[project1dev] Re: milestone 2 info

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 10:28:59 -0700

oh hey, whenever you are building the map, if you are like "yeah i
dunno how art's going to handle this part" or anything like that, you
can post a screenshot or check in the map or something and we can
check it out and figure it out (:


On Thu, May 28, 2009 at 10:13 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> To be more specific, they wouldn't be squares or rectangles
>
> On Thu, May 28, 2009 at 10:12 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>> I was kind of thinking about how that would go.  Putting down the
>> tiles without them overlapping will require odd shaped floors though
>> right?
>>
>> On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> Hey Chris,
>>>
>>> Eric has the art tasks made up and handed out so everything in that
>>> realm is moving forward ok.
>>>
>>> Believe it or not, curved paths in games are just made up of a number
>>> of straight line segments, so it shouldn't be a problem there.
>>>
>>> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>>> Also, the winding dirt path to the right is going to be the first
>>>> place we have in game that actually curves and doesn't use strict 90
>>>> degree angles for pathing.  So this might require a lot of effort, and
>>>> we can do that after everything else if need be.
>>>>
>>>> Eric, do you have any idea about the rest of the floors yet?
>>>>
>>>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx> 
>>>> wrote:
>>>>> This sign is hotness :)
>>>>>
>>>>> About what Alan said, putting models on the origin does help, but it's
>>>>> more important with walls and floors than individual things like this.
>>>>>  Since this sign isn't going to be repeated throughout the world it's
>>>>> not as big a deal for this one.  Am I right about that Alan?
>>>>>
>>>>> Speaking of floors, I need some done so that I can lay out the actual
>>>>> map this is going to go on.  Eric said he'd get that fleshed out, but
>>>>> so far all I know we're going to need is:
>>>>>
>>>>> - brick floor tiles for the first path
>>>>> - winding dirt floor tiles for the path to the right on the blueprint
>>>>>
>>>>> If you feel like taking those on (or maybe Sherman?) I'd be quite happy.
>>>>>
>>>>> I just don't want all these cool models sitting and doing nothing
>>>>> because there's no map to put them on ;)
>>>>>
>>>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>>> Hey Guys,
>>>>>>
>>>>>> I only had a bit of time tonight, but I whipped up a sign for the fortune
>>>>>> teller. Just to get started and to get a feel for how things would go.
>>>>>>
>>>>>> I have attached it here.
>>>>>>
>>>>>> Take a look and let me know what you think, and if it would be usable and
>>>>>> appropriate with Eric's established style, etc. Feedback is welcome.
>>>>>>
>>>>>> I didn't do a mesh optimization seeing as that it is literally 2 really
>>>>>> basic boxes.
>>>>>> I can if need be.
>>>>>>
>>>>>> I figured I would start with this real quick to see what kind of 
>>>>>> direction
>>>>>> will be necessary.
>>>>>> I have the tent about half way modeled...I am working on the style of it,
>>>>>> etc.
>>>>>>
>>>>>> Did a little looking around of images/themes on fortune telling props 
>>>>>> like
>>>>>> coins, signage, cards, etc. so I got some ideas to work with, but I am
>>>>>> hoping to see some of Eric's concepts to make sure to follow style.
>>>>>>
>>>>>> Thanks Guys,
>>>>>>
>>>>>> Hope you had a good night! =]
>>>>>>
>>>>>> Katie
>>>>>>
>>>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>> Subject: [project1dev] Re: milestone 2 info
>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>> Date: Wednesday, May 27, 2009, 7:02 AM
>>>>>>
>>>>>> hey katie, once you get the outside tent done and the table, lets get
>>>>>> together and partner up on the interior, so we can arrange the 
>>>>>> composition
>>>>>> of where we want the props, etc.
>>>>>>
>>>>>> this is going to be awesome looking :) the fortune teller tent definitely
>>>>>> has a lot of room to show off our style for the game.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Hey Guys,
>>>>>>>
>>>>>>> So I got the green light from Eric, so here are the items I am calling
>>>>>>> dibs on:
>>>>>>>
>>>>>>> 1. Circus Tent for fortune teller
>>>>>>> 2. Table and Chairs
>>>>>>> 3. Chinese Lanterns
>>>>>>>
>>>>>>> I am excited about some other stuff too, like the skulls, garlic cloves,
>>>>>>> and other misc props for inside the tent.
>>>>>>> But I will start with these 3 for now and see how quickly I get them 
>>>>>>> done.
>>>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is needed.
