[project1dev] Re: The tail end of milestone 1

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 17:08:15 -0700

ahh sorry for the delay. I really liked the idea of the different worlds in
kingdom hearts. Kinda like how you want each chapter to be an independent
story.. each of the worlds had it's own disney backround and had its own
self-sufficient storyline. The gameplay itself was meh, but more so than
anything else I loved their delivery methods. Plus the ability to reexplore
places to find new stuff when new abilities were acquired was a great plus
for me, I love the scavenging element.

And there were tons of things to do separate from the story and lots of
mini-games.

On Thu, May 21, 2009 at 2:49 PM, <figarus@xxxxxxxxx> wrote:

> I didn't like some of the translation changes in the gba version but other
> than that it was cool.  There was the end dungeon w/ new weapons for
> everyone and new espers... I think gilgamesh was one
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
>
> Date: Thu, 21 May 2009 14:35:43
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: The tail end of milestone 1
>
>
> The ff6 on gba has a new dungeon at the end, and a few new espers and
> spells.  It actually introduced new glitches too that people abused :P
>
> On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > Alan, I think you know what would happen if I was ever left in control of
> > game difficulty. =P
> >
> > I think my crazy ideas and what I think is fun is probably best reserved
> for
> > bonus content or a hard difficulty
> >
> > Did anyone play the Final Fantasy 6 remake on gameboy?
> >
> > On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> hmm... you guys talking like this makes me think our hardcore mode might
> >> actually be pretty rough haha
> >> On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote:
> >>>
> >>> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav
> >>> characters may end up sorta nerfed (cyan for instance, and locke)
> >>>
> >>> Sent via BlackBerry from T-Mobile
> >>>
> >>>________________________________
> >>> From: Kent Petersen
> >>> Date: Thu, 21 May 2009 13:42:24 -0700
> >>> To: <project1dev@xxxxxxxxxxxxx>
> >>> Subject: [project1dev] Re: The tail end of milestone 1
> >>>
> >>> 7 had a lot of great moments but in the grand scheme of things I like
> the
> >>> way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j)
> >>> would have been the best if all characters did not come out the same in
> the
> >>> end. Eric and I talked about an esperless run in FF3 (6j). I have not
> tried
> >>> this but I bet it would be the perfect blend of game play for me.
> >>>
> >>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>>
> >>>> i liked 7 but i drew the line after that hehe
> >>>>
> >>>> maybe it was cause i thought Aeris was kinda hot :P
> >>>>
> >>>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> >>>> wrote:
> >>>>>
> >>>>> I feel the exact same way man. Square lost something for me in
> between
> >>>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a
> game. It
> >>>>> was just very new and very revolutionary and quite amazing for its
> time.
> >>>>>
> >>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>>> wrote:
> >>>>>>
> >>>>>> yeah i agree w/ you eric and kent
> >>>>>>
> >>>>>> when i saw the gave advertised the disney rpg and the people with
> >>>>>> keyswords really turned me off on it.
> >>>>>>
> >>>>>> That was a ways after the time when i had lost all faith in square
> as
> >>>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG
> again hehe
> >>>>>> :P
> >>>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
> >>>>>>>
> >>>>>>> Ya I'm not a huge disney guy but the game felt like going to
> >>>>>>> disneyland as a kid.
> >>>>>>> Sent via BlackBerry from T-Mobile
> >>>>>>>
> >>>>>>> -----Original Message-----
> >>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
> >>>>>>>
> >>>>>>> Date: Thu, 21 May 2009 12:47:46
> >>>>>>> To: <project1dev@xxxxxxxxxxxxx>
> >>>>>>> Subject: [project1dev] Re: The tail end of milestone 1
> >>>>>>>
> >>>>>>>
> >>>>>>> The Disney thing turned me off at first too, but once you got past
> >>>>>>> that you could see the gameplay really carried the entire
> experience,
> >>>>>>> start to finish.  Then it just became an enhancer.
> >>>>>>>
> >>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx
> >
> >>>>>>> wrote:
> >>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
> >>>>>>> > through the
> >>>>>>> > game quite a few times but I was never able to log enough time to
> >>>>>>> > beat Alice
> >>>>>>> > and Wonderland. To me, there was nothing extra special about the
> >>>>>>> > game. It
> >>>>>>> > was just another RPG with Disney characters
> >>>>>>> >
> >>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland
> >>>>>>> > <mattthefiend@xxxxxxxxx>
> >>>>>>> > wrote:
> >>>>>>> >>
> >>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the
> >>>>>>> >> quick-time
> >>>>>>> >> events. I would really like to make something like that.
