[project1dev] Re: milestone 2 info

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 13:08:40 -0700

yeah deffinately

On Thu, May 28, 2009 at 1:07 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> Yeah, this sounds like the way to go Alan :)
> By the way, for the winding path, we could just place square floor
> tiles, and then make the walls curved, right?  That might be easier
> and more effective.  It will be fun to play with, either way!
> On Thu, May 28, 2009 at 10:28 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> oh hey, whenever you are building the map, if you are like "yeah i
>> dunno how art's going to handle this part" or anything like that, you
>> can post a screenshot or check in the map or something and we can
>> check it out and figure it out (:
>> On Thu, May 28, 2009 at 10:13 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>> To be more specific, they wouldn't be squares or rectangles
>>> On Thu, May 28, 2009 at 10:12 AM, Chris Riccobono <crysalim@xxxxxxxxx> 
>>> wrote:
>>>> I was kind of thinking about how that would go.  Putting down the
>>>> tiles without them overlapping will require odd shaped floors though
>>>> right?
>>>> On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>> Hey Chris,
>>>>> Eric has the art tasks made up and handed out so everything in that
>>>>> realm is moving forward ok.
>>>>> Believe it or not, curved paths in games are just made up of a number
>>>>> of straight line segments, so it shouldn't be a problem there.
>>>>> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx> 
>>>>> wrote:
>>>>>> Also, the winding dirt path to the right is going to be the first
>>>>>> place we have in game that actually curves and doesn't use strict 90
>>>>>> degree angles for pathing.  So this might require a lot of effort, and
>>>>>> we can do that after everything else if need be.
>>>>>> Eric, do you have any idea about the rest of the floors yet?
>>>>>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx> 
>>>>>> wrote:
>>>>>>> This sign is hotness :)
>>>>>>> About what Alan said, putting models on the origin does help, but it's
>>>>>>> more important with walls and floors than individual things like this.
>>>>>>>  Since this sign isn't going to be repeated throughout the world it's
>>>>>>> not as big a deal for this one.  Am I right about that Alan?
>>>>>>> Speaking of floors, I need some done so that I can lay out the actual
>>>>>>> map this is going to go on.  Eric said he'd get that fleshed out, but
>>>>>>> so far all I know we're going to need is:
>>>>>>> - brick floor tiles for the first path
>>>>>>> - winding dirt floor tiles for the path to the right on the blueprint
>>>>>>> If you feel like taking those on (or maybe Sherman?) I'd be quite happy.
>>>>>>> I just don't want all these cool models sitting and doing nothing
>>>>>>> because there's no map to put them on ;)
>>>>>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>>>>> Hey Guys,
>>>>>>>> I only had a bit of time tonight, but I whipped up a sign for the 
>>>>>>>> fortune
>>>>>>>> teller. Just to get started and to get a feel for how things would go.
>>>>>>>> I have attached it here.
>>>>>>>> Take a look and let me know what you think, and if it would be usable 
>>>>>>>> and
>>>>>>>> appropriate with Eric's established style, etc. Feedback is welcome.
>>>>>>>> I didn't do a mesh optimization seeing as that it is literally 2 really
>>>>>>>> basic boxes.
>>>>>>>> I can if need be.
>>>>>>>> I figured I would start with this real quick to see what kind of 
>>>>>>>> direction
>>>>>>>> will be necessary.
>>>>>>>> I have the tent about half way modeled...I am working on the style of 
>>>>>>>> it,
>>>>>>>> etc.
>>>>>>>> Did a little looking around of images/themes on fortune telling props 
>>>>>>>> like
>>>>>>>> coins, signage, cards, etc. so I got some ideas to work with, but I am
>>>>>>>> hoping to see some of Eric's concepts to make sure to follow style.
>>>>>>>> Thanks Guys,
>>>>>>>> Hope you had a good night! =]
>>>>>>>> Katie
>>>>>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>> Subject: [project1dev] Re: milestone 2 info
>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>> Date: Wednesday, May 27, 2009, 7:02 AM
>>>>>>>> hey katie, once you get the outside tent done and the table, lets get
>>>>>>>> together and partner up on the interior, so we can arrange the 
>>>>>>>> composition
>>>>>>>> of where we want the props, etc.
>>>>>>>> this is going to be awesome looking :) the fortune teller tent 
>>>>>>>> definitely
>>>>>>>> has a lot of room to show off our style for the game.
>>>>>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>>>>>> Hey Guys,
>>>>>>>>> So I got the green light from Eric, so here are the items I am calling
>>>>>>>>> dibs on:
>>>>>>>>> 1. Circus Tent for fortune teller
>>>>>>>>> 2. Table and Chairs
>>>>>>>>> 3. Chinese Lanterns
>>>>>>>>> I am excited about some other stuff too, like the skulls, garlic 
>>>>>>>>> cloves,
>>>>>>>>> and other misc props for inside the tent.
>>>>>>>>> But I will start with these 3 for now and see how quickly I get them 
>>>>>>>>> done.
>>>>>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is 
>>>>>>>>> needed.
