btw, the sign looks great On Thu, May 28, 2009 at 10:17 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > At it's simplest, you could have a winding path model that you just place. > > > On Thu, May 28, 2009 at 10:13 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> To be more specific, they wouldn't be squares or rectangles >> >> On Thu, May 28, 2009 at 10:12 AM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >> > I was kind of thinking about how that would go. Putting down the >> > tiles without them overlapping will require odd shaped floors though >> > right? >> > >> > On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> >> Hey Chris, >> >> >> >> Eric has the art tasks made up and handed out so everything in that >> >> realm is moving forward ok. >> >> >> >> Believe it or not, curved paths in games are just made up of a number >> >> of straight line segments, so it shouldn't be a problem there. >> >> >> >> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >> >>> Also, the winding dirt path to the right is going to be the first >> >>> place we have in game that actually curves and doesn't use strict 90 >> >>> degree angles for pathing. So this might require a lot of effort, and >> >>> we can do that after everything else if need be. >> >>> >> >>> Eric, do you have any idea about the rest of the floors yet? >> >>> >> >>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >> >>>> This sign is hotness :) >> >>>> >> >>>> About what Alan said, putting models on the origin does help, but >> it's >> >>>> more important with walls and floors than individual things like >> this. >> >>>> Since this sign isn't going to be repeated throughout the world it's >> >>>> not as big a deal for this one. Am I right about that Alan? >> >>>> >> >>>> Speaking of floors, I need some done so that I can lay out the actual >> >>>> map this is going to go on. Eric said he'd get that fleshed out, but >> >>>> so far all I know we're going to need is: >> >>>> >> >>>> - brick floor tiles for the first path >> >>>> - winding dirt floor tiles for the path to the right on the blueprint >> >>>> >> >>>> If you feel like taking those on (or maybe Sherman?) I'd be quite >> happy. >> >>>> >> >>>> I just don't want all these cool models sitting and doing nothing >> >>>> because there's no map to put them on ;) >> >>>> >> >>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> >> wrote: >> >>>>> Hey Guys, >> >>>>> >> >>>>> I only had a bit of time tonight, but I whipped up a sign for the >> fortune >> >>>>> teller. Just to get started and to get a feel for how things would >> go. >> >>>>> >> >>>>> I have attached it here. >> >>>>> >> >>>>> Take a look and let me know what you think, and if it would be >> usable and >> >>>>> appropriate with Eric's established style, etc. Feedback is welcome. >> >>>>> >> >>>>> I didn't do a mesh optimization seeing as that it is literally 2 >> really >> >>>>> basic boxes. >> >>>>> I can if need be. >> >>>>> >> >>>>> I figured I would start with this real quick to see what kind of >> direction >> >>>>> will be necessary. >> >>>>> I have the tent about half way modeled...I am working on the style >> of it, >> >>>>> etc. >> >>>>> >> >>>>> Did a little looking around of images/themes on fortune telling >> props like >> >>>>> coins, signage, cards, etc. so I got some ideas to work with, but I >> am >> >>>>> hoping to see some of Eric's concepts to make sure to follow style. >> >>>>> >> >>>>> Thanks Guys, >> >>>>> >> >>>>> Hope you had a good night! =] >> >>>>> >> >>>>> Katie >> >>>>> >> >>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote: >> >>>>> >> >>>>> From: eric drewes <figarus@xxxxxxxxx> >> >>>>> Subject: [project1dev] Re: milestone 2 info >> >>>>> To: project1dev@xxxxxxxxxxxxx >> >>>>> Date: Wednesday, May 27, 2009, 7:02 AM >> >>>>> >> >>>>> hey katie, once you get the outside tent done and the table, lets >> get >> >>>>> together and partner up on the interior, so we can arrange the >> composition >> >>>>> of where we want the props, etc. >> >>>>> >> >>>>> this is going to be awesome looking :) the fortune teller tent >> definitely >> >>>>> has a lot of room to show off our style for the game. >> >>>>> >> >>>>> >> >>>>> >> >>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> >> wrote: >> >>>>>> >> >>>>>> Hey Guys, >> >>>>>> >> >>>>>> So I got the green light from Eric, so here are the items I am >> calling >> >>>>>> dibs on: >> >>>>>> >> >>>>>> 1. Circus Tent for fortune teller >> >>>>>> 2. Table and Chairs >> >>>>>> 3. Chinese Lanterns >> >>>>>> >> >>>>>> I am excited about some other stuff too, like the skulls, garlic >> cloves, >> >>>>>> and other misc props for inside the tent. >> >>>>>> But I will start with these 3 for now and see how quickly I get >> them done. >> >>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is >> needed. >> >>>>>> >> >>>>>> Okay, thanks guys. =) >> >>>>>> >> >>>>>> Katie >> >>>>>> >> >>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote: >> >>>>>> >> >>>>>> From: eric drewes <figarus@xxxxxxxxx> >> >>>>>> Subject: [project1dev] milestone 2 info >> >>>>>> To: project1dev@xxxxxxxxxxxxx >> >>>>>> Date: Saturday, May 23, 2009, 8:41 PM >> >>>>>> >> >>>>>> Milestone 2: >> >>>>>> >> >>>>>> Ok, this will basically start with a glowing puff ball that >> descends from >> >>>>>> the sky and lands on a brick walkway that is floating in the void. >> The puff >> >>>>>> ball is the player. you control the puffball moving forward until >> you run >> >>>>>> into a strange man who says, "where do you think YOU'RE going? You >> dont even >> >>>>>> have a body yet! you dont even know who or what you are, do you?" >> And he >> >>>>>> asks a couple of simple questions like gender and hair color, then >> the >> >>>>>> puffball takes that form. Then the strange man refers you to the >> "3 >> >>>>>> tests". >> >>>>>> >> >>>>>> The theme of this area is like an old styled carnival/circus that >> is just >> >>>>>> being set up, only a couple of areas have actually been set up. >> >>>>>> >> >>>>>> a note on the strange man: this information is not ever >> explicitely >> >>>>>> revealed to the player but it will be hinted at throughout the >> game. >> >>>>>> basically the man is a mad sorcerer who ascended to the higher >> plane of >> >>>>>> existence and destroyed the ancient gods, something that happened >> *very* >> >>>>>> recently. with the death of the ancient gods came the end of their >> world >> >>>>>> and thus the empty void - a void that the strange man is filling >> with his >> >>>>>> own surreal vision. After the chapters are completed and there is >> the >> >>>>>> "climax" of the game, it will be revealed that you were >> "re-experiencing >> >>>>>> your life" and that your character is, in fact, dead. The strange >> man will >> >>>>>> basically tell you that he's decided to return you to the mortal >> plane >> >>>>>> (havent worked the details out yet) and that is when free-mode is >> unlocked. >> >>>>>> Also, after every chapter, his carnival "afterlife" will be a >> little bit >> >>>>>> more set up, with minigames for the dead, an arena, etc. This area >> will be >> >>>>>> our golden saucer! Obviously some details are left out, but I was >> just >> >>>>>> letting you know what was in store for the future of this section. >> One >> >>>>>> thing important about this guy is that he is mysterious but also he >> can >> >>>>>> break the 4th wall and talk directly to the player out of >> character. He is >> >>>>>> sort of a post-modern nihilist merlin :) >> >>>>>> >> >>>>>> >> >>>>>> Detailed Description of Scene: >> >>>>>> >> >>>>>> The fuzz ball will float down from the a long distance through the >> void. >> >>>>>> we will have to add something for the void to make it obvious the >> object is >> >>>>>> falling, some kind of star particles or something. >> >>>>>> >> >>>>>> it lands on a path defined in the beginning with broken bricks >> floating in >> >>>>>> space but as it gets close to the main area, the bricks are more >> consistent >> >>>>>> to make a path and there is ground around the bricks, this leads to >> a small >> >>>>>> stars (4-5 steps) up between a wall with carnival esque posters >> "COMING >> >>>>>> SOON" - past the wall is a cleared off dirt area with the strange >> man >> >>>>>> standing in the middle. >> >>>>>> >> >>>>>> Dialogue ensues between the player and the strange man which >> defines the >> >>>>>> character. he then directs you to the west over a plank bridge to >> a small >> >>>>>> island floating in the void. In the middle of the island is a >> medeival >> >>>>>> style tent with a sign denoting it as a fortune teller. >> >>>>>> >> >>>>>> Entering the tent will bring you to a new map - the new map will be >> just >> >>>>>> the room of the fortune teller inside the tent. there will be >> bookshelves >> >>>>>> and props such as skulls, charms, etc. I picture it as a mixture >> of a >> >>>>>> voodoo fortune teller and the corny kind of carnival fortune >> tellers you'd >> >>>>>> see at a faire. there will be a table with a crystal ball, and >> perhaps a >> >>>>>> box of tarot cards. Sitting at the table facing the player will be >> the >> >>>>>> future teller, a skinny armed person in a cloak with a hood, >> wearing >> >>>>>> bracelets. >> >>>>>> >> >>>>>> The player will be asked questions by the fortune teller, this will >> help >> >>>>>> define stats, faction reps and perks. >> >>>>>> >> >>>>>> once you finish, you leave. if you go back, you will get the >> dialogue >> >>>>>> option to ask the fortune teller if she really believes in this >> stuff, she >> >>>>>> responds no, laughs madly and poofs. >> >>>>>> >> >>>>>> after this you return to the strange man who unlocks a gate and >> tells you >> >>>>>> to take the second test "the journey" >> >>>>>> >> >>>>>> >> >>>>>> The Journey >> >>>>>> --- >> >>>>>> I originally planned on this being the house of mirrors where you'd >> set up >> >>>>>> the looks of your character but i still like the theme. Instead >> its going >> >>>>>> to be a mayan-esque temple maze with traps and treasures. I >> picture it to >> >>>>>> be like a combination of the indiana jones temple in the 3rd movie, >> w/ >> >>>>>> abstract puzzles. These puzzles will affect stats and also award >> perks and >> >>>>>> skills/ >> >>>>>> >> >>>>>> This map will be coming soon... >> >>>>>> >> >>>>>> The Beast >> >>>>>> --- >> >>>>>> at the end of the temple will be a door that leads to a beast, but >> before >> >>>>>> you do the strange man asks what skills you might need and gives >> you an >> >>>>>> appropriate weapon. you fight the monster, win. the exit leads >> back to >> >>>>>> where you met the strange man to begin with. he says, well, looks >> like >> >>>>>> you're ready! he grabs you and boots you through a door which leads >> to >> >>>>>> Chapter 1 >> >>>>>> >> >>>>>> --- >> >>>>>> >> >>>>>> WHAT IS NEEDED: >> >>>>>> >> >>>>>> Other than concept art which is coming asap (i need to run to >> staples to >> >>>>>> use the scanner) here is what is needed for now - >> >>>>>> >> >>>>>> Map: >> >>>>>> >> >>>>>> the map needs to be built for the brick path, leading to a wall >> with a gap >> >>>>>> in the middle with stairs that go up to the next stage. Behind >> where the >> >>>>>> strange man will be, needs to be a high wall - this area will be >> expanded >> >>>>>> further in future milestones. to the west will be a small plank >> bridge >> >>>>>> leading to an island floating in the void. in the center will be a >> tent. >> >>>>>> to the east will be a gate, with a short twisting path heading up a >> hill to >> >>>>>> a temple. >> >>>>>> >> >>>>>> Art: >> >>>>>> >> >>>>>> i will probably tackle the character models but everything else is >> up for >> >>>>>> grabs. please send a msg to the group so we know what you're >> working on >> >>>>>> >> >>>>>> floating broken bricks for the void, animated to spin, etc. >> >>>>>> a brick path >> >>>>>> a wall >> >>>>>> stairs >> >>>>>> dirt clearing >> >>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!, >> freakshow >> >>>>>> type stuff, etc) >> >>>>>> a high fence to block the view of what is under construction behind >> the >> >>>>>> strange man. >> >>>>>> plank for the bridge >> >>>>>> circus tent for the fortune teller >> >>>>>> sign for fortune teller >> >>>>>> gate for the temple path with more wall (maybe reuse first wall) >> >>>>>> props for the fortune teller room - crystal ball, bookshelf, deck >> of >> >>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table, >> chairs, coins, >> >>>>>> chinese lanterns >> >>>>>> fortune teller with animated arm movement >> >>>>>> strange man >> >>>>>> signs for the path up to the temple >> >>>>>> textures for aztec/mayan style temple >> >>>>>> changeable player art for the model/hair. >> >>>>>> >> >>>>>> we'll have more once the temple is ready to be built... >> >>>>>> >> >>>>>> Code: >> >>>>>> >> >>>>>> alan has this down. >> >>>>>> -------------------------------------- >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> sneak preview of chapter 1: >> >>>>>> >> >>>>>> Chapter 1: The Chosen One >> >>>>>> >> >>>>>> opens with an epic poem about a prophecy fortelling a great hero >> who will >> >>>>>> defeat evil once and for all. the hero is to be the candle in the >> darkness, >> >>>>>> the last and only hope for order in the world. >> >>>>>> >> >>>>>> camera pans to a knight with a cloak walking through the forest. >> we will >> >>>>>> make it 100% obvious he is the great hero (and he really is!). a >> thief >> >>>>>> throws a net on him while another stabs him, they take his coin bag >> and drag >> >>>>>> his corpse to the bushes. they then travel to a local tavern and >> sit down >> >>>>>> to have a beer. the camera pans to the main character sitting at >> the bar >> >>>>>> near by. >> >>>>> >> >>>>> >> >>>>> >> >>>> >> >>> >> >>> >> >> >> >> >> > >> >> >