> >>>>>>> >> Especially one that
> >>>>>>> >> is all encompassing of the RPG types and genres with plenty of
> >>>>>>> >> homage to the
> >>>>>>> >> old school SNES games, I think that is a nice delivery method.
> If
> >>>>>>> >> we could
> >>>>>>> >> do something that it would be amazing.
> >>>>>>> >>
> >>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <
> figarus@xxxxxxxxx>
> >>>>>>> >> wrote:
> >>>>>>> >>>
> >>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats
> >>>>>>> >>> what set
> >>>>>>> >>> it apart from other games for me... definitely want to capture
> >>>>>>> >>> that magic in
> >>>>>>> >>> our game :)
> >>>>>>> >>>
> >>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono
> >>>>>>> >>> <crysalim@xxxxxxxxx>
> >>>>>>> >>> wrote:
> >>>>>>> >>>>
> >>>>>>> >>>> It was really innovative, each world was almost a game by
> itself
> >>>>>>> >>>> (introduced a new playing mechanic in each world or
> something..
> >>>>>>> >>>> and
> >>>>>>> >>>> that would help you get through the world)
> >>>>>>> >>>>
> >>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe
> >>>>>>> >>>> <alan.wolfe@xxxxxxxxx>
> >>>>>>> >>>> wrote:
> >>>>>>> >>>> > Hey, how did kingdom hearts work?
> >>>>>>> >>>> >
> >>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono
> >>>>>>> >>>> > <crysalim@xxxxxxxxx>
> >>>>>>> >>>> > wrote:
> >>>>>>> >>>> >>
> >>>>>>> >>>> >> The way things are sounding, having a world system like
> >>>>>>> >>>> >> Kingdom
> >>>>>>> >>>> >> Hearts
> >>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is
> >>>>>>> >>>> >> suggesting.  I
> >>>>>>> >>>> >> think the way they tackled the game was creating a very
> >>>>>>> >>>> >> immersive
> >>>>>>> >>>> >> overall story, and then figured out ways to tie in the
> >>>>>>> >>>> >> individual
> >>>>>>> >>>> >> worlds.
> >>>>>>> >>>> >>
> >>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of
> >>>>>>> >>>> >> the
> >>>>>>> >>>> >> canvas
> >>>>>>> >>>> >> first, and then fill it in with the foreground pieces.
> >>>>>>> >>>> >>  Background
> >>>>>>> >>>> >> would be the linear overall story, and the foreground would
> >>>>>>> >>>> >> be the
> >>>>>>> >>>> >> individual worlds (such as where the cave would go)
> >>>>>>> >>>> >>
> >>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
> >>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> > We can only have a monster dance party if someone has a
> >>>>>>> >>>> >> > MAGICAL
> >>>>>>> >>>> >> > ZOMBRERO
> >>>>>>> >>>> >> > on
> >>>>>>> >>>> >> > their costume.
> >>>>>>> >>>> >> >
> >>>>>>> >>>> >> > That is all.
> >>>>>>> >>>> >> >
> >>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes
> >>>>>>> >>>> >> > <figarus@xxxxxxxxx>
> >>>>>>> >>>> >> > wrote:
> >>>>>>> >>>> >> >>
> >>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i
> >>>>>>> >>>> >> >> keep
> >>>>>>> >>>> >> >> forgetting
> >>>>>>> >>>> >> >> to
> >>>>>>> >>>> >> >> check there but the wolf man idea reminded me
> >>>>>>> >>>> >> >>
> >>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe
> >>>>>>> >>>> >> >> <alan.wolfe@xxxxxxxxx>
> >>>>>>> >>>> >> >> wrote:
> >>>>>>> >>>> >> >>>
> >>>>>>> >>>> >> >>> oh awesome eric
> >>>>>>> >>>> >> >>>
> >>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it
> >>>>>>> >>>> >> >>> might be an
> >>>>>>> >>>> >> >>> application for that machine learnin stuff!)
> >>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes
> >>>>>>> >>>> >> >>> <figarus@xxxxxxxxx>
> >>>>>>> >>>> >> >>> wrote:
> >>>>>>> >>>> >> >>>>
> >>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with
> >>>>>>> >>>> >> >>>> laid back
> >>>>>>> >>>> >> >>>> pretty
> >>>>>>> >>>> >> >>>> cool undead dudes.
> >>>>>>> >>>> >> >>>>
> >>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
> >>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
> >>>>>>> >>>> >> >>>>
> >>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
> >>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
> >>>>>>> >>>> >> >>>> wrote:
> >>>>>>> >>>> >> >>>>>
> >>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's
> part
> >>>>>>> >>>> >> >>>>> of this
> >>>>>>> >>>> >> >>>>> party)
> >>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
> >>>>>>> >>>> >> >>>>> lookin...
