[project1dev] Re: The tail end of milestone 1

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 20 May 2009 15:44:19 -0400

definitely lots or weird hidden mini things everywhere!

On Wed, May 20, 2009 at 3:38 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Speaking of that are we going to have weird hidden mini bonuses?
>
> Alan, you still owe me dracula eating ice cream!
>
>
> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> lol that's awesome (:
>>
>> are you thinking of using billboarded sprites for all the art or
>> something?
>>
>>
>> On Wed, May 20, 2009 at 12:35 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> secretly, wurmz and i are planning a mini level where you get thrown into
>>> a land w/ pixel art and 8 bit music, etc. but dont tell alan shhhh
>>>
>>>
>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I agree; 8-bit is awesome.
>>>>
>>>>
>>>>
>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman <
>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>
>>>>> I think we should make an epic game that roxors in the graphic and
>>>>> coding department but the sound is all 8bit old school!!!! Sorry had a lot
>>>>> of sugar for lunch :p
>>>>>
>>>>> Sent from my BlackBerry
>>>>>
>>>>> ------------------------------
>>>>> *From*: figarus@xxxxxxxxx
>>>>> *Date*: Wed, 20 May 2009 18:33:34 +0000
>>>>>
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>>  Not just games... When you paint a picture, you don't just focus on
>>>>> the nose till its perfect then move onto the eyes. We'll build the 
>>>>> structure
>>>>> of the game first but it'll take 2 or 3 coats of paint before its done. 
>>>>> Even
>>>>> while the milestone 1 is "done" - it will likely be drastically altered
>>>>> visually and mechanically (sound etc) by the time the game is ready for
>>>>> release.
>>>>>
>>>>> Baby steps :)
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Alan Wolfe
>>>>> *Date*: Wed, 20 May 2009 11:11:24 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>> oh and yeah, hopefully sound will be coming in either this milestone or
>>>>> next (depending on what we have time for!)
>>>>>
>>>>> another thing about the milestones is we want to balance the amount of
>>>>> tech work needed and the amount of art work needed so that one side isn't
>>>>> waiting on the other too much.
>>>>>
>>>>> like if the cave is prettied up 100% but there's no sound, you artists
>>>>> shouldnt have to wait while i code in sound support.
>>>>>
>>>>> You could move onto the next milestone but keeping everyone focused on
>>>>> the same area and keeping us all on the same page (at least for now in the
>>>>> beginning while we are still hammering things out) is worth more than 
>>>>> being
>>>>> fully feature complete right away.
>>>>>
>>>>> This is a pretty common thing for games too
>>>>>
>>>>> Like, games work towards alpha while making their content (maps, art,
>>>>> etc).
>>>>>
>>>>> Alpha means the game is fully playable from start to finish.
>>>>>
>>>>> Beta means that it's feature complete (note that it isnt feature
>>>>> complete until AFTER it's fully playable)
>>>>>
>>>>> then from beta to release, it's just bug fixes and final spit and
>>>>> pollish (:
>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Yeah exactly
>>>>>>
>>>>>> we don't want to sit around in one area and wait on the entire game to
>>>>>> be fleshed out, or we'd be waiting forever and be stuck on this cave for
>>>>>> months and months and months longer and meanwhile have nothing else done.
>>>>>>
>>>>>> The purpose of the milestones is to break up creating the game into
>>>>>> bitesized chunks that get us closer and closer to a full featureset and a
>>>>>> full game.
>>>>>>
>>>>>> We'll come back to it, but it's served it's purpose for now and is
>>>>>> like 90% of the way there so as soon as we have more of a game world we 
>>>>>> can
>>>>>> hook it in and finish it up (:
>>>>>>   On Wed, May 20, 2009 at 10:44 AM, Kent Petersen 
>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I believe adding sound is a large task. We will revisit the cave
>>>>>>> later once we know where it will fit into the world and we will be able 
>>>>>>> to
>>>>>>> add in all the new features we have created then.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew Freeland <
>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> By the way I Think an important thing to work on some sound
>>>>>>>> milestones before we move away from the mine. Just a thought.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Oh and Eric wants to do #5, and i will do #4 if no one else wants
>>>>>>>>> to (but feel free if you want to!!).
>>>>>>>>>
>>>>>>>>> And i'll be doin #6 for sure.
>>>>>>>>>
>>>>>>>>> not sure how the rest of it falls! (:
>>>>>>>>>  On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Hey Everyone,
>>>>>>>>>>
>>>>>>>>>> This first milestone working on the cave has worked out a lot of
>>>>>>>>>> issues with workflow and gotten us a basic set of features (enemy 
>>>>>>>>>> pathing,
>>>>>>>>>> AI and a basic level editor) and preformance upgrades.
>>>>>>>>>>
>>>>>>>>>> These were some of the main goals of this first milestone so
>>>>>>>>>> mission accomplished!
>>>>>>>>>>
>>>>>>>>>> Since we don't know where exactly this cave is going to fit in
>>>>>>>>>> with the rest of the world, Eric was thinking it would be best (even 
>>>>>>>>>> for the
>>>>>>>>>> sake of sanity because we've been working on this area for so long) 
>>>>>>>>>> to forgo
>>>>>>>>>> to pollish phase of this map and leave it at about 90% finished 
>>>>>>>>>> until we do
>>>>>>>>>> know the details of where it's going in the world and can finish it 
>>>>>>>>>> up then,
>>>>>>>>>> and I agree that is a good idea.
>>>>>>>>>>
>>>>>>>>>> Here's the things he identified as wanting to finish up before we
>>>>>>>>>> move on:
>>>>>>>>>>
>>>>>>>>>> #1) Put the new boss art in
>>>>>>>>>> #2) Animate the dog men
>>>>>>>>>> #3) Replace the stationary miner art
>>>>>>>>>> #4) Finish decorating the cave with the props we have (and any
>>>>>>>>>> that anyone is working on)
>>>>>>>>>> #5) Do a lighting pass
>>>>>>>>>> #6) I want to do an optimization pass for the models cause i think
>>>>>>>>>> a few models we can reduce the number of verts without losing any 
>>>>>>>>>> major
>>>>>>>>>> visual quality (and i'll run the simplified models by everyone 
>>>>>>>>>> before i
>>>>>>>>>> check them in to make sure I don't ugly things up too much).  This 
>>>>>>>>>> should
>>>>>>>>>> boost overall performance which will let us place more objects while
>>>>>>>>>> maintaining higher frame rates.
>>>>>>>>>>
>>>>>>>>>> Anything else that anyone really wants to get in or does that
>>>>>>>>>> sound ok to everyone?
>>>>>>>>>>
>>>>>>>>>> There are some known issues that we are just going to leave for
>>>>>>>>>> now (unless they are quick fixes and anyone wants to tackle any!), 
>>>>>>>>>> that
>>>>>>>>>> we'll deal with when we come back to the cave later on:
>>>>>>>>>>
>>>>>>>>>> * the boss is too tall and clips through the bridge (might be
>>>>>>>>>> fixed with new art but maybe not)
>>>>>>>>>> * you can walk around and through the rocks that caved in
>>>>>>>>>> * theres places in the map you can still fall through the ground
>>>>>>>>>> into infinity
>>>>>>>>>> * there's a few places where z fighting still happens
>>>>>>>>>> * Others: we haven't gone through a QA pass or play tested it to
>>>>>>>>>> find the bugs we don't know about.
>>>>>>>>>>
>>>>>>>>>> Eric and I are finalizing the details of the 2nd milestone to make
>>>>>>>>>> sure it makes sense from both a creative and technical POV and the 
>>>>>>>>>> details
>>>>>>>>>> will be released by the end of the week.
>>>>>>>>>>
>>>>>>>>>> Great job everyone, we are really kicking ass and this is shaping
>>>>>>>>>> up to be a great team! (:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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