[project1dev] Re: automaton hacking minigame

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 15:24:41 -0400

yeah that sounds good, i have been crazy busy here at work but i will come
up with some stuff asap

On Thu, Jul 2, 2009 at 3:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> if we went that route the goal of the hack could be to bypass the
> creativity unit so it just talked plainly to you :P
>
> the book could talk about how if one were to bypass the creativity unit in
> the automaton that it would be very blunt and boring and say things very
> plainly (or something like that)
>
> in the book it could also have hand sketched diagrams for the various
> devices on the "circuit board" and what they did
>
> so basically you'd have to read this book, pick up on the fact that the
> automaton could be hacked, realize what you have to do to hack it (bypass
> the creativity unit) and using descriptions of the object and sketches of
> the various peices have to figure out which peice on the board to bypass.
>
> soemthing like that anyhow?
>
> maybe bypassing different peices will result in different things, like
> maybe even if you bypass one of the wrong things it makes
> the automaton always lie to you or something hehe
>
> all this is just throwin spageti at the wall though of course, to see what
> sticks :P
>
>
> On Thu, Jul 2, 2009 at 12:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> thats a good point kent, what are the outcomes / how detailed do we want
>> to make it.
>>
>> we could just make it so if you "hacked it" properly it would just ask you
>> really plain questions so it was obvious what your answers affected instead
>> of hypothetical ones
>>   On Thu, Jul 2, 2009 at 11:59 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> I like Alan's idea of it not being a game but more of a device that
>>> alters your character. It would be a cool alternative since it is not
>>> required it does not have to be friendly.
>>>
>>> What types of things will this steam punk "circuit board" modify? If we
>>> decided the possible outcomes it may be easier to come up with a proper
>>> design
>>>
>>>
>>> On Thu, Jul 2, 2009 at 10:52 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote:
>>>
>>>>  What if to unlock it on the saucerish diddley you have to find it in
>>>> the worlds?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes
>>>> *Sent:* Thursday, July 02, 2009 10:51 AM
>>>>
>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>> *Subject:* [project1dev] Re: automaton hacking minigame
>>>>
>>>>
>>>>
>>>> yeah we will have mini game stuff like that during adventures
>>>>
>>>> On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> sounds cool (:
>>>>
>>>>
>>>>
>>>> On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>> we can have a mixture of everything
>>>>
>>>>
>>>>
>>>> On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>
>>>> wrote:
>>>>
>>>> I thought there was going be a golden saucerish thing going on?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>> *Sent:* Thursday, July 02, 2009 10:45 AM
>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>>
>>>>
>>>> *Subject:* [project1dev] Re: automaton hacking minigame
>>>>
>>>>
>>>>
>>>> it sounds crazy that making it less game like would be better but if you
>>>> think about it, making it really mini gamey would break immersion cause 
>>>> it's
>>>> not "realistic" in the sense of the game.
>>>>
>>>>
>>>>
>>>> like in real life if you go to pick a lock, there's no high score board
>>>> or bonus moves and things hehe
>>>>
>>>>
>>>>
>>>> although i dunno i guess it would be a decision about the game, i
>>>> personally think it would be rad if the game had a ton of activities like
>>>> snowboarding, dog sledding, playing dice and card games with people, maybe
>>>> even going to a "magical arcade" for arcade type games.
>>>>
>>>>
>>>>
>>>> but, will the game have "gamey" minigames as part of every day
>>>> occurences?
>>>>
>>>> On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>> ah yeah totally alan, make it less of a game - i like it!
>>>>
>>>>
>>>>
>>>> On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> It doesn't need to look like a pcb, it's just easier to make it
>>>> function as one for the puzzle.  But speaking of the hoses, it would
>>>> be cool if those "spun" into place with some kind of steam gun.
>>>>
>>>>
>>>> On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx> wrote:
>>>> > i still like the idea that it isn't a circuit board persay, but like
>>>> abunch
>>>> > of hoses and valves, etc.  fits the theme better
>>>> >
>>>> > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> >>
>>>> >> yeah i agree with you guys that we would want something uniqueish,
>>>> not
>>>> >> something recognizable as some other game.
>>>> >>
>>>> >> heck, maybe it shouldnt even play like a game, it should play as if
>>>> you
>>>> >> are actually meddling with a cirtuit board and if you dont follow the
>>>> >> instructions from the book bad stuff happens :P
>>>> >>
>>>> >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx
>>>> >
>>>> >> wrote:
>>>> >>>
>>>> >>> Pipe Dreams was a great game, btw.  But yeah, we would need to add
>>>> >>> something else to the puzzle to give it more unique flash.
>>>> >>>
>>>> >>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx>
>>>> wrote:
>>>> >>> > right, i haven't played bioshock but maybe we can come up with
