[project1dev] Re: milestone 2 info

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 09:06:00 -0700

Ok, I got a good idea of what I'll be doing. I'll report back when I have
something substantial

On Sat, May 23, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Lots of stuff but it'll be different type of stuff than in the cave (:
>
> for the intro part where the ball floats down, i'm going to code it so you
> can
> 1) set the player's model
> 2) control the camera's position and orientation
> 3) turn on and off player input
>
> so you'll be scripting the puff ball floating down, and the camera
> following it (and whatever else is happening in the background... you
> might be scripting stuff to fly around in the void too)
>
> You'll be controlling all the dialog stuff, like when a dialog window
> should pop up, and if we have any "cinematics" you'll be scripting the
> people walking around as they are talking and things.
>
> There will probably be effects like maybe the islands in the void
> slowly bob up and down (can be done really nicely using sin()!) or
> when you go fight the beast maybe the gate drops closed behind you.
>
> stuff like that (:
>
> Basically as much stuff as possible is going to be scripted, I just
> want to make sure and give you all the tools you need while working on
> the engine some more and upgrading the editor and stuff
>
> what do you think?
>
>
> On Sat, May 23, 2009 at 11:03 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > So alan, how can I help? What kind of stuff will I be scripting in or
> coding
> > in?
> >
> > On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> Sounds awesome i can't wait (:
> >>
> >>
> >> On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> >> > Milestone 2:
> >> >
> >> > Ok, this will basically start with a glowing puff ball that descends
> >> > from
> >> > the sky and lands on a brick walkway that is floating in the void.
> The
> >> > puff
> >> > ball is the player.  you control the puffball moving forward until you
> >> > run
> >> > into a strange man who says, "where do you think YOU'RE going? You
> dont
> >> > even
> >> > have a body yet! you dont even know who or what you are, do you?" And
> he
> >> > asks a couple of simple questions like gender and hair color, then the
> >> > puffball takes that form.  Then the strange man refers you to the "3
> >> > tests".
> >> >
> >> > The theme of this area is like an old styled carnival/circus that is
> >> > just
> >> > being set up, only a couple of areas have actually been set up.
> >> >
> >> > a note on the strange man:  this information is not ever explicitely
> >> > revealed to the player but it will  be hinted at throughout the game.
> >> > basically the man is a mad sorcerer who ascended to the higher plane
> of
> >> > existence and destroyed the ancient gods, something that happened
> *very*
> >> > recently.  with the death of the ancient gods came the end of their
> >> > world
> >> > and thus the empty void - a void that the strange man is filling with
> >> > his
> >> > own surreal vision.  After the chapters are completed and there is the
> >> > "climax" of the game, it will be revealed that you were
> "re-experiencing
> >> > your life" and that your character is, in fact, dead.  The strange man
> >> > will
> >> > basically tell you that he's decided to return you to the mortal plane
> >> > (havent worked the details out yet) and that is when free-mode is
> >> > unlocked.
> >> > Also, after every chapter, his carnival "afterlife" will be a little
> bit
> >> > more set up, with minigames for the dead, an arena, etc.  This area
> will
> >> > be
> >> > our golden saucer!  Obviously some details are left out, but I was
> just
> >> > letting you know what was in store for the future of this section.
> One
> >> > thing important about this guy is that he is mysterious but also he
> can
> >> > break the 4th wall and talk directly to the player out of character.
> He
> >> > is
> >> > sort of a post-modern nihilist merlin :)
> >> >
> >> >
> >> > Detailed Description of Scene:
> >> >
> >> > The fuzz ball will float down from the a long distance through the
> >> > void.  we
> >> > will have to add something for the void to make it obvious the object
> is
> >> > falling, some kind of star particles or something.
> >> >
> >> > it lands on a path defined in the beginning with broken bricks
> floating
> >> > in
> >> > space but as it gets close to the main area, the bricks are more
> >> > consistent
> >> > to make a path and there is ground around the bricks, this leads to a
> >> > small
> >> > stars (4-5 steps) up between a wall with carnival esque posters
> "COMING
> >> > SOON" - past the wall is a cleared off dirt area with the strange man
> >> > standing in the middle.
> >> >
> >> > Dialogue ensues between the player and the strange man which defines
> the
> >> > character.  he then directs you to the west over a plank bridge to a
> >> > small
> >> > island floating in the void.  In the middle of the island is a
> medeival