>>>>>>>>> Okay, thanks guys. =)
>>>>>>>>> Katie
>>>>>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>> Subject: [project1dev] milestone 2 info
>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>> Date: Saturday, May 23, 2009, 8:41 PM
>>>>>>>>> Milestone 2:
>>>>>>>>> Ok, this will basically start with a glowing puff ball that descends 
>>>>>>>>> from
>>>>>>>>> the sky and lands on a brick walkway that is floating in the void.  
>>>>>>>>> The puff
>>>>>>>>> ball is the player.  you control the puffball moving forward until 
>>>>>>>>> you run
>>>>>>>>> into a strange man who says, "where do you think YOU'RE going? You 
>>>>>>>>> dont even
>>>>>>>>> have a body yet! you dont even know who or what you are, do you?" And 
>>>>>>>>> he
>>>>>>>>> asks a couple of simple questions like gender and hair color, then the
>>>>>>>>> puffball takes that form.  Then the strange man refers you to the "3
>>>>>>>>> tests".
>>>>>>>>> The theme of this area is like an old styled carnival/circus that is 
>>>>>>>>> just
>>>>>>>>> being set up, only a couple of areas have actually been set up.
>>>>>>>>> a note on the strange man:  this information is not ever explicitely
>>>>>>>>> revealed to the player but it will  be hinted at throughout the game.
>>>>>>>>> basically the man is a mad sorcerer who ascended to the higher plane 
>>>>>>>>> of
>>>>>>>>> existence and destroyed the ancient gods, something that happened 
>>>>>>>>> *very*
>>>>>>>>> recently.  with the death of the ancient gods came the end of their 
>>>>>>>>> world
>>>>>>>>> and thus the empty void - a void that the strange man is filling with 
>>>>>>>>> his
>>>>>>>>> own surreal vision.  After the chapters are completed and there is the
>>>>>>>>> "climax" of the game, it will be revealed that you were 
>>>>>>>>> "re-experiencing
>>>>>>>>> your life" and that your character is, in fact, dead.  The strange 
>>>>>>>>> man will
>>>>>>>>> basically tell you that he's decided to return you to the mortal plane
>>>>>>>>> (havent worked the details out yet) and that is when free-mode is 
>>>>>>>>> unlocked.
>>>>>>>>> Also, after every chapter, his carnival "afterlife" will be a little 
>>>>>>>>> bit
>>>>>>>>> more set up, with minigames for the dead, an arena, etc.  This area 
>>>>>>>>> will be
>>>>>>>>> our golden saucer!  Obviously some details are left out, but I was 
>>>>>>>>> just
>>>>>>>>> letting you know what was in store for the future of this section.  
>>>>>>>>> One
>>>>>>>>> thing important about this guy is that he is mysterious but also he 
>>>>>>>>> can
>>>>>>>>> break the 4th wall and talk directly to the player out of character.  
>>>>>>>>> He is
>>>>>>>>> sort of a post-modern nihilist merlin :)
>>>>>>>>> Detailed Description of Scene:
>>>>>>>>> The fuzz ball will float down from the a long distance through the 
>>>>>>>>> void.
>>>>>>>>> we will have to add something for the void to make it obvious the 
>>>>>>>>> object is
>>>>>>>>> falling, some kind of star particles or something.
>>>>>>>>> it lands on a path defined in the beginning with broken bricks 
>>>>>>>>> floating in
>>>>>>>>> space but as it gets close to the main area, the bricks are more 
>>>>>>>>> consistent
>>>>>>>>> to make a path and there is ground around the bricks, this leads to a 
>>>>>>>>> small
>>>>>>>>> stars (4-5 steps) up between a wall with carnival esque posters 
>>>>>>>>> "COMING
>>>>>>>>> SOON" - past the wall is a cleared off dirt area with the strange man
>>>>>>>>> standing in the middle.
>>>>>>>>> Dialogue ensues between the player and the strange man which defines 
>>>>>>>>> the
>>>>>>>>> character.  he then directs you to the west over a plank bridge to a 
>>>>>>>>> small
>>>>>>>>> island floating in the void.  In the middle of the island is a 
>>>>>>>>> medeival
>>>>>>>>> style tent with a sign denoting it as a fortune teller.
>>>>>>>>> Entering the tent will bring you to a new map - the new map will be 
>>>>>>>>> just
>>>>>>>>> the room of the fortune teller inside the tent.  there will be 
>>>>>>>>> bookshelves
>>>>>>>>> and props such as skulls, charms, etc.  I picture it as a mixture of a
>>>>>>>>> voodoo fortune teller and the corny kind of carnival fortune tellers 
>>>>>>>>> you'd
>>>>>>>>> see at a faire.  there will be a table with a crystal ball, and 
>>>>>>>>> perhaps a
>>>>>>>>> box of tarot cards.  Sitting at the table facing the player will be 
>>>>>>>>> the
>>>>>>>>> future teller, a skinny armed person in a cloak with a hood, wearing
>>>>>>>>> bracelets.
>>>>>>>>> The player will be asked questions by the fortune teller, this will 
>>>>>>>>> help
>>>>>>>>> define stats, faction reps and perks.
