Kent, ff3(6) is way better w/ no espers, the only downside is, your fav characters may end up sorta nerfed (cyan for instance, and locke) Sent via BlackBerry from T-Mobile -----Original Message----- From: Kent Petersen <kentkmp@xxxxxxxxx> Date: Thu, 21 May 2009 13:42:24 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: The tail end of milestone 1 7 had a lot of great moments but in the grand scheme of things I like the way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j) would have been the best if all characters did not come out the same in the end. Eric and I talked about an esperless run in FF3 (6j). I have not tried this but I bet it would be the perfect blend of game play for me. On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i liked 7 but i drew the line after that hehe > > maybe it was cause i thought Aeris was kinda hot :P > > On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I feel the exact same way man. Square lost something for me in between FF7 >> and 8. In all honesty, I don't think 7 was that amazing of a game. It was >> just very new and very revolutionary and quite amazing for its time. >> >> >> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah i agree w/ you eric and kent >>> >>> when i saw the gave advertised the disney rpg and the people with >>> keyswords really turned me off on it. >>> >>> That was a ways after the time when i had lost all faith in square as >>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again hehe >>> :P >>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote: >>> >>>> Ya I'm not a huge disney guy but the game felt like going to disneyland >>>> as a kid. >>>> Sent via BlackBerry from T-Mobile >>>> >>>> -----Original Message----- >>>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>>> >>>> Date: Thu, 21 May 2009 12:47:46 >>>> To: <project1dev@xxxxxxxxxxxxx> >>>> Subject: [project1dev] Re: The tail end of milestone 1 >>>> >>>> >>>> The Disney thing turned me off at first too, but once you got past >>>> that you could see the gameplay really carried the entire experience, >>>> start to finish. Then it just became an enhancer. >>>> >>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>> wrote: >>>> > I didn't like kingdom hearts. Never got into it. I tried to play >>>> through the >>>> > game quite a few times but I was never able to log enough time to beat >>>> Alice >>>> > and Wonderland. To me, there was nothing extra special about the game. >>>> It >>>> > was just another RPG with Disney characters >>>> > >>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland < >>>> mattthefiend@xxxxxxxxx> >>>> > wrote: >>>> >> >>>> >> Yeah, Kingdom hearts was a great game. Except for all the quick-time >>>> >> events. I would really like to make something like that. Especially >>>> one that >>>> >> is all encompassing of the RPG types and genres with plenty of homage >>>> to the >>>> >> old school SNES games, I think that is a nice delivery method. If we >>>> could >>>> >> do something that it would be amazing. >>>> >> >>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx> >>>> wrote: >>>> >>> >>>> >>> i really loved the atmosphere of kingdom hearts, i think thats what >>>> set >>>> >>> it apart from other games for me... definitely want to capture that >>>> magic in >>>> >>> our game :) >>>> >>> >>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono < >>>> crysalim@xxxxxxxxx> >>>> >>> wrote: >>>> >>>> >>>> >>>> It was really innovative, each world was almost a game by itself >>>> >>>> (introduced a new playing mechanic in each world or something.. and >>>> >>>> that would help you get through the world) >>>> >>>> >>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> >>>> wrote: >>>> >>>> > Hey, how did kingdom hearts work? >>>> >>>> > >>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono < >>>> crysalim@xxxxxxxxx> >>>> >>>> > wrote: >>>> >>>> >> >>>> >>>> >> The way things are sounding, having a world system like Kingdom >>>> >>>> >> Hearts >>>> >>>> >> would allow for a lot of the cool ideas everyone is suggesting. >>>> I >>>> >>>> >> think the way they tackled the game was creating a very >>>> immersive >>>> >>>> >> overall story, and then figured out ways to tie in the >>>> individual >>>> >>>> >> worlds. >>>> >>>> >> >>>> >>>> >> Basically to use Eric's analogy, you draw the background of the >>>> >>>> >> canvas >>>> >>>> >> first, and then fill it in with the foreground pieces. >>>> Background >>>> >>>> >> would be the linear overall story, and the foreground would be >>>> the >>>> >>>> >> individual worlds (such as where the cave would go) >>>> >>>> >> >>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote: >>>> >>>> >> > We can only have a monster dance party if someone has a >>>> MAGICAL >>>> >>>> >> > ZOMBRERO >>>> >>>> >> > on >>>> >>>> >> > their costume. >>>> >>>> >> > >>>> >>>> >> > That is all. >>>> >>>> >> > >>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes < >>>> figarus@xxxxxxxxx> >>>> >>>> >> > wrote: >>>> >>>> >> >> >>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i keep >>>> >>>> >> >> forgetting >>>> >>>> >> >> to >>>> >>>> >> >> check there but the wolf man idea reminded me >>>> >>>> >> >> >>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe < >>>> alan.wolfe@xxxxxxxxx> >>>> >>>> >> >> wrote: >>>> >>>> >> >>> >>>> >>>> >> >>> oh awesome eric >>>> >>>> >> >>> >>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it might >>>> be an >>>> >>>> >> >>> application for that machine learnin stuff!) >>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes < >>>> figarus@xxxxxxxxx> >>>> >>>> >> >>> wrote: >>>> >>>> >> >>>> >>>> >>>> >> >>>> haha yeah, like i picture the area being filled with laid >>>> back >>>> >>>> >> >>>> pretty >>>> >>>> >> >>>> cool undead dudes. >>>> >>>> >> >>>> >>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info: >>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >>>> >>>> >> >>>> >>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe >>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx> >>>> >>>> >> >>>> wrote: >>>> >>>> >> >>>>> >>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part of >>>> this >>>> >>>> >> >>>>> party) >>>> >>>> >> >>>>> about like, what all the monsters do when no one is >>>> lookin... >>>> >>>> >> >>>>> >>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh crap >>>> here >>>> >>>> >> >>>>> come >>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and start >>>> >>>> >> >>>>> grunting >>>> >>>> >> >>>>> hehe >>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe >>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx> >>>> >>>> >> >>>>> wrote: >>>> >>>> >> >>>>>> >>>> >>>> >> >>>>>> okies (: >>>> >>>> >> >>>>>> >>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes >>>> >>>> >> >>>>>> <figarus@xxxxxxxxx> >>>> >>>> >> >>>>>> wrote: >>>> >>>> >> >>>>>>> >>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where you >>>> >>>> >> >>>>>>> crash a >>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that in >>>> - why >>>> >>>> >> >>>>>>> not? >>>> >>>> >> >>>>>>> >>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe >>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx> >>>> >>>> >> >>>>>>> wrote: >>>> >>>> >> >>>>>>>> >>>> >>>> >> >>>>>>>> yeah it kinda would (: >>>> >>>> >> >>>>>>>> >>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline now, >>>> does >>>> >>>> >> >>>>>>>> that >>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the >>>> storyline >>>> >>>> >> >>>>>>>> so >>>> >>>> >> >>>>>>>> much? (i'm >>>> >>>> >> >>>>>>>> assuming that they won't) >>>> >>>> >> >>>>>>>> >>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things like >>>> >>>> >> >>>>>>>> becoming >>>> >>>> >> >>>>>>>> a >>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of a >>>> >>>> >> >>>>>>>> sandboxed >>>> >>>> >> >>>>>>>> area - >>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf >>>> temporarily and >>>> >>>> >> >>>>>>>> are >>>> >>>> >> >>>>>>>> limited >>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let out >>>> - er >>>> >>>> >> >>>>>>>> yeah, like >>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for >>>> the >>>> >>>> >> >>>>>>>> rest of >>>> >>>> >> >>>>>>>> the game? >>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >>>> >>>> >> >>>>>>>> wrote: >>>> >>>> >> >>>>>>>>> >>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become a >>>> >>>> >> >>>>>>>>> were-creature >>>> >>>> >> >>>>>>>>> or undead as well >>>> >>>> >> >>>>>>>>> >>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P >>>> >>>> >> >>>>>>>>> >>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >>>> >>>> >> >>>>>>>>> wrote: >>>> >>>> >> >>>>>>>>>> >>>> >>>> >> >>>>>>>>>> and explanation for everyone else... >>>> >>>> >> >>>>>>>>>> >>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and >>>> kent >>>> >>>> >> >>>>>>>>>> were >>>> >>>> >> >>>>>>>>>> makin >>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman. >>>> >>>> >> >>>>>>>>>> >>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the >>>> castlevania >>>> >>>> >> >>>>>>>>>> games >>>> >>>> >> >>>>>>>>>> hehe >>>> >>>> >> >>>>>>>>>> >>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating his >>>> ice >>>> >>>> >> >>>>>>>>>> cream >>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he >>>> got sad >>>> >>>> >> >>>>>>>>>> >>>> >>>> >> >>>>>>>>>> yeah... hahah >>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in >>>> the >>>> >>>> >> >>>>>>>>>>> olde >>>> >>>> >> >>>>>>>>>>> english way haha) but... >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, i >>>> was >>>> >>>> >> >>>>>>>>>>> thinking >>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party >>>> w/ >>>> >>>> >> >>>>>>>>>>> vampires >>>> >>>> >> >>>>>>>>>>> and >>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd be >>>> a >>>> >>>> >> >>>>>>>>>>> chill >>>> >>>> >> >>>>>>>>>>> palce >>>> >>>> >> >>>>>>>>>>> to hang out and stuff >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a >>>> paladin or >>>> >>>> >> >>>>>>>>>>> something they'd rip you up >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game >>>> (maybe you >>>> >>>> >> >>>>>>>>>>> can >>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone >>>> undead >>>> >>>> >> >>>>>>>>>>> in >>>> >>>> >> >>>>>>>>>>> your party they >>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice >>>> cream >>>> >>>> >> >>>>>>>>>>> there >>>> >>>> >> >>>>>>>>>>> maybe lol >>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >>>> >>>> >> >>>>>>>>>>> wrote: >>>> >>>> >> >>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things >>>> everywhere! >>>> >>>> >> >>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen >>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird hidden >>>> mini >>>> >>>> >> >>>>>>>>>>>>> bonuses? >>>> >>>> >> >>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream! >>>> >>>> >> >>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (: >>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites for >>>> all >>>> >>>> >> >>>>>>>>>>>>>> the >>>> >>>> >> >>>>>>>>>>>>>> art >>>> >>>> >> >>>>>>>>>>>>>> or something? >>>> >>>> >> >>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes >>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level >>>> where >>>> >>>> >> >>>>>>>>>>>>>>> you >>>> >>>> >> >>>>>>>>>>>>>>> get >>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music, >>>> etc. >>>> >>>> >> >>>>>>>>>>>>>>> but >>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan >>>> >>>> >> >>>>>>>>>>>>>>> shhhh >>>> >>>> >> >>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz >>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >>>> >>>> >> >>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman >>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that >>>> roxors in >>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound is >>>> all >>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit >>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, >>>> you >>>> >>>> >> >>>>>>>>>>>>>>>>> don't >>>> >>>> >> >>>>>>>>>>>>>>>>> just >>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move >>>> onto >>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2 >>>> or 3 >>>> >>>> >> >>>>>>>>>>>>>>>>> coats >>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its >>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - >>>> it >>>> >>>> >> >>>>>>>>>>>>>>>>> will >>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically >>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc) >>>> by >>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready >>>> >>>> >> >>>>>>>>>>>>>>>>> for release. >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :) >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in >>>> >>>> >> >>>>>>>>>>>>>>>>> either >>>> >>>> >> >>>>>>>>>>>>>>>>> this >>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have >>>> time >>>> >>>> >> >>>>>>>>>>>>>>>>> for!) >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want >>>> to >>>> >>>> >> >>>>>>>>>>>>>>>>> balance >>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount >>>> of >>>> >>>> >> >>>>>>>>>>>>>>>>> art >>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one >>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much. >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but >>>> there's no >>>> >>>> >> >>>>>>>>>>>>>>>>> sound, >>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i code >>>> in >>>> >>>> >> >>>>>>>>>>>>>>>>> sound >>>> >>>> >> >>>>>>>>>>>>>>>>> support. >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but >>>> keeping >>>> >>>> >> >>>>>>>>>>>>>>>>> everyone >>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all on >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>> same >>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for >>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still >>>> hammering >>>> >>>> >> >>>>>>>>>>>>>>>>> things >>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more >>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away. >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making >>>> their >>>> >>>> >> >>>>>>>>>>>>>>>>> content >>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from >>>> start >>>> >>>> >> >>>>>>>>>>>>>>>>> to >>>> >>>> >> >>>>>>>>>>>>>>>>> finish. >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note >>>> that it >>>> >>>> >> >>>>>>>>>>>>>>>>> isnt >>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully >>>> playable) >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug fixes >>>> and >>>> >>>> >> >>>>>>>>>>>>>>>>> final >>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe >>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and >>>> wait >>>> >>>> >> >>>>>>>>>>>>>>>>>> on the >>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be >>>> waiting >>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months >>>> longer >>>> >>>> >> >>>>>>>>>>>>>>>>>> and >>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >>>> >>>> >> >>>>>>>>>>>>>>>>>> else done. >>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up >>>> >>>> >> >>>>>>>>>>>>>>>>>> creating >>>> >>>> >> >>>>>>>>>>>>>>>>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us closer >>>> and >>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full >>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's >>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for >>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as >>>> soon as >>>> >>>> >> >>>>>>>>>>>>>>>>>> we >>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game >>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (: >>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent >>>> Petersen >>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We >>>> will >>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit >>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will >>>> fit >>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the >>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be >>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have >>>> >>>> >> >>>>>>>>>>>>>>>>>>> created >>>> >>>> >> >>>>>>>>>>>>>>>>>>> then. >>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew >>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland >>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to >>>> work on >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan >>>> Wolfe >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do >>>> #4 if >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want >>>> to!!). >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan >>>> Wolfe >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave >>>> has >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and >>>> gotten >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level >>>> editor) >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of this >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this >>>> cave is >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, >>>> Eric was >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because >>>> we've >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this >>>> map >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of >>>> where >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that >>>> is a >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as >>>> wanting to >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the >>>> props >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I >>>> don't >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which >>>> will >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to >>>> get >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are >>>> just >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick >>>> fixes and >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe >>>> not) >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the >>>> rocks >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still >>>> fall >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting >>>> still >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA >>>> pass or >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of >>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense >>>> from >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the >>>> end of >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week. >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking >>>> ass >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (: >>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>>> >>>> >>>> >> >>>>>>>>>>> >>>> >>>> >> >>>>>>>>>> >>>> >>>> >> >>>>>>>>> >>>> >>>> >> >>>>>>>> >>>> >>>> >> >>>>>>> >>>> >>>> >> >>>>>> >>>> >>>> >> >>>>> >>>> >>>> >> >>>> >>>> >>>> >> >>> >>>> >>>> >> >> >>>> >>>> >> > >>>> >>>> >> > >>>> >>>> >> >>>> >>>> > >>>> >>>> > >>>> >>>> >>>> >>> >>>> >> >>>> > >>>> > >>>> >>>> >>> >> >