I didn't like some of the translation changes in the gba version but other than that it was cool. There was the end dungeon w/ new weapons for everyone and new espers... I think gilgamesh was one Sent via BlackBerry from T-Mobile -----Original Message----- From: Chris Riccobono <crysalim@xxxxxxxxx> Date: Thu, 21 May 2009 14:35:43 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: The tail end of milestone 1 The ff6 on gba has a new dungeon at the end, and a few new espers and spells. It actually introduced new glitches too that people abused :P On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Alan, I think you know what would happen if I was ever left in control of > game difficulty. =P > > I think my crazy ideas and what I think is fun is probably best reserved for > bonus content or a hard difficulty > > Did anyone play the Final Fantasy 6 remake on gameboy? > > On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> hmm... you guys talking like this makes me think our hardcore mode might >> actually be pretty rough haha >> On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote: >>> >>> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav >>> characters may end up sorta nerfed (cyan for instance, and locke) >>> >>> Sent via BlackBerry from T-Mobile >>> >>>________________________________ >>> From: Kent Petersen >>> Date: Thu, 21 May 2009 13:42:24 -0700 >>> To: <project1dev@xxxxxxxxxxxxx> >>> Subject: [project1dev] Re: The tail end of milestone 1 >>> >>> 7 had a lot of great moments but in the grand scheme of things I like the >>> way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j) >>> would have been the best if all characters did not come out the same in the >>> end. Eric and I talked about an esperless run in FF3 (6j). I have not tried >>> this but I bet it would be the perfect blend of game play for me. >>> >>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>>> >>>> i liked 7 but i drew the line after that hehe >>>> >>>> maybe it was cause i thought Aeris was kinda hot :P >>>> >>>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>> wrote: >>>>> >>>>> I feel the exact same way man. Square lost something for me in between >>>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a game. It >>>>> was just very new and very revolutionary and quite amazing for its time. >>>>> >>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>> wrote: >>>>>> >>>>>> yeah i agree w/ you eric and kent >>>>>> >>>>>> when i saw the gave advertised the disney rpg and the people with >>>>>> keyswords really turned me off on it. >>>>>> >>>>>> That was a ways after the time when i had lost all faith in square as >>>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again >>>>>> hehe >>>>>> :P >>>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Ya I'm not a huge disney guy but the game felt like going to >>>>>>> disneyland as a kid. >>>>>>> Sent via BlackBerry from T-Mobile >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>>>>>> >>>>>>> Date: Thu, 21 May 2009 12:47:46 >>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>>> Subject: [project1dev] Re: The tail end of milestone 1 >>>>>>> >>>>>>> >>>>>>> The Disney thing turned me off at first too, but once you got past >>>>>>> that you could see the gameplay really carried the entire experience, >>>>>>> start to finish. Then it just became an enhancer. >>>>>>> >>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>>>> wrote: >>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play >>>>>>> > through the >>>>>>> > game quite a few times but I was never able to log enough time to >>>>>>> > beat Alice >>>>>>> > and Wonderland. To me, there was nothing extra special about the >>>>>>> > game. It >>>>>>> > was just another RPG with Disney characters >>>>>>> > >>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland >>>>>>> > <mattthefiend@xxxxxxxxx> >>>>>>> > wrote: >>>>>>> >> >>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the >>>>>>> >> quick-time >>>>>>> >> events. I would really like to make something like that. >>>>>>> >> Especially one that >>>>>>> >> is all encompassing of the RPG types and genres with plenty of >>>>>>> >> homage to the >>>>>>> >> old school SNES games, I think that is a nice delivery method. If >>>>>>> >> we could >>>>>>> >> do something that it would be amazing. >>>>>>> >> >>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>> >> wrote: >>>>>>> >>> >>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats >>>>>>> >>> what set >>>>>>> >>> it apart from other games for me... definitely want to capture >>>>>>> >>> that magic in >>>>>>> >>> our game :) >>>>>>> >>> >>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono >>>>>>> >>> <crysalim@xxxxxxxxx> >>>>>>> >>> wrote: >>>>>>> >>>> >>>>>>> >>>> It