yeah i agree with you guys that we would want something uniqueish, not something recognizable as some other game. heck, maybe it shouldnt even play like a game, it should play as if you are actually meddling with a cirtuit board and if you dont follow the instructions from the book bad stuff happens :P On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Pipe Dreams was a great game, btw. But yeah, we would need to add > something else to the puzzle to give it more unique flash. > > On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote: > > right, i haven't played bioshock but maybe we can come up with something > > else so it doesnt seem derivative. i am at work but will try to ponder > on > > it and come up w/ something soon > > > > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > >> > >> Eric can clarify this but to my understanding this would be a one time > >> deal for bonus character creation stuff. Not required > >> > >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> wrote: > >>> > >>> Anyone played Bioshock. The Pipe Dreams mini-game was done to death in > >>> Bioshock. It was used to hack robots, doors, and vending machines. It > was > >>> fun a few times, but it became wearisome after 500 hacks. > >>> > >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: > >>> > >>> > From: eric drewes <figarus@xxxxxxxxx> > >>> > Subject: [project1dev] Re: automaton hacking minigame > >>> > To: project1dev@xxxxxxxxxxxxx > >>> > Date: Thursday, July 2, 2009, 7:09 AM > >>> > kent's idea is along the lines i > >>> > had envisioned > >>> > > >>> > On Wed, Jul 1, 2009 at 11:47 PM, > >>> > Kent Petersen <kentkmp@xxxxxxxxx> > >>> > wrote: > >>> > > >>> > Anyone ever play pipe dreams? I was > >>> > thinking something like that. > >>> > > >>> > If you don't know what that is you get pieces of pipe > >>> > and then you have to connect them together to make a hose > >>> > path. The pieces are like L and + and | etc. After some > >>> > specified amount of time water starts going down the hose. > >>> > As the water is running down you can still place pieces if > >>> > the water catches up to you or if the water falls out of the > >>> > hose, you lose. if you direct the water to the proper end > >>> > hole you win. > >>> > > >>> > > >>> > > >>> > I see it like that but the proper exit would have the > >>> > effects you are going for. Like there could be 3 exit pipes > >>> > one for each characteristic and they can be crudely labeled. > >>> > Then you would have to redirect the water to the chosen path > >>> > to get the bonus. If you fail you could get booted out and > >>> > not be able to use the device. > >>> > > >>> > > >>> > > >>> > To make it more steam punk replace water with electrical > >>> > current or steam. > >>> > > >>> > On Wed, Jul 1, 2009 at 8:27 PM, > >>> > Chris Riccobono <crysalim@xxxxxxxxx> > >>> > wrote: > >>> > > >>> > > >>> > Do we have to explicitly stick to > >>> > things that only use steam to function? > >>> > > >>> > > >>> > > >>> > So maybe you could have the circuit board thing, and then > >>> > you are > >>> > > >>> > blowing a gun of steam on it to "melt" > >>> > connections into place, and you > >>> > > >>> > have to melt the right circuits to get the current to flow. > >>> > It would > >>> > > >>> > be like soldering a printed circuit board, but with > >>> > fantasy > >>> > > >>> > technology. > >>> > > >>> > > >>> > > >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> > >>> > wrote: > >>> > > >>> > > (makin a new thread) > >>> > > >>> > > > >>> > > >>> > > I can't think of how youd set it up so that it > >>> > made sense how to solve it... > >>> > > >>> > > :P > >>> > > >>> > > > >>> > > >>> > > like maybe something like you have a "circuit > >>> > board" area where you could > >>> > > >>> > > manipulate the connections and then on the right you > >>> > have questions you can > >>> > > >>> > > ask the automaton. > >>> > > >>> > > > >>> > > >>> > > When you ask it a question, you can see the steam move > >>> > through the hoses and > >>> > > >>> > > into the different components and it spits out an > >>> > answer at the end. > >>> > > >>> > > > >>> > > >>> > > So like for instance maybe you ask it "are you a > >>> > robot" and it will say yes > >>> > > >>> > > > >>> > > >>> > > but, if you switch something, it might say no, showing > >>> > that you inverted > >>> > > >>> > > it's logic. > >>> > > >>> > > > >>> > > >>> > > But i dunno, that isn't really a full enough > >>> > thing, seems like the ideas > >>> > > >>> > > lacking a bit :P > >>> > > >>> > > > >>> > > >>> > > anyone got any ideas for how we could make a lil game > >>> > for hacking the > >>> > > >>> > > automaton? > >>> > > >>> > > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > >>> > >>> > >>> > >> > > > > > >