[project1dev] Re: The tail end of milestone 1

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 20 May 2009 16:15:03 -0400

haha yeah, like i picture the area being filled with laid back pretty cool
undead dudes.

hey for ooze (werewolf stuff) idea info:
http://atma.demofox.org/forums/viewtopic.php?t=12

On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hey eric, we should do a joke too (like maybe it's part of this party)
> about like, what all the monsters do when no one is lookin...
>
> like skeletons jokin and smokin and they are like "oh crap here come some
> adventurers" toss their cigs into the fire and start grunting hehe
> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> okies (:
>>
>>
>> On Wed, May 20, 2009 at 1:07 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i think the idea with the costume sounds funny where you crash a bizarre
>>> monster party or soemthing, we can work that in - why not?
>>>
>>>
>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> yeah it kinda would (:
>>>>
>>>> hey eric since we are going more linear storyline now, does that mean
>>>> choices you make aren't going to affect the storyline so much?  (i'm
>>>> assuming that they won't)
>>>>
>>>> And how much leeway do we have for optional things like becoming a
>>>> wearwolf and stuff like that, besides just as part of a sandboxed area -
>>>> like a quest where you can become a warewolf temporarily and are limited
>>>> where you can go, then later on youre cured and let out - er yeah, like
>>>> beyond that would we let them just be a warewolf for the rest of the game?
>>>>   On Wed, May 20, 2009 at 12:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> It would be pretty cool if you could somehow become a were-creature or
>>>>> undead as well
>>>>>
>>>>> I hope to see dracula drop his ice cream some day =P
>>>>>
>>>>>
>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> and explanation for everyone else...
>>>>>>
>>>>>> previously before i got a job makin games, me and kent were makin a
>>>>>> side scrolling game where you played as megaman.
>>>>>>
>>>>>> the "main boss" was dracula from one of the castlevania games hehe
>>>>>>
>>>>>> we wanted to have a cut scene where he was eating his ice cream and it
>>>>>> like, fell on the floor or something and he got sad
>>>>>>
>>>>>> yeah... hahah
>>>>>>   On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe 
>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> lol about dracula eating ice cream
>>>>>>>
>>>>>>> this might be a really gay idea (and i dont mean in the olde english
>>>>>>> way haha) but...
>>>>>>>
>>>>>>> back when we were thinking more of an open world, i was thinking it
>>>>>>> would be rad if there was like, a monster party w/ vampires and 
>>>>>>> warewolves
>>>>>>> and skeletons and stuff.
>>>>>>>
>>>>>>> if you went in there as something like that it'd be a chill palce to
>>>>>>> hang out and stuff
>>>>>>>
>>>>>>> but if you went in there as a normal dude or a paladin or something
>>>>>>> they'd rip you up
>>>>>>>
>>>>>>> if something at all fits like that in our game (maybe you can wear a
>>>>>>> costume or maybe if you go in with someone undead in your party they are
>>>>>>> cool to you) we could have dracula eating ice cream there maybe lol
>>>>>>>   On Wed, May 20, 2009 at 12:44 PM, eric drewes 
>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> definitely lots or weird hidden mini things everywhere!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Speaking of that are we going to have weird hidden mini bonuses?
>>>>>>>>>
>>>>>>>>> Alan, you still owe me dracula eating ice cream!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> lol that's awesome (:
>>>>>>>>>>
>>>>>>>>>> are you thinking of using billboarded sprites for all the art or
>>>>>>>>>> something?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes 
>>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> secretly, wurmz and i are planning a mini level where you get
>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music, etc. but dont tell 
>>>>>>>>>>> alan
>>>>>>>>>>> shhhh
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz <
>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> I agree; 8-bit is awesome.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman <
>>>>>>>>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I think we should make an epic game that roxors in the graphic
>>>>>>>>>>>>> and coding department but the sound is all 8bit old school!!!! 
>>>>>>>>>>>>> Sorry had a
>>>>>>>>>>>>> lot of sugar for lunch :p
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sent from my BlackBerry
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>> *From*: figarus@xxxxxxxxx
>>>>>>>>>>>>> *Date*: Wed, 20 May 2009 18:33:34 +0000
>>>>>>>>>>>>>
>>>>>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>>>>>>>>>>  Not just games... When you paint a picture, you don't just
>>>>>>>>>>>>> focus on the nose till its perfect then move onto the eyes. We'll 
>>>>>>>>>>>>> build the
>>>>>>>>>>>>> structure of the game first but it'll take 2 or 3 coats of paint 
>>>>>>>>>>>>> before its
>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - it will likely be 
>>>>>>>>>>>>> drastically
>>>>>>>>>>>>> altered visually and mechanically (sound etc) by the time the 
>>>>>>>>>>>>> game is ready
>>>>>>>>>>>>> for release.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Baby steps :)
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>>>>> *Date*: Wed, 20 May 2009 11:11:24 -0700
>>>>>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in either this
>>>>>>>>>>>>> milestone or next (depending on what we have time for!)
>>>>>>>>>>>>>
>>>>>>>>>>>>> another thing about the milestones is we want to balance the
>>>>>>>>>>>>> amount of tech work needed and the amount of art work needed so 
>>>>>>>>>>>>> that one
>>>>>>>>>>>>> side isn't waiting on the other too much.
>>>>>>>>>>>>>
>>>>>>>>>>>>> like if the cave is prettied up 100% but there's no sound, you
>>>>>>>>>>>>> artists shouldnt have to wait while i code in sound support.
>>>>>>>>>>>>>
>>>>>>>>>>>>> You could move onto the next milestone but keeping everyone
