[project1dev] Re: The tail end of milestone 1

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 13:42:24 -0700

7 had a lot of great moments but in the grand scheme of things I like the
way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j)
would have been the best if all characters did not come out the same in the
end. Eric and I talked about an esperless run in FF3 (6j). I have not tried
this but I bet it would be the perfect blend of game play for me.

On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i liked 7 but i drew the line after that hehe
>
> maybe it was cause i thought Aeris was kinda hot :P
>
> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I feel the exact same way man. Square lost something for me in between FF7
>> and 8. In all honesty, I don't think 7 was that amazing of a game. It was
>> just very new and very revolutionary and quite amazing for its time.
>>
>>
>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah i agree w/ you eric and kent
>>>
>>> when i saw the gave advertised the disney rpg and the people with
>>> keyswords really turned me off on it.
>>>
>>> That was a ways after the time when i had lost all faith in square as
>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again hehe
>>> :P
>>>   On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Ya I'm not a huge disney guy but the game felt like going to disneyland
>>>> as a kid.
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>>  -----Original Message-----
>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>>
>>>> Date: Thu, 21 May 2009 12:47:46
>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>>
>>>>
>>>> The Disney thing turned me off at first too, but once you got past
>>>> that you could see the gameplay really carried the entire experience,
>>>> start to finish.  Then it just became an enhancer.
>>>>
>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>>>> through the
>>>> > game quite a few times but I was never able to log enough time to beat
>>>> Alice
>>>> > and Wonderland. To me, there was nothing extra special about the game.
>>>> It
>>>> > was just another RPG with Disney characters
>>>> >
>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland <
>>>> mattthefiend@xxxxxxxxx>
>>>> > wrote:
>>>> >>
>>>> >> Yeah, Kingdom hearts was a great game. Except for all the quick-time
>>>> >> events. I would really like to make something like that. Especially
>>>> one that
>>>> >> is all encompassing of the RPG types and genres with plenty of homage
>>>> to the
>>>> >> old school SNES games, I think that is a nice delivery method. If we
>>>> could
>>>> >> do something that it would be amazing.
>>>> >>
>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx>
>>>> wrote:
>>>> >>>
>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats what
>>>> set
>>>> >>> it apart from other games for me... definitely want to capture that
>>>> magic in
>>>> >>> our game :)
>>>> >>>
>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <
>>>> crysalim@xxxxxxxxx>
>>>> >>> wrote:
>>>> >>>>
>>>> >>>> It was really innovative, each world was almost a game by itself
>>>> >>>> (introduced a new playing mechanic in each world or something.. and
>>>> >>>> that would help you get through the world)
>>>> >>>>
>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> >>>> wrote:
>>>> >>>> > Hey, how did kingdom hearts work?
>>>> >>>> >
>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <
>>>> crysalim@xxxxxxxxx>
>>>> >>>> > wrote:
>>>> >>>> >>
>>>> >>>> >> The way things are sounding, having a world system like Kingdom
>>>> >>>> >> Hearts
>>>> >>>> >> would allow for a lot of the cool ideas everyone is suggesting.
>>>>  I
>>>> >>>> >> think the way they tackled the game was creating a very
>>>> immersive
>>>> >>>> >> overall story, and then figured out ways to tie in the
>>>> individual
>>>> >>>> >> worlds.
>>>> >>>> >>
>>>> >>>> >> Basically to use Eric's analogy, you draw the background of the
>>>> >>>> >> canvas
>>>> >>>> >> first, and then fill it in with the foreground pieces.
>>>>  Background
>>>> >>>> >> would be the linear overall story, and the foreground would be
>>>> the
>>>> >>>> >> individual worlds (such as where the cave would go)
>>>> >>>> >>
>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>>> >>>> >> > We can only have a monster dance party if someone has a
>>>> MAGICAL
>>>> >>>> >> > ZOMBRERO
>>>> >>>> >> > on
>>>> >>>> >> > their costume.
>>>> >>>> >> >
>>>> >>>> >> > That is all.
>>>> >>>> >> >
>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <
>>>> figarus@xxxxxxxxx>
>>>> >>>> >> > wrote:
>>>> >>>> >> >>
>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i keep
>>>> >>>> >> >> forgetting
>>>> >>>> >> >> to
>>>> >>>> >> >> check there but the wolf man idea reminded me
>>>> >>>> >> >>
>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <
>>>> alan.wolfe@xxxxxxxxx>
>>>> >>>> >> >> wrote:
>>>> >>>> >> >>>
>>>> >>>> >> >>> oh awesome eric
>>>> >>>> >> >>>
>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it might
>>>> be an
>>>> >>>> >> >>> application for that machine learnin stuff!)
