[project1dev] Re: The tail end of milestone 1

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 13:44:48 -0700

says the man who likes battletoads (:

On Thu, May 21, 2009 at 1:42 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> 7 had a lot of great moments but in the grand scheme of things I like the
> way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j)
> would have been the best if all characters did not come out the same in the
> end. Eric and I talked about an esperless run in FF3 (6j). I have not tried
> this but I bet it would be the perfect blend of game play for me.
>
>
> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i liked 7 but i drew the line after that hehe
>>
>> maybe it was cause i thought Aeris was kinda hot :P
>>
>>   On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> I feel the exact same way man. Square lost something for me in between
>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a game. It
>>> was just very new and very revolutionary and quite amazing for its time.
>>>
>>>
>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> yeah i agree w/ you eric and kent
>>>>
>>>> when i saw the gave advertised the disney rpg and the people with
>>>> keyswords really turned me off on it.
>>>>
>>>> That was a ways after the time when i had lost all faith in square as
>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again 
>>>> hehe
>>>> :P
>>>>   On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> Ya I'm not a huge disney guy but the game felt like going to disneyland
>>>>> as a kid.
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>>  -----Original Message-----
>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>>>
>>>>> Date: Thu, 21 May 2009 12:47:46
>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>>>
>>>>>
>>>>> The Disney thing turned me off at first too, but once you got past
>>>>> that you could see the gameplay really carried the entire experience,
>>>>> start to finish.  Then it just became an enhancer.
>>>>>
>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> wrote:
>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>>>>> through the
>>>>> > game quite a few times but I was never able to log enough time to
>>>>> beat Alice
>>>>> > and Wonderland. To me, there was nothing extra special about the
>>>>> game. It
>>>>> > was just another RPG with Disney characters
>>>>> >
>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland <
>>>>> mattthefiend@xxxxxxxxx>
>>>>> > wrote:
>>>>> >>
>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the quick-time
>>>>> >> events. I would really like to make something like that. Especially
>>>>> one that
>>>>> >> is all encompassing of the RPG types and genres with plenty of
>>>>> homage to the
>>>>> >> old school SNES games, I think that is a nice delivery method. If we
>>>>> could
>>>>> >> do something that it would be amazing.
>>>>> >>
>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx>
>>>>> wrote:
>>>>> >>>
>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats what
>>>>> set
>>>>> >>> it apart from other games for me... definitely want to capture that
>>>>> magic in
>>>>> >>> our game :)
>>>>> >>>
>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <
>>>>> crysalim@xxxxxxxxx>
>>>>> >>> wrote:
>>>>> >>>>
>>>>> >>>> It was really innovative, each world was almost a game by itself
>>>>> >>>> (introduced a new playing mechanic in each world or something..
>>>>> and
>>>>> >>>> that would help you get through the world)
>>>>> >>>>
>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>> >
>>>>> >>>> wrote:
>>>>> >>>> > Hey, how did kingdom hearts work?
>>>>> >>>> >
>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <
>>>>> crysalim@xxxxxxxxx>
>>>>> >>>> > wrote:
>>>>> >>>> >>
>>>>> >>>> >> The way things are sounding, having a world system like Kingdom
>>>>> >>>> >> Hearts
>>>>> >>>> >> would allow for a lot of the cool ideas everyone is suggesting.
>>>>>  I
>>>>> >>>> >> think the way they tackled the game was creating a very
>>>>> immersive
>>>>> >>>> >> overall story, and then figured out ways to tie in the
>>>>> individual
>>>>> >>>> >> worlds.
>>>>> >>>> >>
>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of the
>>>>> >>>> >> canvas
>>>>> >>>> >> first, and then fill it in with the foreground pieces.
>>>>>  Background
>>>>> >>>> >> would be the linear overall story, and the foreground would be
>>>>> the
>>>>> >>>> >> individual worlds (such as where the cave would go)
>>>>> >>>> >>
>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>>>> >>>> >> > We can only have a monster dance party if someone has a
>>>>> MAGICAL
>>>>> >>>> >> > ZOMBRERO
>>>>> >>>> >> > on
>>>>> >>>> >> > their costume.
>>>>> >>>> >> >
>>>>> >>>> >> > That is all.
>>>>> >>>> >> >
>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <
>>>>> figarus@xxxxxxxxx>
>>>>> >>>> >> > wrote:
>>>>> >>>> >> >>
>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i keep
>>>>> >>>> >> >> forgetting
>>>>> >>>> >> >> to
>>>>> >>>> >> >> check there but the wolf man idea reminded me
>>>>> >>>> >> >>
>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <
>>>>> alan.wolfe@xxxxxxxxx>
>>>>> >>>> >> >> wrote:
>>>>> >>>> >> >>>
>>>>> >>>> >> >>> oh awesome eric
>>>>> >>>> >> >>>
>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it might
>>>>> be an
>>>>> >>>> >> >>> application for that machine learnin stuff!)
