[project1dev] Re: milestone 2 info

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 22:22:18 -0700

Sounds awesome i can't wait (:


On Sat, May 23, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> Milestone 2:
>
> Ok, this will basically start with a glowing puff ball that descends from
> the sky and lands on a brick walkway that is floating in the void.  The puff
> ball is the player.  you control the puffball moving forward until you run
> into a strange man who says, "where do you think YOU'RE going? You dont even
> have a body yet! you dont even know who or what you are, do you?" And he
> asks a couple of simple questions like gender and hair color, then the
> puffball takes that form.  Then the strange man refers you to the "3
> tests".
>
> The theme of this area is like an old styled carnival/circus that is just
> being set up, only a couple of areas have actually been set up.
>
> a note on the strange man:  this information is not ever explicitely
> revealed to the player but it will  be hinted at throughout the game.
> basically the man is a mad sorcerer who ascended to the higher plane of
> existence and destroyed the ancient gods, something that happened *very*
> recently.  with the death of the ancient gods came the end of their world
> and thus the empty void - a void that the strange man is filling with his
> own surreal vision.  After the chapters are completed and there is the
> "climax" of the game, it will be revealed that you were "re-experiencing
> your life" and that your character is, in fact, dead.  The strange man will
> basically tell you that he's decided to return you to the mortal plane
> (havent worked the details out yet) and that is when free-mode is unlocked.
> Also, after every chapter, his carnival "afterlife" will be a little bit
> more set up, with minigames for the dead, an arena, etc.  This area will be
> our golden saucer!  Obviously some details are left out, but I was just
> letting you know what was in store for the future of this section.  One
> thing important about this guy is that he is mysterious but also he can
> break the 4th wall and talk directly to the player out of character.  He is
> sort of a post-modern nihilist merlin :)
>
>
> Detailed Description of Scene:
>
> The fuzz ball will float down from the a long distance through the void.  we
> will have to add something for the void to make it obvious the object is
> falling, some kind of star particles or something.
>
> it lands on a path defined in the beginning with broken bricks floating in
> space but as it gets close to the main area, the bricks are more consistent
> to make a path and there is ground around the bricks, this leads to a small
> stars (4-5 steps) up between a wall with carnival esque posters "COMING
> SOON" - past the wall is a cleared off dirt area with the strange man
> standing in the middle.
>
> Dialogue ensues between the player and the strange man which defines the
> character.  he then directs you to the west over a plank bridge to a small
> island floating in the void.  In the middle of the island is a medeival
> style tent with a sign denoting it as a fortune teller.
>
> Entering the tent will bring you to a new map - the new map will be just the
> room of the fortune teller inside the tent.  there will be bookshelves and
> props such as skulls, charms, etc.  I picture it as a mixture of a voodoo
> fortune teller and the corny kind of carnival fortune tellers you'd see at a
> faire.  there will be a table with a crystal ball, and perhaps a box of
> tarot cards.  Sitting at the table facing the player will be the future
> teller, a skinny armed person in a cloak with a hood, wearing bracelets.
>
> The player will be asked questions by the fortune teller, this will help
> define stats, faction reps and perks.
>
> once you finish, you leave.  if you go back, you will get the dialogue
> option to ask the fortune teller if she really believes in this stuff, she
> responds no, laughs madly and poofs.
>
> after this you return to the strange man who unlocks a gate and tells you to
> take the second test "the journey"
>
>
> The Journey
> ---
> I originally planned on this being the house of mirrors where you'd set up
> the looks of your character but i still like the theme.  Instead its going
> to be a mayan-esque temple maze with traps and treasures.  I picture it to
> be like a combination of the indiana jones temple in the 3rd movie, w/
> abstract puzzles. These puzzles will affect stats and also award perks and
> skills/
>
> This map will be coming soon...
>
> The Beast
> ---
> at the end of the temple will be a door that leads to a beast, but before
> you do the strange man asks what skills you might need and gives you an
> appropriate weapon.  you fight the monster, win.  the exit leads back to
> where you met the strange man to begin with.  he says, well, looks like
> you're ready! he grabs you and boots you through a door which leads to
> Chapter 1
>
> ---
>
> WHAT IS NEEDED:
>
> Other than concept art which is coming asap (i need to run to staples to use
> the scanner) here is what is needed for now -
>
> Map:
>
> the map needs to be built for the brick path, leading to a wall with a gap
> in the middle with stairs that go up to the next stage.  Behind where the
> strange man will be, needs to be a high wall - this area will be expanded
> further in future milestones.  to the west will be a small plank bridge
> leading to an island floating in the void.  in the center will be a tent.
> to the east will be a gate, with a short twisting path heading up a hill to
> a temple.
>
> Art:
>
> i will probably tackle the character models but everything else is up for
> grabs.  please send a msg to the group so we know what you're working on
>
> floating broken bricks for the void, animated to spin, etc.
> a brick path
> a wall
> stairs
> dirt clearing
> carnival-esque posters with bizarre slogans (See DEAD GODS!, freakshow type
> stuff, etc)
> a high fence to block the view of what is under construction behind the
> strange man.
> plank for the bridge
> circus tent for the fortune teller
> sign for fortune teller
> gate for the temple path with more wall (maybe reuse first wall)
> props for the fortune teller room - crystal ball, bookshelf, deck of cards,
> maybe a hanging thing of garlic cloves, skulls, table, chairs, coins,
> chinese lanterns
> fortune teller with animated arm movement
> strange man
> signs for the path up to the temple
> textures for aztec/mayan style temple
> changeable player art for the model/hair.
>
> we'll have more once the temple is ready to be built...
>
> Code:
>
> alan has this down.
> --------------------------------------
>
>
>
> sneak preview of chapter 1:
>
> Chapter 1: The Chosen One
>
> opens with an epic poem about a prophecy fortelling a great hero who will
> defeat evil once and for all.  the hero is to be the candle in the darkness,
> the last and only hope for order in the world.
>
> camera pans to a knight with a cloak walking through the forest.  we will
> make it 100% obvious he is the great hero (and he really is!).  a thief
> throws a net on him while another stabs him, they take his coin bag and drag
> his corpse to the bushes.  they then travel to a local tavern and sit down
> to have a beer.  the camera pans to the main character sitting at the bar
> near by.

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