> >>>>>>> >>>> >> >>>>>
> >>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh
> >>>>>>> >>>> >> >>>>> crap here
> >>>>>>> >>>> >> >>>>> come
> >>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and
> >>>>>>> >>>> >> >>>>> start
> >>>>>>> >>>> >> >>>>> grunting
> >>>>>>> >>>> >> >>>>> hehe
> >>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
> >>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
> >>>>>>> >>>> >> >>>>> wrote:
> >>>>>>> >>>> >> >>>>>>
> >>>>>>> >>>> >> >>>>>> okies (:
> >>>>>>> >>>> >> >>>>>>
> >>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
> >>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
> >>>>>>> >>>> >> >>>>>> wrote:
> >>>>>>> >>>> >> >>>>>>>
> >>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny
> where
> >>>>>>> >>>> >> >>>>>>> you
> >>>>>>> >>>> >> >>>>>>> crash a
> >>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work
> that
> >>>>>>> >>>> >> >>>>>>> in - why
> >>>>>>> >>>> >> >>>>>>> not?
> >>>>>>> >>>> >> >>>>>>>
> >>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
> >>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
> >>>>>>> >>>> >> >>>>>>> wrote:
> >>>>>>> >>>> >> >>>>>>>>
> >>>>>>> >>>> >> >>>>>>>> yeah it kinda would (:
> >>>>>>> >>>> >> >>>>>>>>
> >>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline
> >>>>>>> >>>> >> >>>>>>>> now, does
> >>>>>>> >>>> >> >>>>>>>> that
> >>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
> >>>>>>> >>>> >> >>>>>>>> storyline
> >>>>>>> >>>> >> >>>>>>>> so
> >>>>>>> >>>> >> >>>>>>>> much?  (i'm
> >>>>>>> >>>> >> >>>>>>>> assuming that they won't)
> >>>>>>> >>>> >> >>>>>>>>
> >>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things
> >>>>>>> >>>> >> >>>>>>>> like
> >>>>>>> >>>> >> >>>>>>>> becoming
> >>>>>>> >>>> >> >>>>>>>> a
> >>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part
> >>>>>>> >>>> >> >>>>>>>> of a
> >>>>>>> >>>> >> >>>>>>>> sandboxed
> >>>>>>> >>>> >> >>>>>>>> area -
> >>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
> >>>>>>> >>>> >> >>>>>>>> temporarily and
> >>>>>>> >>>> >> >>>>>>>> are
> >>>>>>> >>>> >> >>>>>>>> limited
> >>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and
> let
> >>>>>>> >>>> >> >>>>>>>> out - er
> >>>>>>> >>>> >> >>>>>>>> yeah, like
> >>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf
> for
> >>>>>>> >>>> >> >>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>> rest of
> >>>>>>> >>>> >> >>>>>>>> the game?
> >>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
> >>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
> >>>>>>> >>>> >> >>>>>>>> wrote:
> >>>>>>> >>>> >> >>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow
> become
> >>>>>>> >>>> >> >>>>>>>>> a
> >>>>>>> >>>> >> >>>>>>>>> were-creature
> >>>>>>> >>>> >> >>>>>>>>> or undead as well
> >>>>>>> >>>> >> >>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day
> >>>>>>> >>>> >> >>>>>>>>> =P
> >>>>>>> >>>> >> >>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
> >>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
> >>>>>>> >>>> >> >>>>>>>>> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
> >>>>>>> >>>> >> >>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me
> and
> >>>>>>> >>>> >> >>>>>>>>>> kent
> >>>>>>> >>>> >> >>>>>>>>>> were
> >>>>>>> >>>> >> >>>>>>>>>> makin
> >>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as
> megaman.
> >>>>>>> >>>> >> >>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
> >>>>>>> >>>> >> >>>>>>>>>> castlevania
> >>>>>>> >>>> >> >>>>>>>>>> games
> >>>>>>> >>>> >> >>>>>>>>>> hehe
> >>>>>>> >>>> >> >>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was
> eating
> >>>>>>> >>>> >> >>>>>>>>>> his ice
> >>>>>>> >>>> >> >>>>>>>>>> cream
> >>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and
> he
> >>>>>>> >>>> >> >>>>>>>>>> got sad
> >>>>>>> >>>> >> >>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>> yeah... hahah
> >>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
> >>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont
> mean
> >>>>>>> >>>> >> >>>>>>>>>>> in the
> >>>>>>> >>>> >> >>>>>>>>>>> olde
> >>>>>>> >>>> >> >>>>>>>>>>> english way haha) but...
