i liked 7 but i drew the line after that hehe maybe it was cause i thought Aeris was kinda hot :P On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I feel the exact same way man. Square lost something for me in between FF7 > and 8. In all honesty, I don't think 7 was that amazing of a game. It was > just very new and very revolutionary and quite amazing for its time. > > > On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah i agree w/ you eric and kent >> >> when i saw the gave advertised the disney rpg and the people with >> keyswords really turned me off on it. >> >> That was a ways after the time when i had lost all faith in square as well >> so i wasnt likely (nor am i likely) to play a squaresoft RPG again hehe :P >> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote: >> >>> Ya I'm not a huge disney guy but the game felt like going to disneyland >>> as a kid. >>> Sent via BlackBerry from T-Mobile >>> >>> -----Original Message----- >>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>> >>> Date: Thu, 21 May 2009 12:47:46 >>> To: <project1dev@xxxxxxxxxxxxx> >>> Subject: [project1dev] Re: The tail end of milestone 1 >>> >>> >>> The Disney thing turned me off at first too, but once you got past >>> that you could see the gameplay really carried the entire experience, >>> start to finish. Then it just became an enhancer. >>> >>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>> wrote: >>> > I didn't like kingdom hearts. Never got into it. I tried to play >>> through the >>> > game quite a few times but I was never able to log enough time to beat >>> Alice >>> > and Wonderland. To me, there was nothing extra special about the game. >>> It >>> > was just another RPG with Disney characters >>> > >>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland < >>> mattthefiend@xxxxxxxxx> >>> > wrote: >>> >> >>> >> Yeah, Kingdom hearts was a great game. Except for all the quick-time >>> >> events. I would really like to make something like that. Especially >>> one that >>> >> is all encompassing of the RPG types and genres with plenty of homage >>> to the >>> >> old school SNES games, I think that is a nice delivery method. If we >>> could >>> >> do something that it would be amazing. >>> >> >>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx> >>> wrote: >>> >>> >>> >>> i really loved the atmosphere of kingdom hearts, i think thats what >>> set >>> >>> it apart from other games for me... definitely want to capture that >>> magic in >>> >>> our game :) >>> >>> >>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <crysalim@xxxxxxxxx >>> > >>> >>> wrote: >>> >>>> >>> >>>> It was really innovative, each world was almost a game by itself >>> >>>> (introduced a new playing mechanic in each world or something.. and >>> >>>> that would help you get through the world) >>> >>>> >>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> >>>> wrote: >>> >>>> > Hey, how did kingdom hearts work? >>> >>>> > >>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono < >>> crysalim@xxxxxxxxx> >>> >>>> > wrote: >>> >>>> >> >>> >>>> >> The way things are sounding, having a world system like Kingdom >>> >>>> >> Hearts >>> >>>> >> would allow for a lot of the cool ideas everyone is suggesting. >>> I >>> >>>> >> think the way they tackled the game was creating a very immersive >>> >>>> >> overall story, and then figured out ways to tie in the individual >>> >>>> >> worlds. >>> >>>> >> >>> >>>> >> Basically to use Eric's analogy, you draw the background of the >>> >>>> >> canvas >>> >>>> >> first, and then fill it in with the foreground pieces. >>> Background >>> >>>> >> would be the linear overall story, and the foreground would be >>> the >>> >>>> >> individual worlds (such as where the cave would go) >>> >>>> >> >>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >>> >>>> >> <mattthefiend@xxxxxxxxx> wrote: >>> >>>> >> > We can only have a monster dance party if someone has a MAGICAL >>> >>>> >> > ZOMBRERO >>> >>>> >> > on >>> >>>> >> > their costume. >>> >>>> >> > >>> >>>> >> > That is all. >>> >>>> >> > >>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes < >>> figarus@xxxxxxxxx> >>> >>>> >> > wrote: >>> >>>> >> >> >>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i keep >>> >>>> >> >> forgetting >>> >>>> >> >> to >>> >>>> >> >> check there but the wolf man idea reminded me >>> >>>> >> >> >>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe < >>> alan.wolfe@xxxxxxxxx> >>> >>>> >> >> wrote: >>> >>>> >> >>> >>> >>>> >> >>> oh awesome eric >>> >>>> >> >>> >>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it might be >>> an >>> >>>> >> >>> application for that machine learnin stuff!) >>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes < >>> figarus@xxxxxxxxx> >>> >>>> >> >>> wrote: >>> >>>> >> >>>> >>> >>>> >> >>>> haha yeah, like i picture the area being filled with laid >>> back >>> >>>> >> >>>> pretty >>> >>>> >> >>>> cool undead dudes. >>> >>>> >> >>>> >>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info: >>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >>> >>>> >> >>>> >>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe >>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx> >>> >>>> >> >>>> wrote: >>> >>>> >> >>>>> >>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part of >>> this >>> >>>> >> >>>>> party) >>> >>>> >> >>>>> about like, what all the monsters do when no one is >>> lookin... >>> >>>> >> >>>>> >>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh crap >>> here >>> >>>> >> >>>>> come >>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and start >>> >>>> >> >>>>> grunting >>> >>>> >> >>>>> hehe >>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe >>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx> >>> >>>> >> >>>>> wrote: >>> >>>> >> >>>>>> >>> >>>> >> >>>>>> okies (: >>> >>>> >> >>>>>> >>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes >>> >>>> >> >>>>>> <figarus@xxxxxxxxx> >>> >>>> >> >>>>>> wrote: >>> >>>> >> >>>>>>> >>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where you >>> >>>> >> >>>>>>> crash a >>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that in - >>> why >>> >>>> >> >>>>>>> not? >>> >>>> >> >>>>>>> >>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe >>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx> >>> >>>> >> >>>>>>> wrote: >>> >>>> >> >>>>>>>> >>> >>>> >> >>>>>>>> yeah it kinda would (: >>> >>>> >> >>>>>>>> >>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline now, >>> does >>> >>>> >> >>>>>>>> that >>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the >>> storyline >>> >>>> >> >>>>>>>> so >>> >>>> >> >>>>>>>> much? (i'm >>> >>>> >> >>>>>>>> assuming that they won't) >>> >>>> >> >>>>>>>> >>> >>>> >> >>>>>>>> And how much leeway do we have for optional things like >>> >>>> >> >>>>>>>> becoming >>> >>>> >> >>>>>>>> a >>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of a >>> >>>> >> >>>>>>>> sandboxed >>> >>>> >> >>>>>>>> area - >>> >>>> >> >>>>>>>> like a quest where you can become a warewolf temporarily >>> and >>> >>>> >> >>>>>>>> are >>> >>>> >> >>>>>>>> limited >>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let out >>> - er >>> >>>> >> >>>>>>>> yeah, like >>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for the >>> >>>> >> >>>>>>>> rest of >>> >>>> >> >>>>>>>> the game? >>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >>> >>>> >> >>>>>>>> wrote: >>> >>>> >> >>>>>>>>> >>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become a >>> >>>> >> >>>>>>>>> were-creature >>> >>>> >> >>>>>>>>> or undead as well >>> >>>> >> >>>>>>>>> >>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P >>> >>>> >> >>>>>>>>> >>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >>> >>>> >> >>>>>>>>> wrote: >>> >>>> >> >>>>>>>>>> >>> >>>> >> >>>>>>>>>> and explanation for everyone else... >>> >>>> >> >>>>>>>>>> >>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and kent >>> >>>> >> >>>>>>>>>> were >>> >>>> >> >>>>>>>>>> makin >>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman. >>> >>>> >> >>>>>>>>>> >>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the >>> castlevania >>> >>>> >> >>>>>>>>>> games >>> >>>> >> >>>>>>>>>> hehe >>> >>>> >> >>>>>>>>>> >>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating his >>> ice >>> >>>> >> >>>>>>>>>> cream >>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he got >>> sad >>> >>>> >> >>>>>>>>>> >>> >>>> >> >>>>>>>>>> yeah... hahah >>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in >>> the >>> >>>> >> >>>>>>>>>>> olde >>> >>>> >> >>>>>>>>>>> english way haha) but... >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, i >>> was >>> >>>> >> >>>>>>>>>>> thinking >>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party w/ >>> >>>> >> >>>>>>>>>>> vampires >>> >>>> >> >>>>>>>>>>> and >>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd be a >>> >>>> >> >>>>>>>>>>> chill >>> >>>> >> >>>>>>>>>>> palce >>> >>>> >> >>>>>>>>>>> to hang out and stuff >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a >>> paladin or >>> >>>> >> >>>>>>>>>>> something they'd rip you up >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game (maybe >>> you >>> >>>> >> >>>>>>>>>>> can >>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone >>> undead >>> >>>> >> >>>>>>>>>>> in >>> >>>> >> >>>>>>>>>>> your party they >>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice >>> cream >>> >>>> >> >>>>>>>>>>> there >>> >>>> >> >>>>>>>>>>> maybe lol >>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >>> >>>> >> >>>>>>>>>>> wrote: >>> >>>> >> >>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things >>> everywhere! >>> >>>> >> >>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen >>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird hidden >>> mini >>> >>>> >> >>>>>>>>>>>>> bonuses? >>> >>>> >> >>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream! >>> >>>> >> >>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (: >>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites for >>> all >>> >>>> >> >>>>>>>>>>>>>> the >>> >>>> >> >>>>>>>>>>>>>> art >>> >>>> >> >>>>>>>>>>>>>> or something? >>> >>>> >> >>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes >>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level >>> where >>> >>>> >> >>>>>>>>>>>>>>> you >>> >>>> >> >>>>>>>>>>>>>>> get >>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music, >>> etc. >>> >>>> >> >>>>>>>>>>>>>>> but >>> >>>> >> >>>>>>>>>>>>>>> dont tell alan >>> >>>> >> >>>>>>>>>>>>>>> shhhh >>> >>>> >> >>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz >>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >>> >>>> >> >>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman >>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that roxors >>> in >>> >>>> >> >>>>>>>>>>>>>>>>> the >>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound is >>> all >>> >>>> >> >>>>>>>>>>>>>>>>> 8bit >>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, you >>> >>>> >> >>>>>>>>>>>>>>>>> don't >>> >>>> >> >>>>>>>>>>>>>>>>> just >>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move >>> onto >>> >>>> >> >>>>>>>>>>>>>>>>> the >>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2 or >>> 3 >>> >>>> >> >>>>>>>>>>>>>>>>> coats >>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its >>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - it >>> >>>> >> >>>>>>>>>>>>>>>>> will >>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically >>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc) >>> by >>> >>>> >> >>>>>>>>>>>>>>>>> the >>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready >>> >>>> >> >>>>>>>>>>>>>>>>> for release. >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :) >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in >>> >>>> >> >>>>>>>>>>>>>>>>> either >>> >>>> >> >>>>>>>>>>>>>>>>> this >>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have >>> time >>> >>>> >> >>>>>>>>>>>>>>>>> for!) >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want >>> to >>> >>>> >> >>>>>>>>>>>>>>>>> balance >>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount >>> of >>> >>>> >> >>>>>>>>>>>>>>>>> art >>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one >>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much. >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but >>> there's no >>> >>>> >> >>>>>>>>>>>>>>>>> sound, >>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i code >>> in >>> >>>> >> >>>>>>>>>>>>>>>>> sound >>> >>>> >> >>>>>>>>>>>>>>>>> support. >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but >>> keeping >>> >>>> >> >>>>>>>>>>>>>>>>> everyone >>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all on >>> the >>> >>>> >> >>>>>>>>>>>>>>>>> same >>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for >>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still >>> hammering >>> >>>> >> >>>>>>>>>>>>>>>>> things >>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more >>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away. >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making >>> their >>> >>>> >> >>>>>>>>>>>>>>>>> content >>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from >>> start >>> >>>> >> >>>>>>>>>>>>>>>>> to >>> >>>> >> >>>>>>>>>>>>>>>>> finish. >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note >>> that it >>> >>>> >> >>>>>>>>>>>>>>>>> isnt >>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully >>> playable) >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug fixes >>> and >>> >>>> >> >>>>>>>>>>>>>>>>> final >>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe >>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >>> >>>> >> >>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and >>> wait >>> >>>> >> >>>>>>>>>>>>>>>>>> on the >>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be >>> waiting >>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months >>> longer >>> >>>> >> >>>>>>>>>>>>>>>>>> and >>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >>> >>>> >> >>>>>>>>>>>>>>>>>> else done. >>> >>>> >> >>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up >>> >>>> >> >>>>>>>>>>>>>>>>>> creating >>> >>>> >> >>>>>>>>>>>>>>>>>> the >>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us closer >>> and >>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full >>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >>> >>>> >> >>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's >>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for >>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as >>> soon as >>> >>>> >> >>>>>>>>>>>>>>>>>> we >>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game >>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (: >>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent >>> Petersen >>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We >>> will >>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit >>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will fit >>> >>>> >> >>>>>>>>>>>>>>>>>>> into the >>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be >>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have >>> >>>> >> >>>>>>>>>>>>>>>>>>> created >>> >>>> >> >>>>>>>>>>>>>>>>>>> then. >>> >>>> >> >>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew >>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland >>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to >>> work on >>> >>>> >> >>>>>>>>>>>>>>>>>>>> some >>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from >>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine. >>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe >>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do >>> #4 if >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want >>> to!!). >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (: >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe >>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave >>> has >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and >>> gotten >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level >>> editor) >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of this >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this >>> cave is >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, Eric >>> was >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because we've >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this >>> map >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of >>> where >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that is >>> a >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as wanting >>> to >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the >>> props >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for >>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce >>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I >>> don't >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which >>> will >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to >>> get >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are >>> just >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick fixes >>> and >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to >>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through >>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe >>> not) >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the >>> rocks >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still >>> fall >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting >>> still >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA >>> pass or >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about. >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of >>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense from >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the >>> end of >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week. >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking >>> ass >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (: >>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>>> >>> >>>> >> >>>>>>>>>>> >>> >>>> >> >>>>>>>>>> >>> >>>> >> >>>>>>>>> >>> >>>> >> >>>>>>>> >>> >>>> >> >>>>>>> >>> >>>> >> >>>>>> >>> >>>> >> >>>>> >>> >>>> >> >>>> >>> >>>> >> >>> >>> >>>> >> >> >>> >>>> >> > >>> >>>> >> > >>> >>>> >> >>> >>>> > >>> >>>> > >>> >>>> >>> >>> >>> >> >>> > >>> > >>> >>> >> >