[project1dev] Re: The tail end of milestone 1

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 15:43:29 -0400

like what aspect of kingdom hearts did you want to duplicate.  i guess im
confused what you mean

On Thu, May 21, 2009 at 2:11 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Yeah, Kingdom hearts was a great game. Except for all the quick-time
> events. I would really like to make something like that. Especially one that
> is all encompassing of the RPG types and genres with plenty of homage to the
> old school SNES games, I think that is a nice delivery method. If we could
> do something that it would be amazing.
>
>
> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i really loved the atmosphere of kingdom hearts, i think thats what set it
>> apart from other games for me... definitely want to capture that magic in
>> our game :)
>>
>>
>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> It was really innovative, each world was almost a game by itself
>>> (introduced a new playing mechanic in each world or something.. and
>>> that would help you get through the world)
>>>
>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> > Hey, how did kingdom hearts work?
>>> >
>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> The way things are sounding, having a world system like Kingdom Hearts
>>> >> would allow for a lot of the cool ideas everyone is suggesting.  I
>>> >> think the way they tackled the game was creating a very immersive
>>> >> overall story, and then figured out ways to tie in the individual
>>> >> worlds.
>>> >>
>>> >> Basically to use Eric's analogy, you draw the background of the canvas
>>> >> first, and then fill it in with the foreground pieces.  Background
>>> >> would be the linear overall story, and the foreground would be the
>>> >> individual worlds (such as where the cave would go)
>>> >>
>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>> >> > We can only have a monster dance party if someone has a MAGICAL
>>> ZOMBRERO
>>> >> > on
>>> >> > their costume.
>>> >> >
>>> >> > That is all.
>>> >> >
>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <figarus@xxxxxxxxx>
>>> wrote:
>>> >> >>
>>> >> >> theres a lot of neat ideas we had on that old forum, i keep
>>> forgetting
>>> >> >> to
>>> >> >> check there but the wolf man idea reminded me
>>> >> >>
>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> >> >> wrote:
>>> >> >>>
>>> >> >>> oh awesome eric
>>> >> >>>
>>> >> >>> maybe you could train your sidekicks too (thinkin it might be an
>>> >> >>> application for that machine learnin stuff!)
>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <figarus@xxxxxxxxx>
>>> >> >>> wrote:
>>> >> >>>>
>>> >> >>>> haha yeah, like i picture the area being filled with laid back
>>> pretty
>>> >> >>>> cool undead dudes.
>>> >> >>>>
>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>> >> >>>>
>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe <
>>> alan.wolfe@xxxxxxxxx>
>>> >> >>>> wrote:
>>> >> >>>>>
>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part of this
>>> >> >>>>> party)
>>> >> >>>>> about like, what all the monsters do when no one is lookin...
>>> >> >>>>>
>>> >> >>>>> like skeletons jokin and smokin and they are like "oh crap here
>>> come
>>> >> >>>>> some adventurers" toss their cigs into the fire and start
>>> grunting
>>> >> >>>>> hehe
>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe <
>>> alan.wolfe@xxxxxxxxx>
>>> >> >>>>> wrote:
>>> >> >>>>>>
>>> >> >>>>>> okies (:
>>> >> >>>>>>
>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes <
>>> figarus@xxxxxxxxx>
>>> >> >>>>>> wrote:
>>> >> >>>>>>>
>>> >> >>>>>>> i think the idea with the costume sounds funny where you crash
>>> a
>>> >> >>>>>>> bizarre monster party or soemthing, we can work that in - why
>>> not?
>>> >> >>>>>>>
>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe <
>>> alan.wolfe@xxxxxxxxx>
>>> >> >>>>>>> wrote:
>>> >> >>>>>>>>
>>> >> >>>>>>>> yeah it kinda would (:
>>> >> >>>>>>>>
>>> >> >>>>>>>> hey eric since we are going more linear storyline now, does
>>> that
>>> >> >>>>>>>> mean choices you make aren't going to affect the storyline so
>>> >> >>>>>>>> much?  (i'm
>>> >> >>>>>>>> assuming that they won't)
>>> >> >>>>>>>>
>>> >> >>>>>>>> And how much leeway do we have for optional things like
>>> becoming
>>> >> >>>>>>>> a
>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of a
>>> sandboxed
>>> >> >>>>>>>> area -
>>> >> >>>>>>>> like a quest where you can become a warewolf temporarily and
>>> are
>>> >> >>>>>>>> limited
>>> >> >>>>>>>> where you can go, then later on youre cured and let out - er
>>> >> >>>>>>>> yeah, like
>>> >> >>>>>>>> beyond that would we let them just be a warewolf for the rest
>>> of
>>> >> >>>>>>>> the game?
>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>> >> >>>>>>>> wrote:
>>> >> >>>>>>>>>
>>> >> >>>>>>>>> It would be pretty cool if you could somehow become a
>>> >> >>>>>>>>> were-creature
>>> >> >>>>>>>>> or undead as well
>>> >> >>>>>>>>>
>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P
>>> >> >>>>>>>>>
>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>> >> >>>>>>>>> wrote:
>>> >> >>>>>>>>>>
>>> >> >>>>>>>>>> and explanation for everyone else...
>>> >> >>>>>>>>>>
>>> >> >>>>>>>>>> previously before i got a job makin games, me and kent were
>>> >> >>>>>>>>>> makin
>>> >> >>>>>>>>>> a side scrolling game where you played as megaman.
>>> >> >>>>>>>>>>
>>> >> >>>>>>>>>> the "main boss" was dracula from one of the castlevania
>>> games
>>> >> >>>>>>>>>> hehe
>>> >> >>>>>>>>>>
>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating his ice
>>> cream
>>> >> >>>>>>>>>> and it like, fell on the floor or something and he got sad
>>> >> >>>>>>>>>>
>>> >> >>>>>>>>>> yeah... hahah
>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in the
>>> olde
>>> >> >>>>>>>>>>> english way haha) but...
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>> back when we were thinking more of an open world, i was
>>> >> >>>>>>>>>>> thinking
>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party w/
>>> vampires
>>> >> >>>>>>>>>>> and
>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>> if you went in there as something like that it'd be a
>>> chill
>>> >> >>>>>>>>>>> palce
>>> >> >>>>>>>>>>> to hang out and stuff
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a paladin or
>>> >> >>>>>>>>>>> something they'd rip you up
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>> if something at all fits like that in our game (maybe you
>>> can
>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone undead
>>> in
>>> >> >>>>>>>>>>> your party they
>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice cream
>>> there
>>> >> >>>>>>>>>>> maybe lol
>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>> >> >>>>>>>>>>> wrote:
>>> >> >>>>>>>>>>>>
>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things everywhere!
>>> >> >>>>>>>>>>>>
>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird hidden mini
>>> >> >>>>>>>>>>>>> bonuses?
>>> >> >>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream!