>>>>>>>>>>>>> focused on the same area and keeping us all on the same page (at 
>>>>>>>>>>>>> least for
>>>>>>>>>>>>> now in the beginning while we are still hammering things out) is 
>>>>>>>>>>>>> worth more
>>>>>>>>>>>>> than being fully feature complete right away.
>>>>>>>>>>>>>
>>>>>>>>>>>>> This is a pretty common thing for games too
>>>>>>>>>>>>>
>>>>>>>>>>>>> Like, games work towards alpha while making their content
>>>>>>>>>>>>> (maps, art, etc).
>>>>>>>>>>>>>
>>>>>>>>>>>>> Alpha means the game is fully playable from start to finish.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Beta means that it's feature complete (note that it isnt
>>>>>>>>>>>>> feature complete until AFTER it's fully playable)
>>>>>>>>>>>>>
>>>>>>>>>>>>> then from beta to release, it's just bug fixes and final spit
>>>>>>>>>>>>> and pollish (:
>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe <
>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Yeah exactly
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> we don't want to sit around in one area and wait on the entire
>>>>>>>>>>>>>> game to be fleshed out, or we'd be waiting forever and be stuck 
>>>>>>>>>>>>>> on this cave
>>>>>>>>>>>>>> for months and months and months longer and meanwhile have 
>>>>>>>>>>>>>> nothing else
>>>>>>>>>>>>>> done.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The purpose of the milestones is to break up creating the game
>>>>>>>>>>>>>> into bitesized chunks that get us closer and closer to a full 
>>>>>>>>>>>>>> featureset and
>>>>>>>>>>>>>> a full game.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> We'll come back to it, but it's served it's purpose for now
>>>>>>>>>>>>>> and is like 90% of the way there so as soon as we have more of a 
>>>>>>>>>>>>>> game world
>>>>>>>>>>>>>> we can hook it in and finish it up (:
>>>>>>>>>>>>>>   On Wed, May 20, 2009 at 10:44 AM, Kent Petersen <
>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I believe adding sound is a large task. We will revisit the
>>>>>>>>>>>>>>> cave later once we know where it will fit into the world and we 
>>>>>>>>>>>>>>> will be able
>>>>>>>>>>>>>>> to add in all the new features we have created then.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew Freeland <
>>>>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> By the way I Think an important thing to work on some sound
>>>>>>>>>>>>>>>> milestones before we move away from the mine. Just a thought.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe <
>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do #4 if no one else
>>>>>>>>>>>>>>>>> wants to (but feel free if you want to!!).
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>>>>>>>>>>>>>>>  On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe <
>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hey Everyone,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> This first milestone working on the cave has worked out a
>>>>>>>>>>>>>>>>>> lot of issues with workflow and gotten us a basic set of 
>>>>>>>>>>>>>>>>>> features (enemy
>>>>>>>>>>>>>>>>>> pathing, AI and a basic level editor) and preformance 
>>>>>>>>>>>>>>>>>> upgrades.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> These were some of the main goals of this first milestone
>>>>>>>>>>>>>>>>>> so mission accomplished!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Since we don't know where exactly this cave is going to
>>>>>>>>>>>>>>>>>> fit in with the rest of the world, Eric was thinking it 
>>>>>>>>>>>>>>>>>> would be best (even
>>>>>>>>>>>>>>>>>> for the sake of sanity because we've been working on this 
>>>>>>>>>>>>>>>>>> area for so long)
>>>>>>>>>>>>>>>>>> to forgo to pollish phase of this map and leave it at about 
>>>>>>>>>>>>>>>>>> 90% finished
>>>>>>>>>>>>>>>>>> until we do know the details of where it's going in the 
>>>>>>>>>>>>>>>>>> world and can finish
>>>>>>>>>>>>>>>>>> it up then, and I agree that is a good idea.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Here's the things he identified as wanting to finish up
>>>>>>>>>>>>>>>>>> before we move on:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the props we have (and
>>>>>>>>>>>>>>>>>> any that anyone is working on)
>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for the models cause
>>>>>>>>>>>>>>>>>> i think a few models we can reduce the number of verts 
>>>>>>>>>>>>>>>>>> without losing any
>>>>>>>>>>>>>>>>>> major visual quality (and i'll run the simplified models by 
>>>>>>>>>>>>>>>>>> everyone before
>>>>>>>>>>>>>>>>>> i check them in to make sure I don't ugly things up too 
>>>>>>>>>>>>>>>>>> much).  This should
>>>>>>>>>>>>>>>>>> boost overall performance which will let us place more 
>>>>>>>>>>>>>>>>>> objects while
>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to get in or does
>>>>>>>>>>>>>>>>>> that sound ok to everyone?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> There are some known issues that we are just going to
>>>>>>>>>>>>>>>>>> leave for now (unless they are quick fixes and anyone wants 
>>>>>>>>>>>>>>>>>> to tackle any!),
>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to the cave later on:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through the bridge (might
>>>>>>>>>>>>>>>>>> be fixed with new art but maybe not)
>>>>>>>>>>>>>>>>>> * you can walk around and through the rocks that caved in
>>>>>>>>>>>>>>>>>> * theres places in the map you can still fall through the
>>>>>>>>>>>>>>>>>> ground into infinity
>>>>>>>>>>>>>>>>>> * there's a few places where z fighting still happens
>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA pass or play tested
>>>>>>>>>>>>>>>>>> it to find the bugs we don't know about.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of the 2nd milestone
>>>>>>>>>>>>>>>>>> to make sure it makes sense from both a creative and 
>>>>>>>>>>>>>>>>>> technical POV and the
>>>>>>>>>>>>>>>>>> details will be released by the end of the week.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking ass and this is
>>>>>>>>>>>>>>>>>> shaping up to be a great team! (:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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