[project1dev] Re: milestone 2 info

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 27 May 2009 23:56:43 -0700 (PDT)

Hey Guys,

I only had a bit of time tonight, but I whipped up a sign for the fortune 
teller. Just to get started and to get a feel for how things would go.

I have attached it here.

Take a look and let me know what you think, and if it would be usable and 
appropriate with Eric's established style, etc. Feedback is welcome.

I didn't do a mesh optimization seeing as that it is literally 2 really basic 
boxes.
I can if need be.

I figured I would start with this real quick to see what kind of direction will 
be necessary.
I have the tent about half way modeled...I am working on the style of it, etc.

Did a little looking around of images/themes on fortune telling props like 
coins, signage, cards, etc. so I got some ideas to work with, but I am hoping 
to see some of Eric's concepts to make sure to follow style.

Thanks Guys,

Hope you had a good night! =]

Katie

--- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:

From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] Re: milestone 2 info
To: project1dev@xxxxxxxxxxxxx
Date: Wednesday, May 27, 2009, 7:02 AM

hey katie, once you get the outside tent done and the table, lets get together 
and partner up on the interior, so we can arrange the composition of where we 
want the props, etc.
 
this is going to be awesome looking :) the fortune teller tent definitely has a 
lot of room to show off our style for the game.  
 


 
On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx> wrote:





Hey Guys,

So I got the green light from Eric, so here are the items I am calling dibs on: 

1. Circus Tent for fortune teller
2. Table and Chairs
3. Chinese Lanterns

I am excited about some other stuff too, like the skulls, garlic cloves, and 
other misc props for inside the tent.

But I will start with these 3 for now and see how quickly I get them done. Then 
if anyone hasn't claimed them yet, I can fill in on what is needed.

Okay, thanks guys. =)

Katie

--- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:



From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] milestone 2 info

To: project1dev@xxxxxxxxxxxxx
Date: Saturday, May 23, 2009, 8:41 PM 







Milestone 2: 
 
Ok, this will basically start with a glowing puff ball that descends from the 
sky and lands on a brick walkway that is floating in the void.  The puff ball 
is the player.  you control the puffball moving forward until you run into a 
strange man who says, "where do you think YOU'RE going? You dont even have a 
body yet! you dont even know who or what you are, do you?" And he asks a couple 
of simple questions like gender and hair color, then the puffball takes that 
form.  Then the strange man refers you to the "3 tests".  

 
The theme of this area is like an old styled carnival/circus that is just being 
set up, only a couple of areas have actually been set up.  
 
a note on the strange man:  this information is not ever explicitely revealed 
to the player but it will  be hinted at throughout the game.  basically the man 
is a mad sorcerer who ascended to the higher plane of existence and destroyed 
the ancient gods, something that happened *very* recently.  with the death of 
the ancient gods came the end of their world and thus the empty void - a void 
that the strange man is filling with his own surreal vision.  After the 
chapters are completed and there is the "climax" of the game, it will be 
revealed that you were "re-experiencing your life" and that your character is, 
in fact, dead.  The strange man will basically tell you that he's decided to 
return you to the mortal plane (havent worked the details out yet) and that is 
when free-mode is unlocked. Also, after every chapter, his carnival "afterlife" 
will be a little bit more set up, with minigames for the dead, an arena, etc.  
This area will be our golden
 saucer!  Obviously some details are left out, but I was just letting you know 
what was in store for the future of this section.  One thing important about 
this guy is that he is mysterious but also he can break the 4th wall and talk 
directly to the player out of character.  He is sort of a post-modern nihilist 
merlin :)



Detailed Description of Scene:

The fuzz ball will float down from the a long distance through the void.  we 
will have to add something for the void to make it obvious the object is 
falling, some kind of star particles or something.


it lands on a path defined in the beginning with broken bricks floating in 
space but as it gets close to the main area, the bricks are more consistent to 
make a path and there is ground around the bricks, this leads to a small stars 
(4-5 steps) up between a wall with carnival esque posters "COMING SOON" - past 
the wall is a cleared off dirt area with the strange man standing in the 
middle. 


