[project1dev] Re: automaton hacking minigame

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 13:50:43 -0400

yeah we will have mini game stuff like that during adventures

On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> sounds cool (:
>
>
> On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> we can have a mixture of everything
>>
>>
>> On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote:
>>
>>>  I thought there was going be a golden saucerish thing going on?
>>>
>>>
>>>
>>>
>>>
>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>> *Sent:* Thursday, July 02, 2009 10:45 AM
>>> *To:* project1dev@xxxxxxxxxxxxx
>>>
>>> *Subject:* [project1dev] Re: automaton hacking minigame
>>>
>>>
>>>
>>> it sounds crazy that making it less game like would be better but if you
>>> think about it, making it really mini gamey would break immersion cause it's
>>> not "realistic" in the sense of the game.
>>>
>>>
>>>
>>> like in real life if you go to pick a lock, there's no high score board
>>> or bonus moves and things hehe
>>>
>>>
>>>
>>> although i dunno i guess it would be a decision about the game, i
>>> personally think it would be rad if the game had a ton of activities like
>>> snowboarding, dog sledding, playing dice and card games with people, maybe
>>> even going to a "magical arcade" for arcade type games.
>>>
>>>
>>>
>>> but, will the game have "gamey" minigames as part of every day
>>> occurences?
>>>
>>> On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>> ah yeah totally alan, make it less of a game - i like it!
>>>
>>>
>>>
>>> On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>>
>>> It doesn't need to look like a pcb, it's just easier to make it
>>> function as one for the puzzle.  But speaking of the hoses, it would
>>> be cool if those "spun" into place with some kind of steam gun.
>>>
>>>
>>> On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx> wrote:
>>> > i still like the idea that it isn't a circuit board persay, but like
>>> abunch
>>> > of hoses and valves, etc.  fits the theme better
>>> >
>>> > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> yeah i agree with you guys that we would want something uniqueish, not
>>> >> something recognizable as some other game.
>>> >>
>>> >> heck, maybe it shouldnt even play like a game, it should play as if
>>> you
>>> >> are actually meddling with a cirtuit board and if you dont follow the
>>> >> instructions from the book bad stuff happens :P
>>> >>
>>> >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> >> wrote:
>>> >>>
>>> >>> Pipe Dreams was a great game, btw.  But yeah, we would need to add
>>> >>> something else to the puzzle to give it more unique flash.
>>> >>>
>>> >>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx>
>>> wrote:
>>> >>> > right, i haven't played bioshock but maybe we can come up with
>>> >>> > something
>>> >>> > else so it doesnt seem derivative.  i am at work but will try to
>>> ponder
>>> >>> > on
>>> >>> > it and come up w/ something soon
>>> >>> >
>>> >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>> >>> > wrote:
>>> >>> >>
>>> >>> >> Eric can clarify this but to my understanding this would be a one
>>> time
>>> >>> >> deal for bonus character creation stuff. Not required
>>> >>> >>
>>> >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx>
>>> wrote:
>>> >>> >>>
>>> >>> >>> Anyone played Bioshock.  The Pipe Dreams mini-game was done to
>>> death
>>> >>> >>> in
>>> >>> >>> Bioshock.  It was used to hack robots, doors, and vending
>>> machines.
>>> >>> >>>  It was
>>> >>> >>> fun a few times, but it became wearisome after 500 hacks.
>>> >>> >>>
>>> >>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>> >>> >>>
>>> >>> >>> > From: eric drewes <figarus@xxxxxxxxx>
>>> >>> >>> > Subject: [project1dev] Re: automaton hacking minigame
>>> >>> >>> > To: project1dev@xxxxxxxxxxxxx
>>> >>> >>> > Date: Thursday, July 2, 2009, 7:09 AM
>>> >>> >>> > kent's idea is along the lines i
>>> >>> >>> > had envisioned
>>> >>> >>> >
>>> >>> >>> > On Wed, Jul 1, 2009 at 11:47 PM,
