[project1dev] Re: automaton hacking minigame

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 3 Jul 2009 08:16:25 -0700

I like Sid's idea.

Hey Cid, is your name spelled Cid or Sid?

On Fri, Jul 3, 2009 at 7:47 AM, CiD <screamingdazeez@xxxxxxxxx> wrote:

>
> My friend's kid has a circuit board as a toy.  He can attach different
> mechanical devices to it to make the devices move or light up.  If you make
> a circuit board in the game for the player to hack and they have no
> understanding of electronics the player should be required to trial and
> error the answer with consequences that are good and bad.  If they read the
> required manual/book then they will have an understanding of the circuit
> board and can navigate it successfully without negative consequences.
>
> --- On Thu, 7/2/09, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
> > From: Nick Klotz <roracsenshi@xxxxxxxxx>
> > Subject: [project1dev] Re: automaton hacking minigame
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Thursday, July 2, 2009, 2:18 PM
> > How about this--There are four
> > different pieces (one in each book); and each book offers a
> > clue on how to use a piece from a different book.
> > Any of the pieces can fit into the machine in
> > any way (perhaps rotatable by 90 degrees) and can fit into
> > any of the 4 open spots.
> >
> > If you do it perfectly you get the desired
> >  outcome, perhaps 3 different scenarios. Perfect = you just
> > place your stats without questions; decent = the questions
> > are straightforward (ie: tell you which stat it will
> > effect), 3 = bad and the questions become cryptic/unrelated,
> > but still effect your stats.
> >
> >
> >
> > On Thu, Jul 2, 2009 at 4:04 PM,
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> > well the ideas arent finalized yet, we are just
> > brainstormin
> >
> >
> > On Thu, Jul 2, 2009 at 1:56 PM,
> > katie cook <ktmcook@xxxxxxxxx>
> > wrote:
> >
> >
> >
> >
> >
> >
> > Since this book is starting to become more involved
> > than originally expected...
> >
> > Does somebody want to take over doing the art for it
> > and designing the sketches/pages to one congruent
> > theme?
> >
> > Also, maybe if someone is up for it, designs/art for
> > on the book covers would be cool.
> >
> > Eric do you have something in mind for this that you
> > wanted to do. I know you mentioned a weird fortune teller
> > logo, etc and a manual cover.
> >
> > That way I can focus on other modeling stuff, etc. I
> > was hoping to get started on the wagon as well as finish up
> > the last little tid bits of props. I don't really want
> > to mess with the little stuff at the time.
> >
> >
> >
> > Let me know what you guys think. =)
> >
> > Thanks Guys,
> >
> > Katie
> > --- On Thu, 7/2/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> >
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >
> >
> > Subject: [project1dev] Re: automaton hacking minigame
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Thursday, July 2, 2009, 12:15 PM
> >
> >
> >
> >
> >
> >
> > if we went that route the goal of the hack could be to
> > bypass the creativity unit so it just talked plainly to you
> > :P
> >
> > the book could talk about how if one were to bypass
> > the creativity unit in the automaton that it would be very
> > blunt and boring and say things very plainly (or something
> > like that)
> >
> > in the book it could also have hand sketched diagrams
> > for the various devices on the "circuit board" and
> > what they did
> >
> > so basically you'd have to read this book, pick up
> > on the fact that the automaton could be hacked, realize what
> > you have to do to hack it (bypass the creativity unit) and
> > using descriptions of the object and sketches of the various
> > peices have to figure out which peice on the board to
> > bypass.
> >
> >
> >
> > soemthing like that anyhow?
> >
> > maybe bypassing different peices will result in
> > different things, like maybe even if you bypass one of the
> > wrong things it makes the automaton always lie to you or
> > something hehe
> >
> > all this is just throwin spageti at the wall though of
> > course, to see what sticks :P
> >
> >
> > On Thu, Jul 2, 2009 at 12:10 PM,
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> >
> >
> >
> > thats a good point kent, what are the outcomes / how
> > detailed do we want to make it.
> >
> > we could just make it so if you "hacked it"
> > properly it would just ask you really plain questions so it
> > was obvious what your answers affected instead of
> > hypothetical ones
> >
> >
> >
> >
> > On Thu, Jul 2, 2009 at 11:59 AM,
> > Kent Petersen <kentkmp@xxxxxxxxx>
> > wrote:
> >
> >
> >
> > I like
> > Alan's idea of it not being a game but more of a device
> > that alters your character. It would be a cool alternative
> > since it is not required it does not have to be friendly.
