Anyone played Bioshock. The Pipe Dreams mini-game was done to death in Bioshock. It was used to hack robots, doors, and vending machines. It was fun a few times, but it became wearisome after 500 hacks. --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: automaton hacking minigame > To: project1dev@xxxxxxxxxxxxx > Date: Thursday, July 2, 2009, 7:09 AM > kent's idea is along the lines i > had envisioned > > On Wed, Jul 1, 2009 at 11:47 PM, > Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > > Anyone ever play pipe dreams? I was > thinking something like that. > > If you don't know what that is you get pieces of pipe > and then you have to connect them together to make a hose > path. The pieces are like L and + and | etc. After some > specified amount of time water starts going down the hose. > As the water is running down you can still place pieces if > the water catches up to you or if the water falls out of the > hose, you lose. if you direct the water to the proper end > hole you win. > > > > I see it like that but the proper exit would have the > effects you are going for. Like there could be 3 exit pipes > one for each characteristic and they can be crudely labeled. > Then you would have to redirect the water to the chosen path > to get the bonus. If you fail you could get booted out and > not be able to use the device. > > > > To make it more steam punk replace water with electrical > current or steam. > > On Wed, Jul 1, 2009 at 8:27 PM, > Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > > > Do we have to explicitly stick to > things that only use steam to function? > > > > So maybe you could have the circuit board thing, and then > you are > > blowing a gun of steam on it to "melt" > connections into place, and you > > have to melt the right circuits to get the current to flow. > It would > > be like soldering a printed circuit board, but with > fantasy > > technology. > > > > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> > wrote: > > > (makin a new thread) > > > > > > I can't think of how youd set it up so that it > made sense how to solve it... > > > :P > > > > > > like maybe something like you have a "circuit > board" area where you could > > > manipulate the connections and then on the right you > have questions you can > > > ask the automaton. > > > > > > When you ask it a question, you can see the steam move > through the hoses and > > > into the different components and it spits out an > answer at the end. > > > > > > So like for instance maybe you ask it "are you a > robot" and it will say yes > > > > > > but, if you switch something, it might say no, showing > that you inverted > > > it's logic. > > > > > > But i dunno, that isn't really a full enough > thing, seems like the ideas > > > lacking a bit :P > > > > > > anyone got any ideas for how we could make a lil game > for hacking the > > > automaton? > > > > > > > > > > >