>>> >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
>>> >>> >>> > wrote:
>>> >>> >>> >
>>> >>> >>> > Anyone ever play pipe dreams? I was
>>> >>> >>> > thinking something like that.
>>> >>> >>> >
>>> >>> >>> > If you don't know what that is you get pieces of pipe
>>> >>> >>> > and then you have to connect them together to make a hose
>>> >>> >>> > path. The pieces are like L and + and | etc. After some
>>> >>> >>> > specified amount of time water starts going down the hose.
>>> >>> >>> > As the water is running down you can still place pieces if
>>> >>> >>> > the water catches up to you or if the water falls out of the
>>> >>> >>> > hose, you lose. if you direct the water to the proper end
>>> >>> >>> > hole you win.
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> > I see it like that but the proper exit would have the
>>> >>> >>> > effects you are going for. Like there could be 3 exit pipes
>>> >>> >>> > one for each characteristic and they can be crudely labeled.
>>> >>> >>> > Then you would have to redirect the water to the chosen path
>>> >>> >>> > to get the bonus. If you fail you could get booted out and
>>> >>> >>> > not be able to use the device.
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> > To make it more steam punk replace water with electrical
>>> >>> >>> > current or steam.
>>> >>> >>> >
>>> >>> >>> > On Wed, Jul 1, 2009 at 8:27 PM,
>>> >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
>>> >>> >>> > wrote:
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> > Do we have to explicitly stick to
>>> >>> >>> > things that only use steam to function?
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> > So maybe you could have the circuit board thing, and then
>>> >>> >>> > you are
>>> >>> >>> >
>>> >>> >>> > blowing a gun of steam on it to "melt"
>>> >>> >>> > connections into place, and you
>>> >>> >>> >
>>> >>> >>> > have to melt the right circuits to get the current to flow.
>>> >>> >>> >  It would
>>> >>> >>> >
>>> >>> >>> > be like soldering a printed circuit board, but with
>>> >>> >>> > fantasy
>>> >>> >>> >
>>> >>> >>> > technology.
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<
>>> alan.wolfe@xxxxxxxxx>
>>> >>> >>> > wrote:
>>> >>> >>> >
>>> >>> >>> > > (makin a new thread)
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > I can't think of how youd set it up so that it
>>> >>> >>> > made sense how to solve it...
>>> >>> >>> >
>>> >>> >>> > > :P
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > like maybe something like you have a "circuit
>>> >>> >>> > board" area where you could
>>> >>> >>> >
>>> >>> >>> > > manipulate the connections and then on the right you
>>> >>> >>> > have questions you can
>>> >>> >>> >
>>> >>> >>> > > ask the automaton.
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > When you ask it a question, you can see the steam move
>>> >>> >>> > through the hoses and
>>> >>> >>> >
>>> >>> >>> > > into the different components and it spits out an
>>> >>> >>> > answer at the end.
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > So like for instance maybe you ask it "are you a
>>> >>> >>> > robot" and it will say yes
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > but, if you switch something, it might say no, showing
>>> >>> >>> > that you inverted
>>> >>> >>> >
>>> >>> >>> > > it's logic.
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > But i dunno, that isn't really a full enough
>>> >>> >>> > thing, seems like the ideas
>>> >>> >>> >
>>> >>> >>> > > lacking a bit :P
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> > > anyone got any ideas for how we could make a lil game
>>> >>> >>> > for hacking the
>>> >>> >>> >
>>> >>> >>> > > automaton?
>>> >>> >>> >
>>> >>> >>> > >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>>
>>> >>> >>>
>>> >>> >>>
>>> >>> >>>
>>> >>> >>
>>> >>> >
>>> >>> >
>>> >>>
>>> >>
>>> >
>>> >
>>>
>>>
>>>
>>>
>>>
>>>  ------------------------------
>>>
>>>
>>>
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>>
>>
>

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