Dialogue ensues between the player and the strange man which defines the 
character.  he then directs you to the west over a plank bridge to a small 
island floating in the void.  In the middle of the island is a medeival style 
tent with a sign denoting it as a fortune teller.  


Entering the tent will bring you to a new map - the new map will be just the 
room of the fortune teller inside the tent.  there will be bookshelves and 
props such as skulls, charms, etc.  I picture it as a mixture of a voodoo 
fortune teller and the corny kind of carnival fortune tellers you'd see at a 
faire.  there will be a table with a crystal ball, and perhaps a box of tarot 
cards.  Sitting at the table facing the player will be the future teller, a 
skinny armed person in a cloak with a hood, wearing bracelets.


The player will be asked questions by the fortune teller, this will help define 
stats, faction reps and perks.

once you finish, you leave.  if you go back, you will get the dialogue option 
to ask the fortune teller if she really believes in this stuff, she responds 
no, laughs madly and poofs.


after this you return to the strange man who unlocks a gate and tells you to 
take the second test "the journey"

  
The Journey
---
I originally planned on this being the house of mirrors where you'd set up the 
looks of your character but i still like the theme.  Instead its going to be a 
mayan-esque temple maze with traps and treasures.  I picture it to be like a 
combination of the indiana jones temple in the 3rd movie, w/ abstract puzzles. 
These puzzles will affect stats and also award perks and skills/


This map will be coming soon... 

 
The Beast
---
at the end of the temple will be a door that leads to a beast, but before you 
do the strange man asks what skills you might need and gives you an appropriate 
weapon.  you fight the monster, win.  the exit leads back to where you met the 
strange man to begin with.  he says, well, looks like you're ready! he grabs 
you and boots you through a door which leads to Chapter 1

 
---

WHAT IS NEEDED:

Other than concept art which is coming asap (i need to run to staples to use 
the scanner) here is what is needed for now - 

Map:

the map needs to be built for the brick path, leading to a wall with a gap in 
the middle with stairs that go up to the next stage.  Behind where the strange 
man will be, needs to be a high wall - this area will be expanded further in 
future milestones.  to the west will be a small plank bridge leading to an 
island floating in the void.  in the center will be a tent.  to the east will 
be a gate, with a short twisting path heading up a hill to a temple.


Art:

i will probably tackle the character models but everything else is up for 
grabs.  please send a msg to the group so we know what you're working on 

floating broken bricks for the void, animated to spin, etc. 

a brick path
a wall
stairs
dirt clearing
carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow type 
stuff, etc)
a high fence to block the view of what is under construction behind the strange 
man.

plank for the bridge
circus tent for the fortune teller
sign for fortune teller
gate for the temple path with more wall (maybe reuse first wall)
props for the fortune teller room - crystal ball, bookshelf, deck of cards, 
maybe a hanging thing of garlic cloves, skulls, table, chairs, coins, chinese 
lanterns

fortune teller with animated arm movement
strange man
signs for the path up to the temple
textures for aztec/mayan style temple
changeable player art for the model/hair.

we'll have more once the temple is ready to be built...


Code:

alan has this down.
--------------------------------------



sneak preview of chapter 1:
 
Chapter 1: The Chosen One
 
opens with an epic poem about a prophecy fortelling a great hero who will 
defeat evil once and for all.  the hero is to be the candle in the darkness, 
the last and only hope for order in the world.  
 
camera pans to a knight with a cloak walking through the forest.  we will make 
it 100% obvious he is the great hero (and he really is!).  a thief throws a net 
on him while another stabs him, they take his coin bag and drag his corpse to 
the bushes.  they then travel to a local tavern and sit down to have a beer.  
the camera pans to the main character sitting at the bar near by.  






      

Attachment: Fortune Teller Sign.jpg
Description: JPEG image

Attachment: Stick.jpg
Description: JPEG image

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