[project1dev] Re: milestone 2 info

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 10:17:26 -0700

At it's simplest, you could have a winding path model that you just place.

On Thu, May 28, 2009 at 10:13 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> To be more specific, they wouldn't be squares or rectangles
>
> On Thu, May 28, 2009 at 10:12 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> > I was kind of thinking about how that would go.  Putting down the
> > tiles without them overlapping will require odd shaped floors though
> > right?
> >
> > On Thu, May 28, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> Hey Chris,
> >>
> >> Eric has the art tasks made up and handed out so everything in that
> >> realm is moving forward ok.
> >>
> >> Believe it or not, curved paths in games are just made up of a number
> >> of straight line segments, so it shouldn't be a problem there.
> >>
> >> On Thu, May 28, 2009 at 9:49 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>> Also, the winding dirt path to the right is going to be the first
> >>> place we have in game that actually curves and doesn't use strict 90
> >>> degree angles for pathing.  So this might require a lot of effort, and
> >>> we can do that after everything else if need be.
> >>>
> >>> Eric, do you have any idea about the rest of the floors yet?
> >>>
> >>> On Thu, May 28, 2009 at 9:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>>> This sign is hotness :)
> >>>>
> >>>> About what Alan said, putting models on the origin does help, but it's
> >>>> more important with walls and floors than individual things like this.
> >>>>  Since this sign isn't going to be repeated throughout the world it's
> >>>> not as big a deal for this one.  Am I right about that Alan?
> >>>>
> >>>> Speaking of floors, I need some done so that I can lay out the actual
> >>>> map this is going to go on.  Eric said he'd get that fleshed out, but
> >>>> so far all I know we're going to need is:
> >>>>
> >>>> - brick floor tiles for the first path
> >>>> - winding dirt floor tiles for the path to the right on the blueprint
> >>>>
> >>>> If you feel like taking those on (or maybe Sherman?) I'd be quite
> happy.
> >>>>
> >>>> I just don't want all these cool models sitting and doing nothing
> >>>> because there's no map to put them on ;)
> >>>>
> >>>> On Wed, May 27, 2009 at 11:56 PM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >>>>> Hey Guys,
> >>>>>
> >>>>> I only had a bit of time tonight, but I whipped up a sign for the
> fortune
> >>>>> teller. Just to get started and to get a feel for how things would
> go.
> >>>>>
> >>>>> I have attached it here.
> >>>>>
> >>>>> Take a look and let me know what you think, and if it would be usable
> and
> >>>>> appropriate with Eric's established style, etc. Feedback is welcome.
> >>>>>
> >>>>> I didn't do a mesh optimization seeing as that it is literally 2
> really
> >>>>> basic boxes.
> >>>>> I can if need be.
> >>>>>
> >>>>> I figured I would start with this real quick to see what kind of
> direction
> >>>>> will be necessary.
> >>>>> I have the tent about half way modeled...I am working on the style of
> it,
> >>>>> etc.
> >>>>>
> >>>>> Did a little looking around of images/themes on fortune telling props
> like
> >>>>> coins, signage, cards, etc. so I got some ideas to work with, but I
> am
> >>>>> hoping to see some of Eric's concepts to make sure to follow style.
> >>>>>
> >>>>> Thanks Guys,
> >>>>>
> >>>>> Hope you had a good night! =]
> >>>>>
> >>>>> Katie
> >>>>>
> >>>>> --- On Wed, 5/27/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>>
> >>>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>>> Subject: [project1dev] Re: milestone 2 info
> >>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>> Date: Wednesday, May 27, 2009, 7:02 AM
> >>>>>
> >>>>> hey katie, once you get the outside tent done and the table, lets get
> >>>>> together and partner up on the interior, so we can arrange the
> composition
> >>>>> of where we want the props, etc.
> >>>>>
> >>>>> this is going to be awesome looking :) the fortune teller tent
> definitely
> >>>>> has a lot of room to show off our style for the game.
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Wed, May 27, 2009 at 9:28 AM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >>>>>>
> >>>>>> Hey Guys,
> >>>>>>
> >>>>>> So I got the green light from Eric, so here are the items I am
> calling
> >>>>>> dibs on:
> >>>>>>
> >>>>>> 1. Circus Tent for fortune teller
> >>>>>> 2. Table and Chairs
> >>>>>> 3. Chinese Lanterns
> >>>>>>
> >>>>>> I am excited about some other stuff too, like the skulls, garlic
> cloves,
> >>>>>> and other misc props for inside the tent.
> >>>>>> But I will start with these 3 for now and see how quickly I get them
> done.
> >>>>>> Then if anyone hasn't claimed them yet, I can fill in on what is
> needed.
