[project1dev] milestone 2 info

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 23:41:48 -0400

 Milestone 2:

Ok, this will basically start with a glowing puff ball that descends from
the sky and lands on a brick walkway that is floating in the void.  The puff
ball is the player.  you control the puffball moving forward until you run
into a strange man who says, "where do you think YOU'RE going? You dont even
have a body yet! you dont even know who or what you are, do you?" And he
asks a couple of simple questions like gender and hair color, then the
puffball takes that form.  Then the strange man refers you to the "3
tests".

The theme of this area is like an old styled carnival/circus that is just
being set up, only a couple of areas have actually been set up.

a note on the strange man:  this information is not ever explicitely
revealed to the player but it will  be hinted at throughout the game.
basically the man is a mad sorcerer who ascended to the higher plane of
existence and destroyed the ancient gods, something that happened *very*
recently.  with the death of the ancient gods came the end of their world
and thus the empty void - a void that the strange man is filling with his
own surreal vision.  After the chapters are completed and there is the
"climax" of the game, it will be revealed that you were "re-experiencing
your life" and that your character is, in fact, dead.  The strange man will
basically tell you that he's decided to return you to the mortal plane
(havent worked the details out yet) and that is when free-mode is unlocked.
Also, after every chapter, his carnival "afterlife" will be a little bit
more set up, with minigames for the dead, an arena, etc.  This area will be
our golden saucer!  Obviously some details are left out, but I was just
letting you know what was in store for the future of this section.  One
thing important about this guy is that he is mysterious but also he can
break the 4th wall and talk directly to the player out of character.  He is
sort of a post-modern nihilist merlin :)


Detailed Description of Scene:

The fuzz ball will float down from the a long distance through the void.  we
will have to add something for the void to make it obvious the object is
falling, some kind of star particles or something.

it lands on a path defined in the beginning with broken bricks floating in
space but as it gets close to the main area, the bricks are more consistent
to make a path and there is ground around the bricks, this leads to a small
stars (4-5 steps) up between a wall with carnival esque posters "COMING
SOON" - past the wall is a cleared off dirt area with the strange man
standing in the middle.

Dialogue ensues between the player and the strange man which defines the
character.  he then directs you to the west over a plank bridge to a small
island floating in the void.  In the middle of the island is a medeival
style tent with a sign denoting it as a fortune teller.

Entering the tent will bring you to a new map - the new map will be just the
room of the fortune teller inside the tent.  there will be bookshelves and
props such as skulls, charms, etc.  I picture it as a mixture of a voodoo
fortune teller and the corny kind of carnival fortune tellers you'd see at a
faire.  there will be a table with a crystal ball, and perhaps a box of
tarot cards.  Sitting at the table facing the player will be the future
teller, a skinny armed person in a cloak with a hood, wearing bracelets.

The player will be asked questions by the fortune teller, this will help
define stats, faction reps and perks.

once you finish, you leave.  if you go back, you will get the dialogue
option to ask the fortune teller if she really believes in this stuff, she
responds no, laughs madly and poofs.

after this you return to the strange man who unlocks a gate and tells you to
take the second test "the journey"

  The Journey
---
I originally planned on this being the house of mirrors where you'd set up
the looks of your character but i still like the theme.  Instead its going
to be a mayan-esque temple maze with traps and treasures.  I picture it to
be like a combination of the indiana jones temple in the 3rd movie, w/
abstract puzzles. These puzzles will affect stats and also award perks and
skills/

This map will be coming soon...

The Beast
---
at the end of the temple will be a door that leads to a beast, but before
you do the strange man asks what skills you might need and gives you an
appropriate weapon.  you fight the monster, win.  the exit leads back to
where you met the strange man to begin with.  he says, well, looks like
you're ready! he grabs you and boots you through a door which leads to
Chapter 1

---

*WHAT IS NEEDED*:

Other than concept art which is coming asap (i need to run to staples to use
the scanner) here is what is needed for now -

Map:

the map needs to be built for the brick path, leading to a wall with a gap
in the middle with stairs that go up to the next stage.  Behind where the
strange man will be, needs to be a high wall - this area will be expanded
further in future milestones.  to the west will be a small plank bridge
leading to an island floating in the void.  in the center will be a tent.
to the east will be a gate, with a short twisting path heading up a hill to
a temple.

Art:

i will probably tackle the character models but everything else is up for
grabs.  please send a msg to the group so we know what you're working on

floating broken bricks for the void, animated to spin, etc.
a brick path
a wall
stairs
dirt clearing
carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow type
stuff, etc)
a high fence to block the view of what is under construction behind the
strange man.
plank for the bridge
circus tent for the fortune teller
sign for fortune teller
gate for the temple path with more wall (maybe reuse first wall)
props for the fortune teller room - crystal ball, bookshelf, deck of cards,
maybe a hanging thing of garlic cloves, skulls, table, chairs, coins,
chinese lanterns
fortune teller with animated arm movement
strange man
signs for the path up to the temple
textures for aztec/mayan style temple
changeable player art for the model/hair.

we'll have more once the temple is ready to be built...

Code:

alan has this down.
--------------------------------------



sneak preview of chapter 1:

Chapter 1: The Chosen One

opens with an epic poem about a prophecy fortelling a great hero who will
defeat evil once and for all.  the hero is to be the candle in the darkness,
the last and only hope for order in the world.

camera pans to a knight with a cloak walking through the forest.  we will
make it 100% obvious he is the great hero (and he really is!).  a thief
throws a net on him while another stabs him, they take his coin bag and drag
his corpse to the bushes.  they then travel to a local tavern and sit down
to have a beer.  the camera pans to the main character sitting at the bar
near by.

Attachment: map.jpg
Description: JPEG image

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