Ok, I got a good idea of what I'll be doing. I'll report back when I have something substantial On Sat, May 23, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Lots of stuff but it'll be different type of stuff than in the cave (: > > for the intro part where the ball floats down, i'm going to code it so you > can > 1) set the player's model > 2) control the camera's position and orientation > 3) turn on and off player input > > so you'll be scripting the puff ball floating down, and the camera > following it (and whatever else is happening in the background... you > might be scripting stuff to fly around in the void too) > > You'll be controlling all the dialog stuff, like when a dialog window > should pop up, and if we have any "cinematics" you'll be scripting the > people walking around as they are talking and things. > > There will probably be effects like maybe the islands in the void > slowly bob up and down (can be done really nicely using sin()!) or > when you go fight the beast maybe the gate drops closed behind you. > > stuff like that (: > > Basically as much stuff as possible is going to be scripted, I just > want to make sure and give you all the tools you need while working on > the engine some more and upgrading the editor and stuff > > what do you think? > > > On Sat, May 23, 2009 at 11:03 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > > So alan, how can I help? What kind of stuff will I be scripting in or > coding > > in? > > > > On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >> > >> Sounds awesome i can't wait (: > >> > >> > >> On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> > Milestone 2: > >> > > >> > Ok, this will basically start with a glowing puff ball that descends > >> > from > >> > the sky and lands on a brick walkway that is floating in the void. > The > >> > puff > >> > ball is the player. you control the puffball moving forward until you > >> > run > >> > into a strange man who says, "where do you think YOU'RE going? You > dont > >> > even > >> > have a body yet! you dont even know who or what you are, do you?" And > he > >> > asks a couple of simple questions like gender and hair color, then the > >> > puffball takes that form. Then the strange man refers you to the "3 > >> > tests". > >> > > >> > The theme of this area is like an old styled carnival/circus that is > >> > just > >> > being set up, only a couple of areas have actually been set up. > >> > > >> > a note on the strange man: this information is not ever explicitely > >> > revealed to the player but it will be hinted at throughout the game. > >> > basically the man is a mad sorcerer who ascended to the higher plane > of > >> > existence and destroyed the ancient gods, something that happened > *very* > >> > recently. with the death of the ancient gods came the end of their > >> > world > >> > and thus the empty void - a void that the strange man is filling with > >> > his > >> > own surreal vision. After the chapters are completed and there is the > >> > "climax" of the game, it will be revealed that you were > "re-experiencing > >> > your life" and that your character is, in fact, dead. The strange man > >> > will > >> > basically tell you that he's decided to return you to the mortal plane > >> > (havent worked the details out yet) and that is when free-mode is > >> > unlocked. > >> > Also, after every chapter, his carnival "afterlife" will be a little > bit > >> > more set up, with minigames for the dead, an arena, etc. This area > will > >> > be > >> > our golden saucer! Obviously some details are left out, but I was > just > >> > letting you know what was in store for the future of this section. > One > >> > thing important about this guy is that he is mysterious but also he > can > >> > break the 4th wall and talk directly to the player out of character. > He > >> > is > >> > sort of a post-modern nihilist merlin :) > >> > > >> > > >> > Detailed Description of Scene: > >> > > >> > The fuzz ball will float down from the a long distance through the > >> > void. we > >> > will have to add something for the void to make it obvious the object > is > >> > falling, some kind of star particles or something. > >> > > >> > it lands on a path defined in the beginning with broken bricks > floating > >> > in > >> > space but as it gets close to the main area, the bricks are more > >> > consistent > >> > to make a path and there is ground around the bricks, this leads to a > >> > small > >> > stars (4-5 steps) up between a wall with carnival esque posters > "COMING > >> > SOON" - past the wall is a cleared off dirt area with the strange man > >> > standing in the middle. > >> > > >> > Dialogue ensues between the player and the strange man which defines > the > >> > character. he then directs you to the west over a plank bridge to a > >> > small > >> > island floating in the void. In the middle of the island is a > medeival > >> > style tent with a sign denoting