> >> > style tent with a sign denoting it as a fortune teller.
> >> >
> >> > Entering the tent will bring you to a new map - the new map will be
> just
> >> > the
> >> > room of the fortune teller inside the tent.  there will be bookshelves
> >> > and
> >> > props such as skulls, charms, etc.  I picture it as a mixture of a
> >> > voodoo
> >> > fortune teller and the corny kind of carnival fortune tellers you'd
> see
> >> > at a
> >> > faire.  there will be a table with a crystal ball, and perhaps a box
> of
> >> > tarot cards.  Sitting at the table facing the player will be the
> future
> >> > teller, a skinny armed person in a cloak with a hood, wearing
> bracelets.
> >> >
> >> > The player will be asked questions by the fortune teller, this will
> help
> >> > define stats, faction reps and perks.
> >> >
> >> > once you finish, you leave.  if you go back, you will get the dialogue
> >> > option to ask the fortune teller if she really believes in this stuff,
> >> > she
> >> > responds no, laughs madly and poofs.
> >> >
> >> > after this you return to the strange man who unlocks a gate and tells
> >> > you to
> >> > take the second test "the journey"
> >> >
> >> >
> >> > The Journey
> >> > ---
> >> > I originally planned on this being the house of mirrors where you'd
> set
> >> > up
> >> > the looks of your character but i still like the theme.  Instead its
> >> > going
> >> > to be a mayan-esque temple maze with traps and treasures.  I picture
> it
> >> > to
> >> > be like a combination of the indiana jones temple in the 3rd movie, w/
> >> > abstract puzzles. These puzzles will affect stats and also award perks
> >> > and
> >> > skills/
> >> >
> >> > This map will be coming soon...
> >> >
> >> > The Beast
> >> > ---
> >> > at the end of the temple will be a door that leads to a beast, but
> >> > before
> >> > you do the strange man asks what skills you might need and gives you
> an
> >> > appropriate weapon.  you fight the monster, win.  the exit leads back
> to
> >> > where you met the strange man to begin with.  he says, well, looks
> like
> >> > you're ready! he grabs you and boots you through a door which leads to
> >> > Chapter 1
> >> >
> >> > ---
> >> >
> >> > WHAT IS NEEDED:
> >> >
> >> > Other than concept art which is coming asap (i need to run to staples
> to
> >> > use
> >> > the scanner) here is what is needed for now -
> >> >
> >> > Map:
> >> >
> >> > the map needs to be built for the brick path, leading to a wall with a
> >> > gap
> >> > in the middle with stairs that go up to the next stage.  Behind where
> >> > the
> >> > strange man will be, needs to be a high wall - this area will be
> >> > expanded
> >> > further in future milestones.  to the west will be a small plank
> bridge
> >> > leading to an island floating in the void.  in the center will be a
> >> > tent.
> >> > to the east will be a gate, with a short twisting path heading up a
> hill
> >> > to
> >> > a temple.
> >> >
> >> > Art:
> >> >
> >> > i will probably tackle the character models but everything else is up
> >> > for
> >> > grabs.  please send a msg to the group so we know what you're working
> on
> >> >
> >> > floating broken bricks for the void, animated to spin, etc.
> >> > a brick path
> >> > a wall
> >> > stairs
> >> > dirt clearing
> >> > carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
> >> > type
> >> > stuff, etc)
> >> > a high fence to block the view of what is under construction behind
> the
> >> > strange man.
> >> > plank for the bridge
> >> > circus tent for the fortune teller
> >> > sign for fortune teller
> >> > gate for the temple path with more wall (maybe reuse first wall)
> >> > props for the fortune teller room - crystal ball, bookshelf, deck of
> >> > cards,
> >> > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins,
> >> > chinese lanterns
> >> > fortune teller with animated arm movement
> >> > strange man
> >> > signs for the path up to the temple
> >> > textures for aztec/mayan style temple
> >> > changeable player art for the model/hair.
> >> >
> >> > we'll have more once the temple is ready to be built...
> >> >
> >> > Code:
> >> >
> >> > alan has this down.
> >> > --------------------------------------
> >> >
> >> >
> >> >
> >> > sneak preview of chapter 1:
> >> >
> >> > Chapter 1: The Chosen One
> >> >
> >> > opens with an epic poem about a prophecy fortelling a great hero who
> >> > will
> >> > defeat evil once and for all.  the hero is to be the candle in the
> >> > darkness,
> >> > the last and only hope for order in the world.
> >> >
> >> > camera pans to a knight with a cloak walking through the forest.  we
> >> > will
> >> > make it 100% obvious he is the great hero (and he really is!).  a
> thief
> >> > throws a net on him while another stabs him, they take his coin bag
> and
> >> > drag
> >> > his corpse to the bushes.  they then travel to a local tavern and sit
> >> > down
> >> > to have a beer.  the camera pans to the main character sitting at the
> >> > bar
> >> > near by.
> >>
> >
> >
>
>

Other related posts: