[project1dev] Re: modifiers?

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 21:16:56 -0400

yeah this sounds like the perk/curse system i was talking about, the empathy
things sounds cool

On Thu, May 21, 2009 at 8:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey, had an idea for a character modifier... Empathy?
>
> basically if an allie gets a status ailment, there's some % chance that the
> character who has empathy will absorb it instead.
>
> Not sure if it would make sense for a small % chance (probably less %) that
> the person with empathy will also absorb damage for other team mates as
> well.
>
> I'm thinkin too it might be neat if there was a bunch of these modifiers -
> like we were planning - but maybe characters you find out in the world have
> these on them too.
>
> The chars that don't matter as much or have to be a specific type of
> character could have them randomly chosen too.
>
> Maybe also there's classifications of these guys like...
>
> #1 - common traits: each person gets N of these
> empathy, long jump, quick reflexes, luck, etc
>
> #2 - bad traits: each person gets N of these
> fear of ghosts, fear of dark, obsession, blah blah blah
>
> #3 - godly traits: maybe each person gets 1?
> low health uber attack chance, extreme luck, etc
>
> another random thought... maybe as you build your char you get X number of
> common traits, Y number of bad traits and Z number of godly traits, but you
> could take more bad traits for having more good trait points
>
>
> Tossing these ideas out in case they sound good or inspire other ideas but
> i'm not married to them (:
>

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