[project1dev] Re: The tail end of milestone 1

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 20 May 2009 12:58:42 -0700

It would be pretty cool if you could somehow become a were-creature or
undead as well

I hope to see dracula drop his ice cream some day =P

On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> and explanation for everyone else...
>
> previously before i got a job makin games, me and kent were makin a side
> scrolling game where you played as megaman.
>
> the "main boss" was dracula from one of the castlevania games hehe
>
> we wanted to have a cut scene where he was eating his ice cream and it
> like, fell on the floor or something and he got sad
>
> yeah... hahah
> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> lol about dracula eating ice cream
>>
>> this might be a really gay idea (and i dont mean in the olde english way
>> haha) but...
>>
>> back when we were thinking more of an open world, i was thinking it would
>> be rad if there was like, a monster party w/ vampires and warewolves and
>> skeletons and stuff.
>>
>> if you went in there as something like that it'd be a chill palce to hang
>> out and stuff
>>
>> but if you went in there as a normal dude or a paladin or something they'd
>> rip you up
>>
>> if something at all fits like that in our game (maybe you can wear a
>> costume or maybe if you go in with someone undead in your party they are
>> cool to you) we could have dracula eating ice cream there maybe lol
>>   On Wed, May 20, 2009 at 12:44 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>
>>> definitely lots or weird hidden mini things everywhere!
>>>
>>>
>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Speaking of that are we going to have weird hidden mini bonuses?
>>>>
>>>> Alan, you still owe me dracula eating ice cream!
>>>>
>>>>
>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> lol that's awesome (:
>>>>>
>>>>> are you thinking of using billboarded sprites for all the art or
>>>>> something?
>>>>>
>>>>>
>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> secretly, wurmz and i are planning a mini level where you get thrown
>>>>>> into a land w/ pixel art and 8 bit music, etc. but dont tell alan shhhh
>>>>>>
>>>>>>
>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I agree; 8-bit is awesome.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman <
>>>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> I think we should make an epic game that roxors in the graphic and
>>>>>>>> coding department but the sound is all 8bit old school!!!! Sorry had a 
>>>>>>>> lot
>>>>>>>> of sugar for lunch :p
>>>>>>>>
>>>>>>>> Sent from my BlackBerry
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>> *From*: figarus@xxxxxxxxx
>>>>>>>> *Date*: Wed, 20 May 2009 18:33:34 +0000
>>>>>>>>
>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>>>>>  Not just games... When you paint a picture, you don't just focus
>>>>>>>> on the nose till its perfect then move onto the eyes. We'll build the
>>>>>>>> structure of the game first but it'll take 2 or 3 coats of paint 
>>>>>>>> before its
>>>>>>>> done. Even while the milestone 1 is "done" - it will likely be 
>>>>>>>> drastically
>>>>>>>> altered visually and mechanically (sound etc) by the time the game is 
>>>>>>>> ready
>>>>>>>> for release.
>>>>>>>>
>>>>>>>> Baby steps :)
>>>>>>>>
>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>> *From*: Alan Wolfe
>>>>>>>> *Date*: Wed, 20 May 2009 11:11:24 -0700
>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>>>>> oh and yeah, hopefully sound will be coming in either this milestone
>>>>>>>> or next (depending on what we have time for!)
>>>>>>>>
>>>>>>>> another thing about the milestones is we want to balance the amount
>>>>>>>> of tech work needed and the amount of art work needed so that one side 
>>>>>>>> isn't
>>>>>>>> waiting on the other too much.
>>>>>>>>
>>>>>>>> like if the cave is prettied up 100% but there's no sound, you
>>>>>>>> artists shouldnt have to wait while i code in sound support.
>>>>>>>>
>>>>>>>> You could move onto the next milestone but keeping everyone focused
>>>>>>>> on the same area and keeping us all on the same page (at least for now 
>>>>>>>> in
>>>>>>>> the beginning while we are still hammering things out) is worth more 
>>>>>>>> than
>>>>>>>> being fully feature complete right away.
>>>>>>>>
>>>>>>>> This is a pretty common thing for games too
>>>>>>>>
>>>>>>>> Like, games work towards alpha while making their content (maps,
>>>>>>>> art, etc).
>>>>>>>>
>>>>>>>> Alpha means the game is fully playable from start to finish.
>>>>>>>>
>>>>>>>> Beta means that it's feature complete (note that it isnt feature
>>>>>>>> complete until AFTER it's fully playable)
>>>>>>>>
>>>>>>>> then from beta to release, it's just bug fixes and final spit and
>>>>>>>> pollish (:
>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Yeah exactly
>>>>>>>>>
>>>>>>>>> we don't want to sit around in one area and wait on the entire game