> >
> >
> >
> > What types of things will this steam punk "circuit
> > board" modify? If we decided the possible outcomes it
> > may be easier to come up with a proper design
> >
> >
> >
> >
> >
> > On Thu, Jul 2, 2009 at 10:52 AM,
> > Matthew Morgan <MMorgan@xxxxxxxxxx>
> > wrote:
> >
> >
> >
> >
> >
> >
> > What if to unlock it on
> > the saucerish diddley you have to find it in the
> > worlds?
> >
> >
> >
> > From: project1dev-bounce@xxxxxxxxxxxxx
> > [mailto:project1dev-bounce@xxxxxxxxxxxxx]
> > On Behalf Of eric drewes
> >
> >
> > Sent: Thursday, July 02, 2009 10:51 AM
> >
> >
> >
> > To: project1dev@xxxxxxxxxxxxx
> > Subject: [project1dev] Re: automaton hacking
> > minigame
> >
> >
> >
> >
> >
> >
> >
> >
> > yeah we will have mini game
> > stuff like that during adventures
> >
> > On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> > sounds cool (:
> >
> >
> >
> >
> > On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx>
> > wrote:
> > we can have a mixture of everything
> >
> >
> >
> >
> > On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>
> > wrote:
> >
> >
> > I thought there was
> > going be a golden saucerish thing going on?
> >
> >
> >
> > From: project1dev-bounce@xxxxxxxxxxxxx
> > [mailto:project1dev-bounce@xxxxxxxxxxxxx]
> > On Behalf Of Alan Wolfe
> >
> >
> > Sent: Thursday, July 02, 2009 10:45 AM
> > To: project1dev@xxxxxxxxxxxxx
> >
> >
> >
> >
> > Subject: [project1dev] Re: automaton hacking
> > minigame
> >
> >
> >
> >
> > it sounds crazy that making it less game like would be
> > better but if you think about it, making it really mini
> > gamey would break immersion cause it's not
> > "realistic" in the sense of the game.
> >
> >
> >
> >
> >
> > like in real life if you go to pick a lock,
> > there's no high score board or bonus moves and things
> > hehe
> >
> >
> >
> > although i dunno i guess it would be a decision about
> > the game, i personally think it would be rad if the game had
> > a ton of activities like snowboarding, dog sledding, playing
> > dice and card games with people, maybe even going to a
> > "magical arcade" for arcade type games.
> >
> >
> >
> >
> >
> > but, will the game have "gamey" minigames as
> > part of every day occurences?
> >
> > On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx>
> > wrote:
> > ah yeah totally alan, make it less of a game - i like
> > it!
> >
> >
> >
> >
> > On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> > It doesn't need to look like a pcb, it's just
> > easier to make it
> > function as one for the puzzle.  But speaking of the
> > hoses, it would
> > be cool if those "spun" into place with some kind
> > of steam gun.
> >
> >
> >
> >
> >
> > On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx>
> > wrote:
> >
> >
> > > i still like the idea that it isn't a circuit
> > board persay, but like abunch
> > > of hoses and valves, etc.  fits the theme better
> > >
> > > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> >
> > >>
> > >> yeah i agree with you guys that we would want
> > something uniqueish, not
> > >> something recognizable as some other game.
> > >>
> > >> heck, maybe it shouldnt even play like a game, it
> > should play as if you
> >
> >
> > >> are actually meddling with a cirtuit board and if
> > you dont follow the
> > >> instructions from the book bad stuff happens :P
> > >>
> > >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono
> > <crysalim@xxxxxxxxx>
> >
> >
> > >> wrote:
> > >>>
> > >>> Pipe Dreams was a great game, btw.  But yeah,
> > we would need to add
> > >>> something else to the puzzle to give it more
> > unique flash.
> > >>>
> > >>> On Thu, Jul 2, 2009 at 9:06 AM, eric
> > drewes<figarus@xxxxxxxxx>
> > wrote:
> >
> >
> > >>> > right, i haven't played bioshock but
> > maybe we can come up with
> > >>> > something
> > >>> > else so it doesnt seem derivative.  i am
> > at work but will try to ponder
> > >>> > on
> >
> >
> > >>> > it and come up w/ something soon
> > >>> >
> > >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent
> > Petersen <kentkmp@xxxxxxxxx>
> >
> >
> > >>> > wrote:
> > >>> >>
> > >>> >> Eric can clarify this but to my
> > understanding this would be a one time
> > >>> >> deal for bonus character creation
> > stuff. Not required
> >
> >
> > >>> >>
> > >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD
> > <screamingdazeez@xxxxxxxxx>
> > wrote:
> >
> >
> > >>> >>>
> > >>> >>> Anyone played Bioshock.  The
> > Pipe Dreams mini-game was done to death
> > >>> >>> in
> > >>> >>> Bioshock.  It was used to hack
> > robots, doors, and vending machines.
> >
> >
> > >>> >>>  It was
> > >>> >>> fun a few times, but it became
> > wearisome after 500 hacks.
> > >>> >>>
> > >>> >>> --- On Thu, 7/2/09, eric drewes
> > <figarus@xxxxxxxxx>
> > wrote:
> >
> >
> > >>> >>>
> > >>> >>> > From: eric drewes <figarus@xxxxxxxxx>
