[project1dev] Re: milestone 2 info

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 10:13:35 -0700

To be more specific, they wouldn't be squares or rectangles

On Thu, May 28, 2009 at 10:12 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> I was kind of thinking about how that would go.  Putting down the
> tiles without them overlapping will require odd shaped floors though
> right?
> On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Hey Chris,
>> Eric has the art tasks made up and handed out so everything in that
>> realm is moving forward ok.
>> Believe it or not, curved paths in games are just made up of a number
>> of straight line segments, so it shouldn't be a problem there.
>> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>> Also, the winding dirt path to the right is going to be the first
>>> place we have in game that actually curves and doesn't use strict 90
>>> degree angles for pathing.  So this might require a lot of effort, and
>>> we can do that after everything else if need be.
>>> Eric, do you have any idea about the rest of the floors yet?
>>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>>> This sign is hotness :)
>>>> About what Alan said, putting models on the origin does help, but it's
>>>> more important with walls and floors than individual things like this.
>>>>  Since this sign isn't going to be repeated throughout the world it's
>>>> not as big a deal for this one.  Am I right about that Alan?
>>>> Speaking of floors, I need some done so that I can lay out the actual
>>>> map this is going to go on.  Eric said he'd get that fleshed out, but
>>>> so far all I know we're going to need is:
>>>> - brick floor tiles for the first path
>>>> - winding dirt floor tiles for the path to the right on the blueprint
>>>> If you feel like taking those on (or maybe Sherman?) I'd be quite happy.
>>>> I just don't want all these cool models sitting and doing nothing
>>>> because there's no map to put them on ;)
>>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>> Hey Guys,
>>>>> I only had a bit of time tonight, but I whipped up a sign for the fortune
>>>>> teller. Just to get started and to get a feel for how things would go.
>>>>> I have attached it here.
>>>>> Take a look and let me know what you think, and if it would be usable and
>>>>> appropriate with Eric's established style, etc. Feedback is welcome.
>>>>> I didn't do a mesh optimization seeing as that it is literally 2 really
>>>>> basic boxes.
>>>>> I can if need be.
>>>>> I figured I would start with this real quick to see what kind of direction
>>>>> will be necessary.
>>>>> I have the tent about half way modeled...I am working on the style of it,
>>>>> etc.
>>>>> Did a little looking around of images/themes on fortune telling props like
>>>>> coins, signage, cards, etc. so I got some ideas to work with, but I am
>>>>> hoping to see some of Eric's concepts to make sure to follow style.
>>>>> Thanks Guys,
>>>>> Hope you had a good night! =]
>>>>> Katie
>>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>> Subject: [project1dev] Re: milestone 2 info
>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>> Date: Wednesday, May 27, 2009, 7:02 AM
>>>>> hey katie, once you get the outside tent done and the table, lets get
>>>>> together and partner up on the interior, so we can arrange the composition
>>>>> of where we want the props, etc.
>>>>> this is going to be awesome looking :) the fortune teller tent definitely
>>>>> has a lot of room to show off our style for the game.
>>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>>> Hey Guys,
>>>>>> So I got the green light from Eric, so here are the items I am calling
>>>>>> dibs on:
>>>>>> 1. Circus Tent for fortune teller
>>>>>> 2. Table and Chairs
>>>>>> 3. Chinese Lanterns
>>>>>> I am excited about some other stuff too, like the skulls, garlic cloves,
>>>>>> and other misc props for inside the tent.
>>>>>> But I will start with these 3 for now and see how quickly I get them 
>>>>>> done.
>>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is needed.