>>>>>>>>> to be fleshed out, or we'd be waiting forever and be stuck on this 
>>>>>>>>> cave for
>>>>>>>>> months and months and months longer and meanwhile have nothing else 
>>>>>>>>> done.
>>>>>>>>>
>>>>>>>>> The purpose of the milestones is to break up creating the game into
>>>>>>>>> bitesized chunks that get us closer and closer to a full featureset 
>>>>>>>>> and a
>>>>>>>>> full game.
>>>>>>>>>
>>>>>>>>> We'll come back to it, but it's served it's purpose for now and is
>>>>>>>>> like 90% of the way there so as soon as we have more of a game world 
>>>>>>>>> we can
>>>>>>>>> hook it in and finish it up (:
>>>>>>>>>   On Wed, May 20, 2009 at 10:44 AM, Kent Petersen <
>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> I believe adding sound is a large task. We will revisit the cave
>>>>>>>>>> later once we know where it will fit into the world and we will be 
>>>>>>>>>> able to
>>>>>>>>>> add in all the new features we have created then.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew Freeland <
>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> By the way I Think an important thing to work on some sound
>>>>>>>>>>> milestones before we move away from the mine. Just a thought.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do #4 if no one else
>>>>>>>>>>>> wants to (but feel free if you want to!!).
>>>>>>>>>>>>
>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>>>>>>>>>>
>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>>>>>>>>>>  On Wed, May 20, 2009 at 8:40 AM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hey Everyone,
>>>>>>>>>>>>>
>>>>>>>>>>>>> This first milestone working on the cave has worked out a lot
>>>>>>>>>>>>> of issues with workflow and gotten us a basic set of features 
>>>>>>>>>>>>> (enemy
>>>>>>>>>>>>> pathing, AI and a basic level editor) and preformance upgrades.
>>>>>>>>>>>>>
>>>>>>>>>>>>> These were some of the main goals of this first milestone so
>>>>>>>>>>>>> mission accomplished!
>>>>>>>>>>>>>
>>>>>>>>>>>>> Since we don't know where exactly this cave is going to fit in
>>>>>>>>>>>>> with the rest of the world, Eric was thinking it would be best 
>>>>>>>>>>>>> (even for the
>>>>>>>>>>>>> sake of sanity because we've been working on this area for so 
>>>>>>>>>>>>> long) to forgo
>>>>>>>>>>>>> to pollish phase of this map and leave it at about 90% finished 
>>>>>>>>>>>>> until we do
>>>>>>>>>>>>> know the details of where it's going in the world and can finish 
>>>>>>>>>>>>> it up then,
>>>>>>>>>>>>> and I agree that is a good idea.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Here's the things he identified as wanting to finish up before
>>>>>>>>>>>>> we move on:
>>>>>>>>>>>>>
>>>>>>>>>>>>> #1) Put the new boss art in
>>>>>>>>>>>>> #2) Animate the dog men
>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>>>>>>>>>>> #4) Finish decorating the cave with the props we have (and any
>>>>>>>>>>>>> that anyone is working on)
>>>>>>>>>>>>> #5) Do a lighting pass
>>>>>>>>>>>>> #6) I want to do an optimization pass for the models cause i
>>>>>>>>>>>>> think a few models we can reduce the number of verts without 
>>>>>>>>>>>>> losing any
>>>>>>>>>>>>> major visual quality (and i'll run the simplified models by 
>>>>>>>>>>>>> everyone before
>>>>>>>>>>>>> i check them in to make sure I don't ugly things up too much).  
>>>>>>>>>>>>> This should
>>>>>>>>>>>>> boost overall performance which will let us place more objects 
>>>>>>>>>>>>> while
>>>>>>>>>>>>> maintaining higher frame rates.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Anything else that anyone really wants to get in or does that
>>>>>>>>>>>>> sound ok to everyone?
>>>>>>>>>>>>>
>>>>>>>>>>>>> There are some known issues that we are just going to leave for
>>>>>>>>>>>>> now (unless they are quick fixes and anyone wants to tackle 
>>>>>>>>>>>>> any!), that
>>>>>>>>>>>>> we'll deal with when we come back to the cave later on:
>>>>>>>>>>>>>
>>>>>>>>>>>>> * the boss is too tall and clips through the bridge (might be
>>>>>>>>>>>>> fixed with new art but maybe not)
>>>>>>>>>>>>> * you can walk around and through the rocks that caved in
>>>>>>>>>>>>> * theres places in the map you can still fall through the
>>>>>>>>>>>>> ground into infinity
>>>>>>>>>>>>> * there's a few places where z fighting still happens
>>>>>>>>>>>>> * Others: we haven't gone through a QA pass or play tested it
>>>>>>>>>>>>> to find the bugs we don't know about.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Eric and I are finalizing the details of the 2nd milestone to
>>>>>>>>>>>>> make sure it makes sense from both a creative and technical POV 
>>>>>>>>>>>>> and the
>>>>>>>>>>>>> details will be released by the end of the week.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Great job everyone, we are really kicking ass and this is
>>>>>>>>>>>>> shaping up to be a great team! (:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: