[project1dev] Re: automaton hacking minigame

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 10:15:03 -0700

yeah, i just meant maybe it shouldnt even play like a game, but feel more
like youa re messing with a machine.

not so much a minigame as an activity
On Thu, Jul 2, 2009 at 10:12 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> i still like the idea that it isn't a circuit board persay, but like abunch
> of hoses and valves, etc.  fits the theme better
>
>
> On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah i agree with you guys that we would want something uniqueish, not
>> something recognizable as some other game.
>>
>> heck, maybe it shouldnt even play like a game, it should play as if you
>> are actually meddling with a cirtuit board and if you dont follow the
>> instructions from the book bad stuff happens :P
>>
>>   On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Pipe Dreams was a great game, btw.  But yeah, we would need to add
>>> something else to the puzzle to give it more unique flash.
>>>
>>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote:
>>> > right, i haven't played bioshock but maybe we can come up with
>>> something
>>> > else so it doesnt seem derivative.  i am at work but will try to ponder
>>> on
>>> > it and come up w/ something soon
>>> >
>>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> Eric can clarify this but to my understanding this would be a one time
>>> >> deal for bonus character creation stuff. Not required
>>> >>
>>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx>
>>> wrote:
>>> >>>
>>> >>> Anyone played Bioshock.  The Pipe Dreams mini-game was done to death
>>> in
>>> >>> Bioshock.  It was used to hack robots, doors, and vending machines.
>>>  It was
>>> >>> fun a few times, but it became wearisome after 500 hacks.
>>> >>>
>>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>> >>>
>>> >>> > From: eric drewes <figarus@xxxxxxxxx>
>>> >>> > Subject: [project1dev] Re: automaton hacking minigame
>>> >>> > To: project1dev@xxxxxxxxxxxxx
>>> >>> > Date: Thursday, July 2, 2009, 7:09 AM
>>> >>> > kent's idea is along the lines i
>>> >>> > had envisioned
>>> >>> >
>>> >>> > On Wed, Jul 1, 2009 at 11:47 PM,
>>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
>>> >>> > wrote:
>>> >>> >
>>> >>> > Anyone ever play pipe dreams? I was
>>> >>> > thinking something like that.
>>> >>> >
>>> >>> > If you don't know what that is you get pieces of pipe
>>> >>> > and then you have to connect them together to make a hose
>>> >>> > path. The pieces are like L and + and | etc. After some
>>> >>> > specified amount of time water starts going down the hose.
>>> >>> > As the water is running down you can still place pieces if
>>> >>> > the water catches up to you or if the water falls out of the
>>> >>> > hose, you lose. if you direct the water to the proper end
>>> >>> > hole you win.
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > I see it like that but the proper exit would have the
>>> >>> > effects you are going for. Like there could be 3 exit pipes
>>> >>> > one for each characteristic and they can be crudely labeled.
>>> >>> > Then you would have to redirect the water to the chosen path
>>> >>> > to get the bonus. If you fail you could get booted out and
>>> >>> > not be able to use the device.
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > To make it more steam punk replace water with electrical
>>> >>> > current or steam.
>>> >>> >
>>> >>> > On Wed, Jul 1, 2009 at 8:27 PM,
>>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
>>> >>> > wrote:
>>> >>> >
>>> >>> >
>>> >>> > Do we have to explicitly stick to
>>> >>> > things that only use steam to function?
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > So maybe you could have the circuit board thing, and then
>>> >>> > you are
>>> >>> >
>>> >>> > blowing a gun of steam on it to "melt"
>>> >>> > connections into place, and you
>>> >>> >
>>> >>> > have to melt the right circuits to get the current to flow.
>>> >>> >  It would
>>> >>> >
>>> >>> > be like soldering a printed circuit board, but with
>>> >>> > fantasy
>>> >>> >
>>> >>> > technology.
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>>> >>> > wrote:
>>> >>> >
>>> >>> > > (makin a new thread)
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > I can't think of how youd set it up so that it
>>> >>> > made sense how to solve it...
>>> >>> >
>>> >>> > > :P
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > like maybe something like you have a "circuit
>>> >>> > board" area where you could
>>> >>> >
>>> >>> > > manipulate the connections and then on the right you
>>> >>> > have questions you can
>>> >>> >
>>> >>> > > ask the automaton.
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > When you ask it a question, you can see the steam move
>>> >>> > through the hoses and
>>> >>> >
>>> >>> > > into the different components and it spits out an
>>> >>> > answer at the end.
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > So like for instance maybe you ask it "are you a
>>> >>> > robot" and it will say yes
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > but, if you switch something, it might say no, showing
>>> >>> > that you inverted
>>> >>> >
>>> >>> > > it's logic.
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > But i dunno, that isn't really a full enough
>>> >>> > thing, seems like the ideas
>>> >>> >
>>> >>> > > lacking a bit :P
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> > > anyone got any ideas for how we could make a lil game
>>> >>> > for hacking the
>>> >>> >
>>> >>> > > automaton?
>>> >>> >
>>> >>> > >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>>
>>> >>>
>>> >>>
>>> >>>
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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