I like Sid's idea. Hey Cid, is your name spelled Cid or Sid? On Fri, Jul 3, 2009 at 7:47 AM, CiD <screamingdazeez@xxxxxxxxx> wrote: > > My friend's kid has a circuit board as a toy. He can attach different > mechanical devices to it to make the devices move or light up. If you make > a circuit board in the game for the player to hack and they have no > understanding of electronics the player should be required to trial and > error the answer with consequences that are good and bad. If they read the > required manual/book then they will have an understanding of the circuit > board and can navigate it successfully without negative consequences. > > --- On Thu, 7/2/09, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > > > From: Nick Klotz <roracsenshi@xxxxxxxxx> > > Subject: [project1dev] Re: automaton hacking minigame > > To: project1dev@xxxxxxxxxxxxx > > Date: Thursday, July 2, 2009, 2:18 PM > > How about this--There are four > > different pieces (one in each book); and each book offers a > > clue on how to use a piece from a different book. > > Any of the pieces can fit into the machine in > > any way (perhaps rotatable by 90 degrees) and can fit into > > any of the 4 open spots. > > > > If you do it perfectly you get the desired > > outcome, perhaps 3 different scenarios. Perfect = you just > > place your stats without questions; decent = the questions > > are straightforward (ie: tell you which stat it will > > effect), 3 = bad and the questions become cryptic/unrelated, > > but still effect your stats. > > > > > > > > On Thu, Jul 2, 2009 at 4:04 PM, > > Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > well the ideas arent finalized yet, we are just > > brainstormin > > > > > > On Thu, Jul 2, 2009 at 1:56 PM, > > katie cook <ktmcook@xxxxxxxxx> > > wrote: > > > > > > > > > > > > > > Since this book is starting to become more involved > > than originally expected... > > > > Does somebody want to take over doing the art for it > > and designing the sketches/pages to one congruent > > theme? > > > > Also, maybe if someone is up for it, designs/art for > > on the book covers would be cool. > > > > Eric do you have something in mind for this that you > > wanted to do. I know you mentioned a weird fortune teller > > logo, etc and a manual cover. > > > > That way I can focus on other modeling stuff, etc. I > > was hoping to get started on the wagon as well as finish up > > the last little tid bits of props. I don't really want > > to mess with the little stuff at the time. > > > > > > > > Let me know what you guys think. =) > > > > Thanks Guys, > > > > Katie > > --- On Thu, 7/2/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > > > > > Subject: [project1dev] Re: automaton hacking minigame > > To: project1dev@xxxxxxxxxxxxx > > Date: Thursday, July 2, 2009, 12:15 PM > > > > > > > > > > > > > > if we went that route the goal of the hack could be to > > bypass the creativity unit so it just talked plainly to you > > :P > > > > the book could talk about how if one were to bypass > > the creativity unit in the automaton that it would be very > > blunt and boring and say things very plainly (or something > > like that) > > > > in the book it could also have hand sketched diagrams > > for the various devices on the "circuit board" and > > what they did > > > > so basically you'd have to read this book, pick up > > on the fact that the automaton could be hacked, realize what > > you have to do to hack it (bypass the creativity unit) and > > using descriptions of the object and sketches of the various > > peices have to figure out which peice on the board to > > bypass. > > > > > > > > soemthing like that anyhow? > > > > maybe bypassing different peices will result in > > different things, like maybe even if you bypass one of the > > wrong things it makes the automaton always lie to you or > > something hehe > > > > all this is just throwin spageti at the wall though of > > course, to see what sticks :P > > > > > > On Thu, Jul 2, 2009 at 12:10 PM, > > Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > > > > > > > thats a good point kent, what are the outcomes / how > > detailed do we want to make it. > > > > we could just make it so if you "hacked it" > > properly it would just ask you really plain questions so it > > was obvious what your answers affected instead of > > hypothetical ones > > > > > > > > > > On Thu, Jul 2, 2009 at 11:59 AM, > > Kent Petersen <kentkmp@xxxxxxxxx> > > wrote: > > > > > > > > I like > > Alan's idea of it not being a game but more of a device > > that alters your character. It would be a cool alternative > > since it is not required it does not have to be friendly. > > > > > > > > What types of things will this steam punk "circuit > > board" modify? If we decided the possible outcomes it > > may be easier to come up with a proper design > > > > > > > > > > > > On Thu, Jul 2, 2009 at 10:52 AM, > > Matthew Morgan <MMorgan@xxxxxxxxxx> > > wrote: > > > > > > > > > > > > > > What if to unlock it on > > the saucerish diddley you have to find it in the > > worlds? > > > > > > > > From: project1dev-bounce@xxxxxxxxxxxxx > > [mailto:project1dev-bounce@xxxxxxxxxxxxx] > > On Behalf Of eric drewes > > > > > > Sent: Thursday, July 02, 2009 10:51 AM > > > > > > > > To: project1dev@xxxxxxxxxxxxx > > Subject: [project1dev] Re: automaton hacking > > minigame > > > > > > > > > > > > > > > > > > yeah we will have mini game > > stuff like that during adventures > > > > On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > sounds cool (: > > > > > > > > > > On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx> > > wrote: > > we can have a mixture of everything > > > > > > > > > > On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> > > wrote: > > > > > > I thought there was > > going be a golden saucerish thing going on? > > > > > > > > From: project1dev-bounce@xxxxxxxxxxxxx > > [mailto:project1dev-bounce@xxxxxxxxxxxxx] > > On Behalf Of Alan Wolfe > > > > > > Sent: Thursday, July 02, 2009 10:45 AM > > To: project1dev@xxxxxxxxxxxxx > > > > > > > > > > Subject: [project1dev] Re: automaton hacking > > minigame > > > > > > > > > > it sounds crazy that making it less game like would be > > better but if you think about it, making it really mini > > gamey would break immersion cause it's not > > "realistic" in the sense of the game. > > > > > > > > > > > > like in real life if you go to pick a lock, > > there's no high score board or bonus moves and things > > hehe > > > > > > > > although i dunno i guess it would be a decision about > > the game, i personally think it would be rad if the game had > > a ton of activities like snowboarding, dog sledding, playing > > dice and card games with people, maybe even going to a > > "magical arcade" for arcade type games. > > > > > > > > > > > > but, will the game have "gamey" minigames as > > part of every day occurences? > > > > On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> > > wrote: > > ah yeah totally alan, make it less of a game - i like > > it! > > > > > > > > > > On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx> > > wrote: > > It doesn't need to look like a pcb, it's just > > easier to make it > > function as one for the puzzle. But speaking of the > > hoses, it would > > be cool if those "spun" into place with some kind > > of steam gun. > > > > > > > > > > > > On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx> > > wrote: > > > > > > > i still like the idea that it isn't a circuit > > board persay, but like abunch > > > of hoses and valves, etc. fits the theme better > > > > > > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > > > >> > > >> yeah i agree with you guys that we would want > > something uniqueish, not > > >> something recognizable as some other game. > > >> > > >> heck, maybe it shouldnt even play like a game, it > > should play as if you > > > > > > >> are actually meddling with a cirtuit board and if > > you dont follow the > > >> instructions from the book bad stuff happens :P > > >> > > >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono > > <crysalim@xxxxxxxxx> > > > > > > >> wrote: > > >>> > > >>> Pipe Dreams was a great game, btw. But yeah, > > we would need to add > > >>> something else to the puzzle to give it more > > unique flash. > > >>> > > >>> On Thu, Jul 2, 2009 at 9:06 AM, eric > > drewes<figarus@xxxxxxxxx> > > wrote: > > > > > > >>> > right, i haven't played bioshock but > > maybe we can come up with > > >>> > something > > >>> > else so it doesnt seem derivative. i am > > at work but will try to ponder > > >>> > on > > > > > > >>> > it and come up w/ something soon > > >>> > > > >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent > > Petersen <kentkmp@xxxxxxxxx> > > > > > > >>> > wrote: > > >>> >> > > >>> >> Eric can clarify this but to my > > understanding this would be a one time > > >>> >> deal for bonus character creation > > stuff. Not required > > > > > > >>> >> > > >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD > > <screamingdazeez@xxxxxxxxx> > > wrote: > > > > > > >>> >>> > > >>> >>> Anyone played Bioshock. The > > Pipe Dreams mini-game was done to death > > >>> >>> in > > >>> >>> Bioshock. It was used to hack > > robots, doors, and vending machines. > > > > > > >>> >>> It was > > >>> >>> fun a few times, but it became > > wearisome after 500 hacks. > > >>> >>> > > >>> >>> --- On Thu, 7/2/09, eric drewes > > <figarus@xxxxxxxxx> > > wrote: > > > > > > >>> >>> > > >>> >>> > From: eric drewes <figarus@xxxxxxxxx> > > >>> >>> > Subject: [project1dev] Re: > > automaton hacking minigame > > > > > > >>> >>> > To: project1dev@xxxxxxxxxxxxx > > >>> >>> > Date: Thursday, July 2, > > 2009, 7:09 AM > > > > > > >>> >>> > kent's idea is along the > > lines i > > >>> >>> > had envisioned > > >>> >>> > > > >>> >>> > On Wed, Jul 1, 2009 at 11:47 > > PM, > > > > > > >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx> > > >>> >>> > wrote: > > > > > > >>> >>> > > > >>> >>> > Anyone ever play pipe > > dreams? I was > > >>> >>> > thinking something like > > that. > > >>> >>> > > > >>> >>> > If you don't know what > > that is you get pieces of pipe > > > > > > >>> >>> > and then you have to connect > > them together to make a hose > > >>> >>> > path. The pieces are like L > > and + and | etc. After some > > >>> >>> > specified amount of time > > water starts going down the hose. > > > > > > >>> >>> > As the water is running down > > you can still place pieces if > > >>> >>> > the water catches up to you > > or if the water falls out of the > > >>> >>> > hose, you lose. if you > > direct the water to the proper end > > > > > > >>> >>> > hole you win. > > >>> >>> > > > >>> >>> > > > >>> >>> > > > >>> >>> > I see it like that but the > > proper exit would have the > > > > > > >>> >>> > effects you are going for. > > Like there could be 3 exit pipes > > >>> >>> > one for each characteristic > > and they can be crudely labeled. > > >>> >>> > Then you would have to > > redirect the water to the chosen path > > > > > > >>> >>> > to get the bonus. If you > > fail you could get booted out and > > >>> >>> > not be able to use the > > device. > > >>> >>> > > > >>> >>> > > > > > > > >>> >>> > > > >>> >>> > To make it more steam punk > > replace water with electrical > > >>> >>> > current or steam. > > >>> >>> > > > >>> >>> > On Wed, Jul 1, 2009 at 8:27 > > PM, > > > > > > >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx> > > >>> >>> > wrote: > > > > > > >>> >>> > > > >>> >>> > > > >>> >>> > Do we have to explicitly > > stick to > > >>> >>> > things that only use steam > > to function? > > >>> >>> > > > > > > > >>> >>> > > > >>> >>> > > > >>> >>> > So maybe you could have the > > circuit board thing, and then > > >>> >>> > you are > > >>> >>> > > > > > > > >>> >>> > blowing a gun of steam on it > > to "melt" > > >>> >>> > connections into place, and > > you > > >>> >>> > > > >>> >>> > have to melt the right > > circuits to get the current to flow. > > > > > > >>> >>> > It would > > >>> >>> > > > >>> >>> > be like soldering a printed > > circuit board, but with > > >>> >>> > fantasy > > >>> >>> > > > > > > > >>> >>> > technology. > > >>> >>> > > > >>> >>> > > > >>> >>> > > > >>> >>> > On Wed, Jul 1, 2009 at 7:41 > > PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> > > > > > > >>> >>> > wrote: > > >>> >>> > > > >>> >>> > > (makin a new thread) > > >>> >>> > > > >>> >>> > > > > >>> >>> > > > > > > > >>> >>> > > I can't think of > > how youd set it up so that it > > >>> >>> > made sense how to solve > > it... > > >>> >>> > > > >>> >>> > > :P > > > > > > >>> >>> > > > >>> >>> > > > > >>> >>> > > > >>> >>> > > like maybe something > > like you have a "circuit > > >>> >>> > board" area where you > > could > > > > > > >>> >>> > > > >>> >>> > > manipulate the > > connections and then on the right you > > >>> >>> > have questions you can > > >>> >>> > > > >>> >>> > > ask the automaton. > > > > > > >>> >>> > > > >>> >>> > > > > >>> >>> > > > >>> >>> > > When you ask it a > > question, you can see the steam move > > >>> >>> > through the hoses and > > > > > > >>> >>> > > > >>> >>> > > into the different > > components and it spits out an > > >>> >>> > answer at the end. > > >>> >>> > > > >>> >>> > > > > > > > > >>> >>> > > > >>> >>> > > So like for instance > > maybe you ask it "are you a > > >>> >>> > robot" and it will say > > yes > > >>> >>> > > > > > > > >>> >>> > > > > >>> >>> > > > >>> >>> > > but, if you switch > > something, it might say no, showing > > >>> >>> > that you inverted > > >>> >>> > > > > > > > >>> >>> > > it's logic. > > >>> >>> > > > >>> >>> > > > > >>> >>> > > > >>> >>> > > But i dunno, that > > isn't really a full enough > > > > > > >>> >>> > thing, seems like the ideas > > >>> >>> > > > >>> >>> > > lacking a bit :P > > >>> >>> > > > >>> >>> > > > > > > > > >>> >>> > > > >>> >>> > > anyone got any ideas > > for how we could make a lil game > > >>> >>> > for hacking the > > >>> >>> > > > >>> >>> > > automaton? > > > > > > >>> >>> > > > >>> >>> > > > > >>> >>> > > > >>> >>> > > > >>> >>> > > > >>> >>> > > > >>> >>> > > > > > > > >>> >>> > > > >>> >>> > > > >>> >>> > > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >> > > > > > > >>> > > > >>> > > > >>> > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > > ******************************************************************************************************************************************************************* > > > > This e-mail is the property of Oakley Inc. 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