> >>>>>>
> >>>>>> Okay, thanks guys. =)
> >>>>>>
> >>>>>> Katie
> >>>>>>
> >>>>>> --- On Sat, 5/23/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>>>
> >>>>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>>>> Subject: [project1dev] milestone 2 info
> >>>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>>> Date: Saturday, May 23, 2009, 8:41 PM
> >>>>>>
> >>>>>> Milestone 2:
> >>>>>>
> >>>>>> Ok, this will basically start with a glowing puff ball that descends
> from
> >>>>>> the sky and lands on a brick walkway that is floating in the void.
> The puff
> >>>>>> ball is the player.  you control the puffball moving forward until
> you run
> >>>>>> into a strange man who says, "where do you think YOU'RE going? You
> dont even
> >>>>>> have a body yet! you dont even know who or what you are, do you?"
> And he
> >>>>>> asks a couple of simple questions like gender and hair color, then
> the
> >>>>>> puffball takes that form.  Then the strange man refers you to the "3
> >>>>>> tests".
> >>>>>>
> >>>>>> The theme of this area is like an old styled carnival/circus that is
> just
> >>>>>> being set up, only a couple of areas have actually been set up.
> >>>>>>
> >>>>>> a note on the strange man:  this information is not ever explicitely
> >>>>>> revealed to the player but it will  be hinted at throughout the
> game.
> >>>>>> basically the man is a mad sorcerer who ascended to the higher plane
> of
> >>>>>> existence and destroyed the ancient gods, something that happened
> *very*
> >>>>>> recently.  with the death of the ancient gods came the end of their
> world
> >>>>>> and thus the empty void - a void that the strange man is filling
> with his
> >>>>>> own surreal vision.  After the chapters are completed and there is
> the
> >>>>>> "climax" of the game, it will be revealed that you were
> "re-experiencing
> >>>>>> your life" and that your character is, in fact, dead.  The strange
> man will
> >>>>>> basically tell you that he's decided to return you to the mortal
> plane
> >>>>>> (havent worked the details out yet) and that is when free-mode is
> unlocked.
> >>>>>> Also, after every chapter, his carnival "afterlife" will be a little
> bit
> >>>>>> more set up, with minigames for the dead, an arena, etc.  This area
> will be
> >>>>>> our golden saucer!  Obviously some details are left out, but I was
> just
> >>>>>> letting you know what was in store for the future of this section.
> One
> >>>>>> thing important about this guy is that he is mysterious but also he
> can
> >>>>>> break the 4th wall and talk directly to the player out of
> character.  He is
> >>>>>> sort of a post-modern nihilist merlin :)
> >>>>>>
> >>>>>>
> >>>>>> Detailed Description of Scene:
> >>>>>>
> >>>>>> The fuzz ball will float down from the a long distance through the
> void.
> >>>>>> we will have to add something for the void to make it obvious the
> object is
> >>>>>> falling, some kind of star particles or something.
> >>>>>>
> >>>>>> it lands on a path defined in the beginning with broken bricks
> floating in
> >>>>>> space but as it gets close to the main area, the bricks are more
> consistent
> >>>>>> to make a path and there is ground around the bricks, this leads to
> a small
> >>>>>> stars (4-5 steps) up between a wall with carnival esque posters
> "COMING
> >>>>>> SOON" - past the wall is a cleared off dirt area with the strange
> man
> >>>>>> standing in the middle.
> >>>>>>
> >>>>>> Dialogue ensues between the player and the strange man which defines
> the
> >>>>>> character.  he then directs you to the west over a plank bridge to a
> small
> >>>>>> island floating in the void.  In the middle of the island is a
> medeival
> >>>>>> style tent with a sign denoting it as a fortune teller.
> >>>>>>
> >>>>>> Entering the tent will bring you to a new map - the new map will be
> just
> >>>>>> the room of the fortune teller inside the tent.  there will be
> bookshelves
> >>>>>> and props such as skulls, charms, etc.  I picture it as a mixture of
> a
> >>>>>> voodoo fortune teller and the corny kind of carnival fortune tellers
> you'd
> >>>>>> see at a faire.  there will be a table with a crystal ball, and
> perhaps a
> >>>>>> box of tarot cards.  Sitting at the table facing the player will be
> the
> >>>>>> future teller, a skinny armed person in a cloak with a hood, wearing
> >>>>>> bracelets.
> >>>>>>
> >>>>>> The player will be asked questions by the fortune teller, this will
> help
> >>>>>> define stats, faction reps and perks.
> >>>>>>
> >>>>>> once you finish, you leave.  if you go back, you will get the
> dialogue
> >>>>>> option to ask the fortune teller if she really believes in this
> stuff, she
> >>>>>> responds no, laughs madly and poofs.
