yeah, i just meant maybe it shouldnt even play like a game, but feel more like youa re messing with a machine. not so much a minigame as an activity On Thu, Jul 2, 2009 at 10:12 AM, eric drewes <figarus@xxxxxxxxx> wrote: > i still like the idea that it isn't a circuit board persay, but like abunch > of hoses and valves, etc. fits the theme better > > > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah i agree with you guys that we would want something uniqueish, not >> something recognizable as some other game. >> >> heck, maybe it shouldnt even play like a game, it should play as if you >> are actually meddling with a cirtuit board and if you dont follow the >> instructions from the book bad stuff happens :P >> >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> Pipe Dreams was a great game, btw. But yeah, we would need to add >>> something else to the puzzle to give it more unique flash. >>> >>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote: >>> > right, i haven't played bioshock but maybe we can come up with >>> something >>> > else so it doesnt seem derivative. i am at work but will try to ponder >>> on >>> > it and come up w/ something soon >>> > >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> >>> wrote: >>> >> >>> >> Eric can clarify this but to my understanding this would be a one time >>> >> deal for bonus character creation stuff. Not required >>> >> >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> >>> wrote: >>> >>> >>> >>> Anyone played Bioshock. The Pipe Dreams mini-game was done to death >>> in >>> >>> Bioshock. It was used to hack robots, doors, and vending machines. >>> It was >>> >>> fun a few times, but it became wearisome after 500 hacks. >>> >>> >>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> >>> >>> > From: eric drewes <figarus@xxxxxxxxx> >>> >>> > Subject: [project1dev] Re: automaton hacking minigame >>> >>> > To: project1dev@xxxxxxxxxxxxx >>> >>> > Date: Thursday, July 2, 2009, 7:09 AM >>> >>> > kent's idea is along the lines i >>> >>> > had envisioned >>> >>> > >>> >>> > On Wed, Jul 1, 2009 at 11:47 PM, >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx> >>> >>> > wrote: >>> >>> > >>> >>> > Anyone ever play pipe dreams? I was >>> >>> > thinking something like that. >>> >>> > >>> >>> > If you don't know what that is you get pieces of pipe >>> >>> > and then you have to connect them together to make a hose >>> >>> > path. The pieces are like L and + and | etc. After some >>> >>> > specified amount of time water starts going down the hose. >>> >>> > As the water is running down you can still place pieces if >>> >>> > the water catches up to you or if the water falls out of the >>> >>> > hose, you lose. if you direct the water to the proper end >>> >>> > hole you win. >>> >>> > >>> >>> > >>> >>> > >>> >>> > I see it like that but the proper exit would have the >>> >>> > effects you are going for. Like there could be 3 exit pipes >>> >>> > one for each characteristic and they can be crudely labeled. >>> >>> > Then you would have to redirect the water to the chosen path >>> >>> > to get the bonus. If you fail you could get booted out and >>> >>> > not be able to use the device. >>> >>> > >>> >>> > >>> >>> > >>> >>> > To make it more steam punk replace water with electrical >>> >>> > current or steam. >>> >>> > >>> >>> > On Wed, Jul 1, 2009 at 8:27 PM, >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx> >>> >>> > wrote: >>> >>> > >>> >>> > >>> >>> > Do we have to explicitly stick to >>> >>> > things that only use steam to function? >>> >>> > >>> >>> > >>> >>> > >>> >>> > So maybe you could have the circuit board thing, and then >>> >>> > you are >>> >>> > >>> >>> > blowing a gun of steam on it to "melt" >>> >>> > connections into place, and you >>> >>> > >>> >>> > have to melt the right circuits to get the current to flow. >>> >>> > It would >>> >>> > >>> >>> > be like soldering a printed circuit board, but with >>> >>> > fantasy >>> >>> > >>> >>> > technology. >>> >>> > >>> >>> > >>> >>> > >>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >>> >>> > wrote: >>> >>> > >>> >>> > > (makin a new thread) >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > I can't think of how youd set it up so that it >>> >>> > made sense how to solve it... >>> >>> > >>> >>> > > :P >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > like maybe something like you have a "circuit >>> >>> > board" area where you could >>> >>> > >>> >>> > > manipulate the connections and then on the right you >>> >>> > have questions you can >>> >>> > >>> >>> > > ask the automaton. >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > When you ask it a question, you can see the steam move >>> >>> > through the hoses and >>> >>> > >>> >>> > > into the different components and it spits out an >>> >>> > answer at the end. >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > So like for instance maybe you ask it "are you a >>> >>> > robot" and it will say yes >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > but, if you switch something, it might say no, showing >>> >>> > that you inverted >>> >>> > >>> >>> > > it's logic. >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > But i dunno, that isn't really a full enough >>> >>> > thing, seems like the ideas >>> >>> > >>> >>> > > lacking a bit :P >>> >>> > >>> >>> > > >>> >>> > >>> >>> > > anyone got any ideas for how we could make a lil game >>> >>> > for hacking the >>> >>> > >>> >>> > > automaton? >>> >>> > >>> >>> > > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >>> > >>> > >>> >>> >> >