[project1dev] Re: The tail end of milestone 1

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 13:36:49 -0700

i liked 7 but i drew the line after that hehe

maybe it was cause i thought Aeris was kinda hot :P

On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I feel the exact same way man. Square lost something for me in between FF7
> and 8. In all honesty, I don't think 7 was that amazing of a game. It was
> just very new and very revolutionary and quite amazing for its time.
>
>
> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah i agree w/ you eric and kent
>>
>> when i saw the gave advertised the disney rpg and the people with
>> keyswords really turned me off on it.
>>
>> That was a ways after the time when i had lost all faith in square as well
>> so i wasnt likely (nor am i likely) to play a squaresoft RPG again hehe :P
>>   On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>>
>>> Ya I'm not a huge disney guy but the game felt like going to disneyland
>>> as a kid.
>>> Sent via BlackBerry from T-Mobile
>>>
>>>  -----Original Message-----
>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>
>>> Date: Thu, 21 May 2009 12:47:46
>>> To: <project1dev@xxxxxxxxxxxxx>
>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>
>>>
>>> The Disney thing turned me off at first too, but once you got past
>>> that you could see the gameplay really carried the entire experience,
>>> start to finish.  Then it just became an enhancer.
>>>
>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>> wrote:
>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>>> through the
>>> > game quite a few times but I was never able to log enough time to beat
>>> Alice
>>> > and Wonderland. To me, there was nothing extra special about the game.
>>> It
>>> > was just another RPG with Disney characters
>>> >
>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx>
>>> > wrote:
>>> >>
>>> >> Yeah, Kingdom hearts was a great game. Except for all the quick-time
>>> >> events. I would really like to make something like that. Especially
>>> one that
>>> >> is all encompassing of the RPG types and genres with plenty of homage
>>> to the
>>> >> old school SNES games, I think that is a nice delivery method. If we
>>> could
>>> >> do something that it would be amazing.
>>> >>
>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx>
>>> wrote:
>>> >>>
>>> >>> i really loved the atmosphere of kingdom hearts, i think thats what
>>> set
>>> >>> it apart from other games for me... definitely want to capture that
>>> magic in
>>> >>> our game :)
>>> >>>
>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <crysalim@xxxxxxxxx
>>> >
>>> >>> wrote:
>>> >>>>
>>> >>>> It was really innovative, each world was almost a game by itself
>>> >>>> (introduced a new playing mechanic in each world or something.. and
>>> >>>> that would help you get through the world)
>>> >>>>
>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> >>>> wrote:
>>> >>>> > Hey, how did kingdom hearts work?
>>> >>>> >
>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <
>>> crysalim@xxxxxxxxx>
>>> >>>> > wrote:
>>> >>>> >>
>>> >>>> >> The way things are sounding, having a world system like Kingdom
>>> >>>> >> Hearts
>>> >>>> >> would allow for a lot of the cool ideas everyone is suggesting.
>>>  I
>>> >>>> >> think the way they tackled the game was creating a very immersive
>>> >>>> >> overall story, and then figured out ways to tie in the individual
>>> >>>> >> worlds.
>>> >>>> >>
>>> >>>> >> Basically to use Eric's analogy, you draw the background of the
>>> >>>> >> canvas
>>> >>>> >> first, and then fill it in with the foreground pieces.
>>>  Background
>>> >>>> >> would be the linear overall story, and the foreground would be
>>> the
>>> >>>> >> individual worlds (such as where the cave would go)
>>> >>>> >>
>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>> >>>> >> > We can only have a monster dance party if someone has a MAGICAL
>>> >>>> >> > ZOMBRERO
>>> >>>> >> > on
>>> >>>> >> > their costume.
>>> >>>> >> >
>>> >>>> >> > That is all.
>>> >>>> >> >
>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <
>>> figarus@xxxxxxxxx>
>>> >>>> >> > wrote:
>>> >>>> >> >>
>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i keep
>>> >>>> >> >> forgetting
>>> >>>> >> >> to
>>> >>>> >> >> check there but the wolf man idea reminded me
>>> >>>> >> >>
>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <
>>> alan.wolfe@xxxxxxxxx>
>>> >>>> >> >> wrote:
>>> >>>> >> >>>
>>> >>>> >> >>> oh awesome eric
>>> >>>> >> >>>
>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it might be
>>> an
>>> >>>> >> >>> application for that machine learnin stuff!)
>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <
>>> figarus@xxxxxxxxx>
>>> >>>> >> >>> wrote:
>>> >>>> >> >>>>
>>> >>>> >> >>>> haha yeah, like i picture the area being filled with laid
>>> back
>>> >>>> >> >>>> pretty
>>> >>>> >> >>>> cool undead dudes.
>>> >>>> >> >>>>
>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>> >>>> >> >>>>
>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>>> >>>> >> >>>> wrote:
>>> >>>> >> >>>>>
>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part of
>>> this
>>> >>>> >> >>>>> party)
>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>>> lookin...
>>> >>>> >> >>>>>
>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh crap
>>> here
>>> >>>> >> >>>>> come
>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and start
>>> >>>> >> >>>>> grunting
>>> >>>> >> >>>>> hehe
>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>>> >>>> >> >>>>> wrote:
>>> >>>> >> >>>>>>
>>> >>>> >> >>>>>> okies (:
>>> >>>> >> >>>>>>
>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>>> >>>> >> >>>>>> wrote:
>>> >>>> >> >>>>>>>
>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where you
>>> >>>> >> >>>>>>> crash a
>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that in -
>>> why
>>> >>>> >> >>>>>>> not?
>>> >>>> >> >>>>>>>
>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>>> >>>> >> >>>>>>> wrote:
>>> >>>> >> >>>>>>>>
>>> >>>> >> >>>>>>>> yeah it kinda would (:
>>> >>>> >> >>>>>>>>
>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline now,
>>> does
>>> >>>> >> >>>>>>>> that
>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>>> storyline
>>> >>>> >> >>>>>>>> so
>>> >>>> >> >>>>>>>> much?  (i'm
>>> >>>> >> >>>>>>>> assuming that they won't)
>>> >>>> >> >>>>>>>>
>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things like
>>> >>>> >> >>>>>>>> becoming
>>> >>>> >> >>>>>>>> a
>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of a
>>> >>>> >> >>>>>>>> sandboxed
>>> >>>> >> >>>>>>>> area -
>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf temporarily
>>> and
>>> >>>> >> >>>>>>>> are
>>> >>>> >> >>>>>>>> limited
>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let out
>>> - er
>>> >>>> >> >>>>>>>> yeah, like
>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for the
>>> >>>> >> >>>>>>>> rest of
>>> >>>> >> >>>>>>>> the game?
>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>> >>>> >> >>>>>>>> wrote:
>>> >>>> >> >>>>>>>>>
>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become a
>>> >>>> >> >>>>>>>>> were-creature
>>> >>>> >> >>>>>>>>> or undead as well
>>> >>>> >> >>>>>>>>>
>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P
>>> >>>> >> >>>>>>>>>
>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>> >>>> >> >>>>>>>>> wrote:
>>> >>>> >> >>>>>>>>>>
>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>>> >>>> >> >>>>>>>>>>
>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and kent
>>> >>>> >> >>>>>>>>>> were
>>> >>>> >> >>>>>>>>>> makin
>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman.
>>> >>>> >> >>>>>>>>>>
>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>>> castlevania
>>> >>>> >> >>>>>>>>>> games
>>> >>>> >> >>>>>>>>>> hehe
>>> >>>> >> >>>>>>>>>>
>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating his
>>> ice
>>> >>>> >> >>>>>>>>>> cream
>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he got
>>> sad
>>> >>>> >> >>>>>>>>>>
>>> >>>> >> >>>>>>>>>> yeah... hahah
>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in
>>> the
>>> >>>> >> >>>>>>>>>>> olde
>>> >>>> >> >>>>>>>>>>> english way haha) but...