>>>>>> Okay, thanks guys. =)
>>>>>> Katie
>>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>> Subject: [project1dev] milestone 2 info
>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>> Date: Saturday, May 23, 2009, 8:41 PM
>>>>>> Milestone 2:
>>>>>> Ok, this will basically start with a glowing puff ball that descends from
>>>>>> the sky and lands on a brick walkway that is floating in the void.  The 
>>>>>> puff
>>>>>> ball is the player.  you control the puffball moving forward until you 
>>>>>> run
>>>>>> into a strange man who says, "where do you think YOU'RE going? You dont 
>>>>>> even
>>>>>> have a body yet! you dont even know who or what you are, do you?" And he
>>>>>> asks a couple of simple questions like gender and hair color, then the
>>>>>> puffball takes that form.  Then the strange man refers you to the "3
>>>>>> tests".
>>>>>> The theme of this area is like an old styled carnival/circus that is just
>>>>>> being set up, only a couple of areas have actually been set up.
>>>>>> a note on the strange man:  this information is not ever explicitely
>>>>>> revealed to the player but it will  be hinted at throughout the game.
>>>>>> basically the man is a mad sorcerer who ascended to the higher plane of
>>>>>> existence and destroyed the ancient gods, something that happened *very*
>>>>>> recently.  with the death of the ancient gods came the end of their world
>>>>>> and thus the empty void - a void that the strange man is filling with his
>>>>>> own surreal vision.  After the chapters are completed and there is the
>>>>>> "climax" of the game, it will be revealed that you were "re-experiencing
>>>>>> your life" and that your character is, in fact, dead.  The strange man 
>>>>>> will
>>>>>> basically tell you that he's decided to return you to the mortal plane
>>>>>> (havent worked the details out yet) and that is when free-mode is 
>>>>>> unlocked.
>>>>>> Also, after every chapter, his carnival "afterlife" will be a little bit
>>>>>> more set up, with minigames for the dead, an arena, etc.  This area will 
>>>>>> be
>>>>>> our golden saucer!  Obviously some details are left out, but I was just
>>>>>> letting you know what was in store for the future of this section.  One
>>>>>> thing important about this guy is that he is mysterious but also he can
>>>>>> break the 4th wall and talk directly to the player out of character.  He 
>>>>>> is
>>>>>> sort of a post-modern nihilist merlin :)
>>>>>> Detailed Description of Scene:
>>>>>> The fuzz ball will float down from the a long distance through the void.
>>>>>> we will have to add something for the void to make it obvious the object 
>>>>>> is
>>>>>> falling, some kind of star particles or something.
>>>>>> it lands on a path defined in the beginning with broken bricks floating 
>>>>>> in
>>>>>> space but as it gets close to the main area, the bricks are more 
>>>>>> consistent
>>>>>> to make a path and there is ground around the bricks, this leads to a 
>>>>>> small
>>>>>> stars (4-5 steps) up between a wall with carnival esque posters "COMING
>>>>>> SOON" - past the wall is a cleared off dirt area with the strange man
>>>>>> standing in the middle.
>>>>>> Dialogue ensues between the player and the strange man which defines the
>>>>>> character.  he then directs you to the west over a plank bridge to a 
>>>>>> small
>>>>>> island floating in the void.  In the middle of the island is a medeival
>>>>>> style tent with a sign denoting it as a fortune teller.
>>>>>> Entering the tent will bring you to a new map - the new map will be just
>>>>>> the room of the fortune teller inside the tent.  there will be 
>>>>>> bookshelves
>>>>>> and props such as skulls, charms, etc.  I picture it as a mixture of a
>>>>>> voodoo fortune teller and the corny kind of carnival fortune tellers 
>>>>>> you'd
>>>>>> see at a faire.  there will be a table with a crystal ball, and perhaps a
>>>>>> box of tarot cards.  Sitting at the table facing the player will be the
>>>>>> future teller, a skinny armed person in a cloak with a hood, wearing
>>>>>> bracelets.
>>>>>> The player will be asked questions by the fortune teller, this will help
>>>>>> define stats, faction reps and perks.
>>>>>> once you finish, you leave.  if you go back, you will get the dialogue
>>>>>> option to ask the fortune teller if she really believes in this stuff, 
>>>>>> she
>>>>>> responds no, laughs madly and poofs.