>>>> >>> > something
>>>> >>> > else so it doesnt seem derivative.  i am at work but will try to
>>>> ponder
>>>> >>> > on
>>>> >>> > it and come up w/ something soon
>>>> >>> >
>>>> >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx
>>>> >
>>>> >>> > wrote:
>>>> >>> >>
>>>> >>> >> Eric can clarify this but to my understanding this would be a one
>>>> time
>>>> >>> >> deal for bonus character creation stuff. Not required
>>>> >>> >>
>>>> >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx>
>>>> wrote:
>>>> >>> >>>
>>>> >>> >>> Anyone played Bioshock.  The Pipe Dreams mini-game was done to
>>>> death
>>>> >>> >>> in
>>>> >>> >>> Bioshock.  It was used to hack robots, doors, and vending
>>>> machines.
>>>> >>> >>>  It was
>>>> >>> >>> fun a few times, but it became wearisome after 500 hacks.
>>>> >>> >>>
>>>> >>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>> >>> >>>
>>>> >>> >>> > From: eric drewes <figarus@xxxxxxxxx>
>>>> >>> >>> > Subject: [project1dev] Re: automaton hacking minigame
>>>> >>> >>> > To: project1dev@xxxxxxxxxxxxx
>>>> >>> >>> > Date: Thursday, July 2, 2009, 7:09 AM
>>>> >>> >>> > kent's idea is along the lines i
>>>> >>> >>> > had envisioned
>>>> >>> >>> >
>>>> >>> >>> > On Wed, Jul 1, 2009 at 11:47 PM,
>>>> >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
>>>> >>> >>> > wrote:
>>>> >>> >>> >
>>>> >>> >>> > Anyone ever play pipe dreams? I was
>>>> >>> >>> > thinking something like that.
>>>> >>> >>> >
>>>> >>> >>> > If you don't know what that is you get pieces of pipe
>>>> >>> >>> > and then you have to connect them together to make a hose
>>>> >>> >>> > path. The pieces are like L and + and | etc. After some
>>>> >>> >>> > specified amount of time water starts going down the hose.
>>>> >>> >>> > As the water is running down you can still place pieces if
>>>> >>> >>> > the water catches up to you or if the water falls out of the
>>>> >>> >>> > hose, you lose. if you direct the water to the proper end
>>>> >>> >>> > hole you win.
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> > I see it like that but the proper exit would have the
>>>> >>> >>> > effects you are going for. Like there could be 3 exit pipes
>>>> >>> >>> > one for each characteristic and they can be crudely labeled.
>>>> >>> >>> > Then you would have to redirect the water to the chosen path
>>>> >>> >>> > to get the bonus. If you fail you could get booted out and
>>>> >>> >>> > not be able to use the device.
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> > To make it more steam punk replace water with electrical
>>>> >>> >>> > current or steam.
>>>> >>> >>> >
>>>> >>> >>> > On Wed, Jul 1, 2009 at 8:27 PM,
>>>> >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
>>>> >>> >>> > wrote:
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> > Do we have to explicitly stick to
>>>> >>> >>> > things that only use steam to function?
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> > So maybe you could have the circuit board thing, and then
>>>> >>> >>> > you are
>>>> >>> >>> >
>>>> >>> >>> > blowing a gun of steam on it to "melt"
>>>> >>> >>> > connections into place, and you
>>>> >>> >>> >
>>>> >>> >>> > have to melt the right circuits to get the current to flow.
>>>> >>> >>> >  It would
>>>> >>> >>> >
>>>> >>> >>> > be like soldering a printed circuit board, but with
>>>> >>> >>> > fantasy
>>>> >>> >>> >
>>>> >>> >>> > technology.
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<
>>>> alan.wolfe@xxxxxxxxx>
>>>> >>> >>> > wrote:
>>>> >>> >>> >
>>>> >>> >>> > > (makin a new thread)
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > I can't think of how youd set it up so that it
>>>> >>> >>> > made sense how to solve it...
>>>> >>> >>> >
>>>> >>> >>> > > :P
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > like maybe something like you have a "circuit
>>>> >>> >>> > board" area where you could
>>>> >>> >>> >
>>>> >>> >>> > > manipulate the connections and then on the right you
>>>> >>> >>> > have questions you can
>>>> >>> >>> >
>>>> >>> >>> > > ask the automaton.
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > When you ask it a question, you can see the steam move
>>>> >>> >>> > through the hoses and
>>>> >>> >>> >
>>>> >>> >>> > > into the different components and it spits out an
>>>> >>> >>> > answer at the end.
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > So like for instance maybe you ask it "are you a
>>>> >>> >>> > robot" and it will say yes
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > but, if you switch something, it might say no, showing
>>>> >>> >>> > that you inverted
>>>> >>> >>> >
>>>> >>> >>> > > it's logic.
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > But i dunno, that isn't really a full enough
>>>> >>> >>> > thing, seems like the ideas
>>>> >>> >>> >
>>>> >>> >>> > > lacking a bit :P
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> > > anyone got any ideas for how we could make a lil game
>>>> >>> >>> > for hacking the
>>>> >>> >>> >
>>>> >>> >>> > > automaton?
>>>> >>> >>> >
>>>> >>> >>> > >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>
>>>> >>> >
>>>> >>> >
>>>> >>>
>>>> >>
>>>> >
>>>> >
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>  ------------------------------
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
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>>>
>>>
>>
>

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