[project1dev] Re: automaton hacking minigame

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 08:53:01 -0700

Eric can clarify this but to my understanding this would be a one time deal
for bonus character creation stuff. Not required

On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> wrote:

>
> Anyone played Bioshock.  The Pipe Dreams mini-game was done to death in
> Bioshock.  It was used to hack robots, doors, and vending machines.  It was
> fun a few times, but it became wearisome after 500 hacks.
>
> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote:
>
> > From: eric drewes <figarus@xxxxxxxxx>
> > Subject: [project1dev] Re: automaton hacking minigame
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Thursday, July 2, 2009, 7:09 AM
> > kent's idea is along the lines i
> > had envisioned
> >
> > On Wed, Jul 1, 2009 at 11:47 PM,
> > Kent Petersen <kentkmp@xxxxxxxxx>
> > wrote:
> >
> > Anyone ever play pipe dreams? I was
> > thinking something like that.
> >
> > If you don't know what that is you get pieces of pipe
> > and then you have to connect them together to make a hose
> > path. The pieces are like L and + and | etc. After some
> > specified amount of time water starts going down the hose.
> > As the water is running down you can still place pieces if
> > the water catches up to you or if the water falls out of the
> > hose, you lose. if you direct the water to the proper end
> > hole you win.
> >
> >
> >
> > I see it like that but the proper exit would have the
> > effects you are going for. Like there could be 3 exit pipes
> > one for each characteristic and they can be crudely labeled.
> > Then you would have to redirect the water to the chosen path
> > to get the bonus. If you fail you could get booted out and
> > not be able to use the device.
> >
> >
> >
> > To make it more steam punk replace water with electrical
> > current or steam.
> >
> > On Wed, Jul 1, 2009 at 8:27 PM,
> > Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >
> >
> > Do we have to explicitly stick to
> > things that only use steam to function?
> >
> >
> >
> > So maybe you could have the circuit board thing, and then
> > you are
> >
> > blowing a gun of steam on it to "melt"
> > connections into place, and you
> >
> > have to melt the right circuits to get the current to flow.
> >  It would
> >
> > be like soldering a printed circuit board, but with
> > fantasy
> >
> > technology.
> >
> >
> >
> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> > > (makin a new thread)
> >
> > >
> >
> > > I can't think of how youd set it up so that it
> > made sense how to solve it...
> >
> > > :P
> >
> > >
> >
> > > like maybe something like you have a "circuit
> > board" area where you could
> >
> > > manipulate the connections and then on the right you
> > have questions you can
> >
> > > ask the automaton.
> >
> > >
> >
> > > When you ask it a question, you can see the steam move
> > through the hoses and
> >
> > > into the different components and it spits out an
> > answer at the end.
> >
> > >
> >
> > > So like for instance maybe you ask it "are you a
> > robot" and it will say yes
> >
> > >
> >
> > > but, if you switch something, it might say no, showing
> > that you inverted
> >
> > > it's logic.
> >
> > >
> >
> > > But i dunno, that isn't really a full enough
> > thing, seems like the ideas
> >
> > > lacking a bit :P
> >
> > >
> >
> > > anyone got any ideas for how we could make a lil game
> > for hacking the
> >
> > > automaton?
> >
> > >
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>

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