>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <
>>>> figarus@xxxxxxxxx>
>>>> >>>> >> >>> wrote:
>>>> >>>> >> >>>>
>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with laid
>>>> back
>>>> >>>> >> >>>> pretty
>>>> >>>> >> >>>> cool undead dudes.
>>>> >>>> >> >>>>
>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>>> >>>> >> >>>>
>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>>>> >>>> >> >>>> wrote:
>>>> >>>> >> >>>>>
>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part of
>>>> this
>>>> >>>> >> >>>>> party)
>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>>>> lookin...
>>>> >>>> >> >>>>>
>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh crap
>>>> here
>>>> >>>> >> >>>>> come
>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and start
>>>> >>>> >> >>>>> grunting
>>>> >>>> >> >>>>> hehe
>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>>>> >>>> >> >>>>> wrote:
>>>> >>>> >> >>>>>>
>>>> >>>> >> >>>>>> okies (:
>>>> >>>> >> >>>>>>
>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>>>> >>>> >> >>>>>> wrote:
>>>> >>>> >> >>>>>>>
>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where you
>>>> >>>> >> >>>>>>> crash a
>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that in
>>>> - why
>>>> >>>> >> >>>>>>> not?
>>>> >>>> >> >>>>>>>
>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>>>> >>>> >> >>>>>>> wrote:
>>>> >>>> >> >>>>>>>>
>>>> >>>> >> >>>>>>>> yeah it kinda would (:
>>>> >>>> >> >>>>>>>>
>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline now,
>>>> does
>>>> >>>> >> >>>>>>>> that
>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>>>> storyline
>>>> >>>> >> >>>>>>>> so
>>>> >>>> >> >>>>>>>> much?  (i'm
>>>> >>>> >> >>>>>>>> assuming that they won't)
>>>> >>>> >> >>>>>>>>
>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things like
>>>> >>>> >> >>>>>>>> becoming
>>>> >>>> >> >>>>>>>> a
>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of a
>>>> >>>> >> >>>>>>>> sandboxed
>>>> >>>> >> >>>>>>>> area -
>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
>>>> temporarily and
>>>> >>>> >> >>>>>>>> are
>>>> >>>> >> >>>>>>>> limited
>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let out
>>>> - er
>>>> >>>> >> >>>>>>>> yeah, like
>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for
>>>> the
>>>> >>>> >> >>>>>>>> rest of
>>>> >>>> >> >>>>>>>> the game?
>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>>> >>>> >> >>>>>>>> wrote:
>>>> >>>> >> >>>>>>>>>
>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become a
>>>> >>>> >> >>>>>>>>> were-creature
>>>> >>>> >> >>>>>>>>> or undead as well
>>>> >>>> >> >>>>>>>>>
>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P
>>>> >>>> >> >>>>>>>>>
>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>> >>>> >> >>>>>>>>> wrote:
>>>> >>>> >> >>>>>>>>>>
>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>>>> >>>> >> >>>>>>>>>>
>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and
>>>> kent
>>>> >>>> >> >>>>>>>>>> were
>>>> >>>> >> >>>>>>>>>> makin
>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman.
>>>> >>>> >> >>>>>>>>>>
>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>>>> castlevania
>>>> >>>> >> >>>>>>>>>> games
>>>> >>>> >> >>>>>>>>>> hehe
>>>> >>>> >> >>>>>>>>>>
>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating his
>>>> ice
>>>> >>>> >> >>>>>>>>>> cream
>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he
>>>> got sad
>>>> >>>> >> >>>>>>>>>>
>>>> >>>> >> >>>>>>>>>> yeah... hahah
>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in
>>>> the
>>>> >>>> >> >>>>>>>>>>> olde
>>>> >>>> >> >>>>>>>>>>> english way haha) but...