>>>>>>>
>>>>>>> Okay, thanks guys. =)
>>>>>>>
>>>>>>> Katie
>>>>>>>
>>>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>> Subject: [project1dev] milestone 2 info
>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>> Date: Saturday, May 23, 2009, 8:41 PM
>>>>>>>
>>>>>>> Milestone 2:
>>>>>>>
>>>>>>> Ok, this will basically start with a glowing puff ball that descends 
>>>>>>> from
>>>>>>> the sky and lands on a brick walkway that is floating in the void.  The 
>>>>>>> puff
>>>>>>> ball is the player.  you control the puffball moving forward until you 
>>>>>>> run
>>>>>>> into a strange man who says, "where do you think YOU'RE going? You dont 
>>>>>>> even
>>>>>>> have a body yet! you dont even know who or what you are, do you?" And he
>>>>>>> asks a couple of simple questions like gender and hair color, then the
>>>>>>> puffball takes that form.  Then the strange man refers you to the "3
>>>>>>> tests".
>>>>>>>
>>>>>>> The theme of this area is like an old styled carnival/circus that is 
>>>>>>> just
>>>>>>> being set up, only a couple of areas have actually been set up.
>>>>>>>
>>>>>>> a note on the strange man:  this information is not ever explicitely
>>>>>>> revealed to the player but it will  be hinted at throughout the game.
>>>>>>> basically the man is a mad sorcerer who ascended to the higher plane of
>>>>>>> existence and destroyed the ancient gods, something that happened *very*
>>>>>>> recently.  with the death of the ancient gods came the end of their 
>>>>>>> world
>>>>>>> and thus the empty void - a void that the strange man is filling with 
>>>>>>> his
>>>>>>> own surreal vision.  After the chapters are completed and there is the
>>>>>>> "climax" of the game, it will be revealed that you were "re-experiencing
>>>>>>> your life" and that your character is, in fact, dead.  The strange man 
>>>>>>> will
>>>>>>> basically tell you that he's decided to return you to the mortal plane
>>>>>>> (havent worked the details out yet) and that is when free-mode is 
>>>>>>> unlocked.
>>>>>>> Also, after every chapter, his carnival "afterlife" will be a little bit
>>>>>>> more set up, with minigames for the dead, an arena, etc.  This area 
>>>>>>> will be
>>>>>>> our golden saucer!  Obviously some details are left out, but I was just
>>>>>>> letting you know what was in store for the future of this section.  One
>>>>>>> thing important about this guy is that he is mysterious but also he can
>>>>>>> break the 4th wall and talk directly to the player out of character.  
>>>>>>> He is
>>>>>>> sort of a post-modern nihilist merlin :)
>>>>>>>
>>>>>>>
>>>>>>> Detailed Description of Scene:
>>>>>>>
>>>>>>> The fuzz ball will float down from the a long distance through the void.
>>>>>>> we will have to add something for the void to make it obvious the 
>>>>>>> object is
>>>>>>> falling, some kind of star particles or something.
>>>>>>>
>>>>>>> it lands on a path defined in the beginning with broken bricks floating 
>>>>>>> in
>>>>>>> space but as it gets close to the main area, the bricks are more 
>>>>>>> consistent
>>>>>>> to make a path and there is ground around the bricks, this leads to a 
>>>>>>> small
>>>>>>> stars (4-5 steps) up between a wall with carnival esque posters "COMING
>>>>>>> SOON" - past the wall is a cleared off dirt area with the strange man
>>>>>>> standing in the middle.
>>>>>>>
>>>>>>> Dialogue ensues between the player and the strange man which defines the
>>>>>>> character.  he then directs you to the west over a plank bridge to a 
>>>>>>> small
>>>>>>> island floating in the void.  In the middle of the island is a medeival
>>>>>>> style tent with a sign denoting it as a fortune teller.
>>>>>>>
>>>>>>> Entering the tent will bring you to a new map - the new map will be just
>>>>>>> the room of the fortune teller inside the tent.  there will be 
>>>>>>> bookshelves
>>>>>>> and props such as skulls, charms, etc.  I picture it as a mixture of a
>>>>>>> voodoo fortune teller and the corny kind of carnival fortune tellers 
>>>>>>> you'd
>>>>>>> see at a faire.  there will be a table with a crystal ball, and perhaps 
>>>>>>> a
>>>>>>> box of tarot cards.  Sitting at the table facing the player will be the
>>>>>>> future teller, a skinny armed person in a cloak with a hood, wearing
>>>>>>> bracelets.
>>>>>>>
>>>>>>> The player will be asked questions by the fortune teller, this will help
>>>>>>> define stats, faction reps and perks.
>>>>>>>
>>>>>>> once you finish, you leave.  if you go back, you will get the dialogue
>>>>>>> option to ask the fortune teller if she really believes in this stuff, 
>>>>>>> she
>>>>>>> responds no, laughs madly and poofs.
