[project1dev] Re: milestone 2 info

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 23:17:51 -0700

PS milestone 1 screenshots are up on the site (:

http://project1.demofox.org/

theres a first person shot there looking across the broken bridge that
makes me almost wish we were doing an FPS!

On Sat, May 23, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Lots of stuff but it'll be different type of stuff than in the cave (:
>
> for the intro part where the ball floats down, i'm going to code it so you can
> 1) set the player's model
> 2) control the camera's position and orientation
> 3) turn on and off player input
>
> so you'll be scripting the puff ball floating down, and the camera
> following it (and whatever else is happening in the background... you
> might be scripting stuff to fly around in the void too)
>
> You'll be controlling all the dialog stuff, like when a dialog window
> should pop up, and if we have any "cinematics" you'll be scripting the
> people walking around as they are talking and things.
>
> There will probably be effects like maybe the islands in the void
> slowly bob up and down (can be done really nicely using sin()!) or
> when you go fight the beast maybe the gate drops closed behind you.
>
> stuff like that (:
>
> Basically as much stuff as possible is going to be scripted, I just
> want to make sure and give you all the tools you need while working on
> the engine some more and upgrading the editor and stuff
>
> what do you think?
>
>
> On Sat, May 23, 2009 at 11:03 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> So alan, how can I help? What kind of stuff will I be scripting in or coding
>> in?
>>
>> On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> Sounds awesome i can't wait (:
>>>
>>>
>>> On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>> > Milestone 2:
>>> >
>>> > Ok, this will basically start with a glowing puff ball that descends
>>> > from
>>> > the sky and lands on a brick walkway that is floating in the void.  The
>>> > puff
>>> > ball is the player.  you control the puffball moving forward until you
>>> > run
>>> > into a strange man who says, "where do you think YOU'RE going? You dont
>>> > even
>>> > have a body yet! you dont even know who or what you are, do you?" And he
>>> > asks a couple of simple questions like gender and hair color, then the
>>> > puffball takes that form.  Then the strange man refers you to the "3
>>> > tests".
>>> >
>>> > The theme of this area is like an old styled carnival/circus that is
>>> > just
>>> > being set up, only a couple of areas have actually been set up.
>>> >
>>> > a note on the strange man:  this information is not ever explicitely
>>> > revealed to the player but it will  be hinted at throughout the game.
>>> > basically the man is a mad sorcerer who ascended to the higher plane of
>>> > existence and destroyed the ancient gods, something that happened *very*
>>> > recently.  with the death of the ancient gods came the end of their
>>> > world
>>> > and thus the empty void - a void that the strange man is filling with
>>> > his
>>> > own surreal vision.  After the chapters are completed and there is the
>>> > "climax" of the game, it will be revealed that you were "re-experiencing
>>> > your life" and that your character is, in fact, dead.  The strange man
>>> > will
>>> > basically tell you that he's decided to return you to the mortal plane
>>> > (havent worked the details out yet) and that is when free-mode is
>>> > unlocked.
>>> > Also, after every chapter, his carnival "afterlife" will be a little bit
>>> > more set up, with minigames for the dead, an arena, etc.  This area will
>>> > be
>>> > our golden saucer!  Obviously some details are left out, but I was just
>>> > letting you know what was in store for the future of this section.  One
>>> > thing important about this guy is that he is mysterious but also he can
>>> > break the 4th wall and talk directly to the player out of character.  He
>>> > is
>>> > sort of a post-modern nihilist merlin :)
>>> >
>>> >
>>> > Detailed Description of Scene:
>>> >
>>> > The fuzz ball will float down from the a long distance through the
>>> > void.  we
>>> > will have to add something for the void to make it obvious the object is
>>> > falling, some kind of star particles or something.
>>> >
>>> > it lands on a path defined in the beginning with broken bricks floating
>>> > in
>>> > space but as it gets close to the main area, the bricks are more
>>> > consistent
>>> > to make a path and there is ground around the bricks, this leads to a
>>> > small
>>> > stars (4-5 steps) up between a wall with carnival esque posters "COMING
>>> > SOON" - past the wall is a cleared off dirt area with the strange man
>>> > standing in the middle.
>>> >
>>> > Dialogue ensues between the player and the strange man which defines the
>>> > character.  he then directs you to the west over a plank bridge to a
>>> > small