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, i
>>>> was
>>>> >>>> >> >>>>>>>>>>> thinking
>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party
>>>> w/
>>>> >>>> >> >>>>>>>>>>> vampires
>>>> >>>> >> >>>>>>>>>>> and
>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd be
>>>> a
>>>> >>>> >> >>>>>>>>>>> chill
>>>> >>>> >> >>>>>>>>>>> palce
>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>>>> paladin or
>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
>>>> (maybe you
>>>> >>>> >> >>>>>>>>>>> can
>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone
>>>> undead
>>>> >>>> >> >>>>>>>>>>> in
>>>> >>>> >> >>>>>>>>>>> your party they
>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice
>>>> cream
>>>> >>>> >> >>>>>>>>>>> there
>>>> >>>> >> >>>>>>>>>>> maybe lol
>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>>> >>>> >> >>>>>>>>>>> wrote:
>>>> >>>> >> >>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>>>> everywhere!
>>>> >>>> >> >>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird hidden
>>>> mini
>>>> >>>> >> >>>>>>>>>>>>> bonuses?
>>>> >>>> >> >>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream!
>>>> >>>> >> >>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites for
>>>> all
>>>> >>>> >> >>>>>>>>>>>>>> the
>>>> >>>> >> >>>>>>>>>>>>>> art
>>>> >>>> >> >>>>>>>>>>>>>> or something?
>>>> >>>> >> >>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes
>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level
>>>> where
>>>> >>>> >> >>>>>>>>>>>>>>> you
>>>> >>>> >> >>>>>>>>>>>>>>> get
>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit music,
>>>> etc.
>>>> >>>> >> >>>>>>>>>>>>>>> but
>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>>>> >>>> >> >>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman
>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
>>>> roxors in
>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound is
>>>> all
>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture,
>>>> you
>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>>>> >>>> >> >>>>>>>>>>>>>>>>> just
>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move
>>>> onto
>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2
>>>> or 3
>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" -
>>>> it
>>>> >>>> >> >>>>>>>>>>>>>>>>> will
>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc)
>>>> by
>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming in
>>>> >>>> >> >>>>>>>>>>>>>>>>> either
>>>> >>>> >> >>>>>>>>>>>>>>>>> this
>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have
>>>> time
>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want
>>>> to
>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount
>>>> of
>>>> >>>> >> >>>>>>>>>>>>>>>>> art
>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>>>> there's no
>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i code
>>>> in
>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but
>>>> keeping
>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all on
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>> same
>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>>>> hammering
>>>> >>>> >> >>>>>>>>>>>>>>>>> things
>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away.
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making
>>>> their
>>>> >>>> >> >>>>>>>>>>>>>>>>> content
>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from
>>>> start
>>>> >>>> >> >>>>>>>>>>>>>>>>> to
>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note
>>>> that it
>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>>>> playable)
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug fixes
>>>> and
>>>> >>>> >> >>>>>>>>>>>>>>>>> final
>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe
>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and
>>>> wait
>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be
>>>> waiting
>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months
>>>> longer
>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up
>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us closer
>>>> and
>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's
>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as
>>>> soon as
>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (:
>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>>>> Petersen
>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We
>>>> will
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will
>>>> fit
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to
>>>> work on
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan
>>>> Wolfe
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do
>>>> #4 if
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want
>>>> to!!).
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan
>>>> Wolfe
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave
>>>> has
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and
>>>> gotten
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
>>>> editor)
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of this
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this
>>>> cave is
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world,
>>>> Eric was
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because
>>>> we've
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this
>>>> map
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of
>>>> where
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that
>>>> is a
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
>>>> wanting to
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the
>>>> props
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass for
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I
>>>> don't
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which
>>>> will
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants to
>>>> get
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are
>>>> just
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick
>>>> fixes and
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back to
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe
>>>> not)
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the
>>>> rocks
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still
>>>> fall
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting
>>>> still
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA
>>>> pass or
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of
>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense
>>>> from
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the
>>>> end of
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really kicking
>>>> ass
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>>
>>>> >>>> >> >>>>>>>>>>
>>>> >>>> >> >>>>>>>>>
>>>> >>>> >> >>>>>>>>
>>>> >>>> >> >>>>>>>
>>>> >>>> >> >>>>>>
>>>> >>>> >> >>>>>
>>>> >>>> >> >>>>
>>>> >>>> >> >>>
>>>> >>>> >> >>
>>>> >>>> >> >
>>>> >>>> >> >
>>>> >>>> >>
>>>> >>>> >
>>>> >>>> >
>>>> >>>>
>>>> >>>
>>>> >>
>>>> >
>>>> >
>>>>
>>>>
>>>
>>
>

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