So alan, how can I help? What kind of stuff will I be scripting in or coding in? On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Sounds awesome i can't wait (: > > > On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote: > > Milestone 2: > > > > Ok, this will basically start with a glowing puff ball that descends from > > the sky and lands on a brick walkway that is floating in the void. The > puff > > ball is the player. you control the puffball moving forward until you > run > > into a strange man who says, "where do you think YOU'RE going? You dont > even > > have a body yet! you dont even know who or what you are, do you?" And he > > asks a couple of simple questions like gender and hair color, then the > > puffball takes that form. Then the strange man refers you to the "3 > > tests". > > > > The theme of this area is like an old styled carnival/circus that is just > > being set up, only a couple of areas have actually been set up. > > > > a note on the strange man: this information is not ever explicitely > > revealed to the player but it will be hinted at throughout the game. > > basically the man is a mad sorcerer who ascended to the higher plane of > > existence and destroyed the ancient gods, something that happened *very* > > recently. with the death of the ancient gods came the end of their world > > and thus the empty void - a void that the strange man is filling with his > > own surreal vision. After the chapters are completed and there is the > > "climax" of the game, it will be revealed that you were "re-experiencing > > your life" and that your character is, in fact, dead. The strange man > will > > basically tell you that he's decided to return you to the mortal plane > > (havent worked the details out yet) and that is when free-mode is > unlocked. > > Also, after every chapter, his carnival "afterlife" will be a little bit > > more set up, with minigames for the dead, an arena, etc. This area will > be > > our golden saucer! Obviously some details are left out, but I was just > > letting you know what was in store for the future of this section. One > > thing important about this guy is that he is mysterious but also he can > > break the 4th wall and talk directly to the player out of character. He > is > > sort of a post-modern nihilist merlin :) > > > > > > Detailed Description of Scene: > > > > The fuzz ball will float down from the a long distance through the void. > we > > will have to add something for the void to make it obvious the object is > > falling, some kind of star particles or something. > > > > it lands on a path defined in the beginning with broken bricks floating > in > > space but as it gets close to the main area, the bricks are more > consistent > > to make a path and there is ground around the bricks, this leads to a > small > > stars (4-5 steps) up between a wall with carnival esque posters "COMING > > SOON" - past the wall is a cleared off dirt area with the strange man > > standing in the middle. > > > > Dialogue ensues between the player and the strange man which defines the > > character. he then directs you to the west over a plank bridge to a > small > > island floating in the void. In the middle of the island is a medeival > > style tent with a sign denoting it as a fortune teller. > > > > Entering the tent will bring you to a new map - the new map will be just > the > > room of the fortune teller inside the tent. there will be bookshelves > and > > props such as skulls, charms, etc. I picture it as a mixture of a voodoo > > fortune teller and the corny kind of carnival fortune tellers you'd see > at a > > faire. there will be a table with a crystal ball, and perhaps a box of > > tarot cards. Sitting at the table facing the player will be the future > > teller, a skinny armed person in a cloak with a hood, wearing bracelets. > > > > The player will be asked questions by the fortune teller, this will help > > define stats, faction reps and perks. > > > > once you finish, you leave. if you go back, you will get the dialogue > > option to ask the fortune teller if she really believes in this stuff, > she > > responds no, laughs madly and poofs. > > > > after this you return to the strange man who unlocks a gate and tells you > to > > take the second test "the journey" > > > > > > The Journey > > --- > > I originally planned on this being the house of mirrors where you'd set > up > > the looks of your character but i still like the theme. Instead its > going > > to be a mayan-esque temple maze with traps and treasures. I picture it > to > > be like a combination of the indiana jones temple in the 3rd movie, w/ > > abstract puzzles. These puzzles will affect stats and also award perks > and > > skills/ > > > > This map will be coming soon... > > > > The Beast > > --- > > at the end of the temple will be a door that leads to a beast, but before > > you do the strange man asks what skills you might need and gives you an > > appropriate weapon. you fight the monster, win. the exit leads back to > > where you met the strange man to begin with. he says, well, looks like > > you're ready! he grabs you and boots you through a door which leads to > > Chapter 1 > > > > --- > > > > WHAT IS NEEDED: > > > > Other than concept art which is coming asap (i need to run to staples to > use > > the scanner) here is what is needed for now - > > > > Map: > > > > the map needs to be built for the brick path, leading to a wall with a > gap > > in the middle with stairs that go up to the next stage. Behind where the > > strange man will be, needs to be a high wall - this area will be expanded > > further in future milestones. to the west will be a small plank bridge > > leading to an island floating in the void. in the center will be a tent. > > to the east will be a gate, with a short twisting path heading up a hill > to > > a temple. > > > > Art: > > > > i will probably tackle the character models but everything else is up for > > grabs. please send a msg to the group so we know what you're working on > > > > floating broken bricks for the void, animated to spin, etc. > > a brick path > > a wall > > stairs > > dirt clearing > > carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow > type > > stuff, etc) > > a high fence to block the view of what is under construction behind the > > strange man. > > plank for the bridge > > circus tent for the fortune teller > > sign for fortune teller > > gate for the temple path with more wall (maybe reuse first wall) > > props for the fortune teller room - crystal ball, bookshelf, deck of > cards, > > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins, > > chinese lanterns > > fortune teller with animated arm movement > > strange man > > signs for the path up to the temple > > textures for aztec/mayan style temple > > changeable player art for the model/hair. > > > > we'll have more once the temple is ready to be built... > > > > Code: > > > > alan has this down. > > -------------------------------------- > > > > > > > > sneak preview of chapter 1: > > > > Chapter 1: The Chosen One > > > > opens with an epic poem about a prophecy fortelling a great hero who will > > defeat evil once and for all. the hero is to be the candle in the > darkness, > > the last and only hope for order in the world. > > > > camera pans to a knight with a cloak walking through the forest. we will > > make it 100% obvious he is the great hero (and he really is!). a thief > > throws a net on him while another stabs him, they take his coin bag and > drag > > his corpse to the bushes. they then travel to a local tavern and sit > down > > to have a beer. the camera pans to the main character sitting at the bar > > near by. > >