[project1dev] Re: automaton hacking minigame

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 10:11:14 -0700

yeah i agree with you guys that we would want something uniqueish, not
something recognizable as some other game.

heck, maybe it shouldnt even play like a game, it should play as if you are
actually meddling with a cirtuit board and if you dont follow the
instructions from the book bad stuff happens :P

On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Pipe Dreams was a great game, btw.  But yeah, we would need to add
> something else to the puzzle to give it more unique flash.
>
> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote:
> > right, i haven't played bioshock but maybe we can come up with something
> > else so it doesnt seem derivative.  i am at work but will try to ponder
> on
> > it and come up w/ something soon
> >
> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>
> >> Eric can clarify this but to my understanding this would be a one time
> >> deal for bonus character creation stuff. Not required
> >>
> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> wrote:
> >>>
> >>> Anyone played Bioshock.  The Pipe Dreams mini-game was done to death in
> >>> Bioshock.  It was used to hack robots, doors, and vending machines.  It
> was
> >>> fun a few times, but it became wearisome after 500 hacks.
> >>>
> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>
> >>> > From: eric drewes <figarus@xxxxxxxxx>
> >>> > Subject: [project1dev] Re: automaton hacking minigame
> >>> > To: project1dev@xxxxxxxxxxxxx
> >>> > Date: Thursday, July 2, 2009, 7:09 AM
> >>> > kent's idea is along the lines i
> >>> > had envisioned
> >>> >
> >>> > On Wed, Jul 1, 2009 at 11:47 PM,
> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> >>> > wrote:
> >>> >
> >>> > Anyone ever play pipe dreams? I was
> >>> > thinking something like that.
> >>> >
> >>> > If you don't know what that is you get pieces of pipe
> >>> > and then you have to connect them together to make a hose
> >>> > path. The pieces are like L and + and | etc. After some
> >>> > specified amount of time water starts going down the hose.
> >>> > As the water is running down you can still place pieces if
> >>> > the water catches up to you or if the water falls out of the
> >>> > hose, you lose. if you direct the water to the proper end
> >>> > hole you win.
> >>> >
> >>> >
> >>> >
> >>> > I see it like that but the proper exit would have the
> >>> > effects you are going for. Like there could be 3 exit pipes
> >>> > one for each characteristic and they can be crudely labeled.
> >>> > Then you would have to redirect the water to the chosen path
> >>> > to get the bonus. If you fail you could get booted out and
> >>> > not be able to use the device.
> >>> >
> >>> >
> >>> >
> >>> > To make it more steam punk replace water with electrical
> >>> > current or steam.
> >>> >
> >>> > On Wed, Jul 1, 2009 at 8:27 PM,
> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
> >>> > wrote:
> >>> >
> >>> >
> >>> > Do we have to explicitly stick to
> >>> > things that only use steam to function?
> >>> >
> >>> >
> >>> >
> >>> > So maybe you could have the circuit board thing, and then
> >>> > you are
> >>> >
> >>> > blowing a gun of steam on it to "melt"
> >>> > connections into place, and you
> >>> >
> >>> > have to melt the right circuits to get the current to flow.
> >>> >  It would
> >>> >
> >>> > be like soldering a printed circuit board, but with
> >>> > fantasy
> >>> >
> >>> > technology.
> >>> >
> >>> >
> >>> >
> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> >>> > wrote:
> >>> >
> >>> > > (makin a new thread)
> >>> >
> >>> > >
> >>> >
> >>> > > I can't think of how youd set it up so that it
> >>> > made sense how to solve it...
> >>> >
> >>> > > :P
> >>> >
> >>> > >
> >>> >
> >>> > > like maybe something like you have a "circuit
> >>> > board" area where you could
> >>> >
> >>> > > manipulate the connections and then on the right you
> >>> > have questions you can
> >>> >
> >>> > > ask the automaton.
> >>> >
> >>> > >
> >>> >
> >>> > > When you ask it a question, you can see the steam move
> >>> > through the hoses and
> >>> >
> >>> > > into the different components and it spits out an
> >>> > answer at the end.
> >>> >
> >>> > >
> >>> >
> >>> > > So like for instance maybe you ask it "are you a
> >>> > robot" and it will say yes
> >>> >
> >>> > >
> >>> >
> >>> > > but, if you switch something, it might say no, showing
> >>> > that you inverted
> >>> >
> >>> > > it's logic.
> >>> >
> >>> > >
> >>> >
> >>> > > But i dunno, that isn't really a full enough
> >>> > thing, seems like the ideas
> >>> >
> >>> > > lacking a bit :P
> >>> >
> >>> > >
> >>> >
> >>> > > anyone got any ideas for how we could make a lil game
> >>> > for hacking the
> >>> >
> >>> > > automaton?
> >>> >
> >>> > >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>>
> >>>
> >>>
> >>>
> >>
> >
> >
>
>

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