[project1dev] Re: milestone 2 info

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 23:03:08 -0700

So alan, how can I help? What kind of stuff will I be scripting in or coding
in?

On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Sounds awesome i can't wait (:
>
>
> On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> > Milestone 2:
> >
> > Ok, this will basically start with a glowing puff ball that descends from
> > the sky and lands on a brick walkway that is floating in the void.  The
> puff
> > ball is the player.  you control the puffball moving forward until you
> run
> > into a strange man who says, "where do you think YOU'RE going? You dont
> even
> > have a body yet! you dont even know who or what you are, do you?" And he
> > asks a couple of simple questions like gender and hair color, then the
> > puffball takes that form.  Then the strange man refers you to the "3
> > tests".
> >
> > The theme of this area is like an old styled carnival/circus that is just
> > being set up, only a couple of areas have actually been set up.
> >
> > a note on the strange man:  this information is not ever explicitely
> > revealed to the player but it will  be hinted at throughout the game.
> > basically the man is a mad sorcerer who ascended to the higher plane of
> > existence and destroyed the ancient gods, something that happened *very*
> > recently.  with the death of the ancient gods came the end of their world
> > and thus the empty void - a void that the strange man is filling with his
> > own surreal vision.  After the chapters are completed and there is the
> > "climax" of the game, it will be revealed that you were "re-experiencing
> > your life" and that your character is, in fact, dead.  The strange man
> will
> > basically tell you that he's decided to return you to the mortal plane
> > (havent worked the details out yet) and that is when free-mode is
> unlocked.
> > Also, after every chapter, his carnival "afterlife" will be a little bit
> > more set up, with minigames for the dead, an arena, etc.  This area will
> be
> > our golden saucer!  Obviously some details are left out, but I was just
> > letting you know what was in store for the future of this section.  One
> > thing important about this guy is that he is mysterious but also he can
> > break the 4th wall and talk directly to the player out of character.  He
> is
> > sort of a post-modern nihilist merlin :)
> >
> >
> > Detailed Description of Scene:
> >
> > The fuzz ball will float down from the a long distance through the void.
> we
> > will have to add something for the void to make it obvious the object is
> > falling, some kind of star particles or something.
> >
> > it lands on a path defined in the beginning with broken bricks floating
> in
> > space but as it gets close to the main area, the bricks are more
> consistent
> > to make a path and there is ground around the bricks, this leads to a
> small
> > stars (4-5 steps) up between a wall with carnival esque posters "COMING
> > SOON" - past the wall is a cleared off dirt area with the strange man
> > standing in the middle.
> >
> > Dialogue ensues between the player and the strange man which defines the
> > character.  he then directs you to the west over a plank bridge to a
> small
> > island floating in the void.  In the middle of the island is a medeival
> > style tent with a sign denoting it as a fortune teller.
> >
> > Entering the tent will bring you to a new map - the new map will be just
> the
> > room of the fortune teller inside the tent.  there will be bookshelves
> and
> > props such as skulls, charms, etc.  I picture it as a mixture of a voodoo
> > fortune teller and the corny kind of carnival fortune tellers you'd see
> at a
> > faire.  there will be a table with a crystal ball, and perhaps a box of
> > tarot cards.  Sitting at the table facing the player will be the future
> > teller, a skinny armed person in a cloak with a hood, wearing bracelets.
> >
> > The player will be asked questions by the fortune teller, this will help
> > define stats, faction reps and perks.
> >
> > once you finish, you leave.  if you go back, you will get the dialogue
> > option to ask the fortune teller if she really believes in this stuff,
> she
> > responds no, laughs madly and poofs.
> >
> > after this you return to the strange man who unlocks a gate and tells you
> to
> > take the second test "the journey"
> >
> >
> > The Journey
> > ---
> > I originally planned on this being the house of mirrors where you'd set
> up
> > the looks of your character but i still like the theme.  Instead its
> going
> > to be a mayan-esque temple maze with traps and treasures.  I picture it
> to
> > be like a combination of the indiana jones temple in the 3rd movie, w/
> > abstract puzzles. These puzzles will affect stats and also award perks
> and
> > skills/
> >
> > This map will be coming soon...
> >
> > The Beast
> > ---
> > at the end of the temple will be a door that leads to a beast, but before
> > you do the strange man asks what skills you might need and gives you an
> > appropriate weapon.  you fight the monster, win.  the exit leads back to
> > where you met the strange man to begin with.  he says, well, looks like
> > you're ready! he grabs you and boots you through a door which leads to
> > Chapter 1
> >
> > ---
> >
> > WHAT IS NEEDED:
> >
> > Other than concept art which is coming asap (i need to run to staples to
> use
> > the scanner) here is what is needed for now -
> >
> > Map:
> >
> > the map needs to be built for the brick path, leading to a wall with a
> gap
> > in the middle with stairs that go up to the next stage.  Behind where the
> > strange man will be, needs to be a high wall - this area will be expanded
> > further in future milestones.  to the west will be a small plank bridge
> > leading to an island floating in the void.  in the center will be a tent.
> > to the east will be a gate, with a short twisting path heading up a hill
> to
> > a temple.
> >
> > Art:
> >
> > i will probably tackle the character models but everything else is up for
> > grabs.  please send a msg to the group so we know what you're working on
> >
> > floating broken bricks for the void, animated to spin, etc.
> > a brick path
> > a wall
> > stairs
> > dirt clearing
> > carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
> type
> > stuff, etc)
> > a high fence to block the view of what is under construction behind the
> > strange man.
> > plank for the bridge
> > circus tent for the fortune teller
> > sign for fortune teller
> > gate for the temple path with more wall (maybe reuse first wall)
> > props for the fortune teller room - crystal ball, bookshelf, deck of
> cards,
> > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins,
> > chinese lanterns
> > fortune teller with animated arm movement
> > strange man
> > signs for the path up to the temple
> > textures for aztec/mayan style temple
> > changeable player art for the model/hair.
> >
> > we'll have more once the temple is ready to be built...
> >
> > Code:
> >
> > alan has this down.
> > --------------------------------------
> >
> >
> >
> > sneak preview of chapter 1:
> >
> > Chapter 1: The Chosen One
> >
> > opens with an epic poem about a prophecy fortelling a great hero who will
> > defeat evil once and for all.  the hero is to be the candle in the
> darkness,
> > the last and only hope for order in the world.
> >
> > camera pans to a knight with a cloak walking through the forest.  we will
> > make it 100% obvious he is the great hero (and he really is!).  a thief
> > throws a net on him while another stabs him, they take his coin bag and
> drag
> > his corpse to the bushes.  they then travel to a local tavern and sit
> down
> > to have a beer.  the camera pans to the main character sitting at the bar
> > near by.
>
>

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