[project1dev] Re: milestone 2 info

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 24 May 2009 08:28:28 -0400

re: fps, seeing stuff in first person mode made me think that over the
shoulder would be really awesome for cave exploration, like, eerie and
mysterious... i still think it'll be awesome w/ overhead though :) but i
know what you mean

On Sun, May 24, 2009 at 2:17 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> PS milestone 1 screenshots are up on the site (:
>
> http://project1.demofox.org/
>
> theres a first person shot there looking across the broken bridge that
> makes me almost wish we were doing an FPS!
>
> On Sat, May 23, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > Lots of stuff but it'll be different type of stuff than in the cave (:
> >
> > for the intro part where the ball floats down, i'm going to code it so
> you can
> > 1) set the player's model
> > 2) control the camera's position and orientation
> > 3) turn on and off player input
> >
> > so you'll be scripting the puff ball floating down, and the camera
> > following it (and whatever else is happening in the background... you
> > might be scripting stuff to fly around in the void too)
> >
> > You'll be controlling all the dialog stuff, like when a dialog window
> > should pop up, and if we have any "cinematics" you'll be scripting the
> > people walking around as they are talking and things.
> >
> > There will probably be effects like maybe the islands in the void
> > slowly bob up and down (can be done really nicely using sin()!) or
> > when you go fight the beast maybe the gate drops closed behind you.
> >
> > stuff like that (:
> >
> > Basically as much stuff as possible is going to be scripted, I just
> > want to make sure and give you all the tools you need while working on
> > the engine some more and upgrading the editor and stuff
> >
> > what do you think?
> >
> >
> > On Sat, May 23, 2009 at 11:03 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >> So alan, how can I help? What kind of stuff will I be scripting in or
> coding
> >> in?
> >>
> >> On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>
> >>> Sounds awesome i can't wait (:
> >>>
> >>>
> >>> On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >>> > Milestone 2:
> >>> >
> >>> > Ok, this will basically start with a glowing puff ball that descends
> >>> > from
> >>> > the sky and lands on a brick walkway that is floating in the void.
> The
> >>> > puff
> >>> > ball is the player.  you control the puffball moving forward until
> you
> >>> > run
> >>> > into a strange man who says, "where do you think YOU'RE going? You
> dont
> >>> > even
> >>> > have a body yet! you dont even know who or what you are, do you?" And
> he
> >>> > asks a couple of simple questions like gender and hair color, then
> the
> >>> > puffball takes that form.  Then the strange man refers you to the "3
> >>> > tests".
> >>> >
> >>> > The theme of this area is like an old styled carnival/circus that is
> >>> > just
> >>> > being set up, only a couple of areas have actually been set up.
> >>> >
> >>> > a note on the strange man:  this information is not ever explicitely
> >>> > revealed to the player but it will  be hinted at throughout the game.
> >>> > basically the man is a mad sorcerer who ascended to the higher plane
> of
> >>> > existence and destroyed the ancient gods, something that happened
> *very*
> >>> > recently.  with the death of the ancient gods came the end of their
> >>> > world
> >>> > and thus the empty void - a void that the strange man is filling with
> >>> > his
> >>> > own surreal vision.  After the chapters are completed and there is
> the
> >>> > "climax" of the game, it will be revealed that you were
> "re-experiencing
> >>> > your life" and that your character is, in fact, dead.  The strange
> man
> >>> > will
> >>> > basically tell you that he's decided to return you to the mortal
> plane
> >>> > (havent worked the details out yet) and that is when free-mode is
> >>> > unlocked.
> >>> > Also, after every chapter, his carnival "afterlife" will be a little
> bit
> >>> > more set up, with minigames for the dead, an arena, etc.  This area
> will
> >>> > be
> >>> > our golden saucer!  Obviously some details are left out, but I was
> just
> >>> > letting you know what was in store for the future of this section.
> One
> >>> > thing important about this guy is that he is mysterious but also he
> can
> >>> > break the 4th wall and talk directly to the player out of character.
> He
> >>> > is
> >>> > sort of a post-modern nihilist merlin :)
> >>> >
> >>> >
> >>> > Detailed Description of Scene:
> >>> >
> >>> > The fuzz ball will float down from the a long distance through the
> >>> > void.  we
> >>> > will have to add something for the void to make it obvious the object
> is
> >>> > falling, some kind of star particles or something.
> >>> >
> >>> > it lands on a path defined in the beginning with broken bricks
> floating
> >>> > in
> >>> > space but as it gets close to the main area, the bricks are more
> >>> > consistent
> >>> > to make a path and there is ground around the bricks, this leads to a
> >>> > small
> >>> > stars (4-5 steps) up between a wall with carnival esque posters
> "COMING
> >>> > SOON" - past the wall is a cleared off dirt area with the strange man
> >>> > standing in the middle.
> >>> >
> >>> > Dialogue ensues between the player and the strange man which defines
