yeah that sounds good, i have been crazy busy here at work but i will come up with some stuff asap On Thu, Jul 2, 2009 at 3:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > if we went that route the goal of the hack could be to bypass the > creativity unit so it just talked plainly to you :P > > the book could talk about how if one were to bypass the creativity unit in > the automaton that it would be very blunt and boring and say things very > plainly (or something like that) > > in the book it could also have hand sketched diagrams for the various > devices on the "circuit board" and what they did > > so basically you'd have to read this book, pick up on the fact that the > automaton could be hacked, realize what you have to do to hack it (bypass > the creativity unit) and using descriptions of the object and sketches of > the various peices have to figure out which peice on the board to bypass. > > soemthing like that anyhow? > > maybe bypassing different peices will result in different things, like > maybe even if you bypass one of the wrong things it makes > the automaton always lie to you or something hehe > > all this is just throwin spageti at the wall though of course, to see what > sticks :P > > > On Thu, Jul 2, 2009 at 12:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> thats a good point kent, what are the outcomes / how detailed do we want >> to make it. >> >> we could just make it so if you "hacked it" properly it would just ask you >> really plain questions so it was obvious what your answers affected instead >> of hypothetical ones >> On Thu, Jul 2, 2009 at 11:59 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> I like Alan's idea of it not being a game but more of a device that >>> alters your character. It would be a cool alternative since it is not >>> required it does not have to be friendly. >>> >>> What types of things will this steam punk "circuit board" modify? If we >>> decided the possible outcomes it may be easier to come up with a proper >>> design >>> >>> >>> On Thu, Jul 2, 2009 at 10:52 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote: >>> >>>> What if to unlock it on the saucerish diddley you have to find it in >>>> the worlds? >>>> >>>> >>>> >>>> >>>> >>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes >>>> *Sent:* Thursday, July 02, 2009 10:51 AM >>>> >>>> *To:* project1dev@xxxxxxxxxxxxx >>>> *Subject:* [project1dev] Re: automaton hacking minigame >>>> >>>> >>>> >>>> yeah we will have mini game stuff like that during adventures >>>> >>>> On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> wrote: >>>> >>>> sounds cool (: >>>> >>>> >>>> >>>> On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>> we can have a mixture of everything >>>> >>>> >>>> >>>> On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> >>>> wrote: >>>> >>>> I thought there was going be a golden saucerish thing going on? >>>> >>>> >>>> >>>> >>>> >>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>> *Sent:* Thursday, July 02, 2009 10:45 AM >>>> *To:* project1dev@xxxxxxxxxxxxx >>>> >>>> >>>> *Subject:* [project1dev] Re: automaton hacking minigame >>>> >>>> >>>> >>>> it sounds crazy that making it less game like would be better but if you >>>> think about it, making it really mini gamey would break immersion cause >>>> it's >>>> not "realistic" in the sense of the game. >>>> >>>> >>>> >>>> like in real life if you go to pick a lock, there's no high score board >>>> or bonus moves and things hehe >>>> >>>> >>>> >>>> although i dunno i guess it would be a decision about the game, i >>>> personally think it would be rad if the game had a ton of activities like >>>> snowboarding, dog sledding, playing dice and card games with people, maybe >>>> even going to a "magical arcade" for arcade type games. >>>> >>>> >>>> >>>> but, will the game have "gamey" minigames as part of every day >>>> occurences? >>>> >>>> On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>> ah yeah totally alan, make it less of a game - i like it! >>>> >>>> >>>> >>>> On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>>> wrote: >>>> >>>> It doesn't need to look like a pcb, it's just easier to make it >>>> function as one for the puzzle. But speaking of the hoses, it would >>>> be cool if those "spun" into place with some kind of steam gun. >>>> >>>> >>>> On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx> wrote: >>>> > i still like the idea that it isn't a circuit board persay, but like >>>> abunch >>>> > of hoses and valves, etc. fits the theme better >>>> > >>>> > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> wrote: >>>> >> >>>> >> yeah i agree with you guys that we would want something uniqueish, >>>> not >>>> >> something recognizable as some other game. >>>> >> >>>> >> heck, maybe it shouldnt even play like a game, it should play as if >>>> you >>>> >> are actually meddling with a cirtuit board and if you dont follow the >>>> >> instructions from the book bad stuff happens :P >>>> >> >>>> >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx >>>> > >>>> >> wrote: >>>> >>> >>>> >>> Pipe Dreams was a great game, btw. But yeah, we would need to add >>>> >>> something else to the puzzle to give it more unique flash. >>>> >>> >>>> >>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> >>>> wrote: >>>> >>> > right, i haven't played bioshock but maybe we can come up with >>>> >>> > something >>>> >>> > else so it doesnt seem derivative. i