[project1dev] Re: milestone 2 info

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 13:05:16 -0400

chris sherman told me yesterday he was working on the floor tiles and almost
had them done,  i havent talked to him today though

On Thu, May 28, 2009 at 12:49 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Also, the winding dirt path to the right is going to be the first
> place we have in game that actually curves and doesn't use strict 90
> degree angles for pathing.  So this might require a lot of effort, and
> we can do that after everything else if need be.
>
> Eric, do you have any idea about the rest of the floors yet?
>
> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> > This sign is hotness :)
> >
> > About what Alan said, putting models on the origin does help, but it's
> > more important with walls and floors than individual things like this.
> >  Since this sign isn't going to be repeated throughout the world it's
> > not as big a deal for this one.  Am I right about that Alan?
> >
> > Speaking of floors, I need some done so that I can lay out the actual
> > map this is going to go on.  Eric said he'd get that fleshed out, but
> > so far all I know we're going to need is:
> >
> > - brick floor tiles for the first path
> > - winding dirt floor tiles for the path to the right on the blueprint
> >
> > If you feel like taking those on (or maybe Sherman?) I'd be quite happy.
> >
> > I just don't want all these cool models sitting and doing nothing
> > because there's no map to put them on ;)
> >
> > On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >> Hey Guys,
> >>
> >> I only had a bit of time tonight, but I whipped up a sign for the
> fortune
> >> teller. Just to get started and to get a feel for how things would go.
> >>
> >> I have attached it here.
> >>
> >> Take a look and let me know what you think, and if it would be usable
> and
> >> appropriate with Eric's established style, etc. Feedback is welcome.
> >>
> >> I didn't do a mesh optimization seeing as that it is literally 2 really
> >> basic boxes.
> >> I can if need be.
> >>
> >> I figured I would start with this real quick to see what kind of
> direction
> >> will be necessary.
> >> I have the tent about half way modeled...I am working on the style of
> it,
> >> etc.
> >>
> >> Did a little looking around of images/themes on fortune telling props
> like
> >> coins, signage, cards, etc. so I got some ideas to work with, but I am
> >> hoping to see some of Eric's concepts to make sure to follow style.
> >>
> >> Thanks Guys,
> >>
> >> Hope you had a good night! =]
> >>
> >> Katie
> >>
> >> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>
> >> From: eric drewes <figarus@xxxxxxxxx>
> >> Subject: [project1dev] Re: milestone 2 info
> >> To: project1dev@xxxxxxxxxxxxx
> >> Date: Wednesday, May 27, 2009, 7:02 AM
> >>
> >> hey katie, once you get the outside tent done and the table, lets get
> >> together and partner up on the interior, so we can arrange the
> composition
> >> of where we want the props, etc.
> >>
> >> this is going to be awesome looking :) the fortune teller tent
> definitely
> >> has a lot of room to show off our style for the game.
> >>
> >>
> >>
> >> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>>
> >>> Hey Guys,
> >>>
> >>> So I got the green light from Eric, so here are the items I am calling
> >>> dibs on:
> >>>
> >>> 1. Circus Tent for fortune teller
> >>> 2. Table and Chairs
> >>> 3. Chinese Lanterns
> >>>
> >>> I am excited about some other stuff too, like the skulls, garlic
> cloves,
> >>> and other misc props for inside the tent.
> >>> But I will start with these 3 for now and see how quickly I get them
> done.
> >>> Then if anyone hasn't claimed them yet, I can fill in on what is
> needed.
> >>>
> >>> Okay, thanks guys. =)
> >>>
> >>> Katie
> >>>
> >>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>
> >>> From: eric drewes <figarus@xxxxxxxxx>
> >>> Subject: [project1dev] milestone 2 info
> >>> To: project1dev@xxxxxxxxxxxxx
> >>> Date: Saturday, May 23, 2009, 8:41 PM
> >>>
> >>> Milestone 2:
> >>>
> >>> Ok, this will basically start with a glowing puff ball that descends
> from
> >>> the sky and lands on a brick walkway that is floating in the void.  The
> puff
> >>> ball is the player.  you control the puffball moving forward until you
> run
> >>> into a strange man who says, "where do you think YOU'RE going? You dont
> even
> >>> have a body yet! you dont even know who or what you are, do you?" And
> he
> >>> asks a couple of simple questions like gender and hair color, then the
> >>> puffball takes that form.  Then the strange man refers you to the "3
> >>> tests".
> >>>
> >>> The theme of this area is like an old styled carnival/circus that is
> just
> >>> being set up, only a couple of areas have actually been set up.
> >>>
> >>> a note on the strange man:  this information is not ever explicitely
> >>> revealed to the player but it will  be hinted at throughout the game.
> >>> basically the man is a mad sorcerer who ascended to the higher plane of
> >>> existence and destroyed the ancient gods, something that happened
> *very*
> >>> recently.  with the death of the ancient gods came the end of their
> world
> >>> and thus the empty void - a void that the strange man is filling with
> his
> >>> own surreal vision.  After the chapters are completed and there is the
> >>> "climax" of the game, it will be revealed that you were
> "re-experiencing
> >>> your life" and that your character is, in fact, dead.  The strange man
> will
> >>> basically tell you that he's decided to return you to the mortal plane
> >>> (havent worked the details out yet) and that is when free-mode is
> unlocked.
> >>> Also, after every chapter, his carnival "afterlife" will be a little
> bit
> >>> more set up, with minigames for the dead, an arena, etc.  This area
> will be
> >>> our golden saucer!  Obviously some details are left out, but I was just
> >>> letting you know what was in store for the future of this section.  One
