >>>> >
>>>>>>> >>>>
>>>>>>> >>>
>>>>>>> >>
>>>>>>> >
>>>>>>> >
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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