am at work but will try to >>>> ponder >>>> >>> > on >>>> >>> > it and come up w/ something soon >>>> >>> > >>>> >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx >>>> > >>>> >>> > wrote: >>>> >>> >> >>>> >>> >> Eric can clarify this but to my understanding this would be a one >>>> time >>>> >>> >> deal for bonus character creation stuff. Not required >>>> >>> >> >>>> >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> >>>> wrote: >>>> >>> >>> >>>> >>> >>> Anyone played Bioshock. The Pipe Dreams mini-game was done to >>>> death >>>> >>> >>> in >>>> >>> >>> Bioshock. It was used to hack robots, doors, and vending >>>> machines. >>>> >>> >>> It was >>>> >>> >>> fun a few times, but it became wearisome after 500 hacks. >>>> >>> >>> >>>> >>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>> >>> >>>> >>> >>> > From: eric drewes <figarus@xxxxxxxxx> >>>> >>> >>> > Subject: [project1dev] Re: automaton hacking minigame >>>> >>> >>> > To: project1dev@xxxxxxxxxxxxx >>>> >>> >>> > Date: Thursday, July 2, 2009, 7:09 AM >>>> >>> >>> > kent's idea is along the lines i >>>> >>> >>> > had envisioned >>>> >>> >>> > >>>> >>> >>> > On Wed, Jul 1, 2009 at 11:47 PM, >>>> >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx> >>>> >>> >>> > wrote: >>>> >>> >>> > >>>> >>> >>> > Anyone ever play pipe dreams? I was >>>> >>> >>> > thinking something like that. >>>> >>> >>> > >>>> >>> >>> > If you don't know what that is you get pieces of pipe >>>> >>> >>> > and then you have to connect them together to make a hose >>>> >>> >>> > path. The pieces are like L and + and | etc. After some >>>> >>> >>> > specified amount of time water starts going down the hose. >>>> >>> >>> > As the water is running down you can still place pieces if >>>> >>> >>> > the water catches up to you or if the water falls out of the >>>> >>> >>> > hose, you lose. if you direct the water to the proper end >>>> >>> >>> > hole you win. >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > I see it like that but the proper exit would have the >>>> >>> >>> > effects you are going for. Like there could be 3 exit pipes >>>> >>> >>> > one for each characteristic and they can be crudely labeled. >>>> >>> >>> > Then you would have to redirect the water to the chosen path >>>> >>> >>> > to get the bonus. If you fail you could get booted out and >>>> >>> >>> > not be able to use the device. >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > To make it more steam punk replace water with electrical >>>> >>> >>> > current or steam. >>>> >>> >>> > >>>> >>> >>> > On Wed, Jul 1, 2009 at 8:27 PM, >>>> >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx> >>>> >>> >>> > wrote: >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > Do we have to explicitly stick to >>>> >>> >>> > things that only use steam to function? >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > So maybe you could have the circuit board thing, and then >>>> >>> >>> > you are >>>> >>> >>> > >>>> >>> >>> > blowing a gun of steam on it to "melt" >>>> >>> >>> > connections into place, and you >>>> >>> >>> > >>>> >>> >>> > have to melt the right circuits to get the current to flow. >>>> >>> >>> > It would >>>> >>> >>> > >>>> >>> >>> > be like soldering a printed circuit board, but with >>>> >>> >>> > fantasy >>>> >>> >>> > >>>> >>> >>> > technology. >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe< >>>> alan.wolfe@xxxxxxxxx> >>>> >>> >>> > wrote: >>>> >>> >>> > >>>> >>> >>> > > (makin a new thread) >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > I can't think of how youd set it up so that it >>>> >>> >>> > made sense how to solve it... >>>> >>> >>> > >>>> >>> >>> > > :P >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > like maybe something like you have a "circuit >>>> >>> >>> > board" area where you could >>>> >>> >>> > >>>> >>> >>> > > manipulate the connections and then on the right you >>>> >>> >>> > have questions you can >>>> >>> >>> > >>>> >>> >>> > > ask the automaton. >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > When you ask it a question, you can see the steam move >>>> >>> >>> > through the hoses and >>>> >>> >>> > >>>> >>> >>> > > into the different components and it spits out an >>>> >>> >>> > answer at the end. >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > So like for instance maybe you ask it "are you a >>>> >>> >>> > robot" and it will say yes >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > but, if you switch something, it might say no, showing >>>> >>> >>> > that you inverted >>>> >>> >>> > >>>> >>> >>> > > it's logic. >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > But i dunno, that isn't really a full enough >>>> >>> >>> > thing, seems like the ideas >>>> >>> >>> > >>>> >>> >>> > > lacking a bit :P >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > > anyone got any ideas for how we could make a lil game >>>> >>> >>> > for hacking the >>>> >>> >>> > >>>> >>> >>> > > automaton? >>>> >>> >>> > >>>> >>> >>> > > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >> >>>> >>> > >>>> >>> > >>>> >>> >>>> >> >>>> > >>>> > >>>> >>>> >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> >>>> >>>> >>>> ******************************************************************************************************************************************************************* >>>> >>>> This e-mail is the property of Oakley Inc. 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