> >>> thing important about this guy is that he is mysterious but also he can
> >>> break the 4th wall and talk directly to the player out of character.
> He is
> >>> sort of a post-modern nihilist merlin :)
> >>>
> >>>
> >>> Detailed Description of Scene:
> >>>
> >>> The fuzz ball will float down from the a long distance through the
> void.
> >>> we will have to add something for the void to make it obvious the
> object is
> >>> falling, some kind of star particles or something.
> >>>
> >>> it lands on a path defined in the beginning with broken bricks floating
> in
> >>> space but as it gets close to the main area, the bricks are more
> consistent
> >>> to make a path and there is ground around the bricks, this leads to a
> small
> >>> stars (4-5 steps) up between a wall with carnival esque posters "COMING
> >>> SOON" - past the wall is a cleared off dirt area with the strange man
> >>> standing in the middle.
> >>>
> >>> Dialogue ensues between the player and the strange man which defines
> the
> >>> character.  he then directs you to the west over a plank bridge to a
> small
> >>> island floating in the void.  In the middle of the island is a medeival
> >>> style tent with a sign denoting it as a fortune teller.
> >>>
> >>> Entering the tent will bring you to a new map - the new map will be
> just
> >>> the room of the fortune teller inside the tent.  there will be
> bookshelves
> >>> and props such as skulls, charms, etc.  I picture it as a mixture of a
> >>> voodoo fortune teller and the corny kind of carnival fortune tellers
> you'd
> >>> see at a faire.  there will be a table with a crystal ball, and perhaps
> a
> >>> box of tarot cards.  Sitting at the table facing the player will be the
> >>> future teller, a skinny armed person in a cloak with a hood, wearing
> >>> bracelets.
> >>>
> >>> The player will be asked questions by the fortune teller, this will
> help
> >>> define stats, faction reps and perks.
> >>>
> >>> once you finish, you leave.  if you go back, you will get the dialogue
> >>> option to ask the fortune teller if she really believes in this stuff,
> she
> >>> responds no, laughs madly and poofs.
> >>>
> >>> after this you return to the strange man who unlocks a gate and tells
> you
> >>> to take the second test "the journey"
> >>>
> >>>
> >>> The Journey
> >>> ---
> >>> I originally planned on this being the house of mirrors where you'd set
> up
> >>> the looks of your character but i still like the theme.  Instead its
> going
> >>> to be a mayan-esque temple maze with traps and treasures.  I picture it
> to
> >>> be like a combination of the indiana jones temple in the 3rd movie, w/
> >>> abstract puzzles. These puzzles will affect stats and also award perks
> and
> >>> skills/
> >>>
> >>> This map will be coming soon...
> >>>
> >>> The Beast
> >>> ---
> >>> at the end of the temple will be a door that leads to a beast, but
> before
> >>> you do the strange man asks what skills you might need and gives you an
> >>> appropriate weapon.  you fight the monster, win.  the exit leads back
> to
> >>> where you met the strange man to begin with.  he says, well, looks like
> >>> you're ready! he grabs you and boots you through a door which leads to
> >>> Chapter 1
> >>>
> >>> ---
> >>>
> >>> WHAT IS NEEDED:
> >>>
> >>> Other than concept art which is coming asap (i need to run to staples
> to
> >>> use the scanner) here is what is needed for now -
> >>>
> >>> Map:
> >>>
> >>> the map needs to be built for the brick path, leading to a wall with a
> gap
> >>> in the middle with stairs that go up to the next stage.  Behind where
> the
> >>> strange man will be, needs to be a high wall - this area will be
> expanded
> >>> further in future milestones.  to the west will be a small plank bridge
> >>> leading to an island floating in the void.  in the center will be a
> tent.
> >>> to the east will be a gate, with a short twisting path heading up a
> hill to
> >>> a temple.
> >>>
> >>> Art:
> >>>
> >>> i will probably tackle the character models but everything else is up
> for
> >>> grabs.  please send a msg to the group so we know what you're working
> on
> >>>
> >>> floating broken bricks for the void, animated to spin, etc.
> >>> a brick path
> >>> a wall
> >>> stairs
> >>> dirt clearing
> >>> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
> >>> type stuff, etc)
> >>> a high fence to block the view of what is under construction behind the
> >>> strange man.
> >>> plank for the bridge
> >>> circus tent for the fortune teller
> >>> sign for fortune teller
> >>> gate for the temple path with more wall (maybe reuse first wall)
> >>> props for the fortune teller room - crystal ball, bookshelf, deck of
> >>> cards, maybe a hanging thing of garlic cloves, skulls, table, chairs,
> coins,
> >>> chinese lanterns
> >>> fortune teller with animated arm movement
> >>> strange man
> >>> signs for the path up to the temple
> >>> textures for aztec/mayan style temple
> >>> changeable player art for the model/hair.
> >>>
> >>> we'll have more once the temple is ready to be built...
> >>>
> >>> Code:
> >>>
> >>> alan has this down.
> >>> --------------------------------------
> >>>
> >>>
> >>>
> >>> sneak preview of chapter 1:
> >>>
> >>> Chapter 1: The Chosen One
> >>>
> >>> opens with an epic poem about a prophecy fortelling a great hero who
> will
> >>> defeat evil once and for all.  the hero is to be the candle in the
> darkness,
> >>> the last and only hope for order in the world.
> >>>
> >>> camera pans to a knight with a cloak walking through the forest.  we
> will
> >>> make it 100% obvious he is the great hero (and he really is!).  a thief
> >>> throws a net on him while another stabs him, they take his coin bag and
> drag
> >>> his corpse to the bushes.  they then travel to a local tavern and sit
> down
> >>> to have a beer.  the camera pans to the main character sitting at the
> bar
> >>> near by.
> >>
> >>
> >>
> >
>
>

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