> >>>>>>
> >>>>>> after this you return to the strange man who unlocks a gate and
> tells you
> >>>>>> to take the second test "the journey"
> >>>>>>
> >>>>>>
> >>>>>> The Journey
> >>>>>> ---
> >>>>>> I originally planned on this being the house of mirrors where you'd
> set up
> >>>>>> the looks of your character but i still like the theme.  Instead its
> going
> >>>>>> to be a mayan-esque temple maze with traps and treasures.  I picture
> it to
> >>>>>> be like a combination of the indiana jones temple in the 3rd movie,
> w/
> >>>>>> abstract puzzles. These puzzles will affect stats and also award
> perks and
> >>>>>> skills/
> >>>>>>
> >>>>>> This map will be coming soon...
> >>>>>>
> >>>>>> The Beast
> >>>>>> ---
> >>>>>> at the end of the temple will be a door that leads to a beast, but
> before
> >>>>>> you do the strange man asks what skills you might need and gives you
> an
> >>>>>> appropriate weapon.  you fight the monster, win.  the exit leads
> back to
> >>>>>> where you met the strange man to begin with.  he says, well, looks
> like
> >>>>>> you're ready! he grabs you and boots you through a door which leads
> to
> >>>>>> Chapter 1
> >>>>>>
> >>>>>> ---
> >>>>>>
> >>>>>> WHAT IS NEEDED:
> >>>>>>
> >>>>>> Other than concept art which is coming asap (i need to run to
> staples to
> >>>>>> use the scanner) here is what is needed for now -
> >>>>>>
> >>>>>> Map:
> >>>>>>
> >>>>>> the map needs to be built for the brick path, leading to a wall with
> a gap
> >>>>>> in the middle with stairs that go up to the next stage.  Behind
> where the
> >>>>>> strange man will be, needs to be a high wall - this area will be
> expanded
> >>>>>> further in future milestones.  to the west will be a small plank
> bridge
> >>>>>> leading to an island floating in the void.  in the center will be a
> tent.
> >>>>>> to the east will be a gate, with a short twisting path heading up a
> hill to
> >>>>>> a temple.
> >>>>>>
> >>>>>> Art:
> >>>>>>
> >>>>>> i will probably tackle the character models but everything else is
> up for
> >>>>>> grabs.  please send a msg to the group so we know what you're
> working on
> >>>>>>
> >>>>>> floating broken bricks for the void, animated to spin, etc.
> >>>>>> a brick path
> >>>>>> a wall
> >>>>>> stairs
> >>>>>> dirt clearing
> >>>>>> carnival-esque posters with bizarre slogans (See DEAD GODS!,
> freakshow
> >>>>>> type stuff, etc)
> >>>>>> a high fence to block the view of what is under construction behind
> the
> >>>>>> strange man.
> >>>>>> plank for the bridge
> >>>>>> circus tent for the fortune teller
> >>>>>> sign for fortune teller
> >>>>>> gate for the temple path with more wall (maybe reuse first wall)
> >>>>>> props for the fortune teller room - crystal ball, bookshelf, deck of
> >>>>>> cards, maybe a hanging thing of garlic cloves, skulls, table,
> chairs, coins,
> >>>>>> chinese lanterns
> >>>>>> fortune teller with animated arm movement
> >>>>>> strange man
> >>>>>> signs for the path up to the temple
> >>>>>> textures for aztec/mayan style temple
> >>>>>> changeable player art for the model/hair.
> >>>>>>
> >>>>>> we'll have more once the temple is ready to be built...
> >>>>>>
> >>>>>> Code:
> >>>>>>
> >>>>>> alan has this down.
> >>>>>> --------------------------------------
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> sneak preview of chapter 1:
> >>>>>>
> >>>>>> Chapter 1: The Chosen One
> >>>>>>
> >>>>>> opens with an epic poem about a prophecy fortelling a great hero who
> will
> >>>>>> defeat evil once and for all.  the hero is to be the candle in the
> darkness,
> >>>>>> the last and only hope for order in the world.
> >>>>>>
> >>>>>> camera pans to a knight with a cloak walking through the forest.  we
> will
> >>>>>> make it 100% obvious he is the great hero (and he really is!).  a
> thief
> >>>>>> throws a net on him while another stabs him, they take his coin bag
> and drag
> >>>>>> his corpse to the bushes.  they then travel to a local tavern and
> sit down
> >>>>>> to have a beer.  the camera pans to the main character sitting at
> the bar
> >>>>>> near by.
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>
> >>>
> >>
> >>
> >
>
>

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