>>> > island floating in the void.  In the middle of the island is a medeival
>>> > style tent with a sign denoting it as a fortune teller.
>>> >
>>> > Entering the tent will bring you to a new map - the new map will be just
>>> > the
>>> > room of the fortune teller inside the tent.  there will be bookshelves
>>> > and
>>> > props such as skulls, charms, etc.  I picture it as a mixture of a
>>> > voodoo
>>> > fortune teller and the corny kind of carnival fortune tellers you'd see
>>> > at a
>>> > faire.  there will be a table with a crystal ball, and perhaps a box of
>>> > tarot cards.  Sitting at the table facing the player will be the future
>>> > teller, a skinny armed person in a cloak with a hood, wearing bracelets.
>>> >
>>> > The player will be asked questions by the fortune teller, this will help
>>> > define stats, faction reps and perks.
>>> >
>>> > once you finish, you leave.  if you go back, you will get the dialogue
>>> > option to ask the fortune teller if she really believes in this stuff,
>>> > she
>>> > responds no, laughs madly and poofs.
>>> >
>>> > after this you return to the strange man who unlocks a gate and tells
>>> > you to
>>> > take the second test "the journey"
>>> >
>>> >
>>> > The Journey
>>> > ---
>>> > I originally planned on this being the house of mirrors where you'd set
>>> > up
>>> > the looks of your character but i still like the theme.  Instead its
>>> > going
>>> > to be a mayan-esque temple maze with traps and treasures.  I picture it
>>> > to
>>> > be like a combination of the indiana jones temple in the 3rd movie, w/
>>> > abstract puzzles. These puzzles will affect stats and also award perks
>>> > and
>>> > skills/
>>> >
>>> > This map will be coming soon...
>>> >
>>> > The Beast
>>> > ---
>>> > at the end of the temple will be a door that leads to a beast, but
>>> > before
>>> > you do the strange man asks what skills you might need and gives you an
>>> > appropriate weapon.  you fight the monster, win.  the exit leads back to
>>> > where you met the strange man to begin with.  he says, well, looks like
>>> > you're ready! he grabs you and boots you through a door which leads to
>>> > Chapter 1
>>> >
>>> > ---
>>> >
>>> > WHAT IS NEEDED:
>>> >
>>> > Other than concept art which is coming asap (i need to run to staples to
>>> > use
>>> > the scanner) here is what is needed for now -
>>> >
>>> > Map:
>>> >
>>> > the map needs to be built for the brick path, leading to a wall with a
>>> > gap
>>> > in the middle with stairs that go up to the next stage.  Behind where
>>> > the
>>> > strange man will be, needs to be a high wall - this area will be
>>> > expanded
>>> > further in future milestones.  to the west will be a small plank bridge
>>> > leading to an island floating in the void.  in the center will be a
>>> > tent.
>>> > to the east will be a gate, with a short twisting path heading up a hill
>>> > to
>>> > a temple.
>>> >
>>> > Art:
>>> >
>>> > i will probably tackle the character models but everything else is up
>>> > for
>>> > grabs.  please send a msg to the group so we know what you're working on
>>> >
>>> > floating broken bricks for the void, animated to spin, etc.
>>> > a brick path
>>> > a wall
>>> > stairs
>>> > dirt clearing
>>> > carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
>>> > type
>>> > stuff, etc)
>>> > a high fence to block the view of what is under construction behind the
>>> > strange man.
>>> > plank for the bridge
>>> > circus tent for the fortune teller
>>> > sign for fortune teller
>>> > gate for the temple path with more wall (maybe reuse first wall)
>>> > props for the fortune teller room - crystal ball, bookshelf, deck of
>>> > cards,
>>> > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins,
>>> > chinese lanterns
>>> > fortune teller with animated arm movement
>>> > strange man
>>> > signs for the path up to the temple
>>> > textures for aztec/mayan style temple
>>> > changeable player art for the model/hair.
>>> >
>>> > we'll have more once the temple is ready to be built...
>>> >
>>> > Code:
>>> >
>>> > alan has this down.
>>> > --------------------------------------
>>> >
>>> >
>>> >
>>> > sneak preview of chapter 1:
>>> >
>>> > Chapter 1: The Chosen One
>>> >
>>> > opens with an epic poem about a prophecy fortelling a great hero who
>>> > will
>>> > defeat evil once and for all.  the hero is to be the candle in the
>>> > darkness,
>>> > the last and only hope for order in the world.
>>> >
>>> > camera pans to a knight with a cloak walking through the forest.  we
>>> > will
>>> > make it 100% obvious he is the great hero (and he really is!).  a thief
>>> > throws a net on him while another stabs him, they take his coin bag and
>>> > drag
>>> > his corpse to the bushes.  they then travel to a local tavern and sit
>>> > down
>>> > to have a beer.  the camera pans to the main character sitting at the
>>> > bar
>>> > near by.
>>>
>>
>>
>

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