[project1dev] Re: milestone 2 info

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 10:12:22 -0700

I was kind of thinking about how that would go.  Putting down the
tiles without them overlapping will require odd shaped floors though
right?

On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Hey Chris,
>
> Eric has the art tasks made up and handed out so everything in that
> realm is moving forward ok.
>
> Believe it or not, curved paths in games are just made up of a number
> of straight line segments, so it shouldn't be a problem there.
>
> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>> Also, the winding dirt path to the right is going to be the first
>> place we have in game that actually curves and doesn't use strict 90
>> degree angles for pathing.  So this might require a lot of effort, and
>> we can do that after everything else if need be.
>>
>> Eric, do you have any idea about the rest of the floors yet?
>>
>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>> This sign is hotness :)
>>>
>>> About what Alan said, putting models on the origin does help, but it's
>>> more important with walls and floors than individual things like this.
>>>  Since this sign isn't going to be repeated throughout the world it's
>>> not as big a deal for this one.  Am I right about that Alan?
>>>
>>> Speaking of floors, I need some done so that I can lay out the actual
>>> map this is going to go on.  Eric said he'd get that fleshed out, but
>>> so far all I know we're going to need is:
>>>
>>> - brick floor tiles for the first path
>>> - winding dirt floor tiles for the path to the right on the blueprint
>>>
>>> If you feel like taking those on (or maybe Sherman?) I'd be quite happy.
>>>
>>> I just don't want all these cool models sitting and doing nothing
>>> because there's no map to put them on ;)
>>>
>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>> Hey Guys,
>>>>
>>>> I only had a bit of time tonight, but I whipped up a sign for the fortune
>>>> teller. Just to get started and to get a feel for how things would go.
>>>>
>>>> I have attached it here.
>>>>
>>>> Take a look and let me know what you think, and if it would be usable and
>>>> appropriate with Eric's established style, etc. Feedback is welcome.
>>>>
>>>> I didn't do a mesh optimization seeing as that it is literally 2 really
>>>> basic boxes.
>>>> I can if need be.
>>>>
>>>> I figured I would start with this real quick to see what kind of direction
>>>> will be necessary.
>>>> I have the tent about half way modeled...I am working on the style of it,
>>>> etc.
>>>>
>>>> Did a little looking around of images/themes on fortune telling props like
>>>> coins, signage, cards, etc. so I got some ideas to work with, but I am
>>>> hoping to see some of Eric's concepts to make sure to follow style.
>>>>
>>>> Thanks Guys,
>>>>
>>>> Hope you had a good night! =]
>>>>
>>>> Katie
>>>>
>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>> Subject: [project1dev] Re: milestone 2 info
>>>> To: project1dev@xxxxxxxxxxxxx
>>>> Date: Wednesday, May 27, 2009, 7:02 AM
>>>>
>>>> hey katie, once you get the outside tent done and the table, lets get
>>>> together and partner up on the interior, so we can arrange the composition
>>>> of where we want the props, etc.
>>>>
>>>> this is going to be awesome looking :) the fortune teller tent definitely
>>>> has a lot of room to show off our style for the game.
>>>>
>>>>
>>>>
>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>>>
>>>>> Hey Guys,
>>>>>
>>>>> So I got the green light from Eric, so here are the items I am calling
>>>>> dibs on:
>>>>>
>>>>> 1. Circus Tent for fortune teller
>>>>> 2. Table and Chairs
>>>>> 3. Chinese Lanterns
>>>>>
>>>>> I am excited about some other stuff too, like the skulls, garlic cloves,
>>>>> and other misc props for inside the tent.
>>>>> But I will start with these 3 for now and see how quickly I get them done.
>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is needed.
