re: fps, seeing stuff in first person mode made me think that over the shoulder would be really awesome for cave exploration, like, eerie and mysterious... i still think it'll be awesome w/ overhead though :) but i know what you mean On Sun, May 24, 2009 at 2:17 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > PS milestone 1 screenshots are up on the site (: > > http://project1.demofox.org/ > > theres a first person shot there looking across the broken bridge that > makes me almost wish we were doing an FPS! > > On Sat, May 23, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > Lots of stuff but it'll be different type of stuff than in the cave (: > > > > for the intro part where the ball floats down, i'm going to code it so > you can > > 1) set the player's model > > 2) control the camera's position and orientation > > 3) turn on and off player input > > > > so you'll be scripting the puff ball floating down, and the camera > > following it (and whatever else is happening in the background... you > > might be scripting stuff to fly around in the void too) > > > > You'll be controlling all the dialog stuff, like when a dialog window > > should pop up, and if we have any "cinematics" you'll be scripting the > > people walking around as they are talking and things. > > > > There will probably be effects like maybe the islands in the void > > slowly bob up and down (can be done really nicely using sin()!) or > > when you go fight the beast maybe the gate drops closed behind you. > > > > stuff like that (: > > > > Basically as much stuff as possible is going to be scripted, I just > > want to make sure and give you all the tools you need while working on > > the engine some more and upgrading the editor and stuff > > > > what do you think? > > > > > > On Sat, May 23, 2009 at 11:03 PM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > >> So alan, how can I help? What kind of stuff will I be scripting in or > coding > >> in? > >> > >> On Sat, May 23, 2009 at 10:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >>> > >>> Sounds awesome i can't wait (: > >>> > >>> > >>> On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> > wrote: > >>> > Milestone 2: > >>> > > >>> > Ok, this will basically start with a glowing puff ball that descends > >>> > from > >>> > the sky and lands on a brick walkway that is floating in the void. > The > >>> > puff > >>> > ball is the player. you control the puffball moving forward until > you > >>> > run > >>> > into a strange man who says, "where do you think YOU'RE going? You > dont > >>> > even > >>> > have a body yet! you dont even know who or what you are, do you?" And > he > >>> > asks a couple of simple questions like gender and hair color, then > the > >>> > puffball takes that form. Then the strange man refers you to the "3 > >>> > tests". > >>> > > >>> > The theme of this area is like an old styled carnival/circus that is > >>> > just > >>> > being set up, only a couple of areas have actually been set up. > >>> > > >>> > a note on the strange man: this information is not ever explicitely > >>> > revealed to the player but it will be hinted at throughout the game. > >>> > basically the man is a mad sorcerer who ascended to the higher plane > of > >>> > existence and destroyed the ancient gods, something that happened > *very* > >>> > recently. with the death of the ancient gods came the end of their > >>> > world > >>> > and thus the empty void - a void that the strange man is filling with > >>> > his > >>> > own surreal vision. After the chapters are completed and there is > the > >>> > "climax" of the game, it will be revealed that you were > "re-experiencing > >>> > your life" and that your character is, in fact, dead. The strange > man > >>> > will > >>> > basically tell you that he's decided to return you to the mortal > plane > >>> > (havent worked the details out yet) and that is when free-mode is > >>> > unlocked. > >>> > Also, after every chapter, his carnival "afterlife" will be a little > bit > >>> > more set up, with minigames for the dead, an arena, etc. This area > will > >>> > be > >>> > our golden saucer! Obviously some details are left out, but I was > just > >>> > letting you know what was in store for the future of this section. > One > >>> > thing important about this guy is that he is mysterious but also he > can > >>> > break the 4th wall and talk directly to the player out of character. > He > >>> > is > >>> > sort of a post-modern nihilist merlin :) > >>> > > >>> > > >>> > Detailed Description of Scene: > >>> > > >>> > The fuzz ball will float down from the a long distance through the > >>> > void. we > >>> > will have to add something for the void to make it obvious the object > is > >>> > falling, some kind of star particles or something. > >>> > > >>> > it lands on a path defined in the beginning with broken bricks > floating > >>> > in > >>> > space but as it gets close to the main area, the bricks are more > >>> > consistent > >>> > to make a path and there is ground around the bricks, this leads to a > >>> > small > >>> > stars (4-5 steps) up between a wall with carnival esque posters > "COMING > >>> > SOON" - past the wall is a cleared off dirt area with the strange man > >>> > standing in the middle. > >>> > > >>> > Dialogue ensues between the player and the strange man which defines > the > >>> > character. he then directs you to the west over a plank bridge to a > >>> > small > >>> > island floating in the void. In the middle of the island is a > medeival > >>> > style tent with a sign denoting it as a fortune teller. > >>> > > >>> > Entering the tent will bring you to a new map - the new map will be > just > >>> > the > >>> > room of the fortune teller inside the tent. there will be > bookshelves > >>> > and > >>> > props such as skulls, charms, etc. I picture it as a mixture of a > >>> > voodoo > >>> > fortune teller and the corny kind of carnival fortune tellers you'd > see > >>> > at a > >>> > faire. there will be a table with a crystal ball, and perhaps a box > of > >>> > tarot cards. Sitting at the table facing the player will be the > future > >>> > teller, a skinny armed person in a cloak with a hood, wearing > bracelets. > >>> > > >>> > The player will be asked questions by the fortune teller, this will > help > >>> > define stats, faction reps and perks. > >>> > > >>> > once you finish, you leave. if you go back, you will get the > dialogue > >>> > option to ask the fortune teller if she really believes in this > stuff, > >>> > she > >>> > responds no, laughs madly and poofs. > >>> > > >>> > after this you return to the strange man who unlocks a gate and tells > >>> > you to > >>> > take the second test "the journey" > >>> > > >>> > > >>> > The Journey > >>> > --- > >>> > I originally planned on this being the house of mirrors where you'd > set > >>> > up > >>> > the looks of your character but i still like the theme. Instead its > >>> > going > >>> > to be a mayan-esque temple maze with traps and treasures. I picture > it > >>> > to > >>> > be like a combination of the indiana jones temple in the 3rd movie, > w/ > >>> > abstract puzzles. These puzzles will affect stats and also award > perks > >>> > and > >>> > skills/ > >>> > > >>> > This map will be coming soon... > >>> > > >>> > The Beast > >>> > --- > >>> > at the end of the temple will be a door that leads to a beast, but > >>> > before > >>> > you do the strange man asks what skills you might need and gives you > an > >>> > appropriate weapon. you fight the monster, win. the exit leads back > to > >>> > where you met the strange man to begin with. he says, well, looks > like > >>> > you're ready! he grabs you and boots you through a door which leads > to > >>> > Chapter 1 > >>> > > >>> > --- > >>> > > >>> > WHAT IS NEEDED: > >>> > > >>> > Other than concept art which is coming asap (i need to run to staples > to > >>> > use > >>> > the scanner) here is what is needed for now - > >>> > > >>> > Map: > >>> > > >>> > the map needs to be built for the brick path, leading to a wall with > a > >>> > gap > >>> > in the middle with stairs that go up to the next stage. Behind where > >>> > the > >>> > strange man will be, needs to be a high wall - this area will be > >>> > expanded > >>> > further in future milestones. to the west will be a small plank > bridge > >>> > leading to an island floating in the void. in the center will be a > >>> > tent. > >>> > to the east will be a gate, with a short twisting path heading up a > hill > >>> > to > >>> > a temple. > >>> > > >>> > Art: > >>> > > >>> > i will probably tackle the character models but everything else is up > >>> > for > >>> > grabs. please send a msg to the group so we know what you're working > on > >>> > > >>> > floating broken bricks for the void, animated to spin, etc. > >>> > a brick path > >>> > a wall > >>> > stairs > >>> > dirt clearing > >>> > carnival-esque posters with bizarre slogans (See DEAD GODS!, > freakshow > >>> > type > >>> > stuff, etc) > >>> > a high fence to block the view of what is under construction behind > the > >>> > strange man. > >>> > plank for the bridge > >>> > circus tent for the fortune teller > >>> > sign for fortune teller > >>> > gate for the temple path with more wall (maybe reuse first wall) > >>> > props for the fortune teller room - crystal ball, bookshelf, deck of > >>> > cards, > >>> > maybe a hanging thing of garlic cloves, skulls, table, chairs, coins, > >>> > chinese lanterns > >>> > fortune teller with animated arm movement > >>> > strange man > >>> > signs for the path up to the temple > >>> > textures for aztec/mayan style temple > >>> > changeable player art for the model/hair. > >>> > > >>> > we'll have more once the temple is ready to be built... > >>> > > >>> > Code: > >>> > > >>> > alan has this down. > >>> > -------------------------------------- > >>> > > >>> > > >>> > > >>> > sneak preview of chapter 1: > >>> > > >>> > Chapter 1: The Chosen One > >>> > > >>> > opens with an epic poem about a prophecy fortelling a great hero who > >>> > will > >>> > defeat evil once and for all. the hero is to be the candle in the > >>> > darkness, > >>> > the last and only hope for order in the world. > >>> > > >>> > camera pans to a knight with a cloak walking through the forest. we > >>> > will > >>> > make it 100% obvious he is the great hero (and he really is!). a > thief > >>> > throws a net on him while another stabs him, they take his coin bag > and > >>> > drag > >>> > his corpse to the bushes. they then travel to a local tavern and sit > >>> > down > >>> > to have a beer. the camera pans to the main character sitting at the > >>> > bar > >>> > near by. > >>> > >> > >> > > > >