[project1dev] Re: milestone 2 info

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 10:11:00 -0700

Sweet that helps.  Also, that makes a lot of sense Alan.

On Thu, May 28, 2009 at 10:05 AM, eric drewes <figarus@xxxxxxxxx> wrote:
> chris sherman told me yesterday he was working on the floor tiles and almost
> had them done,  i havent talked to him today though
>
> On Thu, May 28, 2009 at 12:49 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
>>
>> Also, the winding dirt path to the right is going to be the first
>> place we have in game that actually curves and doesn't use strict 90
>> degree angles for pathing.  So this might require a lot of effort, and
>> we can do that after everything else if need be.
>>
>> Eric, do you have any idea about the rest of the floors yet?
>>
>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> > This sign is hotness :)
>> >
>> > About what Alan said, putting models on the origin does help, but it's
>> > more important with walls and floors than individual things like this.
>> >  Since this sign isn't going to be repeated throughout the world it's
>> > not as big a deal for this one.  Am I right about that Alan?
>> >
>> > Speaking of floors, I need some done so that I can lay out the actual
>> > map this is going to go on.  Eric said he'd get that fleshed out, but
>> > so far all I know we're going to need is:
>> >
>> > - brick floor tiles for the first path
>> > - winding dirt floor tiles for the path to the right on the blueprint
>> >
>> > If you feel like taking those on (or maybe Sherman?) I'd be quite happy.
>> >
>> > I just don't want all these cool models sitting and doing nothing
>> > because there's no map to put them on ;)
>> >
>> > On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>> >> Hey Guys,
>> >>
>> >> I only had a bit of time tonight, but I whipped up a sign for the
>> >> fortune
>> >> teller. Just to get started and to get a feel for how things would go.
>> >>
>> >> I have attached it here.
>> >>
>> >> Take a look and let me know what you think, and if it would be usable
>> >> and
>> >> appropriate with Eric's established style, etc. Feedback is welcome.
>> >>
>> >> I didn't do a mesh optimization seeing as that it is literally 2 really
>> >> basic boxes.
>> >> I can if need be.
>> >>
>> >> I figured I would start with this real quick to see what kind of
>> >> direction
>> >> will be necessary.
>> >> I have the tent about half way modeled...I am working on the style of
>> >> it,
>> >> etc.
>> >>
>> >> Did a little looking around of images/themes on fortune telling props
>> >> like
>> >> coins, signage, cards, etc. so I got some ideas to work with, but I am
>> >> hoping to see some of Eric's concepts to make sure to follow style.
>> >>
>> >> Thanks Guys,
>> >>
>> >> Hope you had a good night! =]
>> >>
>> >> Katie
>> >>
>> >> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>
>> >> From: eric drewes <figarus@xxxxxxxxx>
>> >> Subject: [project1dev] Re: milestone 2 info
>> >> To: project1dev@xxxxxxxxxxxxx
>> >> Date: Wednesday, May 27, 2009, 7:02 AM
>> >>
>> >> hey katie, once you get the outside tent done and the table, lets get
>> >> together and partner up on the interior, so we can arrange the
>> >> composition
>> >> of where we want the props, etc.
>> >>
>> >> this is going to be awesome looking :) the fortune teller tent
>> >> definitely
>> >> has a lot of room to show off our style for the game.
>> >>
>> >>
>> >>
>> >> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>> >>>
>> >>> Hey Guys,
>> >>>
>> >>> So I got the green light from Eric, so here are the items I am calling
>> >>> dibs on:
>> >>>
>> >>> 1. Circus Tent for fortune teller
>> >>> 2. Table and Chairs
>> >>> 3. Chinese Lanterns
>> >>>
>> >>> I am excited about some other stuff too, like the skulls, garlic
>> >>> cloves,
>> >>> and other misc props for inside the tent.
>> >>> But I will start with these 3 for now and see how quickly I get them
>> >>> done.
>> >>> Then if anyone hasn't claimed them yet, I can fill in on what is
>> >>> needed.
>> >>>
>> >>> Okay, thanks guys. =)
>> >>>
>> >>> Katie
>> >>>
>> >>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>>
>> >>> From: eric drewes <figarus@xxxxxxxxx>
>> >>> Subject: [project1dev] milestone 2 info
>> >>> To: project1dev@xxxxxxxxxxxxx
>> >>> Date: Saturday, May 23, 2009, 8:41 PM
>> >>>
>> >>> Milestone 2:
>> >>>
>> >>> Ok, this will basically start with a glowing puff ball that descends
>> >>> from
>> >>> the sky and lands on a brick walkway that is floating in the void.
