Alan, I think you know what would happen if I was ever left in control of game difficulty. =P I think my crazy ideas and what I think is fun is probably best reserved for bonus content or a hard difficulty Did anyone play the Final Fantasy 6 remake on gameboy? On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > hmm... you guys talking like this makes me think our hardcore mode might > actually be pretty rough haha > On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote: > >> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav >> characters may end up sorta nerfed (cyan for instance, and locke) >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Kent Petersen >> *Date*: Thu, 21 May 2009 13:42:24 -0700 >> >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: The tail end of milestone 1 >> >> 7 had a lot of great moments but in the grand scheme of things I like >> the way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j) >> would have been the best if all characters did not come out the same in the >> end. Eric and I talked about an esperless run in FF3 (6j). I have not tried >> this but I bet it would be the perfect blend of game play for me. >> >> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> i liked 7 but i drew the line after that hehe >>> >>> maybe it was cause i thought Aeris was kinda hot :P >>> >>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I feel the exact same way man. Square lost something for me in between >>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a game. It >>>> was just very new and very revolutionary and quite amazing for its time. >>>> >>>> >>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> yeah i agree w/ you eric and kent >>>>> >>>>> when i saw the gave advertised the disney rpg and the people with >>>>> keyswords really turned me off on it. >>>>> >>>>> That was a ways after the time when i had lost all faith in square as >>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again >>>>> hehe >>>>> :P >>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> Ya I'm not a huge disney guy but the game felt like going to >>>>>> disneyland as a kid. >>>>>> Sent via BlackBerry from T-Mobile >>>>>> >>>>>> -----Original Message----- >>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>>>>> >>>>>> Date: Thu, 21 May 2009 12:47:46 >>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>> Subject: [project1dev] Re: The tail end of milestone 1 >>>>>> >>>>>> >>>>>> The Disney thing turned me off at first too, but once you got past >>>>>> that you could see the gameplay really carried the entire experience, >>>>>> start to finish. Then it just became an enhancer. >>>>>> >>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>>> wrote: >>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play >>>>>> through the >>>>>> > game quite a few times but I was never able to log enough time to >>>>>> beat Alice >>>>>> > and Wonderland. To me, there was nothing extra special about the >>>>>> game. It >>>>>> > was just another RPG with Disney characters >>>>>> > >>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland < >>>>>> mattthefiend@xxxxxxxxx> >>>>>> > wrote: >>>>>> >> >>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the >>>>>> quick-time >>>>>> >> events. I would really like to make something like that. Especially >>>>>> one that >>>>>> >> is all encompassing of the RPG types and genres with plenty of >>>>>> homage to the >>>>>> >> old school SNES games, I think that is a nice delivery method. If >>>>>> we could >>>>>> >> do something that it would be amazing. >>>>>> >> >>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx> >>>>>> wrote: >>>>>> >>> >>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats >>>>>> what set >>>>>> >>> it apart from other games for me... definitely want to capture >>>>>> that magic in >>>>>> >>> our game :) >>>>>> >>> >>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono < >>>>>> crysalim@xxxxxxxxx> >>>>>> >>> wrote: >>>>>> >>>> >>>>>> >>>> It was really innovative, each world was almost a game by itself >>>>>> >>>> (introduced a new playing mechanic in each world or something.. >>>>>> and >>>>>> >>>> that would help you get through the world) >>>>>> >>>> >>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe < >>>>>> alan.wolfe@xxxxxxxxx> >>>>>> >>>> wrote: >>>>>> >>>> > Hey, how did kingdom hearts work? >>>>>> >>>> > >>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono < >>>>>> crysalim@xxxxxxxxx> >>>>>> >>>> > wrote: >>>>>> >>>> >> >>>>>> >>>> >> The way things are sounding, having a world system like >>>>>> Kingdom >>>>>> >>>> >> Hearts >>>>>> >>>> >> would allow for a lot of the cool ideas everyone is >>>>>> suggesting. I >>>>>> >>>> >> think the way they tackled the game was creating a very >>>>>> immersive >>>>>> >>>> >> overall story, and then figured out ways to tie in the >>>>>> individual >>>>>> >>>> >> worlds. >>>>>> >>>> >> >>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of >>>>>> the >>>>>> >>>> >> canvas >>>>>> >>>> >> first, and then fill it in with the foreground pieces. >>>>>> Background >>>>>> >>>> >> would be the linear overall story, and the foreground would be >>>>>> the >>>>>> >>>> >> individual worlds (such as where the cave would go) >>>>>> >>>> >> >>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote: >>>>>> >>>> >> > We can only have a monster dance party if someone has a >>>>>> MAGICAL >>>>>> >>>> >> > ZOMBRERO >>>>>> >>>> >> > on >>>>>> >>>> >> > their costume. >>>>>> >>>> >> > >>>>>> >>>> >> > That is all. >>>>>> >>>> >> > >>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes < >>>>>> figarus@xxxxxxxxx> >>>>>> >>>> >> > wrote: >>>>>> >>>> >> >> >>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i keep >>>>>> >>>> >> >> forgetting >>>>>> >>>> >> >> to >>>>>> >>>> >> >> check there but the wolf man idea reminded me >>>>>> >>>> >> >> >>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe < >>>>>> alan.wolfe@xxxxxxxxx> >>>>>> >>>> >> >> wrote: >>>>>> >>>> >> >>> >>>>>> >>>> >> >>> oh awesome eric >>>>>> >>>> >> >>> >>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it might >>>>>> be an >>>>>> >>>> >> >>> application for that machine learnin stuff!) >>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes < >>>>>> figarus@xxxxxxxxx> >>>>>> >>>> >> >>> wrote: >>>>>> >>>> >> >>>> >>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with laid >>>>>> back >>>>>> >>>> >> >>>> pretty >>>>>> >>>> >> >>>> cool undead dudes. >>>>>> >>>> >> >>>> >>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info: >>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >>>>>> >>>> >> >>>> >>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe >>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx> >>>>>> >>>> >> >>>> wrote: >>>>>> >>>> >> >>>>> >>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's part >>>>>> of this >>>>>> >>>> >> >>>>> party) >>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is >>>>>> lookin... >>>>>> >>>> >> >>>>> >>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh >>>>>> crap here >>>>>> >>>> >> >>>>> come >>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and >>>>>> start >>>>>> >>>> >> >>>>> grunting >>>>>> >>>> >> >>>>> hehe >>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe >>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx> >>>>>> >>>> >> >>>>> wrote: >>>>>> >>>> >> >>>>>> >>>>>> >>>> >> >>>>>> okies (: >>>>>> >>>> >> >>>>>> >>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes >>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx> >>>>>> >>>> >> >>>>>> wrote: >>>>>> >>>> >> >>>>>>> >>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where >>>>>> you >>>>>> >>>> >> >>>>>>> crash a >>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that >>>>>> in - why >>>>>> >>>> >> >>>>>>> not? >>>>>> >>>> >> >>>>>>> >>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe >>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx> >>>>>> >>>> >> >>>>>>> wrote: >>>>>> >>>> >> >>>>>>>> >>>>>> >>>> >> >>>>>>>> yeah it kinda would (: >>>>>> >>>> >> >>>>>>>> >>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline >>>>>> now, does >>>>>> >>>> >> >>>>>>>> that >>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the >>>>>> storyline >>>>>> >>>> >> >>>>>>>> so >>>>>> >>>> >> >>>>>>>> much? (i'm >>>>>> >>>> >> >>>>>>>> assuming that they won't) >>>>>> >>>> >> >>>>>>>> >>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things >>>>>> like >>>>>> >>>> >> >>>>>>>> becoming >>>>>> >>>> >> >>>>>>>> a >>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part of >>>>>> a >>>>>> >>>> >> >>>>>>>> sandboxed >>>>>> >>>> >> >>>>>>>> area - >>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf >>>>>> temporarily and >>>>>> >>>> >> >>>>>>>> are >>>>>> >>>> >> >>>>>>>> limited >>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let >>>>>> out - er >>>>>> >>>> >> >>>>>>>> yeah, like >>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf for >>>>>> the >>>>>> >>>> >> >>>>>>>> rest of >>>>>> >>>> >> >>>>>>>> the game? >>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >>>>>> >>>> >> >>>>>>>> wrote: >>>>>> >>>> >> >>>>>>>>> >>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow become >>>>>> a >>>>>> >>>> >> >>>>>>>>> were-creature >>>>>> >>>> >> >>>>>>>>> or undead as well >>>>>> >>>> >> >>>>>>>>> >>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day =P >>>>>> >>>> >> >>>>>>>>> >>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >>>>>> >>>> >> >>>>>>>>> wrote: >>>>>> >>>> >> >>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else... >>>>>> >>>> >> >>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and >>>>>> kent >>>>>> >>>> >> >>>>>>>>>> were >>>>>> >>>> >> >>>>>>>>>> makin >>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as megaman. >>>>>> >>>> >> >>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the >>>>>> castlevania >>>>>> >>>> >> >>>>>>>>>> games >>>>>> >>>> >> >>>>>>>>>> hehe >>>>>> >>>> >> >>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating >>>>>> his ice >>>>>> >>>> >> >>>>>>>>>> cream >>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and he >>>>>> got sad >>>>>> >>>> >> >>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>> yeah... hahah >>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean >>>>>> in the >>>>>> >>>> >> >>>>>>>>>>> olde >>>>>> >>>> >> >>>>>>>>>>> english way haha) but... >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open world, >>>>>> i was >>>>>> >>>> >> >>>>>>>>>>> thinking >>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster party >>>>>> w/ >>>>>> >>>> >> >>>>>>>>>>> vampires >>>>>> >>>> >> >>>>>>>>>>> and >>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd >>>>>> be a >>>>>> >>>> >> >>>>>>>>>>> chill >>>>>> >>>> >> >>>>>>>>>>> palce >>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a >>>>>> paladin or >>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game >>>>>> (maybe you >>>>>> >>>> >> >>>>>>>>>>> can >>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with someone >>>>>> undead >>>>>> >>>> >> >>>>>>>>>>> in >>>>>> >>>> >> >>>>>>>>>>> your party they >>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating ice >>>>>> cream >>>>>> >>>> >> >>>>>>>>>>> there >>>>>> >>>> >> >>>>>>>>>>> maybe lol >>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >>>>>> >>>> >> >>>>>>>>>>> wrote: >>>>>> >>>> >> >>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things >>>>>> everywhere! >>>>>> >>>> >> >>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen >>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird >>>>>> hidden mini >>>>>> >>>> >> >>>>>>>>>>>>> bonuses? >>>>>> >>>> >> >>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice cream! >>>>>> >>>> >> >>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (: >>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites >>>>>> for all >>>>>> >>>> >> >>>>>>>>>>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>> art >>>>>> >>>> >> >>>>>>>>>>>>>> or something? >>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes >>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini >>>>>> level where >>>>>> >>>> >> >>>>>>>>>>>>>>> you >>>>>> >>>> >> >>>>>>>>>>>>>>> get >>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit >>>>>> music, etc. >>>>>> >>>> >> >>>>>>>>>>>>>>> but >>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan >>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh >>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz >>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris >>>>>> Sherman >>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that >>>>>> roxors in >>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the sound >>>>>> is all >>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit >>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a picture, >>>>>> you >>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't >>>>>> >>>> >> >>>>>>>>>>>>>>>>> just >>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then move >>>>>> onto >>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take 2 >>>>>> or 3 >>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats >>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its >>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done" - >>>>>> it >>>>>> >>>> >> >>>>>>>>>>>>>>>>> will >>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically >>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound >>>>>> etc) by >>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready >>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release. >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :) >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of >>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be coming >>>>>> in >>>>>> >>>> >> >>>>>>>>>>>>>>>>> either >>>>>> >>>> >> >>>>>>>>>>>>>>>>> this >>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we have >>>>>> time >>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!) >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we >>>>>> want to >>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance >>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the >>>>>> amount of >>>>>> >>>> >> >>>>>>>>>>>>>>>>> art >>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one >>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much. >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but >>>>>> there's no >>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound, >>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i >>>>>> code in >>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound >>>>>> >>>> >> >>>>>>>>>>>>>>>>> support. >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but >>>>>> keeping >>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone >>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us all >>>>>> on the >>>>>> >>>> >> >>>>>>>>>>>>>>>>> same >>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for >>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still >>>>>> hammering >>>>>> >>>> >> >>>>>>>>>>>>>>>>> things >>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more >>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right >>>>>> away. >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games too >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while making >>>>>> their >>>>>> >>>> >> >>>>>>>>>>>>>>>>> content >>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable from >>>>>> start >>>>>> >>>> >> >>>>>>>>>>>>>>>>> to >>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish. >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete (note >>>>>> that it >>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt >>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully >>>>>> playable) >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug >>>>>> fixes and >>>>>> >>>> >> >>>>>>>>>>>>>>>>> final >>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan Wolfe >>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area and >>>>>> wait >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be >>>>>> waiting >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and months >>>>>> longer >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break >>>>>> up >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us >>>>>> closer and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served it's >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so as >>>>>> soon as >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up (: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent >>>>>> Petersen >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. We >>>>>> will >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it will >>>>>> fit >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we >>>>>> have >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, Matthew >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing to >>>>>> work on >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away from >>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan >>>>>> Wolfe >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will >>>>>> do #4 if >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you want >>>>>> to!!). >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan >>>>>> Wolfe >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the >>>>>> cave has >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and >>>>>> gotten >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level >>>>>> editor) >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of >>>>>> this >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly this >>>>>> cave is >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world, >>>>>> Eric was >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because >>>>>> we've >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of this >>>>>> map >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details >>>>>> of where >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree that >>>>>> is a >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as >>>>>> wanting to >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with the >>>>>> props >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass >>>>>> for the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can >>>>>> reduce the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll run >>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I >>>>>> don't >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance which >>>>>> will >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really wants >>>>>> to get >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we are >>>>>> just >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick >>>>>> fixes and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come back >>>>>> to the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips >>>>>> through the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but maybe >>>>>> not) >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the >>>>>> rocks >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can >>>>>> still fall >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z fighting >>>>>> still >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a QA >>>>>> pass or >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't >>>>>> know >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details >>>>>> of the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense >>>>>> from >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by the >>>>>> end of >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week. >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really >>>>>> kicking ass >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (: >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>>> >>>>>> >>>> >> >>>>>>>>>> >>>>>> >>>> >> >>>>>>>>> >>>>>> >>>> >> >>>>>>>> >>>>>> >>>> >> >>>>>>> >>>>>> >>>> >> >>>>>> >>>>>> >>>> >> >>>>> >>>>>> >>>> >> >>>> >>>>>> >>>> >> >>> >>>>>> >>>> >> >> >>>>>> >>>> >> > >>>>>> >>>> >> > >>>>>> >>>> >> >>>>>> >>>> > >>>>>> >>>> > >>>>>> >>>> >>>>>> >>> >>>>>> >> >>>>>> > >>>>>> > >>>>>> >>>>>> >>>>> >>>> >>> >> >