[project1dev] Re: automaton hacking minigame

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 3 Jul 2009 07:47:00 -0700 (PDT)

My friend's kid has a circuit board as a toy.  He can attach different 
mechanical devices to it to make the devices move or light up.  If you make a 
circuit board in the game for the player to hack and they have no understanding 
of electronics the player should be required to trial and error the answer with 
consequences that are good and bad.  If they read the required manual/book then 
they will have an understanding of the circuit board and can navigate it 
successfully without negative consequences.

--- On Thu, 7/2/09, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> From: Nick Klotz <roracsenshi@xxxxxxxxx>
> Subject: [project1dev] Re: automaton hacking minigame
> To: project1dev@xxxxxxxxxxxxx
> Date: Thursday, July 2, 2009, 2:18 PM
> How about this--There are four
> different pieces (one in each book); and each book offers a
> clue on how to use a piece from a different book.
> Any of the pieces can fit into the machine in
> any way (perhaps rotatable by 90 degrees) and can fit into
> any of the 4 open spots.
> 
> If you do it perfectly you get the desired
>  outcome, perhaps 3 different scenarios. Perfect = you just
> place your stats without questions; decent = the questions
> are straightforward (ie: tell you which stat it will
> effect), 3 = bad and the questions become cryptic/unrelated,
> but still effect your stats.
> 
> 
> 
> On Thu, Jul 2, 2009 at 4:04 PM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> well the ideas arent finalized yet, we are just
> brainstormin
> 
> 
> On Thu, Jul 2, 2009 at 1:56 PM,
> katie cook <ktmcook@xxxxxxxxx>
> wrote:
> 
> 
> 
> 
> 
> 
> Since this book is starting to become more involved
> than originally expected...
>  
> Does somebody want to take over doing the art for it
> and designing the sketches/pages to one congruent
> theme?
>  
> Also, maybe if someone is up for it, designs/art for
> on the book covers would be cool. 
>  
> Eric do you have something in mind for this that you
> wanted to do. I know you mentioned a weird fortune teller
> logo, etc and a manual cover.
>  
> That way I can focus on other modeling stuff, etc. I
> was hoping to get started on the wagon as well as finish up
> the last little tid bits of props. I don't really want
> to mess with the little stuff at the time.
> 
> 
>  
> Let me know what you guys think. =)
>  
> Thanks Guys,
>  
> Katie
> --- On Thu, 7/2/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> 
> Subject: [project1dev] Re: automaton hacking minigame
> To: project1dev@xxxxxxxxxxxxx
> Date: Thursday, July 2, 2009, 12:15 PM 
> 
> 
> 
> 
> 
> 
> if we went that route the goal of the hack could be to
> bypass the creativity unit so it just talked plainly to you
> :P
>  
> the book could talk about how if one were to bypass
> the creativity unit in the automaton that it would be very
> blunt and boring and say things very plainly (or something
> like that)
>  
> in the book it could also have hand sketched diagrams
> for the various devices on the "circuit board" and
> what they did
>  
> so basically you'd have to read this book, pick up
> on the fact that the automaton could be hacked, realize what
> you have to do to hack it (bypass the creativity unit) and
> using descriptions of the object and sketches of the various
> peices have to figure out which peice on the board to
> bypass.
> 
> 
>  
> soemthing like that anyhow?
>  
> maybe bypassing different peices will result in
> different things, like maybe even if you bypass one of the
> wrong things it makes the automaton always lie to you or
> something hehe
>  
> all this is just throwin spageti at the wall though of
> course, to see what sticks :P
> 
>  
> On Thu, Jul 2, 2009 at 12:10 PM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> 
> 
> thats a good point kent, what are the outcomes / how
> detailed do we want to make it.
>  
> we could just make it so if you "hacked it"
> properly it would just ask you really plain questions so it
> was obvious what your answers affected instead of
> hypothetical ones
> 
> 
> 
> 
> On Thu, Jul 2, 2009 at 11:59 AM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> 
> 
> 
> I like
> Alan's idea of it not being a game but more of a device
> that alters your character. It would be a cool alternative
> since it is not required it does not have to be friendly.
> 
> 
> 
> What types of things will this steam punk "circuit
> board" modify? If we decided the possible outcomes it
> may be easier to come up with a proper design 
> 
> 
> 
> 
> 
> On Thu, Jul 2, 2009 at 10:52 AM,
> Matthew Morgan <MMorgan@xxxxxxxxxx>
> wrote:
> 
> 
> 
> 
> 
> 
> What if to unlock it on
> the saucerish diddley you have to find it in the
> worlds?
