[project1dev] Re: milestone 2 info

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 27 May 2009 06:28:48 -0700 (PDT)

Hey Guys,

So I got the green light from Eric, so here are the items I am calling dibs on: 

1. Circus Tent for fortune teller
2. Table and Chairs
3. Chinese Lanterns

I am excited about some other stuff too, like the skulls, garlic cloves, and 
other misc props for inside the tent.
But I will start with these 3 for now and see how quickly I get them done. Then 
if anyone hasn't claimed them yet, I can fill in on what is needed.

Okay, thanks guys. =)


--- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:

From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] milestone 2 info
To: project1dev@xxxxxxxxxxxxx
Date: Saturday, May 23, 2009, 8:41 PM

Milestone 2: 

Ok, this will basically start with a glowing puff ball that
descends from the sky and lands on a brick walkway that is floating in
the void.  The puff ball is the player.  you control the puffball
moving forward until you run into a strange man who says, "where do you
think YOU'RE going? You dont even have a body yet! you dont even know
who or what you are, do you?" And he asks a couple of simple questions
like gender and hair color, then the puffball takes that form.  Then
the strange man refers you to the "3 tests".  

The theme of this area is like an old styled carnival/circus that
is just being set up, only a couple of areas have actually been set
a note on the strange man:  this information is not ever
explicitely revealed to the player but it will  be hinted at throughout
the game.  basically the man is a mad sorcerer who ascended to the
higher plane of existence and destroyed the ancient gods, something
that happened *very* recently.  with the death of the ancient gods came
the end of their world and thus the empty void - a void that the
strange man is filling with his own surreal vision.  After the chapters
are completed and there is the "climax" of the game, it will be
revealed that you were "re-experiencing your life" and that your
character is, in fact, dead.  The strange man will basically tell you
that he's decided to return you to the mortal plane (havent worked the
details out yet) and that is when free-mode is unlocked. Also, after
every chapter, his carnival "afterlife" will be a little bit more set
up, with minigames for the dead, an arena, etc.  This area will be our
golden saucer!  Obviously some details are left out, but I was just
letting you know what was in store for the future of this section.  One
thing important about this guy is that he is mysterious but also he can
break the 4th wall and talk directly to the player out of character. 
He is sort of a post-modern nihilist merlin :)

Detailed Description of Scene:

The fuzz ball will float down from the a long distance through the void.  we 
will have to add something for the void to make it obvious the object is 
falling, some kind of star particles or something.

it lands on a path defined in the beginning with broken bricks floating in 
space but as it gets close to the main area, the bricks are more consistent to 
make a path and there is ground around the bricks, this leads to a small stars 
(4-5 steps) up between a wall with carnival esque posters "COMING SOON" - past 
the wall is a cleared off dirt area with the strange man standing in the 

Dialogue ensues between the player and the strange man which defines the 
character.  he then directs you to the west over a plank bridge to a small 
island floating in the void.  In the middle of the island is a medeival style 
tent with a sign denoting it as a fortune teller.  

Entering the tent will bring you to a new map - the new map will be just the 
room of the fortune teller inside the tent.  there will be bookshelves and 
props such as skulls, charms, etc.  I picture it as a mixture of a voodoo 
fortune teller and the corny kind of carnival fortune tellers you'd see at a 
faire.  there will be a table with a crystal ball, and perhaps a box of tarot 
cards.  Sitting at the table facing the player will be the future teller, a 
skinny armed person in a cloak with a hood, wearing bracelets.

The player will be asked questions by the fortune teller, this will help define 
stats, faction reps and perks.

once you finish, you leave.  if you go back, you will get the dialogue option 
to ask the fortune teller if she really believes in this stuff, she responds 
no, laughs madly and poofs.

after this you return to the strange man who unlocks a gate and tells you to 
take the second test "the journey"

The Journey
I originally planned on this being the house of mirrors where
you'd set up the looks of your character but i still like the theme. 
Instead its going to be a mayan-esque temple maze with traps and
treasures.  I picture it to be like a combination of the indiana jones
temple in the 3rd movie, w/ abstract puzzles. These puzzles will affect
stats and also award perks and skills/

This map will be coming soon... 

The Beast

at the end of the temple will be a door that leads to a beast, but
before you do the strange man asks what skills you might need and gives
you an appropriate weapon.  you fight the monster, win.  the exit leads
back to where you met the strange man to begin with.  he says, well,
looks like you're ready! he grabs you and boots you through a door
which leads to Chapter 1



Other than concept art which is coming asap (i need to run to staples to use 
the scanner) here is what is needed for now - 


the map needs to be built for the brick path, leading to a wall with a gap in 
the middle with stairs that go up to the next stage.  Behind where the strange 
man will be, needs to be a high wall - this area will be expanded further in 
future milestones.  to the west will be a small plank bridge leading to an 
island floating in the void.  in the center will be a tent.  to the east will 
be a gate, with a short twisting path heading up a hill to a temple.


i will probably tackle the character models but everything else is up for 
grabs.  please send a msg to the group so we know what you're working on 

floating broken bricks for the void, animated to spin, etc. 

a brick path
a wall
dirt clearing
carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow type 
stuff, etc)
a high fence to block the view of what is under construction behind the strange 

plank for the bridge
circus tent for the fortune teller
sign for fortune teller
gate for the temple path with more wall (maybe reuse first wall)
props for the fortune teller room - crystal ball, bookshelf, deck of cards, 
maybe a hanging thing of garlic cloves, skulls, table, chairs, coins, chinese 

fortune teller with animated arm movement
strange man
signs for the path up to the temple
textures for aztec/mayan style temple
changeable player art for the model/hair.

we'll have more once the temple is ready to be built...


alan has this down.

sneak preview of chapter 1:
Chapter 1: The Chosen One
opens with an epic poem about a prophecy fortelling a great hero
who will defeat evil once and for all.  the hero is to be the candle in
the darkness, the last and only hope for order in the world.  
camera pans to a knight with a cloak walking through the forest. 
we will make it 100% obvious he is the great hero (and he really is!). 
a thief throws a net on him while another stabs him, they take his coin
bag and drag his corpse to the bushes.  they then travel to a local
tavern and sit down to have a beer.  the camera pans to the main
character sitting at the bar near by.  


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