>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <
>>>>> figarus@xxxxxxxxx>
>>>>> >>>> >> >>> wrote:
>>>>> >>>> >> >>>>
>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with laid
>>>>> back
>>>>> >>>> >> >>>> pretty
>>>>> >>>> >> >>>> cool undead dudes.
>>>>> >>>> >> >>>>
>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>>>> >>>> >> >>>>
>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>>>>> >>>> >> >>>> wrote:
>>>>> >>>> >> >>>>>
>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part
>>>>> of this
>>>>> >>>> >> >>>>> party)
>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>>>>> lookin...
>>>>> >>>> >> >>>>>
>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh
>>>>> crap here
>>>>> >>>> >> >>>>> come
>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and start
>>>>> >>>> >> >>>>> grunting
>>>>> >>>> >> >>>>> hehe
>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>>>>> >>>> >> >>>>> wrote:
>>>>> >>>> >> >>>>>>
>>>>> >>>> >> >>>>>> okies (:
>>>>> >>>> >> >>>>>>
>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>>>>> >>>> >> >>>>>> wrote:
>>>>> >>>> >> >>>>>>>
>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where
>>>>> you
>>>>> >>>> >> >>>>>>> crash a
>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that in
>>>>> - why
>>>>> >>>> >> >>>>>>> not?
>>>>> >>>> >> >>>>>>>
>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>> >>>> >> >>>>>>> wrote:
>>>>> >>>> >> >>>>>>>>
>>>>> >>>> >> >>>>>>>> yeah it kinda would (:
>>>>> >>>> >> >>>>>>>>
>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline now,
>>>>> does
>>>>> >>>> >> >>>>>>>> that
>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>>>>> storyline
>>>>> >>>> >> >>>>>>>> so
>>>>> >>>> >> >>>>>>>> much?  (i'm
>>>>> >>>> >> >>>>>>>> assuming that they won't)
>>>>> >>>> >> >>>>>>>>
>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things
>>>>> like
>>>>> >>>> >> >>>>>>>> becoming
>>>>> >>>> >> >>>>>>>> a
>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of
>>>>> a
>>>>> >>>> >> >>>>>>>> sandboxed
>>>>> >>>> >> >>>>>>>> area -
>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
>>>>> temporarily and
>>>>> >>>> >> >>>>>>>> are
>>>>> >>>> >> >>>>>>>> limited
>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let
>>>>> out - er
>>>>> >>>> >> >>>>>>>> yeah, like
>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for
>>>>> the
>>>>> >>>> >> >>>>>>>> rest of
>>>>> >>>> >> >>>>>>>> the game?
>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>>>> >>>> >> >>>>>>>> wrote:
>>>>> >>>> >> >>>>>>>>>
>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become a
>>>>> >>>> >> >>>>>>>>> were-creature
>>>>> >>>> >> >>>>>>>>> or undead as well
>>>>> >>>> >> >>>>>>>>>
>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P
>>>>> >>>> >> >>>>>>>>>
>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>> >>>> >> >>>>>>>>> wrote:
>>>>> >>>> >> >>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>>>>> >>>> >> >>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and
>>>>> kent
>>>>> >>>> >> >>>>>>>>>> were
>>>>> >>>> >> >>>>>>>>>> makin
>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman.
>>>>> >>>> >> >>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>>>>> castlevania
>>>>> >>>> >> >>>>>>>>>> games
>>>>> >>>> >> >>>>>>>>>> hehe
>>>>> >>>> >> >>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating
>>>>> his ice
>>>>> >>>> >> >>>>>>>>>> cream
>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he
>>>>> got sad
>>>>> >>>> >> >>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>> yeah... hahah
>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean in
>>>>> the
>>>>> >>>> >> >>>>>>>>>>> olde
>>>>> >>>> >> >>>>>>>>>>> english way haha) but...
