[project1dev] Re: milestone 2 info

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 10:17:58 -0700

btw, the sign looks great

On Thu, May 28, 2009 at 10:17 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> At it's simplest, you could have a winding path model that you just place.
>
>
> On Thu, May 28, 2009 at 10:13 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> To be more specific, they wouldn't be squares or rectangles
>>
>> On Thu, May 28, 2009 at 10:12 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> > I was kind of thinking about how that would go.  Putting down the
>> > tiles without them overlapping will require odd shaped floors though
>> > right?
>> >
>> > On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >> Hey Chris,
>> >>
>> >> Eric has the art tasks made up and handed out so everything in that
>> >> realm is moving forward ok.
>> >>
>> >> Believe it or not, curved paths in games are just made up of a number
>> >> of straight line segments, so it shouldn't be a problem there.
>> >>
>> >> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> >>> Also, the winding dirt path to the right is going to be the first
>> >>> place we have in game that actually curves and doesn't use strict 90
>> >>> degree angles for pathing.  So this might require a lot of effort, and
>> >>> we can do that after everything else if need be.
>> >>>
>> >>> Eric, do you have any idea about the rest of the floors yet?
>> >>>
>> >>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> >>>> This sign is hotness :)
>> >>>>
>> >>>> About what Alan said, putting models on the origin does help, but
>> it's
>> >>>> more important with walls and floors than individual things like
>> this.
>> >>>>  Since this sign isn't going to be repeated throughout the world it's
>> >>>> not as big a deal for this one.  Am I right about that Alan?
>> >>>>
>> >>>> Speaking of floors, I need some done so that I can lay out the actual
>> >>>> map this is going to go on.  Eric said he'd get that fleshed out, but
>> >>>> so far all I know we're going to need is:
>> >>>>
>> >>>> - brick floor tiles for the first path
>> >>>> - winding dirt floor tiles for the path to the right on the blueprint
>> >>>>
>> >>>> If you feel like taking those on (or maybe Sherman?) I'd be quite
>> happy.
>> >>>>
>> >>>> I just don't want all these cool models sitting and doing nothing
>> >>>> because there's no map to put them on ;)
>> >>>>
>> >>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx>
>> wrote:
>> >>>>> Hey Guys,
>> >>>>>
>> >>>>> I only had a bit of time tonight, but I whipped up a sign for the
>> fortune
>> >>>>> teller. Just to get started and to get a feel for how things would
>> go.
>> >>>>>
>> >>>>> I have attached it here.
>> >>>>>
>> >>>>> Take a look and let me know what you think, and if it would be
>> usable and
>> >>>>> appropriate with Eric's established style, etc. Feedback is welcome.
>> >>>>>
>> >>>>> I didn't do a mesh optimization seeing as that it is literally 2
>> really
>> >>>>> basic boxes.
>> >>>>> I can if need be.
>> >>>>>
>> >>>>> I figured I would start with this real quick to see what kind of
>> direction
>> >>>>> will be necessary.
>> >>>>> I have the tent about half way modeled...I am working on the style
>> of it,
>> >>>>> etc.
>> >>>>>
>> >>>>> Did a little looking around of images/themes on fortune telling
>> props like
>> >>>>> coins, signage, cards, etc. so I got some ideas to work with, but I
>> am
>> >>>>> hoping to see some of Eric's concepts to make sure to follow style.
>> >>>>>
>> >>>>> Thanks Guys,
>> >>>>>
>> >>>>> Hope you had a good night! =]
>> >>>>>
>> >>>>> Katie
>> >>>>>
>> >>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>>>>
>> >>>>> From: eric drewes <figarus@xxxxxxxxx>
>> >>>>> Subject: [project1dev] Re: milestone 2 info
>> >>>>> To: project1dev@xxxxxxxxxxxxx
>> >>>>> Date: Wednesday, May 27, 2009, 7:02 AM
>> >>>>>
>> >>>>> hey katie, once you get the outside tent done and the table, lets
>> get
>> >>>>> together and partner up on the interior, so we can arrange the
>> composition
>> >>>>> of where we want the props, etc.
>> >>>>>
>> >>>>> this is going to be awesome looking :) the fortune teller tent
>> definitely
>> >>>>> has a lot of room to show off our style for the game.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx>
>> wrote:
>> >>>>>>
>> >>>>>> Hey Guys,
>> >>>>>>
>> >>>>>> So I got the green light from Eric, so here are the items I am
>> calling
>> >>>>>> dibs on:
>> >>>>>>
>> >>>>>> 1. Circus Tent for fortune teller
>> >>>>>> 2. Table and Chairs
>> >>>>>> 3. Chinese Lanterns
>> >>>>>>
>> >>>>>> I am excited about some other stuff too, like the skulls, garlic
>> cloves,
>> >>>>>> and other misc props for inside the tent.
>> >>>>>> But I will start with these 3 for now and see how quickly I get
>> them done.
>> >>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is
>> needed.
