[gameprogrammer] Re: Linux for game programming

  • From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Wed, 21 Jul 2004 09:33:57 -0700

Hi,

Which of the ones you listed come with a GUI compiler built in, that
supports breakpoints, tracing, watches, and everything else I listed?

Of those, which will be most likely to work with my hardware and require the
least intervention from me to get up and running?

Thanks.

----- Original Message -----
From: "Roger D. Vargas" <roger@xxxxxxxxxxx>
To: "Game programmer list" <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, July 21, 2004 9:26 AM
Subject: [gameprogrammer] Re: Linux for game programming


> El mié, 21-07-2004 a las 12:24, Kevin Jenkins escribió:
> > I would like to install Linux under VMWare and am looking for a distro I
can
> > use for game programming.  I want something that will install
automatically,
> > run the first time with all my hardware (including 3d card), and come
with
> Fedora Core, Mandrake, Suse, Gentoo. Currently i use Fedora Core.
> > an integrated, modern, GUI ide with breakpoints, watches, and everything
> > else.  I would rather not use make files either.
> I think there is no way to manage medium/large projects without
> makefiles. You can use kdevelop to avoid managing configure scripts by
> yourself. But creating configure scripts is relatively easy, they
> usually deal with the makefile creation process.
>
> --
> Roger Durañona Vargas
> Linux user #180787
> A cada momento nos rodea lo desconocido. Es alli
> donde uno tiene que buscar el conocimiento.
> Paul Muad'Dib Atreides. Children of Dune
>
>
>
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>



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