>>>>>
>>>>> Okay, thanks guys. =)
>>>>>
>>>>> Katie
>>>>>
>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>> Subject: [project1dev] milestone 2 info
>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>> Date: Saturday, May 23, 2009, 8:41 PM
>>>>>
>>>>> Milestone 2:
>>>>>
>>>>> Ok, this will basically start with a glowing puff ball that descends from
>>>>> the sky and lands on a brick walkway that is floating in the void.  The 
>>>>> puff
>>>>> ball is the player.  you control the puffball moving forward until you run
>>>>> into a strange man who says, "where do you think YOU'RE going? You dont 
>>>>> even
>>>>> have a body yet! you dont even know who or what you are, do you?" And he
>>>>> asks a couple of simple questions like gender and hair color, then the
>>>>> puffball takes that form.  Then the strange man refers you to the "3
>>>>> tests".
>>>>>
>>>>> The theme of this area is like an old styled carnival/circus that is just
>>>>> being set up, only a couple of areas have actually been set up.
>>>>>
>>>>> a note on the strange man:  this information is not ever explicitely
>>>>> revealed to the player but it will  be hinted at throughout the game.
>>>>> basically the man is a mad sorcerer who ascended to the higher plane of
>>>>> existence and destroyed the ancient gods, something that happened *very*
>>>>> recently.  with the death of the ancient gods came the end of their world
>>>>> and thus the empty void - a void that the strange man is filling with his
>>>>> own surreal vision.  After the chapters are completed and there is the
>>>>> "climax" of the game, it will be revealed that you were "re-experiencing
>>>>> your life" and that your character is, in fact, dead.  The strange man 
>>>>> will
>>>>> basically tell you that he's decided to return you to the mortal plane
>>>>> (havent worked the details out yet) and that is when free-mode is 
>>>>> unlocked.
>>>>> Also, after every chapter, his carnival "afterlife" will be a little bit
>>>>> more set up, with minigames for the dead, an arena, etc.  This area will 
>>>>> be
>>>>> our golden saucer!  Obviously some details are left out, but I was just
>>>>> letting you know what was in store for the future of this section.  One
>>>>> thing important about this guy is that he is mysterious but also he can
>>>>> break the 4th wall and talk directly to the player out of character.  He 
>>>>> is
>>>>> sort of a post-modern nihilist merlin :)
>>>>>
>>>>>
>>>>> Detailed Description of Scene:
>>>>>
>>>>> The fuzz ball will float down from the a long distance through the void.
>>>>> we will have to add something for the void to make it obvious the object 
>>>>> is
>>>>> falling, some kind of star particles or something.
>>>>>
>>>>> it lands on a path defined in the beginning with broken bricks floating in
>>>>> space but as it gets close to the main area, the bricks are more 
>>>>> consistent
>>>>> to make a path and there is ground around the bricks, this leads to a 
>>>>> small
>>>>> stars (4-5 steps) up between a wall with carnival esque posters "COMING
>>>>> SOON" - past the wall is a cleared off dirt area with the strange man
>>>>> standing in the middle.
>>>>>
>>>>> Dialogue ensues between the player and the strange man which defines the
>>>>> character.  he then directs you to the west over a plank bridge to a small
>>>>> island floating in the void.  In the middle of the island is a medeival
>>>>> style tent with a sign denoting it as a fortune teller.
>>>>>
>>>>> Entering the tent will bring you to a new map - the new map will be just
>>>>> the room of the fortune teller inside the tent.  there will be bookshelves
>>>>> and props such as skulls, charms, etc.  I picture it as a mixture of a
>>>>> voodoo fortune teller and the corny kind of carnival fortune tellers you'd
>>>>> see at a faire.  there will be a table with a crystal ball, and perhaps a
>>>>> box of tarot cards.  Sitting at the table facing the player will be the
>>>>> future teller, a skinny armed person in a cloak with a hood, wearing
>>>>> bracelets.
>>>>>
>>>>> The player will be asked questions by the fortune teller, this will help
>>>>> define stats, faction reps and perks.
>>>>>
>>>>> once you finish, you leave.  if you go back, you will get the dialogue
>>>>> option to ask the fortune teller if she really believes in this stuff, she
>>>>> responds no, laughs madly and poofs.