>>>>>>>
>>>>>>> after this you return to the strange man who unlocks a gate and tells 
>>>>>>> you
>>>>>>> to take the second test "the journey"
>>>>>>>
>>>>>>>
>>>>>>> The Journey
>>>>>>> ---
>>>>>>> I originally planned on this being the house of mirrors where you'd set 
>>>>>>> up
>>>>>>> the looks of your character but i still like the theme.  Instead its 
>>>>>>> going
>>>>>>> to be a mayan-esque temple maze with traps and treasures.  I picture it 
>>>>>>> to
>>>>>>> be like a combination of the indiana jones temple in the 3rd movie, w/
>>>>>>> abstract puzzles. These puzzles will affect stats and also award perks 
>>>>>>> and
>>>>>>> skills/
>>>>>>>
>>>>>>> This map will be coming soon...
>>>>>>>
>>>>>>> The Beast
>>>>>>> ---
>>>>>>> at the end of the temple will be a door that leads to a beast, but 
>>>>>>> before
>>>>>>> you do the strange man asks what skills you might need and gives you an
>>>>>>> appropriate weapon.  you fight the monster, win.  the exit leads back to
>>>>>>> where you met the strange man to begin with.  he says, well, looks like
>>>>>>> you're ready! he grabs you and boots you through a door which leads to
>>>>>>> Chapter 1
>>>>>>>
>>>>>>> ---
>>>>>>>
>>>>>>> WHAT IS NEEDED:
>>>>>>>
>>>>>>> Other than concept art which is coming asap (i need to run to staples to
>>>>>>> use the scanner) here is what is needed for now -
>>>>>>>
>>>>>>> Map:
>>>>>>>
>>>>>>> the map needs to be built for the brick path, leading to a wall with a 
>>>>>>> gap
>>>>>>> in the middle with stairs that go up to the next stage.  Behind where 
>>>>>>> the
>>>>>>> strange man will be, needs to be a high wall - this area will be 
>>>>>>> expanded
>>>>>>> further in future milestones.  to the west will be a small plank bridge
>>>>>>> leading to an island floating in the void.  in the center will be a 
>>>>>>> tent.
>>>>>>> to the east will be a gate, with a short twisting path heading up a 
>>>>>>> hill to
>>>>>>> a temple.
>>>>>>>
>>>>>>> Art:
>>>>>>>
>>>>>>> i will probably tackle the character models but everything else is up 
>>>>>>> for
>>>>>>> grabs.  please send a msg to the group so we know what you're working on
>>>>>>>
>>>>>>> floating broken bricks for the void, animated to spin, etc.
>>>>>>> a brick path
>>>>>>> a wall
>>>>>>> stairs
>>>>>>> dirt clearing
>>>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
>>>>>>> type stuff, etc)
>>>>>>> a high fence to block the view of what is under construction behind the
>>>>>>> strange man.
>>>>>>> plank for the bridge
>>>>>>> circus tent for the fortune teller
>>>>>>> sign for fortune teller
>>>>>>> gate for the temple path with more wall (maybe reuse first wall)
>>>>>>> props for the fortune teller room - crystal ball, bookshelf, deck of
>>>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table, chairs, 
>>>>>>> coins,
>>>>>>> chinese lanterns
>>>>>>> fortune teller with animated arm movement
>>>>>>> strange man
>>>>>>> signs for the path up to the temple
>>>>>>> textures for aztec/mayan style temple
>>>>>>> changeable player art for the model/hair.
>>>>>>>
>>>>>>> we'll have more once the temple is ready to be built...
>>>>>>>
>>>>>>> Code:
>>>>>>>
>>>>>>> alan has this down.
>>>>>>> --------------------------------------
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> sneak preview of chapter 1:
>>>>>>>
>>>>>>> Chapter 1: The Chosen One
>>>>>>>
>>>>>>> opens with an epic poem about a prophecy fortelling a great hero who 
>>>>>>> will
>>>>>>> defeat evil once and for all.  the hero is to be the candle in the 
>>>>>>> darkness,
>>>>>>> the last and only hope for order in the world.
>>>>>>>
>>>>>>> camera pans to a knight with a cloak walking through the forest.  we 
>>>>>>> will
>>>>>>> make it 100% obvious he is the great hero (and he really is!).  a thief
>>>>>>> throws a net on him while another stabs him, they take his coin bag and 
>>>>>>> drag
>>>>>>> his corpse to the bushes.  they then travel to a local tavern and sit 
>>>>>>> down
>>>>>>> to have a beer.  the camera pans to the main character sitting at the 
>>>>>>> bar
>>>>>>> near by.
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>
>

Other related posts: