we can have a mixture of everything On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote: > I thought there was going be a golden saucerish thing going on? > > > > > > *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: > project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe > *Sent:* Thursday, July 02, 2009 10:45 AM > *To:* project1dev@xxxxxxxxxxxxx > > *Subject:* [project1dev] Re: automaton hacking minigame > > > > it sounds crazy that making it less game like would be better but if you > think about it, making it really mini gamey would break immersion cause it's > not "realistic" in the sense of the game. > > > > like in real life if you go to pick a lock, there's no high score board or > bonus moves and things hehe > > > > although i dunno i guess it would be a decision about the game, i > personally think it would be rad if the game had a ton of activities like > snowboarding, dog sledding, playing dice and card games with people, maybe > even going to a "magical arcade" for arcade type games. > > > > but, will the game have "gamey" minigames as part of every day occurences? > > On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: > > ah yeah totally alan, make it less of a game - i like it! > > > > On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > > It doesn't need to look like a pcb, it's just easier to make it > function as one for the puzzle. But speaking of the hoses, it would > be cool if those "spun" into place with some kind of steam gun. > > > On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx> wrote: > > i still like the idea that it isn't a circuit board persay, but like > abunch > > of hoses and valves, etc. fits the theme better > > > > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> > >> yeah i agree with you guys that we would want something uniqueish, not > >> something recognizable as some other game. > >> > >> heck, maybe it shouldnt even play like a game, it should play as if you > >> are actually meddling with a cirtuit board and if you dont follow the > >> instructions from the book bad stuff happens :P > >> > >> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> > >> wrote: > >>> > >>> Pipe Dreams was a great game, btw. But yeah, we would need to add > >>> something else to the puzzle to give it more unique flash. > >>> > >>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote: > >>> > right, i haven't played bioshock but maybe we can come up with > >>> > something > >>> > else so it doesnt seem derivative. i am at work but will try to > ponder > >>> > on > >>> > it and come up w/ something soon > >>> > > >>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> > >>> > wrote: > >>> >> > >>> >> Eric can clarify this but to my understanding this would be a one > time > >>> >> deal for bonus character creation stuff. Not required > >>> >> > >>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> > wrote: > >>> >>> > >>> >>> Anyone played Bioshock. The Pipe Dreams mini-game was done to > death > >>> >>> in > >>> >>> Bioshock. It was used to hack robots, doors, and vending machines. > >>> >>> It was > >>> >>> fun a few times, but it became wearisome after 500 hacks. > >>> >>> > >>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: > >>> >>> > >>> >>> > From: eric drewes <figarus@xxxxxxxxx> > >>> >>> > Subject: [project1dev] Re: automaton hacking minigame > >>> >>> > To: project1dev@xxxxxxxxxxxxx > >>> >>> > Date: Thursday, July 2, 2009, 7:09 AM > >>> >>> > kent's idea is along the lines i > >>> >>> > had envisioned > >>> >>> > > >>> >>> > On Wed, Jul 1, 2009 at 11:47 PM, > >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx> > >>> >>> > wrote: > >>> >>> > > >>> >>> > Anyone ever play pipe dreams? I was > >>> >>> > thinking something like that. > >>> >>> > > >>> >>> > If you don't know what that is you get pieces of pipe > >>> >>> > and then you have to connect them together to make a hose > >>> >>> > path. The pieces are like L and + and | etc. After some > >>> >>> > specified amount of time water starts going down the hose. > >>> >>> > As the water is running down you can still place pieces if > >>> >>> > the water catches up to you or if the water falls out of the > >>> >>> > hose, you lose. if you direct the water to the proper end > >>> >>> > hole you win. > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > I see it like that but the proper exit would have the > >>> >>> > effects you are going for. Like there could be 3 exit pipes > >>> >>> > one for each characteristic and they can be crudely labeled. > >>> >>> > Then you would have to redirect the water to the chosen path > >>> >>> > to get the bonus. If you fail you could get booted out and > >>> >>> > not be able to use the device. > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > To make it more steam punk replace water with electrical > >>> >>> > current or steam. > >>> >>> > > >>> >>> > On Wed, Jul 1, 2009 at 8:27 PM, > >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx> > >>> >>> > wrote: > >>> >>> > > >>> >>> > > >>> >>> > Do we have to explicitly stick to > >>> >>> > things that only use steam to function? > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > So maybe you could have the circuit board thing, and then > >>> >>> > you are > >>> >>> > > >>> >>> > blowing a gun of steam on it to "melt" > >>> >>> > connections into place, and you > >>> >>> > > >>> >>> > have to melt the right circuits to get the current to flow. > >>> >>> > It would > >>> >>> > > >>> >>> > be like soldering a printed circuit board, but with > >>> >>> > fantasy > >>> >>> > > >>> >>> > technology. > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> > >>> >>> > wrote: > >>> >>> > > >>> >>> > > (makin a new thread) > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > I can't think of how youd set it up so that it > >>> >>> > made sense how to solve it... > >>> >>> > > >>> >>> > > :P > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > like maybe something like you have a "circuit > >>> >>> > board" area where you could > >>> >>> > > >>> >>> > > manipulate the connections and then on the right you > >>> >>> > have questions you can > >>> >>> > > >>> >>> > > ask the automaton. > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > When you ask it a question, you can see the steam move > >>> >>> > through the hoses and > >>> >>> > > >>> >>> > > into the different components and it spits out an > >>> >>> > answer at the end. > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > So like for instance maybe you ask it "are you a > >>> >>> > robot" and it will say yes > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > but, if you switch something, it might say no, showing > >>> >>> > that you inverted > >>> >>> > > >>> >>> > > it's logic. > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > But i dunno, that isn't really a full enough > >>> >>> > thing, seems like the ideas > >>> >>> > > >>> >>> > > lacking a bit :P > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > anyone got any ideas for how we could make a lil game > >>> >>> > for hacking the > >>> >>> > > >>> >>> > > automaton? > >>> >>> > > >>> >>> > > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >> > >>> > > >>> > > >>> > >> > > > > > > > > > > ------------------------------ > > > > ******************************************************************************************************************************************************************* > > This e-mail is the property of Oakley Inc. 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