>>>>>
>>>>> after this you return to the strange man who unlocks a gate and tells you
>>>>> to take the second test "the journey"
>>>>>
>>>>>
>>>>> The Journey
>>>>> ---
>>>>> I originally planned on this being the house of mirrors where you'd set up
>>>>> the looks of your character but i still like the theme.  Instead its going
>>>>> to be a mayan-esque temple maze with traps and treasures.  I picture it to
>>>>> be like a combination of the indiana jones temple in the 3rd movie, w/
>>>>> abstract puzzles. These puzzles will affect stats and also award perks and
>>>>> skills/
>>>>>
>>>>> This map will be coming soon...
>>>>>
>>>>> The Beast
>>>>> ---
>>>>> at the end of the temple will be a door that leads to a beast, but before
>>>>> you do the strange man asks what skills you might need and gives you an
>>>>> appropriate weapon.  you fight the monster, win.  the exit leads back to
>>>>> where you met the strange man to begin with.  he says, well, looks like
>>>>> you're ready! he grabs you and boots you through a door which leads to
>>>>> Chapter 1
>>>>>
>>>>> ---
>>>>>
>>>>> WHAT IS NEEDED:
>>>>>
>>>>> Other than concept art which is coming asap (i need to run to staples to
>>>>> use the scanner) here is what is needed for now -
>>>>>
>>>>> Map:
>>>>>
>>>>> the map needs to be built for the brick path, leading to a wall with a gap
>>>>> in the middle with stairs that go up to the next stage.  Behind where the
>>>>> strange man will be, needs to be a high wall - this area will be expanded
>>>>> further in future milestones.  to the west will be a small plank bridge
>>>>> leading to an island floating in the void.  in the center will be a tent.
>>>>> to the east will be a gate, with a short twisting path heading up a hill 
>>>>> to
>>>>> a temple.
>>>>>
>>>>> Art:
>>>>>
>>>>> i will probably tackle the character models but everything else is up for
>>>>> grabs.  please send a msg to the group so we know what you're working on
>>>>>
>>>>> floating broken bricks for the void, animated to spin, etc.
>>>>> a brick path
>>>>> a wall
>>>>> stairs
>>>>> dirt clearing
>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow
>>>>> type stuff, etc)
>>>>> a high fence to block the view of what is under construction behind the
>>>>> strange man.
>>>>> plank for the bridge
>>>>> circus tent for the fortune teller
>>>>> sign for fortune teller
>>>>> gate for the temple path with more wall (maybe reuse first wall)
>>>>> props for the fortune teller room - crystal ball, bookshelf, deck of
>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table, chairs, 
>>>>> coins,
>>>>> chinese lanterns
>>>>> fortune teller with animated arm movement
>>>>> strange man
>>>>> signs for the path up to the temple
>>>>> textures for aztec/mayan style temple
>>>>> changeable player art for the model/hair.
>>>>>
>>>>> we'll have more once the temple is ready to be built...
>>>>>
>>>>> Code:
>>>>>
>>>>> alan has this down.
>>>>> --------------------------------------
>>>>>
>>>>>
>>>>>
>>>>> sneak preview of chapter 1:
>>>>>
>>>>> Chapter 1: The Chosen One
>>>>>
>>>>> opens with an epic poem about a prophecy fortelling a great hero who will
>>>>> defeat evil once and for all.  the hero is to be the candle in the 
>>>>> darkness,
>>>>> the last and only hope for order in the world.
>>>>>
>>>>> camera pans to a knight with a cloak walking through the forest.  we will
>>>>> make it 100% obvious he is the great hero (and he really is!).  a thief
>>>>> throws a net on him while another stabs him, they take his coin bag and 
>>>>> drag
>>>>> his corpse to the bushes.  they then travel to a local tavern and sit down
>>>>> to have a beer.  the camera pans to the main character sitting at the bar
>>>>> near by.
>>>>
>>>>
>>>>
>>>
>>
>>
>
>

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