>  
>   
> 
> From: project1dev-bounce@xxxxxxxxxxxxx
> [mailto:project1dev-bounce@xxxxxxxxxxxxx]
> On Behalf Of eric drewes
> 
> 
> Sent: Thursday, July 02, 2009 10:51 AM 
> 
> 
> 
> To: project1dev@xxxxxxxxxxxxx
> Subject: [project1dev] Re: automaton hacking
> minigame
> 
> 
> 
> 
> 
> 
> 
>  
> yeah we will have mini game
> stuff like that during adventures
> 
> On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> sounds cool (:
> 
> 
>  
> 
> On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> we can have a mixture of everything 
> 
> 
>  
> 
> On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>
> wrote:
> 
> 
> I thought there was
> going be a golden saucerish thing going on?
>  
>   
> 
> From: project1dev-bounce@xxxxxxxxxxxxx
> [mailto:project1dev-bounce@xxxxxxxxxxxxx]
> On Behalf Of Alan Wolfe
> 
> 
> Sent: Thursday, July 02, 2009 10:45 AM
> To: project1dev@xxxxxxxxxxxxx
> 
> 
> 
> 
> Subject: [project1dev] Re: automaton hacking
> minigame
> 
> 
>  
> 
> it sounds crazy that making it less game like would be
> better but if you think about it, making it really mini
> gamey would break immersion cause it's not
> "realistic" in the sense of the game.
> 
> 
> 
>  
> 
> like in real life if you go to pick a lock,
> there's no high score board or bonus moves and things
> hehe
> 
>  
> 
> although i dunno i guess it would be a decision about
> the game, i personally think it would be rad if the game had
> a ton of activities like snowboarding, dog sledding, playing
> dice and card games with people, maybe even going to a
> "magical arcade" for arcade type games.
> 
> 
> 
>  
> 
> but, will the game have "gamey" minigames as
> part of every day occurences?
> 
> On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> ah yeah totally alan, make it less of a game - i like
> it! 
> 
> 
>  
> 
> On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> It doesn't need to look like a pcb, it's just
> easier to make it
> function as one for the puzzle.  But speaking of the
> hoses, it would
> be cool if those "spun" into place with some kind
> of steam gun.
> 
> 
> 
> 
> 
> On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx>
> wrote:
> 
> 
> > i still like the idea that it isn't a circuit
> board persay, but like abunch
> > of hoses and valves, etc.  fits the theme better
> >
> > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> >>
> >> yeah i agree with you guys that we would want
> something uniqueish, not
> >> something recognizable as some other game.
> >>
> >> heck, maybe it shouldnt even play like a game, it
> should play as if you
> 
> 
> >> are actually meddling with a cirtuit board and if
> you dont follow the
> >> instructions from the book bad stuff happens :P
> >>
> >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono
> <crysalim@xxxxxxxxx>
> 
> 
> >> wrote:
> >>>
> >>> Pipe Dreams was a great game, btw.  But yeah,
> we would need to add
> >>> something else to the puzzle to give it more
> unique flash.
> >>>
> >>> On Thu, Jul 2, 2009 at 9:06 AM, eric
> drewes<figarus@xxxxxxxxx>
> wrote:
> 
> 
> >>> > right, i haven't played bioshock but
> maybe we can come up with
> >>> > something
> >>> > else so it doesnt seem derivative.  i am
> at work but will try to ponder
> >>> > on
> 
> 
> >>> > it and come up w/ something soon
> >>> >
> >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent
> Petersen <kentkmp@xxxxxxxxx>
> 
> 
> >>> > wrote:
> >>> >>
> >>> >> Eric can clarify this but to my
> understanding this would be a one time
> >>> >> deal for bonus character creation
> stuff. Not required
> 
> 
> >>> >>
> >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD
> <screamingdazeez@xxxxxxxxx>
> wrote:
> 
> 
> >>> >>>
> >>> >>> Anyone played Bioshock.  The
> Pipe Dreams mini-game was done to death
> >>> >>> in
> >>> >>> Bioshock.  It was used to hack
> robots, doors, and vending machines.
> 
> 
> >>> >>>  It was
> >>> >>> fun a few times, but it became
> wearisome after 500 hacks.
> >>> >>>
> >>> >>> --- On Thu, 7/2/09, eric drewes
> <figarus@xxxxxxxxx>
> wrote:
> 
> 
> >>> >>>
> >>> >>> > From: eric drewes <figarus@xxxxxxxxx>
> >>> >>> > Subject: [project1dev] Re:
> automaton hacking minigame
> 
> 
> >>> >>> > To: project1dev@xxxxxxxxxxxxx
> >>> >>> > Date: Thursday, July 2,
> 2009, 7:09 AM
> 
> 
> >>> >>> > kent's idea is along the
> lines i
> >>> >>> > had envisioned
> >>> >>> >
> >>> >>> > On Wed, Jul 1, 2009 at 11:47
> PM,
> 
> 
> >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> >>> >>> > wrote:
> 
> 
> >>> >>> >
> >>> >>> > Anyone ever play pipe
> dreams? I was
> >>> >>> > thinking something like
> that.