>>>>>>>>> once you finish, you leave.  if you go back, you will get the dialogue
>>>>>>>>> option to ask the fortune teller if she really believes in this 
>>>>>>>>> stuff, she
>>>>>>>>> responds no, laughs madly and poofs.
>>>>>>>>> after this you return to the strange man who unlocks a gate and tells 
>>>>>>>>> you
>>>>>>>>> to take the second test "the journey"
>>>>>>>>> The Journey
>>>>>>>>> ---
>>>>>>>>> I originally planned on this being the house of mirrors where you'd 
>>>>>>>>> set up
>>>>>>>>> the looks of your character but i still like the theme.  Instead its 
>>>>>>>>> going
>>>>>>>>> to be a mayan-esque temple maze with traps and treasures.  I picture 
>>>>>>>>> it to
>>>>>>>>> be like a combination of the indiana jones temple in the 3rd movie, w/
>>>>>>>>> abstract puzzles. These puzzles will affect stats and also award 
>>>>>>>>> perks and
>>>>>>>>> skills/
>>>>>>>>> This map will be coming soon...
>>>>>>>>> The Beast
>>>>>>>>> ---
>>>>>>>>> at the end of the temple will be a door that leads to a beast, but 
>>>>>>>>> before
>>>>>>>>> you do the strange man asks what skills you might need and gives you 
>>>>>>>>> an
>>>>>>>>> appropriate weapon.  you fight the monster, win.  the exit leads back 
>>>>>>>>> to
>>>>>>>>> where you met the strange man to begin with.  he says, well, looks 
>>>>>>>>> like
>>>>>>>>> you're ready! he grabs you and boots you through a door which leads to
>>>>>>>>> Chapter 1
>>>>>>>>> ---
>>>>>>>>> WHAT IS NEEDED:
>>>>>>>>> Other than concept art which is coming asap (i need to run to staples 
>>>>>>>>> to
>>>>>>>>> use the scanner) here is what is needed for now -
>>>>>>>>> Map:
>>>>>>>>> the map needs to be built for the brick path, leading to a wall with 
>>>>>>>>> a gap
>>>>>>>>> in the middle with stairs that go up to the next stage.  Behind where 
>>>>>>>>> the
>>>>>>>>> strange man will be, needs to be a high wall - this area will be 
>>>>>>>>> expanded
>>>>>>>>> further in future milestones.  to the west will be a small plank 
>>>>>>>>> bridge
>>>>>>>>> leading to an island floating in the void.  in the center will be a 
>>>>>>>>> tent.
>>>>>>>>> to the east will be a gate, with a short twisting path heading up a 
>>>>>>>>> hill to
>>>>>>>>> a temple.
>>>>>>>>> Art:
>>>>>>>>> i will probably tackle the character models but everything else is up 
>>>>>>>>> for
>>>>>>>>> grabs.  please send a msg to the group so we know what you're working 
>>>>>>>>> on
>>>>>>>>> floating broken bricks for the void, animated to spin, etc.
>>>>>>>>> a brick path
>>>>>>>>> a wall
>>>>>>>>> stairs
>>>>>>>>> dirt clearing
>>>>>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
>>>>>>>>> type stuff, etc)
>>>>>>>>> a high fence to block the view of what is under construction behind 
>>>>>>>>> the
>>>>>>>>> strange man.
>>>>>>>>> plank for the bridge
>>>>>>>>> circus tent for the fortune teller
>>>>>>>>> sign for fortune teller
>>>>>>>>> gate for the temple path with more wall (maybe reuse first wall)
>>>>>>>>> props for the fortune teller room - crystal ball, bookshelf, deck of
>>>>>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table, chairs, 
>>>>>>>>> coins,
>>>>>>>>> chinese lanterns
>>>>>>>>> fortune teller with animated arm movement
>>>>>>>>> strange man
>>>>>>>>> signs for the path up to the temple
>>>>>>>>> textures for aztec/mayan style temple
>>>>>>>>> changeable player art for the model/hair.
>>>>>>>>> we'll have more once the temple is ready to be built...
>>>>>>>>> Code:
>>>>>>>>> alan has this down.
>>>>>>>>> --------------------------------------
>>>>>>>>> sneak preview of chapter 1:
>>>>>>>>> Chapter 1: The Chosen One
>>>>>>>>> opens with an epic poem about a prophecy fortelling a great hero who 
>>>>>>>>> will
>>>>>>>>> defeat evil once and for all.  the hero is to be the candle in the 
>>>>>>>>> darkness,
>>>>>>>>> the last and only hope for order in the world.
>>>>>>>>> camera pans to a knight with a cloak walking through the forest.  we 
>>>>>>>>> will
>>>>>>>>> make it 100% obvious he is the great hero (and he really is!).  a 
>>>>>>>>> thief
>>>>>>>>> throws a net on him while another stabs him, they take his coin bag 
>>>>>>>>> and drag
>>>>>>>>> his corpse to the bushes.  they then travel to a local tavern and sit 
>>>>>>>>> down
>>>>>>>>> to have a beer.  the camera pans to the main character sitting at the 
>>>>>>>>> bar
>>>>>>>>> near by.

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