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, i
>>> was
>>> >>>> >> >>>>>>>>>>> thinking
>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party w/
>>> >>>> >> >>>>>>>>>>> vampires
>>> >>>> >> >>>>>>>>>>> and
>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd be a
>>> >>>> >> >>>>>>>>>>> chill
>>> >>>> >> >>>>>>>>>>> palce
>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>>> paladin or
>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game (maybe
>>> you
>>> >>>> >> >>>>>>>>>>> can
>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone
>>> undead
>>> >>>> >> >>>>>>>>>>> in
>>> >>>> >> >>>>>>>>>>> your party they
>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice
>>> cream
>>> >>>> >> >>>>>>>>>>> there
>>> >>>> >> >>>>>>>>>>> maybe lol
>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>> >>>> >> >>>>>>>>>>> wrote:
>>> >>>> >> >>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>>> everywhere!
>>> >>>> >> >>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird hidden
>>> mini
>>> >>>> >> >>>>>>>>>>>>> bonuses?
>>> >>>> >> >>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream!
>>> >>>> >> >>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites for
>>> all
>>> >>>> >> >>>>>>>>>>>>>> the
>>> >>>> >> >>>>>>>>>>>>>> art
>>> >>>> >> >>>>>>>>>>>>>> or something?
>>> >>>> >> >>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes
>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level
>>> where
>>> >>>> >> >>>>>>>>>>>>>>> you
>>> >>>> >> >>>>>>>>>>>>>>> get
>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music,
>>> etc.
>>> >>>> >> >>>>>>>>>>>>>>> but
>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>>> >>>> >> >>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>> >>>> >> >>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman
>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that roxors
>>> in
>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound is
>>> all
>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, you
>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>>> >>>> >> >>>>>>>>>>>>>>>>> just
>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move
>>> onto
>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2 or
>>> 3
>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - it
>>> >>>> >> >>>>>>>>>>>>>>>>> will
>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc)
>>> by
>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in
>>> >>>> >> >>>>>>>>>>>>>>>>> either
>>> >>>> >> >>>>>>>>>>>>>>>>> this
>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have
>>> time
>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want
>>> to
>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount
>>> of
>>> >>>> >> >>>>>>>>>>>>>>>>> art
>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>>> there's no
>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i code
>>> in
>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but
>>> keeping
>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all on
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>> same
>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>>> hammering
>>> >>>> >> >>>>>>>>>>>>>>>>> things
>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away.
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making
>>> their
>>> >>>> >> >>>>>>>>>>>>>>>>> content
>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from
>>> start
>>> >>>> >> >>>>>>>>>>>>>>>>> to
>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note
>>> that it
>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>>> playable)
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug fixes
>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>> final
>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe
>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and
>>> wait
>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be
>>> waiting
>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months
>>> longer
>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up
>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us closer
>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's
>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as
>>> soon as
>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (:
>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>>> Petersen
>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We
>>> will
>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will fit
>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have
>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew
>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to
>>> work on
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe
>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do
>>> #4 if
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want
>>> to!!).
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave
>>> has
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and
>>> gotten
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
>>> editor)
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of this
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this
>>> cave is
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, Eric
>>> was
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because we've
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this
>>> map
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of
>>> where
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that is
>>> a
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as wanting
>>> to
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the
>>> props
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I
>>> don't
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which
>>> will
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to
>>> get
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are
>>> just
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick fixes
>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe
>>> not)
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the
>>> rocks
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still
>>> fall
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting
>>> still
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA
>>> pass or
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of
>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense from
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the
>>> end of
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking
>>> ass
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>>
>>> >>>> >> >>>>>>>>>>
>>> >>>> >> >>>>>>>>>
>>> >>>> >> >>>>>>>>
>>> >>>> >> >>>>>>>
>>> >>>> >> >>>>>>
>>> >>>> >> >>>>>
>>> >>>> >> >>>>
>>> >>>> >> >>>
>>> >>>> >> >>
>>> >>>> >> >
>>> >>>> >> >
>>> >>>> >>
>>> >>>> >
>>> >>>> >
>>> >>>>
>>> >>>
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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