>> >>>>>>
>> >>>>>> Okay, thanks guys. =)
>> >>>>>>
>> >>>>>> Katie
>> >>>>>>
>> >>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>>>>>
>> >>>>>> From: eric drewes <figarus@xxxxxxxxx>
>> >>>>>> Subject: [project1dev] milestone 2 info
>> >>>>>> To: project1dev@xxxxxxxxxxxxx
>> >>>>>> Date: Saturday, May 23, 2009, 8:41 PM
>> >>>>>>
>> >>>>>> Milestone 2:
>> >>>>>>
>> >>>>>> Ok, this will basically start with a glowing puff ball that
>> descends from
>> >>>>>> the sky and lands on a brick walkway that is floating in the void.
>> The puff
>> >>>>>> ball is the player.  you control the puffball moving forward until
>> you run
>> >>>>>> into a strange man who says, "where do you think YOU'RE going? You
>> dont even
>> >>>>>> have a body yet! you dont even know who or what you are, do you?"
>> And he
>> >>>>>> asks a couple of simple questions like gender and hair color, then
>> the
>> >>>>>> puffball takes that form.  Then the strange man refers you to the
>> "3
>> >>>>>> tests".
>> >>>>>>
>> >>>>>> The theme of this area is like an old styled carnival/circus that
>> is just
>> >>>>>> being set up, only a couple of areas have actually been set up.
>> >>>>>>
>> >>>>>> a note on the strange man:  this information is not ever
>> explicitely
>> >>>>>> revealed to the player but it will  be hinted at throughout the
>> game.
>> >>>>>> basically the man is a mad sorcerer who ascended to the higher
>> plane of
>> >>>>>> existence and destroyed the ancient gods, something that happened
>> *very*
>> >>>>>> recently.  with the death of the ancient gods came the end of their
>> world
>> >>>>>> and thus the empty void - a void that the strange man is filling
>> with his
>> >>>>>> own surreal vision.  After the chapters are completed and there is
>> the
>> >>>>>> "climax" of the game, it will be revealed that you were
>> "re-experiencing
>> >>>>>> your life" and that your character is, in fact, dead.  The strange
>> man will
>> >>>>>> basically tell you that he's decided to return you to the mortal
>> plane
>> >>>>>> (havent worked the details out yet) and that is when free-mode is
>> unlocked.
>> >>>>>> Also, after every chapter, his carnival "afterlife" will be a
>> little bit
>> >>>>>> more set up, with minigames for the dead, an arena, etc.  This area
>> will be
>> >>>>>> our golden saucer!  Obviously some details are left out, but I was
>> just
>> >>>>>> letting you know what was in store for the future of this section.
>> One
>> >>>>>> thing important about this guy is that he is mysterious but also he
>> can
>> >>>>>> break the 4th wall and talk directly to the player out of
>> character.  He is
>> >>>>>> sort of a post-modern nihilist merlin :)
>> >>>>>>
>> >>>>>>
>> >>>>>> Detailed Description of Scene:
>> >>>>>>
>> >>>>>> The fuzz ball will float down from the a long distance through the
>> void.
>> >>>>>> we will have to add something for the void to make it obvious the
>> object is
>> >>>>>> falling, some kind of star particles or something.
>> >>>>>>
>> >>>>>> it lands on a path defined in the beginning with broken bricks
>> floating in
>> >>>>>> space but as it gets close to the main area, the bricks are more
>> consistent
>> >>>>>> to make a path and there is ground around the bricks, this leads to
>> a small
>> >>>>>> stars (4-5 steps) up between a wall with carnival esque posters
>> "COMING
>> >>>>>> SOON" - past the wall is a cleared off dirt area with the strange
>> man
>> >>>>>> standing in the middle.
>> >>>>>>
>> >>>>>> Dialogue ensues between the player and the strange man which
>> defines the
>> >>>>>> character.  he then directs you to the west over a plank bridge to
>> a small
>> >>>>>> island floating in the void.  In the middle of the island is a
>> medeival
>> >>>>>> style tent with a sign denoting it as a fortune teller.
>> >>>>>>
>> >>>>>> Entering the tent will bring you to a new map - the new map will be
>> just
>> >>>>>> the room of the fortune teller inside the tent.  there will be
>> bookshelves
>> >>>>>> and props such as skulls, charms, etc.  I picture it as a mixture
>> of a
>> >>>>>> voodoo fortune teller and the corny kind of carnival fortune
>> tellers you'd
>> >>>>>> see at a faire.  there will be a table with a crystal ball, and
>> perhaps a
>> >>>>>> box of tarot cards.  Sitting at the table facing the player will be
>> the
>> >>>>>> future teller, a skinny armed person in a cloak with a hood,
>> wearing
>> >>>>>> bracelets.
>> >>>>>>
>> >>>>>> The player will be asked questions by the fortune teller, this will
>> help
>> >>>>>> define stats, faction reps and perks.