it as a fortune teller. > >> > > >> > Entering the tent will bring you to a new map - the new map will be > just > >> > the > >> > room of the fortune teller inside the tent. there will be bookshelves > >> > and > >> > props such as skulls, charms, etc. I picture it as a mixture of a > >> > voodoo > >> > fortune teller and the corny kind of carnival fortune tellers you'd > see > >> > at a > >> > faire. there will be a table with a crystal ball, and perhaps a box > of > >> > tarot cards. Sitting at the table facing the player will be the > future > >> > teller, a skinny armed person in a cloak with a hood, wearing > bracelets. > >> > > >> > The player will be asked questions by the fortune teller, this will > help > >> > define stats, faction reps and perks. > >> > > >> > once you finish, you leave. if you go back, you will get the dialogue > >> > option to ask the fortune teller if she really believes in this stuff, > >> > she > >> > responds no, laughs madly and poofs. > >> > > >> > after this you return to the strange man who unlocks a gate and tells > >> > you to > >> > take the second test "the journey" > >> > > >> > > >> > The Journey > >> > --- > >> > I originally planned on this being the house of mirrors where you'd > set > >> > up > >> > the looks of your character but i still like the theme. Instead its > >> > going > >> > to be a mayan-esque temple maze with traps and treasures. I picture > it > >> > to > >> > be like a combination of the indiana jones temple in the 3rd movie, w/ > >> > abstract puzzles. These puzzles will affect stats and also award perks > >> > and > >> > skills/ > >> > > >> > This map will be coming soon... > >> > > >> > The Beast > >> > --- > >> > at the end of the temple will be a door that leads to a beast, but > >> > before > >> > you do the strange man asks what skills you might need and gives you > an > >> > appropriate weapon. you fight the monster, win. the exit leads back > to > >> > where you met the strange man to begin with. he says, well, looks > like > >> > you're ready! he grabs you and boots you through a door which leads to > >> > Chapter 1 > >> > > >> > --- > >> > > >> > WHAT IS NEEDED: > >> > > >> > Other than concept art which is coming asap (i need to run to staples > to > >> > use > >> > the scanner) here is what is needed for now - > >> > > >> > Map: > >> > > >> > the map needs to be built for the brick path, leading to a wall with a > >> > gap > >> > in the middle with stairs that go up to the next stage. Behind where > >> > the > >> > strange man will be, needs to be a high wall - this area will be > >> > expanded > >> > further in future milestones. to the west will be a small plank > bridge > >> > leading to an island floating in the void. in the center will be a > >> > tent. > >> > to the east will be a gate, with a short twisting path heading up a > hill > >> > to > >> > a temple. > >> > > >> > Art: > >> > > >> > i will probably tackle the character models but everything else is up > >> > for > >> > grabs. please send a msg to the group so we know what you're working > on > >> > > >> > floating broken bricks for the void, animated to spin, etc. > >> > a brick path > >> > a wall > >> > stairs > >> > dirt clearing > >> > carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow > >> > type > >> > stuff, etc) > >> > a high fence to block the view of what is under construction behind > the > >> > strange man. > >> > plank for the bridge > >> > circus tent for the fortune teller > >> > sign for fortune teller > >> > gate for the temple path with more wall (maybe reuse first wall) > >> > props for the fortune teller room - crystal ball, bookshelf, deck of > >> > cards, > >> > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins, > >> > chinese lanterns > >> > fortune teller with animated arm movement > >> > strange man > >> > signs for the path up to the temple > >> > textures for aztec/mayan style temple > >> > changeable player art for the model/hair. > >> > > >> > we'll have more once the temple is ready to be built... > >> > > >> > Code: > >> > > >> > alan has this down. > >> > -------------------------------------- > >> > > >> > > >> > > >> > sneak preview of chapter 1: > >> > > >> > Chapter 1: The Chosen One > >> > > >> > opens with an epic poem about a prophecy fortelling a great hero who > >> > will > >> > defeat evil once and for all. the hero is to be the candle in the > >> > darkness, > >> > the last and only hope for order in the world. > >> > > >> > camera pans to a knight with a cloak walking through the forest. we > >> > will > >> > make it 100% obvious he is the great hero (and he really is!). a > thief > >> > throws a net on him while another stabs him, they take his coin bag > and > >> > drag > >> > his corpse to the bushes. they then travel to a local tavern and sit > >> > down > >> > to have a beer. the camera pans to the main character sitting at the > >> > bar > >> > near by. > >> > > > > > >