> the
> >>> > character.  he then directs you to the west over a plank bridge to a
> >>> > small
> >>> > island floating in the void.  In the middle of the island is a
> medeival
> >>> > style tent with a sign denoting it as a fortune teller.
> >>> >
> >>> > Entering the tent will bring you to a new map - the new map will be
> just
> >>> > the
> >>> > room of the fortune teller inside the tent.  there will be
> bookshelves
> >>> > and
> >>> > props such as skulls, charms, etc.  I picture it as a mixture of a
> >>> > voodoo
> >>> > fortune teller and the corny kind of carnival fortune tellers you'd
> see
> >>> > at a
> >>> > faire.  there will be a table with a crystal ball, and perhaps a box
> of
> >>> > tarot cards.  Sitting at the table facing the player will be the
> future
> >>> > teller, a skinny armed person in a cloak with a hood, wearing
> bracelets.
> >>> >
> >>> > The player will be asked questions by the fortune teller, this will
> help
> >>> > define stats, faction reps and perks.
> >>> >
> >>> > once you finish, you leave.  if you go back, you will get the
> dialogue
> >>> > option to ask the fortune teller if she really believes in this
> stuff,
> >>> > she
> >>> > responds no, laughs madly and poofs.
> >>> >
> >>> > after this you return to the strange man who unlocks a gate and tells
> >>> > you to
> >>> > take the second test "the journey"
> >>> >
> >>> >
> >>> > The Journey
> >>> > ---
> >>> > I originally planned on this being the house of mirrors where you'd
> set
> >>> > up
> >>> > the looks of your character but i still like the theme.  Instead its
> >>> > going
> >>> > to be a mayan-esque temple maze with traps and treasures.  I picture
> it
> >>> > to
> >>> > be like a combination of the indiana jones temple in the 3rd movie,
> w/
> >>> > abstract puzzles. These puzzles will affect stats and also award
> perks
> >>> > and
> >>> > skills/
> >>> >
> >>> > This map will be coming soon...
> >>> >
> >>> > The Beast
> >>> > ---
> >>> > at the end of the temple will be a door that leads to a beast, but
> >>> > before
> >>> > you do the strange man asks what skills you might need and gives you
> an
> >>> > appropriate weapon.  you fight the monster, win.  the exit leads back
> to
> >>> > where you met the strange man to begin with.  he says, well, looks
> like
> >>> > you're ready! he grabs you and boots you through a door which leads
> to
> >>> > Chapter 1
> >>> >
> >>> > ---
> >>> >
> >>> > WHAT IS NEEDED:
> >>> >
> >>> > Other than concept art which is coming asap (i need to run to staples
> to
> >>> > use
> >>> > the scanner) here is what is needed for now -
> >>> >
> >>> > Map:
> >>> >
> >>> > the map needs to be built for the brick path, leading to a wall with
> a
> >>> > gap
> >>> > in the middle with stairs that go up to the next stage.  Behind where
> >>> > the
> >>> > strange man will be, needs to be a high wall - this area will be
> >>> > expanded
> >>> > further in future milestones.  to the west will be a small plank
> bridge
> >>> > leading to an island floating in the void.  in the center will be a
> >>> > tent.
> >>> > to the east will be a gate, with a short twisting path heading up a
> hill
> >>> > to
> >>> > a temple.
> >>> >
> >>> > Art:
> >>> >
> >>> > i will probably tackle the character models but everything else is up
> >>> > for
> >>> > grabs.  please send a msg to the group so we know what you're working
> on
> >>> >
> >>> > floating broken bricks for the void, animated to spin, etc.
> >>> > a brick path
> >>> > a wall
> >>> > stairs
> >>> > dirt clearing
> >>> > carnival-esque posters with bizarre slogans (See DEAD GODS!,
> freakshow
> >>> > type
> >>> > stuff, etc)
> >>> > a high fence to block the view of what is under construction behind
> the
> >>> > strange man.
> >>> > plank for the bridge
> >>> > circus tent for the fortune teller
> >>> > sign for fortune teller
> >>> > gate for the temple path with more wall (maybe reuse first wall)
> >>> > props for the fortune teller room - crystal ball, bookshelf, deck of
> >>> > cards,
> >>> > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins,
> >>> > chinese lanterns
> >>> > fortune teller with animated arm movement
> >>> > strange man
> >>> > signs for the path up to the temple
> >>> > textures for aztec/mayan style temple
> >>> > changeable player art for the model/hair.
> >>> >
> >>> > we'll have more once the temple is ready to be built...
> >>> >
> >>> > Code:
> >>> >
> >>> > alan has this down.
> >>> > --------------------------------------
> >>> >
> >>> >
> >>> >
> >>> > sneak preview of chapter 1:
> >>> >
> >>> > Chapter 1: The Chosen One
> >>> >
> >>> > opens with an epic poem about a prophecy fortelling a great hero who
> >>> > will
> >>> > defeat evil once and for all.  the hero is to be the candle in the
> >>> > darkness,
> >>> > the last and only hope for order in the world.
> >>> >
> >>> > camera pans to a knight with a cloak walking through the forest.  we
> >>> > will
> >>> > make it 100% obvious he is the great hero (and he really is!).  a
> thief
> >>> > throws a net on him while another stabs him, they take his coin bag
> and
> >>> > drag
> >>> > his corpse to the bushes.  they then travel to a local tavern and sit
> >>> > down
> >>> > to have a beer.  the camera pans to the main character sitting at the
> >>> > bar
> >>> > near by.
> >>>
> >>
> >>
> >
>
>

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