> > >>> >>> > Subject: [project1dev] Re:
> > automaton hacking minigame
> >
> >
> > >>> >>> > To: project1dev@xxxxxxxxxxxxx
> > >>> >>> > Date: Thursday, July 2,
> > 2009, 7:09 AM
> >
> >
> > >>> >>> > kent's idea is along the
> > lines i
> > >>> >>> > had envisioned
> > >>> >>> >
> > >>> >>> > On Wed, Jul 1, 2009 at 11:47
> > PM,
> >
> >
> > >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> > >>> >>> > wrote:
> >
> >
> > >>> >>> >
> > >>> >>> > Anyone ever play pipe
> > dreams? I was
> > >>> >>> > thinking something like
> > that.
> > >>> >>> >
> > >>> >>> > If you don't know what
> > that is you get pieces of pipe
> >
> >
> > >>> >>> > and then you have to connect
> > them together to make a hose
> > >>> >>> > path. The pieces are like L
> > and + and | etc. After some
> > >>> >>> > specified amount of time
> > water starts going down the hose.
> >
> >
> > >>> >>> > As the water is running down
> > you can still place pieces if
> > >>> >>> > the water catches up to you
> > or if the water falls out of the
> > >>> >>> > hose, you lose. if you
> > direct the water to the proper end
> >
> >
> > >>> >>> > hole you win.
> > >>> >>> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> > I see it like that but the
> > proper exit would have the
> >
> >
> > >>> >>> > effects you are going for.
> > Like there could be 3 exit pipes
> > >>> >>> > one for each characteristic
> > and they can be crudely labeled.
> > >>> >>> > Then you would have to
> > redirect the water to the chosen path
> >
> >
> > >>> >>> > to get the bonus. If you
> > fail you could get booted out and
> > >>> >>> > not be able to use the
> > device.
> > >>> >>> >
> > >>> >>> >
> >
> >
> > >>> >>> >
> > >>> >>> > To make it more steam punk
> > replace water with electrical
> > >>> >>> > current or steam.
> > >>> >>> >
> > >>> >>> > On Wed, Jul 1, 2009 at 8:27
> > PM,
> >
> >
> > >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
> > >>> >>> > wrote:
> >
> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> > Do we have to explicitly
> > stick to
> > >>> >>> > things that only use steam
> > to function?
> > >>> >>> >
> >
> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> > So maybe you could have the
> > circuit board thing, and then
> > >>> >>> > you are
> > >>> >>> >
> >
> >
> > >>> >>> > blowing a gun of steam on it
> > to "melt"
> > >>> >>> > connections into place, and
> > you
> > >>> >>> >
> > >>> >>> > have to melt the right
> > circuits to get the current to flow.
> >
> >
> > >>> >>> >  It would
> > >>> >>> >
> > >>> >>> > be like soldering a printed
> > circuit board, but with
> > >>> >>> > fantasy
> > >>> >>> >
> >
> >
> > >>> >>> > technology.
> > >>> >>> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> > On Wed, Jul 1, 2009 at 7:41
> > PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> >
> >
> > >>> >>> > wrote:
> > >>> >>> >
> > >>> >>> > > (makin a new thread)
> > >>> >>> >
> > >>> >>> > >
> > >>> >>> >
> >
> >
> > >>> >>> > > I can't think of
> > how youd set it up so that it
> > >>> >>> > made sense how to solve
> > it...
> > >>> >>> >
> > >>> >>> > > :P
> >
> >
> > >>> >>> >
> > >>> >>> > >
> > >>> >>> >
> > >>> >>> > > like maybe something
> > like you have a "circuit
> > >>> >>> > board" area where you
> > could
> >
> >
> > >>> >>> >
> > >>> >>> > > manipulate the
> > connections and then on the right you
> > >>> >>> > have questions you can
> > >>> >>> >
> > >>> >>> > > ask the automaton.
> >
> >
> > >>> >>> >
> > >>> >>> > >
> > >>> >>> >
> > >>> >>> > > When you ask it a
> > question, you can see the steam move
> > >>> >>> > through the hoses and
> >
> >
> > >>> >>> >
> > >>> >>> > > into the different
> > components and it spits out an
> > >>> >>> > answer at the end.
> > >>> >>> >
> > >>> >>> > >
> >
> >
> > >>> >>> >
> > >>> >>> > > So like for instance
> > maybe you ask it "are you a
> > >>> >>> > robot" and it will say
> > yes
> > >>> >>> >
> >
> >
> > >>> >>> > >
> > >>> >>> >
> > >>> >>> > > but, if you switch
> > something, it might say no, showing
> > >>> >>> > that you inverted
> > >>> >>> >
> >
> >
> > >>> >>> > > it's logic.
> > >>> >>> >
> > >>> >>> > >
> > >>> >>> >
> > >>> >>> > > But i dunno, that
> > isn't really a full enough
> >
> >
> > >>> >>> > thing, seems like the ideas
> > >>> >>> >
> > >>> >>> > > lacking a bit :P
> > >>> >>> >
> > >>> >>> > >
> >
> >
> > >>> >>> >
> > >>> >>> > > anyone got any ideas
> > for how we could make a lil game
> > >>> >>> > for hacking the
> > >>> >>> >
> > >>> >>> > > automaton?
> >
> >
> > >>> >>> >
> > >>> >>> > >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> >
> >
> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>> >
> > >>> >>>
> > >>> >>>
> > >>> >>>
> > >>> >>>
> > >>> >>
> >
> >
> > >>> >
> > >>> >
> > >>>
> > >>
> > >
> > >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
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