yeah we will have mini game stuff like that during adventures On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > sounds cool (: > > > On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> we can have a mixture of everything >> >> >> On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote: >> >>> I thought there was going be a golden saucerish thing going on? >>> >>> >>> >>> >>> >>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>> *Sent:* Thursday, July 02, 2009 10:45 AM >>> *To:* project1dev@xxxxxxxxxxxxx >>> >>> *Subject:* [project1dev] Re: automaton hacking minigame >>> >>> >>> >>> it sounds crazy that making it less game like would be better but if you >>> think about it, making it really mini gamey would break immersion cause it's >>> not "realistic" in the sense of the game. >>> >>> >>> >>> like in real life if you go to pick a lock, there's no high score board >>> or bonus moves and things hehe >>> >>> >>> >>> although i dunno i guess it would be a decision about the game, i >>> personally think it would be rad if the game had a ton of activities like >>> snowboarding, dog sledding, playing dice and card games with people, maybe >>> even going to a "magical arcade" for arcade type games. >>> >>> >>> >>> but, will the game have "gamey" minigames as part of every day >>> occurences? >>> >>> On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> ah yeah totally alan, make it less of a game - i like it! >>> >>> >>> >>> On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>> wrote: >>> >>> It doesn't need to look like a pcb, it's just easier to make it >>> function as one for the puzzle. But speaking of the hoses, it would >>> be cool if those "spun" into place with some kind of steam gun. >>> >>> >>> On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx> wrote: >>> > i still like the idea that it isn't a circuit board persay, but like >>> abunch >>> > of hoses and valves, etc. fits the theme better >>> > >>> > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> wrote: >>> >> >>> >> yeah i agree with you guys that we would want something uniqueish, not >>> >> something recognizable as some other game. >>> >> >>> >> heck, maybe it shouldnt even play like a game, it should play as if >>> you >>> >> are actually meddling with a cirtuit board and if you dont follow the >>> >> instructions from the book bad stuff happens :P >>> >> >>> >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> >>> >> wrote: >>> >>> >>> >>> Pipe Dreams was a great game, btw. But yeah, we would need to add >>> >>> something else to the puzzle to give it more unique flash. >>> >>> >>> >>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> >>> wrote: >>> >>> > right, i haven't played bioshock but maybe we can come up with >>> >>> > something >>> >>> > else so it doesnt seem derivative. i am at work but will try to >>> ponder >>> >>> > on >>> >>> > it and come up w/ something soon >>> >>> > >>> >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> >>> >>> > wrote: >>> >>> >> >>> >>> >> Eric can clarify this but to my understanding this would be a one >>> time >>> >>> >> deal for bonus character creation stuff. Not required >>> >>> >> >>> >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> >>> wrote: >>> >>> >>> >>> >>> >>> Anyone played Bioshock. The Pipe Dreams mini-game was done to >>> death >>> >>> >>> in >>> >>> >>> Bioshock. It was used to hack robots, doors, and vending >>> machines. >>> >>> >>> It was >>> >>> >>> fun a few times, but it became wearisome after 500 hacks. >>> >>> >>> >>> >>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> >>> >>> >>> >>> > From: eric drewes <figarus@xxxxxxxxx> >>> >>> >>> > Subject: [project1dev] Re: automaton hacking minigame >>> >>> >>> > To: project1dev@xxxxxxxxxxxxx >>> >>> >>> > Date: Thursday, July 2, 2009, 7:09 AM >>> >>> >>> > kent's idea is along the lines i >>> >>> >>> > had envisioned >>> >>> >>> > >>> >>> >>> > On Wed, Jul 1, 2009 at 11:47 PM, >>> >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx> >>> >>> >>> > wrote: >>> >>> >>> > >>> >>> >>> > Anyone ever play pipe dreams? I was >>> >>> >>> > thinking something like that. >>> >>> >>> > >>> >>> >>> > If you don't know what that is you get pieces of pipe >>> >>> >>> > and then you have to connect them together to make a hose >>> >>> >>> > path. The pieces are like L and + and | etc. After some >>> >>> >>> > specified amount of time water starts going down the hose. >>> >>> >>> > As the water is running down you can still place pieces if >>> >>> >>> > the water catches up to you or if the water falls out of the >>> >>> >>> > hose, you lose. if you direct the water to the proper end >>> >>> >>> > hole you win. >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > I see it like that but the proper exit would have the >>> >>> >>> > effects you are going for. Like there could be 3 exit pipes >>> >>> >>> > one for each characteristic and they can be crudely labeled. >>> >>> >>> > Then you would have to redirect the water to the chosen path >>> >>> >>> > to get the bonus. If you fail you could get booted out and >>> >>> >>> > not be able to use the device. >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > To make it more steam punk replace water with electrical >>> >>> >>> > current or steam. >>> >>> >>> > >>> >>> >>> > On Wed, Jul 1, 2009 at 8:27 PM, >>> >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx> >>> >>> >>> > wrote: >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > Do we have to explicitly stick to >>> >>> >>> > things that only use steam to function? >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > So maybe you could have the circuit board thing, and then >>> >>> >>> > you are >>> >>> >>> > >>> >>> >>> > blowing a gun of steam on it to "melt" >>> >>> >>> > connections into place, and you >>> >>> >>> > >>> >>> >>> > have to melt the right circuits to get the current to flow. >>> >>> >>> > It would >>> >>> >>> > >>> >>> >>> > be like soldering a printed circuit board, but with >>> >>> >>> > fantasy >>> >>> >>> > >>> >>> >>> > technology. >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe< >>> alan.wolfe@xxxxxxxxx> >>> >>> >>> > wrote: >>> >>> >>> > >>> >>> >>> > > (makin a new thread) >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > I can't think of how youd set it up so that it >>> >>> >>> > made sense how to solve it... >>> >>> >>> > >>> >>> >>> > > :P >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > like maybe something like you have a "circuit >>> >>> >>> > board" area where you could >>> >>> >>> > >>> >>> >>> > > manipulate the connections and then on the right you >>> >>> >>> > have questions you can >>> >>> >>> > >>> >>> >>> > > ask the automaton. >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > When you ask it a question, you can see the steam move >>> >>> >>> > through the hoses and >>> >>> >>> > >>> >>> >>> > > into the different components and it spits out an >>> >>> >>> > answer at the end. >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > So like for instance maybe you ask it "are you a >>> >>> >>> > robot" and it will say yes >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > but, if you switch something, it might say no, showing >>> >>> >>> > that you inverted >>> >>> >>> > >>> >>> >>> > > it's logic. >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > But i dunno, that isn't really a full enough >>> >>> >>> > thing, seems like the ideas >>> >>> >>> > >>> >>> >>> > > lacking a bit :P >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > > anyone got any ideas for how we could make a lil game >>> >>> >>> > for hacking the >>> >>> >>> > >>> >>> >>> > > automaton? >>> >>> >>> > >>> >>> >>> > > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >>> >>> > >>> >>> > >>> >>> >>> >> >>> > >>> > >>> >>> >>> >>> >>> >>> ------------------------------ >>> >>> >>> >>> ******************************************************************************************************************************************************************* >>> >>> This e-mail is the property of Oakley Inc. 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