>> >>>>>>
>> >>>>>> once you finish, you leave.  if you go back, you will get the
>> dialogue
>> >>>>>> option to ask the fortune teller if she really believes in this
>> stuff, she
>> >>>>>> responds no, laughs madly and poofs.
>> >>>>>>
>> >>>>>> after this you return to the strange man who unlocks a gate and
>> tells you
>> >>>>>> to take the second test "the journey"
>> >>>>>>
>> >>>>>>
>> >>>>>> The Journey
>> >>>>>> ---
>> >>>>>> I originally planned on this being the house of mirrors where you'd
>> set up
>> >>>>>> the looks of your character but i still like the theme.  Instead
>> its going
>> >>>>>> to be a mayan-esque temple maze with traps and treasures.  I
>> picture it to
>> >>>>>> be like a combination of the indiana jones temple in the 3rd movie,
>> w/
>> >>>>>> abstract puzzles. These puzzles will affect stats and also award
>> perks and
>> >>>>>> skills/
>> >>>>>>
>> >>>>>> This map will be coming soon...
>> >>>>>>
>> >>>>>> The Beast
>> >>>>>> ---
>> >>>>>> at the end of the temple will be a door that leads to a beast, but
>> before
>> >>>>>> you do the strange man asks what skills you might need and gives
>> you an
>> >>>>>> appropriate weapon.  you fight the monster, win.  the exit leads
>> back to
>> >>>>>> where you met the strange man to begin with.  he says, well, looks
>> like
>> >>>>>> you're ready! he grabs you and boots you through a door which leads
>> to
>> >>>>>> Chapter 1
>> >>>>>>
>> >>>>>> ---
>> >>>>>>
>> >>>>>> WHAT IS NEEDED:
>> >>>>>>
>> >>>>>> Other than concept art which is coming asap (i need to run to
>> staples to
>> >>>>>> use the scanner) here is what is needed for now -
>> >>>>>>
>> >>>>>> Map:
>> >>>>>>
>> >>>>>> the map needs to be built for the brick path, leading to a wall
>> with a gap
>> >>>>>> in the middle with stairs that go up to the next stage.  Behind
>> where the
>> >>>>>> strange man will be, needs to be a high wall - this area will be
>> expanded
>> >>>>>> further in future milestones.  to the west will be a small plank
>> bridge
>> >>>>>> leading to an island floating in the void.  in the center will be a
>> tent.
>> >>>>>> to the east will be a gate, with a short twisting path heading up a
>> hill to
>> >>>>>> a temple.
>> >>>>>>
>> >>>>>> Art:
>> >>>>>>
>> >>>>>> i will probably tackle the character models but everything else is
>> up for
>> >>>>>> grabs.  please send a msg to the group so we know what you're
>> working on
>> >>>>>>
>> >>>>>> floating broken bricks for the void, animated to spin, etc.
>> >>>>>> a brick path
>> >>>>>> a wall
>> >>>>>> stairs
>> >>>>>> dirt clearing
>> >>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!,
>> freakshow
>> >>>>>> type stuff, etc)
>> >>>>>> a high fence to block the view of what is under construction behind
>> the
>> >>>>>> strange man.
>> >>>>>> plank for the bridge
>> >>>>>> circus tent for the fortune teller
>> >>>>>> sign for fortune teller
>> >>>>>> gate for the temple path with more wall (maybe reuse first wall)
>> >>>>>> props for the fortune teller room - crystal ball, bookshelf, deck
>> of
>> >>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table,
>> chairs, coins,
>> >>>>>> chinese lanterns
>> >>>>>> fortune teller with animated arm movement
>> >>>>>> strange man
>> >>>>>> signs for the path up to the temple
>> >>>>>> textures for aztec/mayan style temple
>> >>>>>> changeable player art for the model/hair.
>> >>>>>>
>> >>>>>> we'll have more once the temple is ready to be built...
>> >>>>>>
>> >>>>>> Code:
>> >>>>>>
>> >>>>>> alan has this down.
>> >>>>>> --------------------------------------
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> sneak preview of chapter 1:
>> >>>>>>
>> >>>>>> Chapter 1: The Chosen One
>> >>>>>>
>> >>>>>> opens with an epic poem about a prophecy fortelling a great hero
>> who will
>> >>>>>> defeat evil once and for all.  the hero is to be the candle in the
>> darkness,
>> >>>>>> the last and only hope for order in the world.
>> >>>>>>
>> >>>>>> camera pans to a knight with a cloak walking through the forest.
>> we will
>> >>>>>> make it 100% obvious he is the great hero (and he really is!).  a
>> thief
>> >>>>>> throws a net on him while another stabs him, they take his coin bag
>> and drag
>> >>>>>> his corpse to the bushes.  they then travel to a local tavern and
>> sit down
>> >>>>>> to have a beer.  the camera pans to the main character sitting at
>> the bar
>> >>>>>> near by.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>>
>> >>
>> >>
>> >
>>
>>
>

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