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open
> world,
> >>>>>>> >>>> >> >>>>>>>>>>> i was
> >>>>>>> >>>> >> >>>>>>>>>>> thinking
> >>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster
> >>>>>>> >>>> >> >>>>>>>>>>> party w/
> >>>>>>> >>>> >> >>>>>>>>>>> vampires
> >>>>>>> >>>> >> >>>>>>>>>>> and
> >>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that
> it'd
> >>>>>>> >>>> >> >>>>>>>>>>> be a
> >>>>>>> >>>> >> >>>>>>>>>>> chill
> >>>>>>> >>>> >> >>>>>>>>>>> palce
> >>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
> >>>>>>> >>>> >> >>>>>>>>>>> paladin or
> >>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
> >>>>>>> >>>> >> >>>>>>>>>>> (maybe you
> >>>>>>> >>>> >> >>>>>>>>>>> can
> >>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with
> someone
> >>>>>>> >>>> >> >>>>>>>>>>> undead
> >>>>>>> >>>> >> >>>>>>>>>>> in
> >>>>>>> >>>> >> >>>>>>>>>>> your party they
> >>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating
> ice
> >>>>>>> >>>> >> >>>>>>>>>>> cream
> >>>>>>> >>>> >> >>>>>>>>>>> there
> >>>>>>> >>>> >> >>>>>>>>>>> maybe lol
> >>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
> >>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
> >>>>>>> >>>> >> >>>>>>>>>>> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
> >>>>>>> >>>> >> >>>>>>>>>>>> everywhere!
> >>>>>>> >>>> >> >>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
> >>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird
> >>>>>>> >>>> >> >>>>>>>>>>>>> hidden mini
> >>>>>>> >>>> >> >>>>>>>>>>>>> bonuses?
> >>>>>>> >>>> >> >>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice
> >>>>>>> >>>> >> >>>>>>>>>>>>> cream!
> >>>>>>> >>>> >> >>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
> >>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
> >>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded
> sprites
> >>>>>>> >>>> >> >>>>>>>>>>>>>> for all
> >>>>>>> >>>> >> >>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>> art
> >>>>>>> >>>> >> >>>>>>>>>>>>>> or something?
> >>>>>>> >>>> >> >>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric
> drewes
> >>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> level where
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> you
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> get
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> music, etc.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> but
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
> >>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> Sherman
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> roxors in
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the
> sound
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> is all
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end
> of
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a
> picture,
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> move onto
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll
> take
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 2 or 3
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is
> "done"
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> - it
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> etc) by
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end
> of
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be
> coming
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> in
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> have time
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> want to
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> amount of
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> there's no
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> code in
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone
> but
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> keeping
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us
> all
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> on the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> hammering
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> away.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games
> too
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while
> making
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> their
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable
> from
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> start
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete
> (note
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> that it
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> playable)
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> fixes and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Wolfe
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and wait
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd
> be
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> waiting
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and
> months
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> longer
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to
> break
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> up
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> it's
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so
> as
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> soon as
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> (:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Petersen
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> We will
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it
> will
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> fit
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> have
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM,
> Matthew
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing
> to
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> work on
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> from the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Wolfe
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i
> will
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> do #4 if
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> want to!!).
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Wolfe
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave has
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow
> and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> gotten
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> editor)
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly
> this
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave is
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the
> world,
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric was
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we've
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this map
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the
> details
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of where
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that is a
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> wanting to
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the props
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization
> pass
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> for the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> reduce the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll
> run
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure
> I
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> don't
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance
> which
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> will
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really
> wants
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to get
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> are just
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fixes and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come
> back
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but
> maybe
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> not)
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through
> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> rocks
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> still fall
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> fighting still
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a
> QA
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> pass or
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> know
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the
> details
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes
> sense
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> from
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the end of
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> kicking ass
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>>
> >>>>>>> >>>> >> >>>>>>>>
> >>>>>>> >>>> >> >>>>>>>
> >>>>>>> >>>> >> >>>>>>
> >>>>>>> >>>> >> >>>>>
> >>>>>>> >>>> >> >>>>
> >>>>>>> >>>> >> >>>
> >>>>>>> >>>> >> >>
> >>>>>>> >>>> >> >
> >>>>>>> >>>> >> >
> >>>>>>> >>>> >>
> >>>>>>> >>>> >
> >>>>>>> >>>> >
> >>>>>>> >>>>
> >>>>>>> >>>
> >>>>>>> >>
> >>>>>>> >
> >>>>>>> >
> >>>>>>>
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> >
>
>

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