[project1dev] Re: automaton hacking minigame

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 20:47:28 -0700

Anyone ever play pipe dreams? I was thinking something like that.

If you don't know what that is you get pieces of pipe and then you have to
connect them together to make a hose path. The pieces are like L and + and |
etc. After some specified amount of time water starts going down the hose.
As the water is running down you can still place pieces if the water catches
up to you or if the water falls out of the hose, you lose. if you direct the
water to the proper end hole you win.

I see it like that but the proper exit would have the effects you are going
for. Like there could be 3 exit pipes one for each characteristic and they
can be crudely labeled. Then you would have to redirect the water to the
chosen path to get the bonus. If you fail you could get booted out and not
be able to use the device.

To make it more steam punk replace water with electrical current or steam.

On Wed, Jul 1, 2009 at 8:27 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Do we have to explicitly stick to things that only use steam to function?
>
> So maybe you could have the circuit board thing, and then you are
> blowing a gun of steam on it to "melt" connections into place, and you
> have to melt the right circuits to get the current to flow.  It would
> be like soldering a printed circuit board, but with fantasy
> technology.
>
> On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > (makin a new thread)
> >
> > I can't think of how youd set it up so that it made sense how to solve
> it...
> > :P
> >
> > like maybe something like you have a "circuit board" area where you could
> > manipulate the connections and then on the right you have questions you
> can
> > ask the automaton.
> >
> > When you ask it a question, you can see the steam move through the hoses
> and
> > into the different components and it spits out an answer at the end.
> >
> > So like for instance maybe you ask it "are you a robot" and it will say
> yes
> >
> > but, if you switch something, it might say no, showing that you inverted
> > it's logic.
> >
> > But i dunno, that isn't really a full enough thing, seems like the ideas
> > lacking a bit :P
> >
> > anyone got any ideas for how we could make a lil game for hacking the
> > automaton?
> >
>
>

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