> >>> >>> >
> >>> >>> > If you don't know what
> that is you get pieces of pipe
> 
> 
> >>> >>> > and then you have to connect
> them together to make a hose
> >>> >>> > path. The pieces are like L
> and + and | etc. After some
> >>> >>> > specified amount of time
> water starts going down the hose.
> 
> 
> >>> >>> > As the water is running down
> you can still place pieces if
> >>> >>> > the water catches up to you
> or if the water falls out of the
> >>> >>> > hose, you lose. if you
> direct the water to the proper end
> 
> 
> >>> >>> > hole you win.
> >>> >>> >
> >>> >>> >
> >>> >>> >
> >>> >>> > I see it like that but the
> proper exit would have the
> 
> 
> >>> >>> > effects you are going for.
> Like there could be 3 exit pipes
> >>> >>> > one for each characteristic
> and they can be crudely labeled.
> >>> >>> > Then you would have to
> redirect the water to the chosen path
> 
> 
> >>> >>> > to get the bonus. If you
> fail you could get booted out and
> >>> >>> > not be able to use the
> device.
> >>> >>> >
> >>> >>> >
> 
> 
> >>> >>> >
> >>> >>> > To make it more steam punk
> replace water with electrical
> >>> >>> > current or steam.
> >>> >>> >
> >>> >>> > On Wed, Jul 1, 2009 at 8:27
> PM,
> 
> 
> >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
> >>> >>> > wrote:
> 
> 
> >>> >>> >
> >>> >>> >
> >>> >>> > Do we have to explicitly
> stick to
> >>> >>> > things that only use steam
> to function?
> >>> >>> >
> 
> 
> >>> >>> >
> >>> >>> >
> >>> >>> > So maybe you could have the
> circuit board thing, and then
> >>> >>> > you are
> >>> >>> >
> 
> 
> >>> >>> > blowing a gun of steam on it
> to "melt"
> >>> >>> > connections into place, and
> you
> >>> >>> >
> >>> >>> > have to melt the right
> circuits to get the current to flow.
> 
> 
> >>> >>> >  It would
> >>> >>> >
> >>> >>> > be like soldering a printed
> circuit board, but with
> >>> >>> > fantasy
> >>> >>> >
> 
> 
> >>> >>> > technology.
> >>> >>> >
> >>> >>> >
> >>> >>> >
> >>> >>> > On Wed, Jul 1, 2009 at 7:41
> PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> 
> 
> >>> >>> > wrote:
> >>> >>> >
> >>> >>> > > (makin a new thread)
> >>> >>> >
> >>> >>> > >
> >>> >>> >
> 
> 
> >>> >>> > > I can't think of
> how youd set it up so that it
> >>> >>> > made sense how to solve
> it...
> >>> >>> >
> >>> >>> > > :P
> 
> 
> >>> >>> >
> >>> >>> > >
> >>> >>> >
> >>> >>> > > like maybe something
> like you have a "circuit
> >>> >>> > board" area where you
> could
> 
> 
> >>> >>> >
> >>> >>> > > manipulate the
> connections and then on the right you
> >>> >>> > have questions you can
> >>> >>> >
> >>> >>> > > ask the automaton.
> 
> 
> >>> >>> >
> >>> >>> > >
> >>> >>> >
> >>> >>> > > When you ask it a
> question, you can see the steam move
> >>> >>> > through the hoses and
> 
> 
> >>> >>> >
> >>> >>> > > into the different
> components and it spits out an
> >>> >>> > answer at the end.
> >>> >>> >
> >>> >>> > >
> 
> 
> >>> >>> >
> >>> >>> > > So like for instance
> maybe you ask it "are you a
> >>> >>> > robot" and it will say
> yes
> >>> >>> >
> 
> 
> >>> >>> > >
> >>> >>> >
> >>> >>> > > but, if you switch
> something, it might say no, showing
> >>> >>> > that you inverted
> >>> >>> >
> 
> 
> >>> >>> > > it's logic.
> >>> >>> >
> >>> >>> > >
> >>> >>> >
> >>> >>> > > But i dunno, that
> isn't really a full enough
> 
> 
> >>> >>> > thing, seems like the ideas
> >>> >>> >
> >>> >>> > > lacking a bit :P
> >>> >>> >
> >>> >>> > >
> 
> 
> >>> >>> >
> >>> >>> > > anyone got any ideas
> for how we could make a lil game
> >>> >>> > for hacking the
> >>> >>> >
> >>> >>> > > automaton?
> 
> 
> >>> >>> >
> >>> >>> > >
> >>> >>> >
> >>> >>> >
> >>> >>> >
> >>> >>> >
> >>> >>> >
> 
> 
> >>> >>> >
> >>> >>> >
> >>> >>> >
> >>> >>>
> >>> >>>
> >>> >>>
> >>> >>>
> >>> >>
> 
> 
> >>> >
> >>> >
> >>>
> >>
> >
> >
>  
>  
>  
> 
> 
> 
> 
> 
> 
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