>>>>>> after this you return to the strange man who unlocks a gate and tells you
>>>>>> to take the second test "the journey"
>>>>>> The Journey
>>>>>> ---
>>>>>> I originally planned on this being the house of mirrors where you'd set 
>>>>>> up
>>>>>> the looks of your character but i still like the theme.  Instead its 
>>>>>> going
>>>>>> to be a mayan-esque temple maze with traps and treasures.  I picture it 
>>>>>> to
>>>>>> be like a combination of the indiana jones temple in the 3rd movie, w/
>>>>>> abstract puzzles. These puzzles will affect stats and also award perks 
>>>>>> and
>>>>>> skills/
>>>>>> This map will be coming soon...
>>>>>> The Beast
>>>>>> ---
>>>>>> at the end of the temple will be a door that leads to a beast, but before
>>>>>> you do the strange man asks what skills you might need and gives you an
>>>>>> appropriate weapon.  you fight the monster, win.  the exit leads back to
>>>>>> where you met the strange man to begin with.  he says, well, looks like
>>>>>> you're ready! he grabs you and boots you through a door which leads to
>>>>>> Chapter 1
>>>>>> ---
>>>>>> Other than concept art which is coming asap (i need to run to staples to
>>>>>> use the scanner) here is what is needed for now -
>>>>>> Map:
>>>>>> the map needs to be built for the brick path, leading to a wall with a 
>>>>>> gap
>>>>>> in the middle with stairs that go up to the next stage.  Behind where the
>>>>>> strange man will be, needs to be a high wall - this area will be expanded
>>>>>> further in future milestones.  to the west will be a small plank bridge
>>>>>> leading to an island floating in the void.  in the center will be a tent.
>>>>>> to the east will be a gate, with a short twisting path heading up a hill 
>>>>>> to
>>>>>> a temple.
>>>>>> Art:
>>>>>> i will probably tackle the character models but everything else is up for
>>>>>> grabs.  please send a msg to the group so we know what you're working on
>>>>>> floating broken bricks for the void, animated to spin, etc.
>>>>>> a brick path
>>>>>> a wall
>>>>>> stairs
>>>>>> dirt clearing
>>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
>>>>>> type stuff, etc)
>>>>>> a high fence to block the view of what is under construction behind the
>>>>>> strange man.
>>>>>> plank for the bridge
>>>>>> circus tent for the fortune teller
>>>>>> sign for fortune teller
>>>>>> gate for the temple path with more wall (maybe reuse first wall)
>>>>>> props for the fortune teller room - crystal ball, bookshelf, deck of
>>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table, chairs, 
>>>>>> coins,
>>>>>> chinese lanterns
>>>>>> fortune teller with animated arm movement
>>>>>> strange man
>>>>>> signs for the path up to the temple
>>>>>> textures for aztec/mayan style temple
>>>>>> changeable player art for the model/hair.
>>>>>> we'll have more once the temple is ready to be built...
>>>>>> Code:
>>>>>> alan has this down.
>>>>>> --------------------------------------
>>>>>> sneak preview of chapter 1:
>>>>>> Chapter 1: The Chosen One
>>>>>> opens with an epic poem about a prophecy fortelling a great hero who will
>>>>>> defeat evil once and for all.  the hero is to be the candle in the 
>>>>>> darkness,
>>>>>> the last and only hope for order in the world.
>>>>>> camera pans to a knight with a cloak walking through the forest.  we will
>>>>>> make it 100% obvious he is the great hero (and he really is!).  a thief
>>>>>> throws a net on him while another stabs him, they take his coin bag and 
>>>>>> drag
>>>>>> his corpse to the bushes.  they then travel to a local tavern and sit 
>>>>>> down
>>>>>> to have a beer.  the camera pans to the main character sitting at the bar
>>>>>> near by.

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