[project1dev] Re: automaton hacking minigame

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "'project1dev@xxxxxxxxxxxxx'" <project1dev@xxxxxxxxxxxxx>
  • Date: Thu, 2 Jul 2009 10:17:33 -0700

Like if you had to pull levers turn valves in a certain order sort of thing 
going on?


From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Alan Wolfe
Sent: Thursday, July 02, 2009 10:15 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: automaton hacking minigame

yeah, i just meant maybe it shouldnt even play like a game, but feel more like 
youa re messing with a machine.

not so much a minigame as an activity
On Thu, Jul 2, 2009 at 10:12 AM, eric drewes 
<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
i still like the idea that it isn't a circuit board persay, but like abunch of 
hoses and valves, etc.  fits the theme better

On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe 
<alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>> wrote:
yeah i agree with you guys that we would want something uniqueish, not 
something recognizable as some other game.

heck, maybe it shouldnt even play like a game, it should play as if you are 
actually meddling with a cirtuit board and if you dont follow the instructions 
from the book bad stuff happens :P
On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono 
<crysalim@xxxxxxxxx<mailto:crysalim@xxxxxxxxx>> wrote:
Pipe Dreams was a great game, btw.  But yeah, we would need to add
something else to the puzzle to give it more unique flash.

On Thu, Jul 2, 2009 at 9:06 AM, eric 
drewes<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
> right, i haven't played bioshock but maybe we can come up with something
> else so it doesnt seem derivative.  i am at work but will try to ponder on
> it and come up w/ something soon
>
> On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen 
> <kentkmp@xxxxxxxxx<mailto:kentkmp@xxxxxxxxx>> wrote:
>>
>> Eric can clarify this but to my understanding this would be a one time
>> deal for bonus character creation stuff. Not required
>>
>> On Thu, Jul 2, 2009 at 7:29 AM, CiD 
>> <screamingdazeez@xxxxxxxxx<mailto:screamingdazeez@xxxxxxxxx>> wrote:
>>>
>>> Anyone played Bioshock.  The Pipe Dreams mini-game was done to death in
>>> Bioshock.  It was used to hack robots, doors, and vending machines.  It was
>>> fun a few times, but it became wearisome after 500 hacks.
>>>
>>> --- On Thu, 7/2/09, eric drewes 
>>> <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
>>>
>>> > From: eric drewes <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>>
>>> > Subject: [project1dev] Re: automaton hacking minigame
>>> > To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
>>> > Date: Thursday, July 2, 2009, 7:09 AM
>>> > kent's idea is along the lines i
>>> > had envisioned
>>> >
>>> > On Wed, Jul 1, 2009 at 11:47 PM,
>>> > Kent Petersen <kentkmp@xxxxxxxxx<mailto:kentkmp@xxxxxxxxx>>
>>> > wrote:
>>> >
>>> > Anyone ever play pipe dreams? I was
>>> > thinking something like that.
>>> >
>>> > If you don't know what that is you get pieces of pipe
>>> > and then you have to connect them together to make a hose
>>> > path. The pieces are like L and + and | etc. After some
>>> > specified amount of time water starts going down the hose.
>>> > As the water is running down you can still place pieces if
>>> > the water catches up to you or if the water falls out of the
>>> > hose, you lose. if you direct the water to the proper end
>>> > hole you win.
>>> >
>>> >
>>> >
>>> > I see it like that but the proper exit would have the
>>> > effects you are going for. Like there could be 3 exit pipes
>>> > one for each characteristic and they can be crudely labeled.
>>> > Then you would have to redirect the water to the chosen path
>>> > to get the bonus. If you fail you could get booted out and
>>> > not be able to use the device.
>>> >
>>> >
>>> >
>>> > To make it more steam punk replace water with electrical
>>> > current or steam.
>>> >
>>> > On Wed, Jul 1, 2009 at 8:27 PM,
>>> > Chris Riccobono <crysalim@xxxxxxxxx<mailto:crysalim@xxxxxxxxx>>
>>> > wrote:
>>> >
>>> >
>>> > Do we have to explicitly stick to
>>> > things that only use steam to function?
>>> >
>>> >
>>> >
>>> > So maybe you could have the circuit board thing, and then
>>> > you are
>>> >
>>> > blowing a gun of steam on it to "melt"
>>> > connections into place, and you
>>> >
>>> > have to melt the right circuits to get the current to flow.
>>> >  It would
>>> >
>>> > be like soldering a printed circuit board, but with
>>> > fantasy
>>> >
>>> > technology.
>>> >
>>> >
>>> >
>>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan 
>>> > Wolfe<alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>>
>>> > wrote:
>>> >
>>> > > (makin a new thread)
>>> >
>>> > >
>>> >
>>> > > I can't think of how youd set it up so that it
>>> > made sense how to solve it...
>>> >
>>> > > :P
>>> >
>>> > >
>>> >
>>> > > like maybe something like you have a "circuit
>>> > board" area where you could
>>> >
>>> > > manipulate the connections and then on the right you
>>> > have questions you can
>>> >
>>> > > ask the automaton.
>>> >
>>> > >
>>> >
>>> > > When you ask it a question, you can see the steam move
>>> > through the hoses and
>>> >
>>> > > into the different components and it spits out an
>>> > answer at the end.
>>> >
>>> > >
>>> >
>>> > > So like for instance maybe you ask it "are you a
>>> > robot" and it will say yes
>>> >
>>> > >
>>> >
>>> > > but, if you switch something, it might say no, showing
>>> > that you inverted
>>> >
>>> > > it's logic.
>>> >
>>> > >
>>> >
>>> > > But i dunno, that isn't really a full enough
>>> > thing, seems like the ideas
>>> >
>>> > > lacking a bit :P
>>> >
>>> > >
>>> >
>>> > > anyone got any ideas for how we could make a lil game
>>> > for hacking the
>>> >
>>> > > automaton?
>>> >
>>> > >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>>
>>>
>>>
>>>
>>
>
>




________________________________


*******************************************************************************************************************************************************************

This e-mail is the property of Oakley Inc. It is intended only for the person 
or entity to which it is addressed and may contain information that is 
privileged, confidential, or otherwise protected from disclosure. Distribution 
or copying of this e-mail, or the information contained herein, to anyone other 
than the intended recipient is prohibited.

Other related posts: