like what aspect of kingdom hearts did you want to duplicate. i guess im confused what you mean On Thu, May 21, 2009 at 2:11 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote: > Yeah, Kingdom hearts was a great game. Except for all the quick-time > events. I would really like to make something like that. Especially one that > is all encompassing of the RPG types and genres with plenty of homage to the > old school SNES games, I think that is a nice delivery method. If we could > do something that it would be amazing. > > > On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> i really loved the atmosphere of kingdom hearts, i think thats what set it >> apart from other games for me... definitely want to capture that magic in >> our game :) >> >> >> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> It was really innovative, each world was almost a game by itself >>> (introduced a new playing mechanic in each world or something.. and >>> that would help you get through the world) >>> >>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> wrote: >>> > Hey, how did kingdom hearts work? >>> > >>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <crysalim@xxxxxxxxx> >>> wrote: >>> >> >>> >> The way things are sounding, having a world system like Kingdom Hearts >>> >> would allow for a lot of the cool ideas everyone is suggesting. I >>> >> think the way they tackled the game was creating a very immersive >>> >> overall story, and then figured out ways to tie in the individual >>> >> worlds. >>> >> >>> >> Basically to use Eric's analogy, you draw the background of the canvas >>> >> first, and then fill it in with the foreground pieces. Background >>> >> would be the linear overall story, and the foreground would be the >>> >> individual worlds (such as where the cave would go) >>> >> >>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >>> >> <mattthefiend@xxxxxxxxx> wrote: >>> >> > We can only have a monster dance party if someone has a MAGICAL >>> ZOMBRERO >>> >> > on >>> >> > their costume. >>> >> > >>> >> > That is all. >>> >> > >>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <figarus@xxxxxxxxx> >>> wrote: >>> >> >> >>> >> >> theres a lot of neat ideas we had on that old forum, i keep >>> forgetting >>> >> >> to >>> >> >> check there but the wolf man idea reminded me >>> >> >> >>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> >> >> wrote: >>> >> >>> >>> >> >>> oh awesome eric >>> >> >>> >>> >> >>> maybe you could train your sidekicks too (thinkin it might be an >>> >> >>> application for that machine learnin stuff!) >>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <figarus@xxxxxxxxx> >>> >> >>> wrote: >>> >> >>>> >>> >> >>>> haha yeah, like i picture the area being filled with laid back >>> pretty >>> >> >>>> cool undead dudes. >>> >> >>>> >>> >> >>>> hey for ooze (werewolf stuff) idea info: >>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >>> >> >>>> >>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe < >>> alan.wolfe@xxxxxxxxx> >>> >> >>>> wrote: >>> >> >>>>> >>> >> >>>>> hey eric, we should do a joke too (like maybe it's part of this >>> >> >>>>> party) >>> >> >>>>> about like, what all the monsters do when no one is lookin... >>> >> >>>>> >>> >> >>>>> like skeletons jokin and smokin and they are like "oh crap here >>> come >>> >> >>>>> some adventurers" toss their cigs into the fire and start >>> grunting >>> >> >>>>> hehe >>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe < >>> alan.wolfe@xxxxxxxxx> >>> >> >>>>> wrote: >>> >> >>>>>> >>> >> >>>>>> okies (: >>> >> >>>>>> >>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes < >>> figarus@xxxxxxxxx> >>> >> >>>>>> wrote: >>> >> >>>>>>> >>> >> >>>>>>> i think the idea with the costume sounds funny where you crash >>> a >>> >> >>>>>>> bizarre monster party or soemthing, we can work that in - why >>> not? >>> >> >>>>>>> >>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe < >>> alan.wolfe@xxxxxxxxx> >>> >> >>>>>>> wrote: >>> >> >>>>>>>> >>> >> >>>>>>>> yeah it kinda would (: >>> >> >>>>>>>> >>> >> >>>>>>>> hey eric since we are going more linear storyline now, does >>> that >>> >> >>>>>>>> mean choices you make aren't going to affect the storyline so >>> >> >>>>>>>> much? (i'm >>> >> >>>>>>>> assuming that they won't) >>> >> >>>>>>>> >>> >> >>>>>>>> And how much leeway do we have for optional things like >>> becoming >>> >> >>>>>>>> a >>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of a >>> sandboxed >>> >> >>>>>>>> area - >>> >> >>>>>>>> like a quest where you can become a warewolf temporarily and >>> are >>> >> >>>>>>>> limited >>> >> >>>>>>>> where you can go, then later on youre cured and let out - er >>> >> >>>>>>>> yeah, like >>> >> >>>>>>>> beyond that would we let them just be a warewolf for the rest >>> of >>> >> >>>>>>>> the game? >>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >>> >> >>>>>>>> wrote: >>> >> >>>>>>>>> >>> >> >>>>>>>>> It would be pretty cool if you could somehow become a >>> >> >>>>>>>>> were-creature >>> >> >>>>>>>>> or undead as well >>> >> >>>>>>>>> >>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P >>> >> >>>>>>>>> >>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >>> >> >>>>>>>>> wrote: >>> >> >>>>>>>>>> >>> >> >>>>>>>>>> and explanation for everyone else... >>> >> >>>>>>>>>> >>> >> >>>>>>>>>> previously before i got a job makin games, me and kent were >>> >> >>>>>>>>>> makin >>> >> >>>>>>>>>> a side scrolling game where you played as megaman. >>> >> >>>>>>>>>> >>> >> >>>>>>>>>> the "main boss" was dracula from one of the castlevania >>> games >>> >> >>>>>>>>>> hehe >>> >> >>>>>>>>>> >>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating his ice >>> cream >>> >> >>>>>>>>>> and it like, fell on the floor or something and he got sad >>> >> >>>>>>>>>> >>> >> >>>>>>>>>> yeah... hahah >>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>>> lol about dracula eating ice cream >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in the >>> olde >>> >> >>>>>>>>>>> english way haha) but... >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>>> back when we were thinking more of an open world, i was >>> >> >>>>>>>>>>> thinking >>> >> >>>>>>>>>>> it would be rad if there was like, a monster party w/ >>> vampires >>> >> >>>>>>>>>>> and >>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>>> if you went in there as something like that it'd be a >>> chill >>> >> >>>>>>>>>>> palce >>> >> >>>>>>>>>>> to hang out and stuff >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>>> but if you went in there as a normal dude or a paladin or >>> >> >>>>>>>>>>> something they'd rip you up >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>>> if something at all fits like that in our game (maybe you >>> can >>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone undead >>> in >>> >> >>>>>>>>>>> your party they >>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice cream >>> there >>> >> >>>>>>>>>>> maybe lol >>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >>> >> >>>>>>>>>>> wrote: >>> >> >>>>>>>>>>>> >>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things everywhere! >>> >> >>>>>>>>>>>> >>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen >>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>> >>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird hidden mini >>> >> >>>>>>>>>>>>> bonuses? >>> >> >>>>>>>>>>>>> >>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream! >>> >> >>>>>>>>>>>>> >>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>> lol that's awesome (: >>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites for all >>> the >>> >> >>>>>>>>>>>>>> art >>> >> >>>>>>>>>>>>>> or something? >>> >> >>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes >>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level where >>> you >>> >> >>>>>>>>>>>>>>> get >>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music, etc. >>> but >>> >> >>>>>>>>>>>>>>> dont tell alan >>> >> >>>>>>>>>>>>>>> shhhh >>> >> >>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz >>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >>> >> >>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman >>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that roxors in >>> the >>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound is all >>> 8bit >>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> ________________________________ >>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of milestone >>> 1 >>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, you >>> don't >>> >> >>>>>>>>>>>>>>>>> just >>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move onto >>> the >>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2 or 3 >>> coats >>> >> >>>>>>>>>>>>>>>>> of paint before its >>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - it will >>> >> >>>>>>>>>>>>>>>>> likely be drastically >>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc) by the >>> >> >>>>>>>>>>>>>>>>> time the game is ready >>> >> >>>>>>>>>>>>>>>>> for release. >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> Baby steps :) >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> ________________________________ >>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of milestone >>> 1 >>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in >>> either >>> >> >>>>>>>>>>>>>>>>> this >>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have time >>> for!) >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want to >>> balance >>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount of art >>> >> >>>>>>>>>>>>>>>>> work needed so that one >>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much. >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but there's no >>> >> >>>>>>>>>>>>>>>>> sound, >>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i code in >>> sound >>> >> >>>>>>>>>>>>>>>>> support. >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but keeping >>> >> >>>>>>>>>>>>>>>>> everyone >>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all on the >>> same >>> >> >>>>>>>>>>>>>>>>> page (at least for >>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still hammering >>> things >>> >> >>>>>>>>>>>>>>>>> out) is worth more >>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away. >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making their >>> >> >>>>>>>>>>>>>>>>> content >>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from start to >>> >> >>>>>>>>>>>>>>>>> finish. >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note that it >>> isnt >>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully playable) >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug fixes and >>> final >>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe >>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >>> >> >>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and wait on >>> the >>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be waiting >>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months longer >>> and >>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >>> >> >>>>>>>>>>>>>>>>>> else done. >>> >> >>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up >>> creating >>> >> >>>>>>>>>>>>>>>>>> the >>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us closer and >>> >> >>>>>>>>>>>>>>>>>> closer to a full >>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >>> >> >>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's purpose >>> for >>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as soon as >>> we >>> >> >>>>>>>>>>>>>>>>>> have more of a game >>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (: >>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent Petersen >>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We will >>> >> >>>>>>>>>>>>>>>>>>> revisit >>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will fit into >>> the >>> >> >>>>>>>>>>>>>>>>>>> world and we will be >>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have >>> created >>> >> >>>>>>>>>>>>>>>>>>> then. >>> >> >>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew Freeland >>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to work on >>> some >>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from the >>> mine. >>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >>> >> >>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe >>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do #4 if >>> no >>> >> >>>>>>>>>>>>>>>>>>>>> one >>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want to!!). >>> >> >>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >>> >> >>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (: >>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe >>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave has >>> worked >>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and gotten us >>> a >>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level editor) >>> and >>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of this first >>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this cave is >>> >> >>>>>>>>>>>>>>>>>>>>>> going >>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, Eric was >>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because we've been >>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this map and >>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of where >>> it's >>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that is a >>> good >>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as wanting to >>> >> >>>>>>>>>>>>>>>>>>>>>> finish >>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art >>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the props >>> we >>> >> >>>>>>>>>>>>>>>>>>>>>> have >>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for the >>> >> >>>>>>>>>>>>>>>>>>>>>> models >>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce the >>> number >>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run the >>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I don't >>> ugly >>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which will let >>> us >>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to get >>> in or >>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are just >>> going >>> >> >>>>>>>>>>>>>>>>>>>>>> to >>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick fixes and >>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to the >>> cave >>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through the >>> bridge >>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe not) >>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the rocks >>> that >>> >> >>>>>>>>>>>>>>>>>>>>>> caved >>> >> >>>>>>>>>>>>>>>>>>>>>> in >>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still fall >>> >> >>>>>>>>>>>>>>>>>>>>>> through >>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting still >>> >> >>>>>>>>>>>>>>>>>>>>>> happens >>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA pass or >>> play >>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know about. >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of the >>> 2nd >>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense from both >>> a >>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the end of >>> the >>> >> >>>>>>>>>>>>>>>>>>>>>> week. >>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking ass >>> and >>> >> >>>>>>>>>>>>>>>>>>>>>> this >>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (: >>> >> >>>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>>> >>> >> >>>>>>>>>>>>> >>> >> >>>>>>>>>>>> >>> >> >>>>>>>>>>> >>> >> >>>>>>>>>> >>> >> >>>>>>>>> >>> >> >>>>>>>> >>> >> >>>>>>> >>> >> >>>>>> >>> >> >>>>> >>> >> >>>> >>> >> >>> >>> >> >> >>> >> > >>> >> > >>> >> >>> > >>> > >>> >>> >> >