was really innovative, each world was almost a game by itself >>>>>>> >>>> (introduced a new playing mechanic in each world or something.. >>>>>>> >>>> and >>>>>>> >>>> that would help you get through the world) >>>>>>> >>>> >>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe >>>>>>> >>>> <alan.wolfe@xxxxxxxxx> >>>>>>> >>>> wrote: >>>>>>> >>>> > Hey, how did kingdom hearts work? >>>>>>> >>>> > >>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono >>>>>>> >>>> > <crysalim@xxxxxxxxx> >>>>>>> >>>> > wrote: >>>>>>> >>>> >> >>>>>>> >>>> >> The way things are sounding, having a world system like >>>>>>> >>>> >> Kingdom >>>>>>> >>>> >> Hearts >>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is >>>>>>> >>>> >> suggesting. I >>>>>>> >>>> >> think the way they tackled the game was creating a very >>>>>>> >>>> >> immersive >>>>>>> >>>> >> overall story, and then figured out ways to tie in the >>>>>>> >>>> >> individual >>>>>>> >>>> >> worlds. >>>>>>> >>>> >> >>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of >>>>>>> >>>> >> the >>>>>>> >>>> >> canvas >>>>>>> >>>> >> first, and then fill it in with the foreground pieces. >>>>>>> >>>> >> Background >>>>>>> >>>> >> would be the linear overall story, and the foreground would >>>>>>> >>>> >> be the >>>>>>> >>>> >> individual worlds (such as where the cave would go) >>>>>>> >>>> >> >>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote: >>>>>>> >>>> >> > We can only have a monster dance party if someone has a >>>>>>> >>>> >> > MAGICAL >>>>>>> >>>> >> > ZOMBRERO >>>>>>> >>>> >> > on >>>>>>> >>>> >> > their costume. >>>>>>> >>>> >> > >>>>>>> >>>> >> > That is all. >>>>>>> >>>> >> > >>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes >>>>>>> >>>> >> > <figarus@xxxxxxxxx> >>>>>>> >>>> >> > wrote: >>>>>>> >>>> >> >> >>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i >>>>>>> >>>> >> >> keep >>>>>>> >>>> >> >> forgetting >>>>>>> >>>> >> >> to >>>>>>> >>>> >> >> check there but the wolf man idea reminded me >>>>>>> >>>> >> >> >>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe >>>>>>> >>>> >> >> <alan.wolfe@xxxxxxxxx> >>>>>>> >>>> >> >> wrote: >>>>>>> >>>> >> >>> >>>>>>> >>>> >> >>> oh awesome eric >>>>>>> >>>> >> >>> >>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it >>>>>>> >>>> >> >>> might be an >>>>>>> >>>> >> >>> application for that machine learnin stuff!) >>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes >>>>>>> >>>> >> >>> <figarus@xxxxxxxxx> >>>>>>> >>>> >> >>> wrote: >>>>>>> >>>> >> >>>> >>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with >>>>>>> >>>> >> >>>> laid back >>>>>>> >>>> >> >>>> pretty >>>>>>> >>>> >> >>>> cool undead dudes. >>>>>>> >>>> >> >>>> >>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info: >>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >>>>>>> >>>> >> >>>> >>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe >>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx> >>>>>>> >>>> >> >>>> wrote: >>>>>>> >>>> >> >>>>> >>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part >>>>>>> >>>> >> >>>>> of this >>>>>>> >>>> >> >>>>> party) >>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is >>>>>>> >>>> >> >>>>> lookin... >>>>>>> >>>> >> >>>>> >>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh >>>>>>> >>>> >> >>>>> crap here >>>>>>> >>>> >> >>>>> come >>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and >>>>>>> >>>> >> >>>>> start >>>>>>> >>>> >> >>>>> grunting >>>>>>> >>>> >> >>>>> hehe >>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe >>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx> >>>>>>> >>>> >> >>>>> wrote: >>>>>>> >>>> >> >>>>>> >>>>>>> >>>> >> >>>>>> okies (: >>>>>>> >>>> >> >>>>>> >>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes >>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx> >>>>>>> >>>> >> >>>>>> wrote: >>>>>>> >>>> >> >>>>>>> >>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where >>>>>>> >>>> >> >>>>>>> you >>>>>>> >>>> >> >>>>>>> crash a >>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that >>>>>>> >>>> >> >>>>>>> in - why >>>>>>> >>>> >> >>>>>>> not? >>>>>>> >>>> >> >>>>>>> >>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe >>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx> >>>>>>> >>>> >> >>>>>>> wrote: >>>>>>> >>>> >> >>>>>>>> >>>>>>> >>>> >> >>>>>>>> yeah it kinda would (: >>>>>>> >>>> >> >>>>>>>> >>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline >>>>>>> >>>> >> >>>>>>>> now, does >>>>>>> >>>> >> >>>>>>>> that >>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the >>>>>>> >>>> >> >>>>>>>> storyline >>>>>>> >>>> >> >>>>>>>> so >>>>>>> >>>> >> >>>>>>>> much? (i'm >>>>>>> >>>> >> >>>>>>>> assuming that they won't) >>>>>>> >>>> >> >>>>>>>> >>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things >>>>>>> >>>> >> >>>>>>>> like >>>>>>> >>>> >> >>>>>>>> becoming >>>>>>> >>>> >> >>>>>>>> a >>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part >>>>>>> >>>> >> >>>>>>>> of a >>>>>>> >>>> >> >>>>>>>> sandboxed >>>>>>> >>>> >> >>>>>>>> area - >>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf >>>>>>> >>>> >> >>>>>>>> temporarily and >>>>>>> >>>> >> >>>>>>>> are >>>>>>> >>>> >> >>>>>>>> limited >>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let >>>>>>> >>>> >> >>>>>>>> out - er >>>>>>> >>>> >> >>>>>>>> yeah, like >>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for >>>>>>> >>>> >> >>>>>>>> the >>>>>>> >>>> >> >>>>>>>> rest of >>>>>>> >>>> >> >>>>>>>> the game? >>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >>>>>>> >>>> >> >>>>>>>> wrote: >>>>>>> >>>> >> >>>>>>>>> >>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become >>>>>>> >>>> >> >>>>>>>>> a >>>>>>> >>>> >> >>>>>>>>> were-creature >>>>>>> >>>> >> >>>>>>>>> or undead as well >>>>>>> >>>> >> >>>>>>>>> >>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day >>>>>>> >>>> >> >>>>>>>>> =P >>>>>>> >>>> >> >>>>>>>>> >>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >>>>>>> >>>> >> >>>>>>>>> wrote: >>>>>>> >>>> >> >>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else... >>>>>>> >>>> >> >>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and >>>>>>> >>>> >> >>>>>>>>>> kent >>>>>>> >>>> >> >>>>>>>>>> were >>>>>>> >>>> >> >>>>>>>>>> makin >>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman. >>>>>>> >>>> >> >>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the >>>>>>> >>>> >> >>>>>>>>>> castlevania >>>>>>> >>>> >> >>>>>>>>>> games >>>>>>> >>>> >> >>>>>>>>>> hehe >>>>>>> >>>> >> >>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating >>>>>>> >>>> >> >>>>>>>>>> his ice >>>>>>> >>>> >> >>>>>>>>>> cream >>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he >>>>>>> >>>> >> >>>>>>>>>> got sad >>>>>>> >>>> >> >>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>> yeah... hahah >>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean >>>>>>> >>>> >> >>>>>>>>>>> in the >>>>>>> >>>> >> >>>>>>>>>>> olde >>>>>>> >>>> >> >>>>>>>>>>> english way haha) but... >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, >>>>>>> >>>> >> >>>>>>>>>>> i was >>>>>>> >>>> >> >>>>>>>>>>> thinking >>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster >>>>>>> >>>> >> >>>>>>>>>>> party w/ >>>>>>> >>>> >> >>>>>>>>>>> vampires >>>>>>> >>>> >> >>>>>>>>>>> and >>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd >>>>>>> >>>> >> >>>>>>>>>>> be a >>>>>>> >>>> >> >>>>>>>>>>> chill >>>>>>> >>>> >> >>>>>>>>>>> palce >>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a >>>>>>> >>>> >> >>>>>>>>>>> paladin or >>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game >>>>>>> >>>> >> >>>>>>>>>>> (maybe you >>>>>>> >>>> >> >>>>>>>>>>> can >>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone >>>>>>> >>>> >> >>>>>>>>>>> undead >>>>>>> >>>> >> >>>>>>>>>>> in >>>>>>> >>>> >> >>>>>>>>>>> your party they >>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice >>>>>>> >>>> >> >>>>>>>>>>> cream >>>>>>> >>>> >> >>>>>>>>>>> there >>>>>>> >>>> >> >>>>>>>>>>> maybe lol >>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >>>>>>> >>>> >> >>>>>>>>>>> wrote: >>>>>>> >>>> >> >>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things >>>>>>> >>>> >> >>>>>>>>>>>> everywhere! >>>>>>> >>>> >> >>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen >>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird >>>>>>> >>>> >> >>>>>>>>>>>>> hidden mini >>>>>>> >>>> >> >>>>>>>>>>>>> bonuses? >>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice >>>>>>> >>>> >> >>>>>>>>>>>>> cream! >>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (: >>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites >>>>>>> >>>> >> >>>>>>>>>>>>>> for all >>>>>>> >>>> >> >>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>> art >>>>>>> >>>> >> >>>>>>>>>>>>>> or something? >>>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes >>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini >>>>>>> >>>> >> >>>>>>>>>>>>>>> level where >>>>>>> >>>> >> >>>>>>>>>>>>>>> you >>>>>>> >>>> >> >>>>>>>>>>>>>>> get >>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit >>>>>>> >>>> >> >>>>>>>>>>>>>>> music, etc. >>>>>>> >>>> >> >>>>>>>>>>>>>>> but >>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan >>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh >>>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz >>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris >>>>>>> >>>> >> >>>>>>>>>>>>>>>> Sherman >>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> roxors in >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> is all >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> move onto >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 2 or 3 >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> - it >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> etc) by >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :) >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> in >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> have time >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!) >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> want to >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> amount of >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> there's no >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound, >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> code in >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> keeping >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> on the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> hammering >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> away. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> their >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> start >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> that it >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> playable) >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> fixes and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Wolfe >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and wait >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> waiting >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> longer >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> up >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> it's >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> soon as >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> (: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Petersen >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> We will >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> fit >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> have >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> work on >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> from the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Wolfe >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> do #4 if >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> want to!!). >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Wolfe >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave has >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> gotten >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> editor) >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave is >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric was >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we've >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this map >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of where >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that is a >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> wanting to >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the props >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> for the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> reduce the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> don't >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> will >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to get >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> are just >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fixes and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> not) >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> rocks >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> still fall >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fighting still >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> pass or >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> know >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> from >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the end of >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week. >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> kicking ass >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (: >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>>> >>>>>>> >>>> >> >>>>>>>>> >>>>>>> >>>> >> >>>>>>>> >>>>>>> >>>> >> >>>>>>> >>>>>>> >>>> >> >>>>>> >>>>>>> >>>> >> >>>>> >>>>>>> >>>> >> >>>> >>>>>>> >>>> >> >>> >>>>>>> >>>> >> >> >>>>>>> >>>> >> > >>>>>>> >>>> >> > >>>>>>> >>>> >> >>>>>>> >>>> > >>>>>>> >>>> > >>>>>>> >>>> >>>>>>> >>> >>>>>>> >> >>>>>>> > >>>>>>> > >>>>>>> >>>>>> >>>>> >>>> >>> >> > >