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, i
>>>>> was
>>>>> >>>> >> >>>>>>>>>>> thinking
>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party
>>>>> w/
>>>>> >>>> >> >>>>>>>>>>> vampires
>>>>> >>>> >> >>>>>>>>>>> and
>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd be
>>>>> a
>>>>> >>>> >> >>>>>>>>>>> chill
>>>>> >>>> >> >>>>>>>>>>> palce
>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>>>>> paladin or
>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
>>>>> (maybe you
>>>>> >>>> >> >>>>>>>>>>> can
>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone
>>>>> undead
>>>>> >>>> >> >>>>>>>>>>> in
>>>>> >>>> >> >>>>>>>>>>> your party they
>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice
>>>>> cream
>>>>> >>>> >> >>>>>>>>>>> there
>>>>> >>>> >> >>>>>>>>>>> maybe lol
>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>>>> >>>> >> >>>>>>>>>>> wrote:
>>>>> >>>> >> >>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>>>>> everywhere!
>>>>> >>>> >> >>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird
>>>>> hidden mini
>>>>> >>>> >> >>>>>>>>>>>>> bonuses?
>>>>> >>>> >> >>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream!
>>>>> >>>> >> >>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites
>>>>> for all
>>>>> >>>> >> >>>>>>>>>>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>> art
>>>>> >>>> >> >>>>>>>>>>>>>> or something?
>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes
>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini level
>>>>> where
>>>>> >>>> >> >>>>>>>>>>>>>>> you
>>>>> >>>> >> >>>>>>>>>>>>>>> get
>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit
>>>>> music, etc.
>>>>> >>>> >> >>>>>>>>>>>>>>> but
>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris Sherman
>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
>>>>> roxors in
>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound
>>>>> is all
>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture,
>>>>> you
>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>>>>> >>>> >> >>>>>>>>>>>>>>>>> just
>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move
>>>>> onto
>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2
>>>>> or 3
>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" -
>>>>> it
>>>>> >>>> >> >>>>>>>>>>>>>>>>> will
>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound etc)
>>>>> by
>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming
>>>>> in
>>>>> >>>> >> >>>>>>>>>>>>>>>>> either
>>>>> >>>> >> >>>>>>>>>>>>>>>>> this
>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have
>>>>> time
>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we want
>>>>> to
>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the amount
>>>>> of
>>>>> >>>> >> >>>>>>>>>>>>>>>>> art
>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>>>>> there's no
>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i
>>>>> code in
>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but
>>>>> keeping
>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all
>>>>> on the
>>>>> >>>> >> >>>>>>>>>>>>>>>>> same
>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>>>>> hammering
>>>>> >>>> >> >>>>>>>>>>>>>>>>> things
>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right away.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making
>>>>> their
>>>>> >>>> >> >>>>>>>>>>>>>>>>> content
>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from
>>>>> start
>>>>> >>>> >> >>>>>>>>>>>>>>>>> to
>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note
>>>>> that it
>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>>>>> playable)
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug
>>>>> fixes and
>>>>> >>>> >> >>>>>>>>>>>>>>>>> final
>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe
>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and
>>>>> wait
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be
>>>>> waiting
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months
>>>>> longer
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break up
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us
>>>>> closer and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as
>>>>> soon as
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>>>>> Petersen
>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We
>>>>> will
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will
>>>>> fit
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we have
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to
>>>>> work on
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from
>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan
>>>>> Wolfe
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will do
>>>>> #4 if
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want
>>>>> to!!).
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan
>>>>> Wolfe
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the cave
>>>>> has
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and
>>>>> gotten
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
>>>>> editor)
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of
>>>>> this
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this
>>>>> cave is
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world,
>>>>> Eric was
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because
>>>>> we've
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this
>>>>> map
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details of
>>>>> where
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that
>>>>> is a
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
>>>>> wanting to
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the
>>>>> props
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass
>>>>> for the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can reduce
>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run
>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I
>>>>> don't
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which
>>>>> will
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants
>>>>> to get
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are
>>>>> just
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick
>>>>> fixes and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back
>>>>> to the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips through
>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe
>>>>> not)
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the
>>>>> rocks
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can still
>>>>> fall
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting
>>>>> still
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA
>>>>> pass or
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't know
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details of
>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense
>>>>> from
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the
>>>>> end of
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really
>>>>> kicking ass
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>>
>>>>> >>>> >> >>>>>>>>>
>>>>> >>>> >> >>>>>>>>
>>>>> >>>> >> >>>>>>>
>>>>> >>>> >> >>>>>>
>>>>> >>>> >> >>>>>
>>>>> >>>> >> >>>>
>>>>> >>>> >> >>>
>>>>> >>>> >> >>
>>>>> >>>> >> >
>>>>> >>>> >> >
>>>>> >>>> >>
>>>>> >>>> >
>>>>> >>>> >
>>>>> >>>>
>>>>> >>>
>>>>> >>
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>
>>>
>>
>

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