>> >>> The puff
>> >>> ball is the player.  you control the puffball moving forward until you
>> >>> run
>> >>> into a strange man who says, "where do you think YOU'RE going? You
>> >>> dont even
>> >>> have a body yet! you dont even know who or what you are, do you?" And
>> >>> he
>> >>> asks a couple of simple questions like gender and hair color, then the
>> >>> puffball takes that form.  Then the strange man refers you to the "3
>> >>> tests".
>> >>>
>> >>> The theme of this area is like an old styled carnival/circus that is
>> >>> just
>> >>> being set up, only a couple of areas have actually been set up.
>> >>>
>> >>> a note on the strange man:  this information is not ever explicitely
>> >>> revealed to the player but it will  be hinted at throughout the game.
>> >>> basically the man is a mad sorcerer who ascended to the higher plane
>> >>> of
>> >>> existence and destroyed the ancient gods, something that happened
>> >>> *very*
>> >>> recently.  with the death of the ancient gods came the end of their
>> >>> world
>> >>> and thus the empty void - a void that the strange man is filling with
>> >>> his
>> >>> own surreal vision.  After the chapters are completed and there is the
>> >>> "climax" of the game, it will be revealed that you were
>> >>> "re-experiencing
>> >>> your life" and that your character is, in fact, dead.  The strange man
>> >>> will
>> >>> basically tell you that he's decided to return you to the mortal plane
>> >>> (havent worked the details out yet) and that is when free-mode is
>> >>> unlocked.
>> >>> Also, after every chapter, his carnival "afterlife" will be a little
>> >>> bit
>> >>> more set up, with minigames for the dead, an arena, etc.  This area
>> >>> will be
>> >>> our golden saucer!  Obviously some details are left out, but I was
>> >>> just
>> >>> letting you know what was in store for the future of this section.
>> >>> One
>> >>> thing important about this guy is that he is mysterious but also he
>> >>> can
>> >>> break the 4th wall and talk directly to the player out of character.
>> >>> He is
>> >>> sort of a post-modern nihilist merlin :)
>> >>>
>> >>>
>> >>> Detailed Description of Scene:
>> >>>
>> >>> The fuzz ball will float down from the a long distance through the
>> >>> void.
>> >>> we will have to add something for the void to make it obvious the
>> >>> object is
>> >>> falling, some kind of star particles or something.
>> >>>
>> >>> it lands on a path defined in the beginning with broken bricks
>> >>> floating in
>> >>> space but as it gets close to the main area, the bricks are more
>> >>> consistent
>> >>> to make a path and there is ground around the bricks, this leads to a
>> >>> small
>> >>> stars (4-5 steps) up between a wall with carnival esque posters
>> >>> "COMING
>> >>> SOON" - past the wall is a cleared off dirt area with the strange man
>> >>> standing in the middle.
>> >>>
>> >>> Dialogue ensues between the player and the strange man which defines
>> >>> the
>> >>> character.  he then directs you to the west over a plank bridge to a
>> >>> small
>> >>> island floating in the void.  In the middle of the island is a
>> >>> medeival
>> >>> style tent with a sign denoting it as a fortune teller.
>> >>>
>> >>> Entering the tent will bring you to a new map - the new map will be
>> >>> just
>> >>> the room of the fortune teller inside the tent.  there will be
>> >>> bookshelves
>> >>> and props such as skulls, charms, etc.  I picture it as a mixture of a
>> >>> voodoo fortune teller and the corny kind of carnival fortune tellers
>> >>> you'd
>> >>> see at a faire.  there will be a table with a crystal ball, and
>> >>> perhaps a
>> >>> box of tarot cards.  Sitting at the table facing the player will be
>> >>> the
>> >>> future teller, a skinny armed person in a cloak with a hood, wearing
>> >>> bracelets.
>> >>>
>> >>> The player will be asked questions by the fortune teller, this will
>> >>> help
>> >>> define stats, faction reps and perks.
>> >>>
>> >>> once you finish, you leave.  if you go back, you will get the dialogue
>> >>> option to ask the fortune teller if she really believes in this stuff,
>> >>> she
>> >>> responds no, laughs madly and poofs.