>>> >> >>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites for all
>>> the
>>> >> >>>>>>>>>>>>>> art
>>> >> >>>>>>>>>>>>>> or something?
>>> >> >>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes
>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level where
>>> you
>>> >> >>>>>>>>>>>>>>> get
>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music, etc.
>>> but
>>> >> >>>>>>>>>>>>>>> dont tell alan
>>> >> >>>>>>>>>>>>>>> shhhh
>>> >> >>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>> >> >>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman
>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that roxors in
>>> the
>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound is all
>>> 8bit
>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> ________________________________
>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of milestone
>>> 1
>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, you
>>> don't
>>> >> >>>>>>>>>>>>>>>>> just
>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move onto
>>> the
>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2 or 3
>>> coats
>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - it will
>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc) by the
>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>> >> >>>>>>>>>>>>>>>>> for release.
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> ________________________________
>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of milestone
>>> 1
>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in
>>> either
>>> >> >>>>>>>>>>>>>>>>> this
>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have time
>>> for!)
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want to
>>> balance
>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount of art
>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but there's no
>>> >> >>>>>>>>>>>>>>>>> sound,
>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i code in
>>> sound
>>> >> >>>>>>>>>>>>>>>>> support.
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but keeping
>>> >> >>>>>>>>>>>>>>>>> everyone
>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all on the
>>> same
>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still hammering
>>> things
>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away.
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making their
>>> >> >>>>>>>>>>>>>>>>> content
>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from start to
>>> >> >>>>>>>>>>>>>>>>> finish.
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note that it
>>> isnt
>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully playable)
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug fixes and
>>> final
>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe
>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>> >> >>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and wait on
>>> the
>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be waiting
>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months longer
>>> and
>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>> >> >>>>>>>>>>>>>>>>>> else done.
>>> >> >>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up
>>> creating
>>> >> >>>>>>>>>>>>>>>>>> the
>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us closer and
>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>> >> >>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's purpose
>>> for
>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as soon as
>>> we
>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (:
>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent Petersen
>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We will
>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will fit into
>>> the
>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have
>>> created
>>> >> >>>>>>>>>>>>>>>>>>> then.
>>> >> >>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew Freeland
>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to work on
>>> some
>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from the
>>> mine.
>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>> >> >>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe
>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do #4 if
>>> no
>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want to!!).
>>> >> >>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>> >> >>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe
>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave has
>>> worked
>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and gotten us
>>> a
>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level editor)
>>> and
>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of this first
>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this cave is
>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, Eric was
>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because we've been
>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this map and
>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of where
>>> it's
>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that is a
>>> good
>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as wanting to
>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the props
>>> we
>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for the
>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce the
>>> number
>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run the
>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I don't
>>> ugly
>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which will let
>>> us
>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to get
>>> in or
>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are just
>>> going
>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick fixes and
>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to the
>>> cave
>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through the
>>> bridge
>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe not)
>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the rocks
>>> that
>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still fall
>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting still
>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA pass or
>>> play
>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know about.
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of the
>>> 2nd
>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense from both
>>> a
>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the end of
>>> the
>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking ass
>>> and
>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>> >> >>>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>>
>>> >> >>>>>>>>>>>>
>>> >> >>>>>>>>>>>
>>> >> >>>>>>>>>>
>>> >> >>>>>>>>>
>>> >> >>>>>>>>
>>> >> >>>>>>>
>>> >> >>>>>>
>>> >> >>>>>
>>> >> >>>>
>>> >> >>>
>>> >> >>
>>> >> >
>>> >> >
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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