>> >>>
>> >>> after this you return to the strange man who unlocks a gate and tells
>> >>> you
>> >>> to take the second test "the journey"
>> >>>
>> >>>
>> >>> The Journey
>> >>> ---
>> >>> I originally planned on this being the house of mirrors where you'd
>> >>> set up
>> >>> the looks of your character but i still like the theme.  Instead its
>> >>> going
>> >>> to be a mayan-esque temple maze with traps and treasures.  I picture
>> >>> it to
>> >>> be like a combination of the indiana jones temple in the 3rd movie, w/
>> >>> abstract puzzles. These puzzles will affect stats and also award perks
>> >>> and
>> >>> skills/
>> >>>
>> >>> This map will be coming soon...
>> >>>
>> >>> The Beast
>> >>> ---
>> >>> at the end of the temple will be a door that leads to a beast, but
>> >>> before
>> >>> you do the strange man asks what skills you might need and gives you
>> >>> an
>> >>> appropriate weapon.  you fight the monster, win.  the exit leads back
>> >>> to
>> >>> where you met the strange man to begin with.  he says, well, looks
>> >>> like
>> >>> you're ready! he grabs you and boots you through a door which leads to
>> >>> Chapter 1
>> >>>
>> >>> ---
>> >>>
>> >>> WHAT IS NEEDED:
>> >>>
>> >>> Other than concept art which is coming asap (i need to run to staples
>> >>> to
>> >>> use the scanner) here is what is needed for now -
>> >>>
>> >>> Map:
>> >>>
>> >>> the map needs to be built for the brick path, leading to a wall with a
>> >>> gap
>> >>> in the middle with stairs that go up to the next stage.  Behind where
>> >>> the
>> >>> strange man will be, needs to be a high wall - this area will be
>> >>> expanded
>> >>> further in future milestones.  to the west will be a small plank
>> >>> bridge
>> >>> leading to an island floating in the void.  in the center will be a
>> >>> tent.
>> >>> to the east will be a gate, with a short twisting path heading up a
>> >>> hill to
>> >>> a temple.
>> >>>
>> >>> Art:
>> >>>
>> >>> i will probably tackle the character models but everything else is up
>> >>> for
>> >>> grabs.  please send a msg to the group so we know what you're working
>> >>> on
>> >>>
>> >>> floating broken bricks for the void, animated to spin, etc.
>> >>> a brick path
>> >>> a wall
>> >>> stairs
>> >>> dirt clearing
>> >>> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
>> >>> type stuff, etc)
>> >>> a high fence to block the view of what is under construction behind
>> >>> the
>> >>> strange man.
>> >>> plank for the bridge
>> >>> circus tent for the fortune teller
>> >>> sign for fortune teller
>> >>> gate for the temple path with more wall (maybe reuse first wall)
>> >>> props for the fortune teller room - crystal ball, bookshelf, deck of
>> >>> cards, maybe a hanging thing of garlic cloves, skulls, table, chairs,
>> >>> coins,
>> >>> chinese lanterns
>> >>> fortune teller with animated arm movement
>> >>> strange man
>> >>> signs for the path up to the temple
>> >>> textures for aztec/mayan style temple
>> >>> changeable player art for the model/hair.
>> >>>
>> >>> we'll have more once the temple is ready to be built...
>> >>>
>> >>> Code:
>> >>>
>> >>> alan has this down.
>> >>> --------------------------------------
>> >>>
>> >>>
>> >>>
>> >>> sneak preview of chapter 1:
>> >>>
>> >>> Chapter 1: The Chosen One
>> >>>
>> >>> opens with an epic poem about a prophecy fortelling a great hero who
>> >>> will
>> >>> defeat evil once and for all.  the hero is to be the candle in the
>> >>> darkness,
>> >>> the last and only hope for order in the world.
>> >>>
>> >>> camera pans to a knight with a cloak walking through the forest.  we
>> >>> will
>> >>> make it 100% obvious he is the great hero (and he really is!).  a
>> >>> thief
>> >>> throws a net on him while another stabs him, they take his coin bag
>> >>> and drag
>> >>> his corpse to the bushes.  they then travel to a local tavern and sit
>> >>> down
>> >>> to have a beer.  the camera pans to the main character sitting at the
>> >>> bar
>> >>> near by.
>> >>
>> >>
>> >>
>> >
>>
>
>

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